r/Trove • • 8d ago

Shadow’s Eve ’26 – Until November 3, 2026!

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7 Upvotes

Trovians, the veil between the living and the afterlife is growing thinner, and something sinister is lurking on the other side!

From October 20 at 11:00 AM UTC until November 3, 2026 at 11:00 AM UTC, Shadow’s Eve returns to Trove with Lost Souls in need of help, mysterious creatures, and spooky rewards waiting to be discovered!

But this year, helping souls cross over won't be enough. Q'bthulhu has set his sights on the veil, sending dark creatures to stop them from reaching the afterlife. It's up to you to help Fiona Catastra protect the Lost Souls and prepare them for what lies ahead!

Here's what awaits you:

👻 Help the Lost Souls: Meet Wolfsly in the Hub, follow the event questline, and help wandering souls recover their lost memories, missing book pages, and broken instruments.

⚔️ Face the Darkness: Explore Adventure Worlds, defeat Bad Souls, and collect Ghostly Light and Bad Soul Essence to craft powerful Soul Gear.

🛡️ Protect the Afterlife: Equip Lost Souls with Soul Gear and defend them against waves of Chaos Creatures as they prepare to cross the veil.

🎃 Collect Spooky Rewards: Gather Chaos Essence to unlock new event collectibles, including the Ghostly Wheels mount, Curious Cauldron and Armored Andy allies, Soul Sentry costume, and Ghastly Gathering aura! You can also discover returning collectibles at the Shadowy Station.

The Lost Souls are counting on you, Trovian! Will you help them find peace, or will Q'bthulhu's darkness claim them forever?

👻 Grab your gear, brave the shadows, and help the Lost Souls cross over safely!

Your Trove Team!


r/Trove • • 11d ago

Community Letter October

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0 Upvotes

Greetings, Trovians!

October has arrived, bringing a mysterious atmosphere, spooky adventures, and a few surprises lurking in the shadows! Before we dive into the Halloween season, let's look back at September, when Trovians went fishing with Books and Hooks, picked sides in Healthy Food vs. Junk Food, and returned to the arena with Trove: Rematch.

We also welcomed back a familiar dragon, but now something far more mysterious is approaching. Shadow's Eve is returning, and the Lost Souls need your help once again!

Let's take a look at what has been happening across Trove and what lies ahead!

🪝📕Books and Hooks

Back-to-school season took an unexpected turn with Books and Hooks, where homework became fishing bait!

Trovians completed daily adventures, turned assignments into Soggy Homework, and cast their lines to catch eight special event fish. Along the way, players unlocked new helmet styles, donated their catches for rewards, and worked toward earning a special title.

Thanks to everyone who joined this unusual fishing adventure!

🥗🍔Healthy Food vs. Junk Food '26

The tastiest rivalry in Trove returned, and this time, grapes stirred up even more trouble!

Trovians chose between Healthy Food and Junk Food, completed faction missions, and gathered pledges by winning over voters. With both sides competing for support, the Hub became the center of another delicious debate.

Thank you to everyone who joined the food feud and stood up for their favorite side!

⚔️Trove: Rematch – Now Live!

PvP made its long-awaited return with Trove: Rematch, bringing fresh battles and fierce competition to Trove!

The new Battle Mode introduced a home for Capture the Flag, Team Deathmatch, Deathmatch, and Bomber Royale. With updated matchmaking, rebalanced PvP stats, and Battle Coins to earn and spend on rewards, Trovians had plenty of reasons to jump back into the arena.

The battles have only just begun!

🎍Duraveln – The Bamboo Dragon Returns!

A familiar dragon returned to the Forbidden Spires, giving Trovians another chance to welcome Duraveln, the Hollow Spirit!

We hope everyone enjoyed this chance to expand their dragon collections!

🎃Shadow's Eve 2026

Something spooky is stirring across Trove! Shadow's Eve returns, and this year, the Lost Souls face a new threat as Q'bthulhu interferes with their journey beyond the veil.

Join Fiona Catastra to help wandering souls, gather Ghostly Light, and craft Soul Gear to protect them from dangerous Chaos Creatures.

Get ready to face the darkness and help the Lost Souls find their way!

1️⃣Can we have a deep chat about Trove going source-code available (only partially. copyright and tos etc. remain), and the community fixing bugs, closing gaps, improving performance or creating content, which the devs can then review?

We appreciate the suggestion, however, making Trove's source code available, even partially, would involve significant technical, legal, and security considerations. After evaluating these implications, this is not a direction we plan to pursue.

That said, we greatly value the community's passion and willingness to help improve Trove. Player feedback remains an important part of our development process, and we encourage everyone to continue reporting bugs, suggesting improvements, and sharing ideas through our official support channels and community platforms.

2️⃣Will building mode get reworked, like hovering mode similar to Minecraft to make building more enjoyable, new types of blocks/shapes/textures ?

Improving the building experience is in our plans. We recognize how important building is to Trove's identity, and we want to make the process more accessible, intuitive, and enjoyable for players.

We are currently exploring the possibility of such a feature, and hope to bring it to you in 2027. We would also love to hear more from the community about the creative possibilities you would like to see in Trove. Share your suggestions here #CommunityFeedback

3️⃣Will there ever be more strict moderation about exploiters and cheaters, and will the player report system be more user friendly because its so inconvenient to use. Cuz the game is full of cheaters, so sad to see. Its so bad moderated that people start thinking its normal to use scripts, exploits and cheats

Yes. Stronger action against cheating, exploiting, and unauthorized scripts is a priority for us. Cheating is not, and never will be, an accepted part of Trove. 

We hear you, and we understand how frustrating it is to play alongside people who don’t play fair. It may not always be visible from the outside, but this is actively being worked on.

Here’s what that looks like:

  • Better detection: We’re strengthening our detection systems, moderation processes, and the infrastructure behind them, so violations are caught and handled consistently.
  • Easier reporting: We’re reworking the player report system to make it quicker and simpler to flag suspicious activity, and to help our team act on reports faster.
  • Real consequences: Using cheats, exploits, duping methods, or unauthorized scripts will be penalized, and that includes violations we uncover after the fact.

Thank you to everyone who keeps reporting. Your reports directly help us keep the game fair for everyone.

⭐ Do you want YOUR question answered in the next Community Letter?

Head to our Discord, where you’ll find a dedicated thread in the #feedback channel. Ask your questions and upvote the ones you would most like to see answered! The most upvoted questions will be answered by the game team in an upcoming Community Letter.

We look forward to seeing you in-game during the Elysian Initiation. Be sure to share your adventures with us, and until next time:

🚀 Facebook 🚀 X 🚀 Discord 🚀 Instagram 🚀 TikTok 🚀 Reddit 🚀 BlueSky

Happy adventuring, Trovians!

The Trove Team


r/Trove • • 1d ago

Custom Servers Working on Jailbroken PS5 (13.60 Proof of Concept)

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50 Upvotes

I’ve gotten custom Trove servers working on jailbroken PS5s, with the attached video showing it running on PS5 firmware 13.60.
Currently supported:
PS5: 13.60 and later jailbreakable firmwares
PS4: 12.00 and later
I’m currently working on backporting support to earlier PS4/PS5 firmwares as well.
I’ll post a separate PS4 showcase once I get the backport working. Still a work in progress, but wanted to show the current state of everything.

Just to clarify: this will not work on latest firmware retail (unjailbroken) consoles. this requires installing a modified repackage of the game, which retail consoles do not have access to.

UPDATE: PS4 backport to 12.00 is working. not sure if i will be able to get a PS5 backport working, due to me lacking another PS5. longer showcase from PS4 soon,


r/Trove • • 1d ago

Discussion Trove Dungeons Archive

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13 Upvotes

Hi Ladies and Gentlemen! I'm TheStimerGames and through this September & October i've been scavenging the r/TroveCreations subreddit for surviving Dungeons that can be downloaded, as well as contacting older authors of those dungeons. I've already made a post before that Trovesaurus has gotten dungeon archives for some of them, however that doesn't include the dungeons that were removed at some point or dungeons that were accepted/submitted, but not added.

So today i've decided to upload what i've archived so far onto Google Drive. The archive includes both added dungeons, accepted dungeons, dungeons that were submitted but never added, older versions of dungeons that are in the game and WIP files. As i was told, some dungeons were altered by developers after they were accepted and before they were added into the game.

SIDE NOTE: I cannot guarantee that all of them work, since i did say that some of them are older versions and WIP, and all of them were viewed through Metaforge by loading the .dungeon file, which automatically hides technical elements like Boss Spawn Points, NPC Spawn Points, Portals and etc. So if anyone wants to experiment with them... well, just be cautious.

Link: https://drive.google.com/drive/folders/1iOjdg54ButjxUMCFLSFlttMisebk4G5S?usp=sharing (should be accessible without asking for permissions)

If anyone wants to contribute to the archival - feel free to contact me in DMs on Reddit. Shout Out to all designers from years ago who have made dungeons for Trove! They look great and it was refreshing to take a look at behind the scenes and secrets of some of those submissions

SIDE NOTE 2: None of those dungeons were directly extracted from game's files. Saying in advance to clear out any possible suspicious of me somehow finding a way to extract more data from the game


r/Trove • • 1d ago

LibreTrove: private Trove server pt. 4 [update]

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44 Upvotes

It's been quite a while since my last post -- we got some ice-breaks and new projects surfacing along LibreTrove to fight for what community deserves.

Firstly, I wanted to speak about recent controversy regarding my persona and Project Glim. I sincerely apologize. I was in a bad mental state from certain events that day and getting my buttons pushed by some person spiraled badly. Nonetheless, it doesn't lift the weight of awful things I said. I will try to redeem myself through contributions I (somewhat?) already started making towards our common goal.
I kindly ask to not associate the situation with LibreTrove project but rather with me personally. I hope to get justified feedback for the development process that would not be biased.

Now back to the UPDATES:

  1. Ranged mobs. This kinda caught me off-guard with the amount of tweaking required to make mobs behave like the client expects to fix all the rubberbanding and de-sync. There are many types of ranged attacks to remake but the baseline has been set.
  2. Inventory. Inventory and resource bag fully functional: splitting, moving, trashing, sorting - you name it. Moving to personal chest works as well.
  3. World gen. Classic hex-shaped world with functional biomes map and caves (terrain generation is subject to change). Ore patches that vary based on the world difficulty. This might be the hardest part to do right and will require a lot of tweaking.
  4. Mining loot. Previous updates already mentioned mining but now it also yields items you mine and place them in the correct inventory.
  5. Gear & gems. Fully functional gear system - equipping items updates your stats and power rank accordingly.
  6. Levels. Level system with 1-to-1 XP requirements. No prime levels yet.
  7. Styles. Costumes/hats/faces/weapons styles now correctly apply to your model and are synced with other players.

Now, to the topic of VoxServer/Project Glim and similar projects:

  • Regarding account migration. While some creators might offer to migrate your official profiles, LibreTrove would not. This is connected to possible bad actors abusing the system to get unfair advantage as well as your general account security. I will focus on tuning existing systems to balance healthy amount of grind so players can start fresh with proper pacing.
  • Regarding competition. LibreTrove does not compete for rapid development or player base. If anything, I support any other existing project and willing to help to the best of my capability. Currently project is focused on bringing back full feature parity with official server to then extend it.
  • Contributions. As any other project, I plan to request captures from the community for obtaining necessary info. For now, you can join LibreTrove's discord to be the first one - https://discord.gg/g5qnWGAp79 . I'll make sure contributors get an early access.

For not, this is it. I'll start working on full class implementations and dungeons soon so, as usual, expect good news!


r/Trove • • 1d ago

Shadow Tower Dungeons Found

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32 Upvotes

I found the original Shadow Tower dungeon manifests and blueprint pieces and successfully assembled and spawned them in game on a custom server.

The attached video showcase several recovered Shadow Tower areas, including rooms, pathways, and boss arena locations. Some scripting, encounters, barriers, and progression logic still need to be reconstructed, but the underlying dungeon geometry remains intact.

Shadow Tower dungeon and structure data found so far:

• Shadow Arena
• Base Shadow Dungeon
• Black Hole
• Cave Ruins
• Chains
• Chocolate
• City of Bones
• Deep Purple
• Despair
• Fallen Kingdom
• Frozen Cavern
• Light and Darkness
• Neon Prison
• Nightmare
• River Styx
• Shadow Temple
• Shadowlock Temple
• Titan
• Shadow Train
• Tree
• Under the Sea
• Shadow Tower Lobby
• Shadow Tower Boss Arena
• Dreadnought Boss Arena
• Drowned Chamber
• Hive
• Moon Altar
• Rocket
• Sunfest

These are internal file names, so some may differ from their original in game names. The video only showcase fallen kingdom only, but all others have been spawned and most with correct placements.


r/Trove • • 1d ago

News VoxTrove Community Letter: Account Progression, Cornerstones, and Biome Blend! (VoxTrove)

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65 Upvotes
Ganda!
initial loot tables
pyrodisc + structure generation + initial biome blend
working random plant spawn and harvesting for glim, sunlight bulbs, moonlight bulbs, cake, meteorite frags, and everything else. Even wild trovian mana
Wings and cornerstones
more biome blend

Hey everyone,

This is a call to the community. I want to build a Trove that doesn’t depend on Gamigo, and I can’t do it alone.

First, to clear up some confusion: the account in these screenshots is my actual Trove account, ported straight over from Gamigo’s client. Porting your existing Gamigo account to VoxTrove is completely possible.

Here’s what’s working now since the last update post:

  • Plants and gandas
  • A bunch of costume bug fixes, inventory fixes, changing modes breaking things.
  • Crafting recipes that actually consume the right items
  • Biome blend (patchy, soon to be clean and visibly pleasing)
  • Fog, lighting, per-biome lighting (incomplete due to not having packet capture across all the biomes)
  • Wings and wing booster blocks
  • Basic loot tables
  • Initial dungeons, boss placement, dungeon chests, loot, cursed skulls
  • MF based loot scaling
  • Loot collecting, inventory additions
  • Self healing failed chunks on client end

Every feature needs real traffic from the live game before I can implement it, and there’s a lot of game to cover, that's why we love Trove!

Covering all of Trove isn’t realistic for one or two people. So I’m building a packet capture tool for Trove.

Account progression

Nobody wants to start over after years of grinding, and you won’t have to. The goal is for your whole account to carry over: inventory, gear, mastery, achievements, classes, collections like mounts, wings, allies, and costumes, and your cornerstone.

When you log into live Trove, the server sends your client a snapshot of your account. Capture that login and we can rebuild your account on VoxTrove from it. My own account is proof it works. Getting it smooth enough for everyone to do it easily is still a work in progress, so expect some rough edges early on.

Packet captures

Every feature needs real traffic from the live game before I can implement it, and there’s a lot of game. Covering all of it isn’t realistic for one or two people. So I’m building a packet capture tool for Trove.

The idea is simple. If there’s a feature our VoxTrove PTS server doesn’t support yet, you hop on live Trove, run the capture tool while you play, and send us the dump. We use it to build that feature. Long sessions are great for picking up things we haven’t seen yet, but they also come with a lot of duplicates and a LOT of packets to dig through. Short, focused captures of one feature are easier to work with. We’ll have dedicated channels for both!

The tool will strip your login and session data before anything leaves your computer, so you’re never sending us your account. It’s being built to stay out of Xigncode3’s way, but there’s no way to fully guarantee that. Running any third-party tool alongside the live game carries some risk, so use your own judgment. If you’re worried, a secondary account, a VPN, a VM, etc at once is the safest bet.

Archiving player builds

Cornerstones and club worlds represent millions of hours of work from this community, and right now they only exist on Gamigo’s servers. If those servers ever go dark, every one of those builds goes with them.

The capture tool will save build data too. To archive a cornerstone or club world, start a capture and walk through the whole thing so every part of it loads. Take it slow around big or detailed areas. Send us the dump and we’ll restore it on VoxTrove, and we’ll keep a copy archived no matter what. You can see proof of my cornerstone dump in this post!

For club worlds, please check with the club owner first. Those are shared spaces, and everyone who built there should get a say in where their work ends up.

If there’s a world you’d hate to lose, now’s the time to capture it.

Join us

I’m setting up a VoxTrove Discord, hopefully in partnership with Project Glim, so we can coordinate all of this in one place. Whether you want to code, capture, test, or just follow along, come hang out. Keep an eye out in the comment thread for when the discord comes live.

Thanks for reading. Let’s keep Trove alive.

Update: Your entire inventory and information is immediately available on login!


r/Trove • • 2d ago

Fully working custom world gen, Gamigo Style!

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97 Upvotes

With no lag on single player. Per world cores and threads are actually going to be a thing, so hopefully we can scale up the # of worlds and players per world without having major issues!

Again, another massive thanks to u/Xignotic for doing the work of figuring out most of the biome world generation rules. It would not have been possible for me to get this up so quickly and accurately at all without his work.


r/Trove • • 3d ago

News VoxServer Day 2.

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65 Upvotes

Super initial progress update.

Contender to LibreTrove.

Not shown in the video: all crafting recipes dumped and included, most blueprints, etc. Focusing on the netdecode side as much as possible while still making it look like we have progress!


r/Trove • • 2d ago

PS4 scam

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6 Upvotes

saved up credits for a mystic gem converter. bought it and got this pop up, not only did i not get it but it also took all my credits. i reported it to gamigo and have been waiting days but no reply and no converter or credits.


r/Trove • • 3d ago

Discussion Trove private server prototype: demo of what actually works (and what doesn’t yet)

10 Upvotes

Demonstration Video Here

some of you saw me mentioned in the recent private server threads, so heres the demonstration i promised.

quick background on me: this is a hobby project and its mostly reverse engineering work. my main platform was always ps4, so i dumped trove from a jailbroken ps5 and have been chipping at this since early september. i was basically just waiting on that jailbreak to drop. im not very active on weekdays, so progress comes in bursts on weekends and replies might be slow.

what this is: a prototype server that reimplements troves login and game server protocol and rebuilds a lot of the game from the clients own files, to get the real client in world. its not a finished server, its research plus a working vertical slice.

what the video shows (all server driven):

  • generated terrain with correct biomes, vegetation and ores, plus streaming, teleport and world regen
  • mining and harvesting with loot drops
  • gear driven combat, stats, power rank and damage all affect real fights, plus xp and class leveling
  • class switching across all 18 classes, and the native class picker
  • custom gear rolling, gems (socket and unsocket, rarities, stats pulled from the game files)
  • crafting from the games own recipe data
  • server side building edits, mastery, mounts, name colours, and persistence across relogs

what is not done (being upfront): no multiplayer yet, native tab and cornerstone building isnt finished, post 30 paragon, full per ability combat coefficients, and authentic loot box and drop odds arent in. anti cheat compatibility is also still an open question. getting the client connected doesnt mean thats solved. ive also yet to get the map to reflect actual biomes, as i didnt see this as a priority yet.

on where this is going: realistically my work will probably end up as a foundation or research base more than a public release. i may not put the server itself out publicly. but im collaborating with other people in this space, so youll likely see my protocol findings and tools show up in their projects. sharing research benefits everyone even when the implementations differ.

happy to answer questions when i get a chance. this is for preservation and learning, not distributing game assets.


r/Trove • • 3d ago

I am speed

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31 Upvotes

Was so gassed at how fast I got through this, also getting really class to maxing all my cosmic gems soon and reaching 12.5K light


r/Trove • • 4d ago

Discussion LibreTrove: private Trove server pt. 3 [update]

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118 Upvotes

I feel like this sub has turned into my personal blog post now...
Anyways, I'm here again with a small update on LibreTrove.

After making a temporary world-gen, I decided to double down on the most important part of any MMO -- players. Server now handles various player activities and syncs them to your client as close as currently possible.

I've also got access to other developer's work (shout out to u/Xignotic) who unlike me was primarily focused on the gameplay part, so now I get to study his code guiding me towards better understanding on how to do things.
I would be experimenting for a few days trying out what I can do with new info but expect the good news soon.

P.S. the PvP toggle I've shown is just a small gimmick I felt like adding. Please, comment your thoughts on how would PvP fit into gameplay outside the arena, any feedback is considered.


r/Trove • • 4d ago

Question Have the servers crashed?

3 Upvotes

r/Trove • • 6d ago

Discussion LibreTrove: private Trove server pt. 2 [proof of concept]

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134 Upvotes

This a follow-up on my post about creation of private server for Trove.
Due to some people foaming from their mouth accusing me of larping and downvoting everything,
I release this slightly rushed video.

Features behind it:

  1. Block breaking. Server now can handle laser mining.
  2. Mobs. Attacking now works as well. All the mobs retain their original animations and models with adjustable stats.
  3. Block ownership. In this case, hub is assigned to my name, but for general player this means functional cornerstone protection.
  4. Blueprint spawning. Dungeon baseline.
  5. Store adjustment. Ability to control the store content, for now it's only class prices.
  6. Class changes. Per server's authority it also has to declare which components your character should consist of. This is more of under-the-hood change but nonetheless very important.

I'm still dipping my toes into this project but this looks promising so far.
For now, I'm going to solo it until I'll be ready to accept contributions whether it would be pull requests or just gameplay data capture submissions.


r/Trove • • 6d ago

Discussion Come back after years to a paywall for marketplace

15 Upvotes

Ive seen posts about this from 10 months ago. 10 MONTHS. When i played this game as a kid this shit was free and it was fucking awesome, now for an unknown reason to me, its locked behind 5 bucks. Cant even trade gems with my bud which i cant use but he can. I LOVE this game but man, i cant play it without the marketplace, its just not the same game


r/Trove • • 6d ago

had no ability to log in for 8 ish month

0 Upvotes

anyone else just been having an issue on PS where when you try logging in the game just says "lost connection to auth server". i've been having this issue for like 8 months now and haven't been able to fix it


r/Trove • • 7d ago

PS4 Ships on loop

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13 Upvotes

This ship lasted like 6 minutes and we immediately started another one once this one hit wave 96


r/Trove • • 7d ago

Question From magic to physical

0 Upvotes

​

It has been a lot of time since I played physical damage class ( before crystal gems) so i want to start working on one so for the mystic big gems how should i get them?


r/Trove • • 9d ago

PS5 NA LF BUILDER/HELP

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5 Upvotes

I got a old beta club that I been trying to do a mirror build in, I need someone who can help me design the walls as a interior of a cathedral


r/Trove • • 10d ago

Question F2P friendly ?

9 Upvotes

Kinda look like Cubeworld so i wanted to try but is it F2P friendly ? 🤔


r/Trove • • 12d ago

Level 2000 Sol

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73 Upvotes

My second highest level class right now


r/Trove • • 14d ago

Trove's Spookiest Snapshot – A Halloween Costume Contest!

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20 Upvotes

🎃Get ready to show off your spookiest side, Trovians!

Halloween might be over, but the spooky fun isn't! It's time to dust off your scariest costumes, explore the eeriest corners of Trove, and capture a hauntingly good screenshot!

Whether you're dressed as a terrifying monster, a mysterious witch, a wandering ghost, or something straight out of a nightmare, we want to see your creativity come to life!

For this special event, we're inviting all Trovians to dress up in their favorite Halloween-inspired costumes and take a screenshot in their favorite spooky location in Trove.

From dark dungeons and mysterious landscapes to haunted castles and creepy corners, the choice is yours! You can even use your own creations and player-built locations as the backdrop for your Halloween masterpiece.

Find the perfect setting, strike a spooky pose, and show us your Halloween spirit!

📅 Event Duration

October 14 – October 20, 2026 10:00 a.m. UTC

📸 How to Participate

  1. Log into Trove and dress your character in your favorite Halloween costume.
  2. Explore Trove and find a spooky location, or create your own Halloween-inspired setting!
  3. Take an in-game screenshot featuring your costumed character in your chosen location.
  4. Head over to our official Discord server and submit your screenshot using the shared Photo-frame Template in #🎃👻troves-spookiest-snapshot.

Make sure to include your Character Name and Platform (PC, Xbox, PS-EU, PS-NA, or Switch) with your submission.

⭐ Event Rules

  • Only one submission per player is allowed.
  • This is an individual event, and each submission must be posted by the participating player.
  • Multiple submissions from the same player will result in disqualification.
  • Screenshots must be taken in-game.
  • Your character must be clearly visible and wearing a costume.
  • Your screenshot must feature a spooky or Halloween-inspired location in Trove.
  • Player-built locations and personal creations are welcome!
  • Inappropriate or offensive content is strictly prohibited.

🎁 Raffle Rewards

Five lucky Trovians will be randomly selected to receive:

💎 1,000 Credits each!

📢 Winners Announcement

Winners will be announced after the event concludes. Stay tuned to our official channels to find out if you're one of the lucky winners!

👻 Ready to Get Spooky?

Whether you prefer haunted hideouts, eerie landscapes, or your own terrifying creations, we can't wait to see what you come up with!

Put on your best costume, find your favorite spooky spot, and capture a Halloween memory worth sharing!

🎃Good luck, Trovians, and may your screenshots be delightfully spooky!

By participating, you agree to our General Terms of Participation.


r/Trove • • 14d ago

Discussion Critical Hit% Low

3 Upvotes

Hey all, my critical hit% is quite low but my critical damage is 500 or so %.

I'm pretty new to Trove and I'm not sure what Critical Hit can come on. Also, do I risk re-rolling one of my gems to get the stat on or keep grinding delves so I can get the gem boxes?


r/Trove • • 15d ago

how to forge

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3 Upvotes

Can anyone explain how the new forge mechanics work?
-Why can't I upgrade this?