r/ultimaonline • • Aug 23 '26

Private • Discussion I started building an archive web of old UO characters, guilds, shards, and memories and put it up at relpor.com

36 Upvotes

TL;DR: I got tired of Ctrl+F'ing giant old UO threads looking for shards, guilds, and character names I remembered, so I built a searchable archive for all of it and put it up at www.relpor.com

I recently went down the rabbit hole once again of trying to remember people from my old UO days, then spiraled into trying to make a website for it.

I started on Lake Superior in 1998, and at this point a lot of it exists in my head as fragments. Character names, guild abbreviations, people I fought constantly, old shard drama, screenshots, and people I played with every night then never spoke to again.

There have been countless forum posts about this stuff over the years, but half of them I can't track down anymore. The ones I can find are often giant threads mixing memories from different shards, eras, and guilds. I kept finding myself Ctrl+F'ing through them just trying to find Lake Superior, a guild I knew, or one particular character name (not going to lie, usually my own to stroke my ego that I've been remembered).

So I popped it up on www.relpor.com (sorry, Outlands, I've been domain forwarding to you guys since ~2018). It's basically an interconnected archive for old UO characters, guilds, shards, places, factions, eras, screenshots, and memories, with filters for all of that.

I'm not trying to write an official history of UO. I want the weird little pieces each of us remembers. The PK you recognized on sight. The guild you hated. The guy always hanging around Brit bank.

It's still early and pretty empty. That's sort of the point. I'm hoping old players gradually fill in the network and maybe reconnect some names that haven't crossed paths in decades.

https://relpor.com

Search your old shard, guild, or a few character names and see what you remember. I uploaded the Rel Por 1 character list I had from shortly after launch just to get the ball rolling.

  • Admerylous, Lex the Imp, Geneva Steel

r/ultimaonline • • Mar 26 '23

Nostalgia Ultima Online Role Call — Find a Long Lost Friend

81 Upvotes

For close to three decades Ultima Online’s Britannia has been the brutal and beautiful shard we’ve poured our blood, sweat, and cursed lag into. Every one of us grizzled vets has tales of glory, betrayal, and epic hauls tied to old friends and mates we’ve lost in the mists of time and lag.

Feel free to share your character's name, shard name, old memories and a way your old guildies can track you down.

Sample for easy ctrl+c/ctrl+v

  • Character Name:
  • Shard Name:
  • Years Active:
  • Fond memories:
  • Contact information:

r/ultimaonline • • 12h ago

Official • Newbie Help New to Ultima Online

16 Upvotes

I'm incredibly confused 😭 this game is pretty cozy, classic and whimsical but I'm 25 and grew up with Skyrim, Dragon's Dogma, Dark Souls; so this game is pretty complicated by modern standards in my view. Can anyone give me some good tips as a new player? Also where the heck is the New Haven Bowyer? I'm escorting Fergus the Noble as my first quest


r/ultimaonline • • 17h ago

Private • Showcase Every Wisp Is a Bomb: The Summoner in UO Reckoning

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6 Upvotes

Hello!

While we are performing some internal testing prior to our Open Beta, we decided to record some gameplay so we can show you some insights on how the Summoner plays out in UO Reckoning!

You start with Magery and Spirit Speak and then you choose a Specialization:

  • Way of Dominus: is your classic summoner plus talents to specialize further your gameplay
  • Way of Swarm: it is a summoner with a twist. Your summons are bombs that detonate either when they die or you dispel them

Which one will you choose?

Open Beta coming soon!


r/ultimaonline • • 20h ago

Private • Discussion What do you call the biggest shard that is UO before trammel?

4 Upvotes

I haven’t played UO in forever. When I was 14 I literally played all day and will always have fond memories of it.

I loved the Hally mage before they stopped precasting, added poison ruins heals and more importantly added trammel.

I don’t think I’d play again but I kinda wanted to see some cool duels on YouTube and reminisce the good old time


r/ultimaonline • • 22h ago

Private • Showcase Pyre Cloak : Available for the first month only of launch : Oct 31st 11am EST

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3 Upvotes

Visit https://perilouslegends.com/ and join us at launch on Saturday Oct 31st at 11am EST.

After 6 months of private development, almost 4 months of Closed Alpha and 2 Months of Open Beta that included 3000+ hours of development, 1000+ hours of mapping and animation work, and countless hours of testing by over 800 unique participants Perilous Legends is launching this Saturday. The team would like to thank all the hardworking testers who gave helpful feedback and at times criticism to help us refine this server into something we can all enjoy.

Join us and judge for yourself.


r/ultimaonline • • 14h ago

Private • Showcase Umtima Mobile NEW Build your own Britannia with the new World Builder (Beta)

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0 Upvotes

Ultima Mobile Classic is a free fan project that brings classic UO to phones, tablets and modern desktop. This update is a big one. https://runawayideas.net/uoclassic

The World Builder

- Tap Edit World on Character Select to make your own world: reshape the land and place creatures, spawners, vendors and treasure. Create your own adventure for you and your friends.

- Host your world as a private game. When a friend joins, the game downloads your world for them and puts them straight in.

- Hunting now gives spined, horned and barbed hides. Armour made from them gains their resists and luck.

- Multiplayer: a friend's house no longer replaces yours, trade window drops work, party invites can be accepted with a tap, and taps land where you touch.

- Containers that were bouncing items back to your pack take them again, and a full container now tells you so.

- And More!

Windows and Linux: https://runawayideas.net/uoclassic

iPhone and iPad: through TestFlight (link on the same page). Android: Google Play, once the update clears review.

Feedback and bug reports are welcome. A lot of these fixes came straight from player reports.


r/ultimaonline • • 1d ago

Private • Newbie Help NEW World Boss abilities! Coming soon to Endor Revived.

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0 Upvotes

Working on a third World Boss for Endor Revived. Each boss is super unique and for this one I decided it to be based on branding players. Each player gets a branding either Fire or Underworld at the engage and based on branding all of his abilities do damage. The branding changes during the fight just to make it more complicated :)


r/ultimaonline • • 2d ago

Private • Discussion I missed UO so I built a tower defense out of it (free, browser)

38 Upvotes

Hey!

Processing img cc4ul9722sxh1...

So I did the reasonable thing and spent some time building Defense of Sosaria, a small UO-themed tower defense you can play in your browser.

  • Pick a hero and hold the roads of Sosaria against waves of familiar faces: orcs, lizardmen, gargoyles and other old friends.
  • Train skills, raise virtues and collect loot. Fill the bestiary and fight champions.
  • Five maps plus an endless mode, two languages, no download, no account, no ads.

It’s the first “gate” on a little site I’m calling Moongate. More games will come out of the blue portal later (I hope).

👉 https://moongate.page

It’s a free, non-commercial fan project, not affiliated with EA. Feedback is very welcome, especially “wave 7 is impossible” or “this monster should be scarier”. And yes, I know someone will comment “AI”. Guilty, I had help. 😄


r/ultimaonline • • 2d ago

Official • Guides / Resources In case it's of interest - Autographed sealed copy of UO Rennaissance

10 Upvotes

Hey. For the last 25 odd years, I've been the custodian of an autographed (11 signatures incl Lady MOI, Runesabre, FireYiCe & Sage), sealed copy of UO Renaissance. Having a clear out so currently advertising it on Ebay. Thought I'd stick a note on here in case it's of interest to anyone.
https://www.ebay.co.uk/itm/237130611908


r/ultimaonline • • 3d ago

Official • Newbie Help Any AOS/ML servers with at least 100+ concurrent players?

7 Upvotes

I prefer that era of pvp, and so far haven't found any servers that are actually populated.


r/ultimaonline • • 4d ago

Coding Day 17 of making AI agents to play Ultima Online

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127 Upvotes

Hi all,

Fifth update on the AI agents inside the Ultima Online client. A 5-minute screen recording this time, all filmed today on a test server on my laptop with nobody at the keyboard.

Last time the party fought together, but each member went in as it got there. Now they form up at the edge of a fight and go in together: "Hold here. Form up on me." They also raise a fallen companion where he fell, so he doesn't have to walk to a healer as a ghost. In the video I kill the archer with a test command mid-fight, and the mage brings him back 85 seconds later, after her first try fizzles. The leader died for real in the same fight, and she brought him back too.

The bigger change is that the leader can be you. You play your own character, the AI characters are your companions, and you talk to them in your own words. A small fast model (Microsoft's Decision 1) reads every line you say. Ask "So crew how are you all today?" and the tamer said "Well enough. Bramble's fed, and nobody's stabbed me yet today." Ask if they fancy the graveyard and we got three nays. Send them to the inn with three skeletons about and didn't leave me. In a fight they go for the creature you point at.

They run errands too: "Isolde, run to the healer and get me 10 bandages, then come back" had her back with them in just over a minuite. And they join a fight you start with a bow from 13 tiles away, where before they only joined within 4 tiles of you.

Today's fix was hearing through walls. The game server only sends speech to characters who can see whoever's talking, so a companion inside an inn never heard me calling from the street, and nothing on screen said why. Now each companion's program also reads what I say in my own client and passes on anything it missed within earshot. That scene took four takes. In the first my test script fell over on its first line. In the second my teleport command had put all four of them under the inn's floor, where nobody can take a step, and while working that out I found that a route-planning fix I'd made on Monday had stopped anyone planning a walk up the inn's front step. In the third they heard me through a window, the normal way. The fourth worked, and with the fix switched off nobody came out.

Separately, I've started a hamlet: four AI characters who live in Cove, each with a home, a trade and neighbours. In an hour on Monday, told they lived there, they came home 10 times and spoke to a neighbour 46 times. The same four told nothing came home once and spoke to a neighbour 8 times. The run I filmed today went differently. Nobody went home in 25 minutes. The watchman died twice at the orc fort and spent most of it as a ghost looking for a healer, and the healer's apprentice hunted the same woods as the hunter and fussed over her for 20 minutes about tea and a fire that weren't there: "Wenna, you've said the tea smells good twice now. Drink it, please." I'm running it three more times each way to see which hour was the odd one. Most of Monday's deaths turned out to be a bug: the agent took savages and brigands for other players and never fought back.

The setup hasn't changed: a fork of ClassicUO with a Python program beside it. Decision 1 makes the fight calls and reads the orders, Jev makes the routine calls, and Claude Haiku plans and writes what they say.

Everything I filmed for this, 11 runs with three to five characters in each, came to 3,484 model calls and 28 US cents, about 21p. The fight calls were 19 cents of that.


r/ultimaonline • • 3d ago

Private • Showcase I've added Pokemon to UO . Introducing PokeUO

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0 Upvotes
Pokemon Zoo

I'm excited to introduce PokeUO, a new project that brings the world of Pokémon into Ultima Online!

This is just the beginning of what I hope will become something truly special.

So far, I've added over 50 Pokémon, each featuring their own animations and unique moves (abilities). Every Pokémon has four different moves, giving players a variety of ways to use their companions.

Currently, players can have one active Pokémon at a time, although this may change as development progresses.

Charizard Info Gump

Pokémon also have their own leveling and evolution system, allowing them to grow stronger and evolve as they progress. The current maximum level is 100, though this may change in the future.

You'll find Pokémon scattered throughout the world of Ultima Online, waiting to be discovered. Explore, battle, capture, and train your very own companions!

I've also implemented a custom Poké Ball system to make catching Pokémon feel more authentic. And yes, you catch Pokémon with Poké Balls (duh!). The lower a Pokémon's health, the higher your chances of successfully capturing it. Currently, there are three different types of Poké Balls, with more potentially coming later.

And honestly, this is only scratching the surface of what's possible.

The possibilities are nearly endless, and I have plenty of ideas I'm excited to bring to life. I'll continue developing and introducing new mechanics, features, and systems every day as we work toward the official shard launch.

PokeUO is just getting started, and I can't wait to show you what's coming next!

Join my discord server for updates and more: https://discord.gg/E5R4rdMApH

Thanks for checking this out! See you later with more updates!


r/ultimaonline • • 4d ago

Coding A demo of scripted bots with no AI at all

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18 Upvotes

TL;DR - 4 videos, each 5-10 mins of what can be done just with scripting in UO.

Hi,

I am a computer scientist and I like MMORPGs like UO and WoW.

Recently, you can read a lot about AI like "xyz-AI plays abc". That's possible, sure. But for real time, it's still not feasible. To achieve better performance and to reduce token costs, you could work around it with fast-path mechanisms or a jev/laya kind of approach. That's cool, but still: AI is not needed at this level, so why bother? Do not get my wrong: there can be AI of course, its huge and it has its use - on another level imho.

I have a local AI running, but I deactivated it for these vids to demonstrate what's possible without any AI at all. With local AI, the chat serves as prompt too, and theres a kind of monitoring, memory, world state and a "brain"-process... but thats another topic. These videos are about: whats possible without decision making?

So check out some quick & dirty recordings demonstrating the capabilities of my no-AI bot followers on a local UO-AOS ServUO instance. Experimental, only a demo, and most things are not shown (training skills, quests, group mechanics, buying things, etc.)... but you will get the point.

I am using the game chat to command the bots, so you need to check the journal.

Video 1 is about general stuff and gather loops like "gather boards and deposit at chest",

Video 2 about "Events" (arena event, duel and combat),

Video 3 some kind of cow level,

Video 4 some more game master commands, deposit & retrieve from bank, some more combat.

The Bots can be seen more like a solution for an UO-Bot benchmark. And as a statement that much of what is labeled as AI today was already possible 30 years ago and is plain deterministic scripting.

I've seen some very interesting uses for AI in UO, no doubt, and I am excited what can be done with AI, not only limited to gaming... but we will see.

Anyway: have fun!

p.s.

The bot "Badish" is a Game Master. As i run a MCP-Bridge for my local UO-Server this would not be needed, but its's convenient. If you got no MCP-Bridge, you need to use a GM-Bot to access server commands. Why the names of the others? This why: https://imanewbie.com/main/mainframes

Skill limit is much higher than usual for survivability (all have healing/anatomy) and for demo purposes (additional skill like fishing, cooking, hiding, detect hidden etc)

*edit

and yes, no hotkeys as its a demo and, besides needing to address the bots and me beeing lazy its

multi-lingual to some point and robust for typos to some degree but mainly because its using parametric commands addressing one or more bots like

"rox, newbie, go hunt Elementals at Shame, gather Gold until full, deposit home, repeat" or

"badish, start arena event with daemons, 5 waves, reward 2500 gold"

So its more a "orchestrating via command line" approach, which would not need to be from the client. I could write to a text file, too.


r/ultimaonline • • 3d ago

Private • Discussion Crystal Gate: Reborn Built on POL100.3

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0 Upvotes

Around a year ago I saw a post on here in regards to an old shard on POL that someone used to play called Crystal Gate. After that, I got back in to EScript and started messing around with POL100 (the newest POL release) and the Official Distro. After learning the new programming styles of POL100 (which are a lot better, more organized, and cleaner than previous versions) I've almost managed to recreate Crystal Gate from memory and without having to download any extra files. The hues are all based on OSI's hue numbers. There are no map.mul configurations, all changes were done by in game tile creations. I'm wearing titanium armor in this picture, to jog anyone's memory of the ores. Minoc isn't currently newbied, but I'm getting around to it.

I have made changes to certain things. There are a lot of "ethereal steeds" available via reward tickets earned at Champion Spawns. I couldn't figure out how to make candles appear in the right spot and made the champion spawn script from scratch, so it just broadcasts the level it is on to all participants in the area (up to level 16, then the boss appears). Since I don't expect a lot of players, there is no skill cap, but skills are capped at 100 per skill. There is no stat cap, but stats are capped at 125 per stat. When you first log in, you get a skill and stat deed to make all skills 100 and all your stats 125 to avoid that part of the game (skill grind).

Another change is the tinkering system. In order to make magic jewels that Crystal Gate was known for, you must get a "magic jewel toolkit" which are only obtainable through reward tickets and luck (2% chance). Also, there is a shorter delay on magic jewels. A +5 jewel only has a wait time of 30 minutes, a +10 jewel has a wait time of 1 hour, with an additional 30 minutes per +5 above that up to +25. You still need a +5 tinkering jewel to have a chance to make +10 jewels, just as before. Also, magic jewels are slightly easier to make. A magic jewel is usually created within 50 attempts.

Another change that I made since I don't expect a lot of players is wait times on skills. You can provoke every 1 second and it is no longer monster based, but difficulty based like before Publish 16? I think. So at 125 provoking/musicianship, you have a 100% chance to provoke anything. At 100 provoking/musicianship, you have around an 87% chance to successfully provoke anything. Just as on Crystal Gate, the monster will display the spell it is casting if it is a casting creature. Healing has also been dropped to a 1 second delay on bandages to help a solo hunter heal faster.

The ores are all the same. In order from weakest to strongest are iron, steel, iridium, augite, platinum, copper, bronze, hematite, silver, titanium, obsidian, corundum, mithril, and a new one champion (120 mining). The hide system is a bit different and if I quit being lazy about it I'll add the lower hides, but right now there are liche (full leather set gives double mana regen), dragon, wyrm, daemon, balron, and champion. The log system is almost the same, but I forgot most of the log types from Crystal Gate. The top logs are stardust, avatar, crystal, and doom.

If you played Crystal Gate back then and want to play this "remake", you only need the most updated version of UO or Classic Client. The current IP to connect is 173.21.88.123,5003. This is office hosted so if it goes down during my night, I usually get it back up that morning. It has only gone down once due to the server updating. You can use Orion/Razor/Taz/Classic Client Launcher, just make sure the client is the most up to date (7.0.97.25 is the one I use on Orion). It has auto-account creation and of course, AFK macroing is ok. AFK resource gathering is OK. The shard is T2A only and a pre-Tram setting.

This shard is running on the POL emulator and doesn't have many of the newer chatbot related scripts with vendors and doesn't run any player-bot related things. All the people online are actual people. So far it has only been testers helping me make sure all my scripts are running great and not glitching too much. When you get in game, you can type .commands to see a list of the commands available. The auction system is the same as it was on old Crystal Gate. I haven't made a Discord or website for it. This is just for anyone who used to play older POL shards like Crystal Gate and wanted to play around with them again now that we're all mostly retired.

Shard: Crystal Gate: Reborn

Connection: 173.21.88.123,5003

I had to remake the post because of a Reddit filter removed my first one due to a Discord link in the message body.


r/ultimaonline • • 4d ago

Private • Newbie Help Looking for Pve server.

11 Upvotes

Any new servers over the last year UO pve? I love outlands but the pvp ruins it for me personally. It’s an amazing game, but I’m looking for something more pve focused. Any suggestions. I scrolled through here and it seems like UO servers are coming out of the woodwork and often and was hoping someone may have researched this, so I don’t have to cut through all the noise of a million private servers. It doesn’t have to have a crazy population, but enough to feel alive.

Thank you!


r/ultimaonline • • 4d ago

Private • Showcase UO Reckoning Network Test

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5 Upvotes

Hello all!

We have finalised the work on our production infrastructure and we would like to understand how good it is. So we need your help!

The server is located in London and we are specifically looking for players that are located OUTSIDE of Europe.

Would you like to help us?

  1. Join our Discord: https://discord.uoreckoning.com
  2. Create an account https://uoreckoning.com
  3. Download the client
  4. Inform the Staff in case of any issue
  5. Post on the network-test dedicated channel with your ping and location

Thank you!


r/ultimaonline • • 4d ago

Official • Newbie Help Anyone on the Drachenfels

2 Upvotes

I almost never see any other players on the shard. I'v a vendor with full spell books and scrolls, also GM Potions and I don't think anyone has ever even looked at it. Would love to find a few other players on that shard.

Thanks


r/ultimaonline • • 4d ago

Private • Discussion Family names

0 Upvotes

Ive always thought the stupidest thing about UO was that a player can be a total ass and just log in with another character to avoid the consequences of their actions.

Are there any shards with a mechanism that overcomes this?

I often thought having a family name that linked all of your characters would be a good compensation. Even having karma/murderer status impacting other characters somehow would be good. A more extreme case would only be having one character allowed on a shard.

Anyone ever had a similar thought? I cant be the only one.


r/ultimaonline • • 4d ago

Private • Discussion Would anyone like to play a new shard?

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0 Upvotes

I’ve always wanted to build and host my own shard, but I’ve been too busy. Now with AI I can skip the manual setup.

I’ve built a shard that uses various crypto wallets or google as single sign on, with an experimental mobile client.

I’m actively working on custom quests and features and I’m playing it with a few friends only right now for testing, but I need to expand the tester base.

Also I’m happy to add in any requests or suggestions


r/ultimaonline • • 5d ago

Private • Discussion Modern UO combat - How could it look like?

5 Upvotes

Hi all,

I am currently working on a prototype for an isometric rpg which is very heavily inspired by UO. At the heart of the prototype should be the combat system. I thought long about what direction I would go and for now I settled for an action combat system that has the Dark Souls ruleset as its baseline and then from there I want to bring it more into the direction I am thinking about. Slower pace, deliberate and grounded but more active and dynamic.

Back then of course UO was a different system and there are numerous other ideas out there. What do you think about my idea and what would you like to see from a "modern" UO combat system? Thanks :)


r/ultimaonline • • 5d ago

Private • Newbie Help New UO Classic Server World of Sosaria is Incoming

0 Upvotes

An old Turkish developer has been working on rewamping an old nostalgic RunUO server. World of Soraria!

He has been developing new system by the help of AI. Working on code by himself. and TODAY There will be a stress test. If you are passionate about UO and you have time, Please join and help to the server development. ENJOY!

https://worldofsosaria.com.tr/


r/ultimaonline • • 5d ago

Official • Showcase [Showcase / Launch] InfernUS UO Argentina – ServUO Age of Shadows with Sphere Mechanics! (Fast Gain, No Precast, Bosses & Champions)

0 Upvotes

Hey everyone! ⚔️

We are excited to introduce **Infernus UO Argentina**, a new Ultima Online shard built on ServUO 57 / Age of Shadows era, custom-modded to bring back that fast-paced, classic SphereServer combat feeling!

If you miss dynamic Sphere PvP mechanics combined with modern ServUO stability and AoS content, this is the place for you!

---

### ⚔️ Key Features & Server Highlights

* **Sphere-style Mechanics:** Fast & dynamic PvP/PvE combat adapted into ServUO 57.

* **No Precast:** Classic action-oriented spellcasting mechanics.

* **Fast Progression:** Quick skill gain along with an Instant Skill & Stat Stone to get you battle-ready right away.

* **Caps:** 1000 Skillcap / 225 Statcap.

* **PvE Content:** Champions, Bosses, and Powerscrolls / Statscrolls drops across the map.

* **Client & Assistants:** Custom Client 7.0.20.0 — Fully compatible with any assistant (Orion, Razor, UOSteam, UOAssist, etc.).

* **Radmin VPN Integration:** Smooth and easy connection setup.

---

### 🌐 Connection Info

* **Client Version:** 7.0.20.0

* **Radmin VPN Network:** PhoenixUO

* **Radmin Password:** ultima

* **Login IP / Port:** 26.220.136.124 , 2593

*(Links to Website & Discord are in the comments below!)*

---

---

¡Hola a todos! ⚔️

Les presentamos **Infernus UO Argentina**, un nuevo servidor de Ultima Online basado en ServUO 57 / Age of Shadows, ¡modificado para recuperar la velocidad y dinámica del combate clásico estilo SphereServer!

Si extrañas el PvP dinámico de Sphere combinado con la estabilidad de ServUO y el contenido de AoS, ¡este es tu lugar!

---

### ⚔️ Características Principales

* **Mecánicas Estilo Sphere:** Combate PvP y PvE ágil adaptado a ServUO 57.

* **Sin Precast (No Precast):** Sistema de casteo clásico y directo.

* **Progresión Rápida:** Subida rápida de habilidades junto con una Piedra de Skills y Stats instantánea para entrar a la acción de inmediato.

* **Límites:** 1000 Skillcap / 225 Statcap.

* **Contenido PvE:** Champions, Bosses y caídas de Powerscrolls / Statscrolls por todo el mapa.

* **Cliente y Asistentes:** Cliente personalizado 7.0.20.0 — Soporte total para cualquier asistente (Orion, Razor, UOSteam, UOAssist, etc.).

* **Red Radmin VPN:** Configuración simple y rápida para conectar.

---

### 🌐 Información de Conexión

* **Versión de Cliente:** 7.0.20.0

* **Red Radmin VPN:** PhoenixUO

* **Contraseña Radmin:** ultima

* **IP de Login / Puerto:** 26.220.136.124 , 2593

*(¡Los enlaces a la web y Discord están en el primer comentario!)*


r/ultimaonline • • 6d ago

Official • Discussion EA just shut down Bioware.

40 Upvotes

Is UO next?


r/ultimaonline • • 6d ago

Private • Showcase Squall the Ancient Battle Highlights : 3 Phase , Multi Modal Superboss

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36 Upvotes

Contested End Game Boss Content . Players get sealed in, Raiders must break in. Drops End game items all playstyles need including the only source of 26-30 Stat boosts, Evo Ice Dragon Egg, Flying Ethereal Mount, and much more.

Only at Perilous Legends. Live October 31st 11am