r/starcitizen • u/GladiusMain69 • 7h ago
r/starcitizen • u/roguonreddit • 18d ago
Squadron 42 Playtest Megathread
Hello squadroners (?)
As some of you may know we have a sister subreddit, r/Squadron42 which is also ran by our team and is dedicated to Squadron 42. That subreddit is more restrictive in terms of not allowing Star Citizen (PU/PTU/etc.) unless it directly relates to something in Squadron 42 (not just "oh this ship is in both games!!!!!! type stuff).
We know the SQ42 playtest is a big deal right now, rightfully so, and we want to take the opportunity to show people that sub a bit more and give them an opportunity to start chatting there.
With that, we have made a megathread on that subreddit for the playtest event. Given it is the first megathread for that sub we will not be deleting individual threads but we will be reminding people in the comments about it. We encourage you to head over there and talk with your fellow citizens about the playtest event to your hearts content. We will not be doing a megathread here or enforcing people move to that megathread from this sub either.
Megathread: https://www.reddit.com/r/Squadron42/s/oLop2SHbnh
Cheers!
- r/starcitizen Mod Team
r/starcitizen • u/crazy_muffins • 23d ago
DISCUSSION Star Citizen: Question and Answer Thread - October 2026 Edition
Welcome to the Q&A thread for October, welcome to 🎃 SPOOKY SEASON! 🕷️
Useful Links and Resources:
Star Citizen Wiki - The biggest and best wiki resource dedicated to Star Citizen
Star Citizen FAQ - Chances the answer you need is here.
Discord Help Channel - Often times community members will be here to help you with issues.
Referral Code Randomizer - Use this when creating a new account and you'll get 50,000UEC.
Download Star Citizen - Get the latest version of Star Citizen here
Current Game Features - Click here to see what you can currently do in Star Citizen.
Development Roadmap - The current development status of up and coming Star Citizen features.
Pledge FAQ - Official FAQ regarding spending money on the game.
Daily Flyer Discussion - Our subs official spot for chatting about your daily flyer, or asking for info!
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Some other things happening:
Got some ideas for improvements to this thread? Let us know!
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Okay so, someone has been flicking days past me and I'm not entirely sure how we got to October this soon...
IRL has consumed much of my time personally, I've been a bit out of touch with SC development for a few months now but checking back to see tech preview having a physics fix at long last is a welcome sight!
What's everyone's go to ship in these last few months? Has my baby boy been fixed up any further (IronClad)? | Fly Safe, -Crazy_Muffins
r/starcitizen • u/drizzt_x • 13h ago
OFFICIAL CIG effectively just killed the gray market in one fell swoop...
Will the gift appear in my Hangar before sending the gift?
No. The gift is emailed to the recipient after the transaction is completed and is added to the recipient's hangar when they claim it.
Do I have to give the gift right away or can I wait to send it to the recipient?
Gifts are sent automatically once the transaction is complete and cannot be scheduled for a later date.
This single change means that there is no way to "hold" gifts to send at a later date, and thus, once the dwindling supply of "grandfathered in" giftable items are exhausted, the gray market effectively ceases to exist, as there is no point to buying through a third party if the gift occurs immediately upon sale.
At that point, the gray market will effectively transition to a black market consisting only of account sales, which are against the EULA/TOS.
EDIT: Also, unless I'm misunderstanding somehow, this answer also means that one would not simply be able to email themselves the gift code and then keep that emailed code indefinitely, eventually sending it onwards to a buyer.
How does the 30-day refund period work for a pledge designated as a gift?
If the gift isn't claimed after 30 days, the buyer is refunded automatically and notified by email.
r/starcitizen • u/SwannSwanchez • 12h ago
CREATIVE I made a site that shows where every item spawns (odds, respawn timers, NPC loot), and another one to try outfits on in 3D
Hey everyone,
Over the last few months I kept seeing the same questions in game/discord chat: "where can I find X?", "where can I loot Y?". There was no real resource for that, so I started digging through the game files.
I managed to make a script that would give me info on where what spawns, but it was very crude, and pretty much unreadable except for me. At the same time I wanted to change what armor/clothes I wear (suit lockers were still set planned 4.10 by then), so I wanted a 3D viewer to try out all the armors of the game without having to actually find them first.
And this is the result:
Loot Verse (https://loot-verse.com): Search an item/weapon/component and see every place it can spawn, how many spawn spots there are, your odds per crate, respawn timers, which NPCs and NPC ships carry it, and where it's sold (prices are pulled from UEX). Updated every patch.

Style Citizen (https://style-citizen.com): A 3D outfit viewer. Try armor, clothes and weapons, find what fits your fashion or gameplay style, see the stats (weight, temperature, damage reduction), then send the list of items to Loot Verse to see where you can find each piece.

Everything comes from the game files of each patch, to the best of my understanding of how the game works, so some things can be off. If you notice something wrong, please send feedback via the dedicated sections on both sites.
If there's an item you've been hunting for ages, try it and tell me if the site found it.
Thanks a lot to Eldritch / PIPELINE / FORGE discord members and friends for helping with testing and giving ideas.
I used AI to help me make these sites: I did the datamining and coded most of the logic, AI helped me make the sites not look horrible.
r/starcitizen • u/durangotang • 13h ago
DISCUSSION Constellation Mk V Fabricator
Coincidence? I think not.
r/starcitizen • u/asmallman • 5h ago
DISCUSSION Centaurus: Armor somewhat kinda nerfed. Needs more nerf IMO. Hydrogen tank nerfed, but consumption reduced by 4.5X!
Centaurus :
Armor :
Phsyical Threshold decreased from 531 to 390 (-27%)
Energy Threshold decreased from 380 to 330 (-13%)
HP increased from 25740 to 30740 (+19%)
Thrusters/Hydrogen Consumption :
Hydrogen Tank capacity decreased from 46.8 to 32 SCU (-32%)
Hydrogen consumption divided by 4.5
Per Pipeline Discord Leaks.
r/starcitizen • u/Jawatdenn • 13h ago
DISCUSSION why are there pizza places, when you can't buy pizza?
SC is unplayable! >:(
r/starcitizen • u/CaelusTheWolf • 11h ago
FLUFF I think this is what happened to the vehicle
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r/starcitizen • u/MajorWetSpot • 5h ago
GAMEPLAY Dear cig: a wingsuit would be nice.
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r/starcitizen • u/ParticularPomelo9617 • 30m ago
DISCUSSION Longtime backer since 2016. How are we genuinely feeling about the state of Star Citizen today?
Hey everyone!
I've been backing Star Citizen since 2016, and I've actually been following its development since the earliest crowdfunding days. It's been quite the journey, to say the least.
Over the years, I've had some of my most memorable gaming experiences in the verse. I've met some genuinely incredible people, along with some of the most bizarre and hilarious characters imaginable. A few years ago, I invested in a dual Gladiator joystick setup, and it completely transformed the experience for me. There's honestly nothing quite like flying through space with a proper HOTAS/HOSAS setup.
That being said, I haven't really played since Pyro was released.
I still follow the development, browse this subreddit, and occasionally check out what's happening in the community. But I keep seeing such a mixed reception. Some people seem genuinely excited about the progress, while others sound more frustrated and exhausted than ever.
And that brings me to why I'm posting.
How are you genuinely feeling about the current state of Star Citizen?
With Squadron 42 potentially arriving in early 2027, I'm cautiously optimistic about what that could mean for Star Citizen's future. Part of me really hopes we're finally approaching a point where the pieces start coming together.
Most of my old crew have moved on for now, deciding to wait until the game is closer to release. And while I completely understand that decision, I keep getting this persistent itch to jump back into the cockpit.
The biggest obstacle for me has always been playing solo. Star Citizen, at least in my experience, truly shines when you're sharing adventures with other people. The spontaneous encounters, the ridiculous situations, the unexpected friendships. That's what made me fall in love with the game in the first place.
So I'm curious to hear from those of you who are still actively playing, especially fellow longtime backers.
Does the game feel like it's moving in the right direction? Is there enough meaningful content to keep you engaged? And perhaps most importantly, are you still having fun?
I'm not looking to start another argument between passionate supporters and frustrated skeptics. I think both perspectives are completely valid, and I'd genuinely love to hear from both sides.
At the end of the day, I still believe in the vision of Star Citizen. I just miss the feeling of being part of that universe.
See you in the verse, o7
r/starcitizen • u/jermaincoleslaw • 1d ago
DISCUSSION How much you guys paying an hour for these welds on the Cutter Rambler?
Was in deep space and was just checking out the details on the Drake Cutter Rambler and noticed the cockpit is welded and wondered what they’d pay their welders
r/starcitizen • u/Timely_Actuary9312 • 12m ago
DISCUSSION This is why I hate the skybox
How many patterns of the exact same two stars do you see repeated at various opacities, orientations, or configurations here?
The *entire* skybox is like this is *all three systems*.
When folks rail against the skybox, it is for a reason. It is, single-handedly, the worst art asset of any space game I've ever encountered.
X-wing had a more believable and immersive skybox than this.
Can we *please* have the old sky box back. Tint it a color if you have too. This is absolutely ruining all the good work the planet team is doing in making the game look good.
r/starcitizen • u/TH3J03YG • 17h ago
CREATIVE Hello There
So the elevator door at Grim Hex opened to this last night lol. Is this part of the day of Vara or something?
r/starcitizen • u/floortofloor • 4h ago
FLUFF So excited my stuff came
Decided to finally pull the trigger on some of the merch as I missed the last desk Matt’s and other stuff
r/starcitizen • u/PlayTed • 13h ago
OFFICIAL Updates to Pledge Gifting - FAQ
Hey y'all
Since the recent announcement about Updates to Pledge Gifting and Game Access, we’ve received a number of questions from the community. Much like in our previous Updates to Game Access - FAQ, we’ve gathered some of your most common questions below and clarified the details where needed.
When does this take effect?
The updates to gifting will take effect on October 30.
Can I gift anything?
Only items where the "Buying as a gift?" option appears at checkout.
How will the updated gifting process work?
When an item is gifted, the recipient will receive an email with a redemption code. They can select the redemption link (the code is filled in) or go to the Redemption Page and enter the code to claim their gift.
Does the recipient need an RSI account?
Yes. They’ll need an RSI account with a confirmed email address to claim the gift. An account can be created after receiving the gift email, before claiming the gift.
Can I gift an item if I am not signed in?
No. You must be signed in to gift or claim an item.
Can I pay for a gift with store credit?
No. Store credit can't be used on a gift order.
Will the gift appear in my Hangar before sending the gift?
No. The gift is emailed to the recipient after the transaction is completed and is added to the recipient's hangar when they claim it.
Do I get badges, perks, or referral credit for something I gifted?
The badges and perks go to the recipient who claims the gift. Referral credit for the purchase stays with the buyer.
How does the 30-day refund period work for a pledge designated as a gift?
If the gift isn't claimed after 30 days, the buyer is refunded automatically and notified by email.
What happens to existing hangar gifts?
Existing hangar gifts and gift codes are grandfathered in and will continue working just as they do today, with the same Redemption Page available to redeem them.
Do I have to give the gift right away or can I wait to send it to the recipient?
Gifts are sent automatically once the transaction is complete and cannot be scheduled for a later date.
r/starcitizen • u/MajorWetSpot • 22h ago
GAMEPLAY It gets more absurd I promise.
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r/starcitizen • u/Talk_Particular • 18h ago
IMAGE What 40M in Gold looks like in a Idris
All of this gold is from the HH mission goods for the getting which spawns a freelancer full of gold only. I would park the freelancer into the idris then QT to deadspace to then transfer the cargo to the grids rights next to it.
1286 SCU’s sold for about 40M
r/starcitizen • u/TheWorldHitBottom • 12h ago
GAMEPLAY This is why i play this game, cant beat the view
i love the visuals in this game
r/starcitizen • u/Intelligent-Tell7594 • 3h ago
QUESTION Game packages with upgraded ship
I want to get the most for my money on in-store credit. The only game package I have has a ship upgrade. Would buying a new game package (a locked $45) & melting my game package with, the upgraded ship from the start ship, get my $ amount for that package?
r/starcitizen • u/SuddeN18 • 6h ago
QUESTION Concierge Game Access


I have the VIP High Admiral reward containing SQ42 and SC in my hangar, with SQ42 and SC locked to that item. Does that mean I could melt my game package containing the SC digital download and the C2, and maintain my access to SC? I also have a SQ42 standalone pledge that I would melt as well if this is a possibility. I read the FAQs about this new game access system but was a little confused about whether this was possible.
r/starcitizen • u/broadbandbandit • 8h ago
DISCUSSION AI Blades, and what on earth that is going to look like.
I was thinking about AI blades and how CIG says that they don't want them to replace players. The ideas for having worse aim, to me, sounds silly. A computer tracking system is likely going to be more accurate than a human.
So, what do computers use? Power. What do they give off as a byproduct? Heat.
I think those two things are potentially a way to balance AI blades so we don't have a deluge of solo Idris' and Persues' camping the OM's when AI blades come to the game soon(tm)
Maybe give them 2 categories
1 blade per turret (PDC's are excluded)
- Mil Spec blades: Tracks whatever you have targeted, costs 2 power pips per turret to run
- Civ Spec blades: Targets anything in its firing arc. Costs a single pip to run.
Both options eat into a ships cooling economy, so you cannot simply power off a cooler to run full power.
Additionally, the aim assist could be tied to how much radar power you have allocated, as well as what radar you have equipped.
In essence, a ship can be ran solo, but it will be objectively less powerful than a crewed version. The nice thing is that it doesn't completely negate having a friend join in either - the turrets you want crewed (main guns) are the costliest to run automated, and the highest reward to have crewed. (also arguably the most fun to fire)
Thoughts? Hateful comments? Lemme know.
