r/MMORPG • u/Kaladinar • 4h ago
r/MMORPG • u/decade27 • 22h ago
Discussion ArcheAge Chronicles Early Access: Nov 3, 2026
Anyone else trying this out? I just saw it now on YouTube so I'm somehow surprised by the announcement.
r/MMORPG • u/MMORPGDev • 1h ago
News Lord of the Rings Online: The Feared Beasts of Draugardh!
r/MMORPG • u/Varrianda • 15h ago
Self Promotion Eldevar Online - Open Alpha Playtest
Hello!
I've been working on an MMO for just about a year now and I'm ready to start getting some feedback from those in the MMO community. At a super high level, the game is a tab-target, theme park, 2D MMO. It has most of what you'd expect from a theme park MMO, just in a 2D format. The world is entirely open, there's quests, dungeons, world bosses, world events, the holy trinity and character customization. If you've played WoW or FFXIV in any capacity it'll feel very familiar. Combat-wise, it’s closest to WoW in the TBC/WotLK era.
The game is meant to be fairly casual and basically anything you do in game progresses your account. Mounts and runes (similar to the card system from ragnarok) are shared account-wide, any gear/equipment can be shared to your alts, and there is an "account level" system that gives you flat benefits for alts(out of combat move speed, slightly more exp, out of combat regen).
One thing I do want to note is this is also on mobile, but it was first built as a PC game -> ported to mobile, rather than building an MMO with mobile first in mind. My goal was to make a game that could be played both on mobile and PC, without making mobile sacrifices. That still means you get a seamless open world, and potentially hundreds of players on screen (if you opt in, you can control how many players you see for performance reasons on lower end hardware).
Since I know it'll be asked, my plans for monetization are very similar to RuneScape(OSRS), where there will just be a small subscription($3-5) to access the full game. I abhor MTX and don't plan on adding any. Server costs are marginal and I don't need outside money to support them. My plan with the 1.0 release is to have that be the 'base game' and then anything additional added outside of the initial 3 zones(forest, swamp, badlands) will require a membership. That said, my goal is to keep the world alive and not have zones be forgotten, so older zones will constantly be getting updates for all levels of players. The game will also eventually be coming to steam, it's just a bit too early in the dev/release process for me to set that up. Release will probably be midway through 2027.
I'd specifically love feedback on basically all aspects of the game; the intro, UI, gameplay feel, level design/layout, if you think it's boring, if you think it's great...If you have concerns about generative AI in games, you can learn exactly what is/isn't AI on the AI disclosure on the website(it's just launcher/website art at this point). There are 3 artists that work on the game and all the in-game art is hand drawn specifically for Eldevar, outside of some indev placeholders, which there are not a lot of.
I really appreciate you all reading this and a huge thank you to anyone who decides to try the game out. If anyone has any questions, please feel free to ask.
Playtest Trailer: https://www.youtube.com/watch?v=HtMjTEYMUAE
Website with instructions to play: https://eldevaronline.com/
r/MMORPG • u/rudeboyrave • 14h ago
Discussion Earthbound MMORPG
asterhavengame.comCOME GIVE IT A WHIRL!