r/animation • u/soggytoes69420 • 8m ago
Critique Need to improve upon this animation, but I don’t know where to start! Any advice would be appreciated ^^
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r/animation • u/soggytoes69420 • 8m ago
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r/animation • u/SpecificDentist2370 • 40m ago
r/animation • u/Consistent_Hawk_4556 • 2h ago
Two short animated scenes made in code, same city at two times of day (clip A and clip B). I'm after real critique, not ratings:
Detailed answers are what I'm hoping for. I'll read every one.
r/animation • u/MINNOLOGUE • 3h ago
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r/animation • u/Grand-Button2623 • 4h ago
I created a satisfying stop-motion style 3D animation where a small ghost comes together bead by bead, inspired by perler bead / fuse bead crafts. Modeled, simulated, and rendered entirely in Blender.
What character or object should I assemble next? Feedback and critique are always welcome!
Я создал залипательную 3D-анимацию в стиле стоп-моушн, где маленький призрак собирается бусина за бусиной, вдохновляясь термомозаикой. Полностью смоделировано, анимировано и отрендерено в Blender.
Какого персонажа или предмет мне собрать следующим? Отзывы и критика всегда приветствуются!
r/animation • u/AndyFirmansyah • 4h ago
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r/animation • u/sCphazRock7-4-50 • 6h ago
What I did is that I draw one frame and then click to the next frame of that shot in the episode in VLC Media Player (which does not have a move to previous frame function). The clip I used as reference is in that episode from The Legend of Korra where Wan (before becoming the first Avatar) was first given the ability to firebend by the lion turtle and then produced a massive flame and tumbling backward.
That still pose in the first few frames overlapping the first part of the animation is from a mistake I made when managing the frames and layers in this file, so...sorry about that lol.
I'll try the pose-to-pose method so that I can focus less on copying individual frames when I use a different video player for my studies. But so far, what do y'all think?
r/animation • u/emergold_dragon • 6h ago
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r/animation • u/Xhsk0ne • 7h ago
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r/animation • u/NRS_Music • 7h ago
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Hey everyone! I created this looping 3D animation and visual effect entirely in Blender.
MP4
https://youtube.com/shorts/qqz4NKa8wCg?si=yHuhh6oYYG0Iqz44
Dust on the boots, but the physics keeps moving. ✨
Created & Rendered in Blender 3D.
🎧 Original sound & simulation setup by NRS Creation.
💬 Which frame did you like the most? Let me know below!
📌 Save this Reel for visual inspiration.
🔗 Full video on YouTube
https://www.youtube.com/@NRSCreationStudio/shorts
#Blender3D #3DAnimation #CGIArt #MotionGraphics #LoopAnimation #PhysicsSimulation #BlenderCommunity #RenderDaily #NRS_Creation
r/animation • u/MINNOLOGUE • 9h ago
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r/animation • u/CompetitionLow7587 • 9h ago
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r/animation • u/CompetitionLow7587 • 9h ago
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r/animation • u/SNOOPYLOVED • 9h ago
I’m a beginner and I’m trying to story board for this project I’m working on but I just can’t my vision right. Is there any kind of video archive with references? (And no I will NOT ask ai)
r/animation • u/Stallnats2NouvelleFr • 10h ago
r/animation • u/eleditordraws • 10h ago
I’m thinking of adding frame-by-frame animated scenes to my VN—do you think it’s worth it?
r/animation • u/Open_Pea_6433 • 10h ago
Hey everyone! I just finished a sprite fight animation between Tails and Chaos Gamma, and I wanted to share it here along with a bit about how I made it.
🎬 Here's the fight: www.youtube.com/shorts
How I made it:
Instead of animating it in a traditional editor, I built the whole fight inside Unity, the same engine I'm using for my fan game Sonic Kinesis. All the sprites come straight from the game, and Gamma's attacks are based on his actual boss moves. I scripted the fight beat by beat: every attack, hit, knockback and camera movement is timed in code, so I can tweak one moment and re-render without redoing everything else.
Choreography:
I wanted the fight to read clearly at full speed. Tails uses his flight to get over Gamma, either dropping onto his head or crossing up behind him and following straight up with a spin attack, spindash or tail swipe. Gamma hits back with aimed blaster shots, an Electric Stab, dashes, mines and a heavy Solid Knuckle. I studied how juggles work in classic sprite fights, so every combo launches Gamma far enough for Tails to chase him down.
Polish:
Tails scatters rings every time he's hit and has to scramble to pick them back up. I also added anime-style impact frames on the big hits, a power-up aura that knocks Tails away, and voice lines for the combo finisher. The final cut is exactly 70 seconds, and I got there by trimming the weaker beats rather than speeding anything up.
I'd love any feedback on the pacing, the hit impact or the choreography. What would you want to see in the next fight?
r/animation • u/JosheryRag • 11h ago
This took way too long! But I am almost done! It will look very very clean. Cleaner than all the rough animations. But it will be taking a day or two more to clean all the rough spots. Such as the blue person (or me) having no eyes.
r/animation • u/Ok-Network2346 • 11h ago
r/animation • u/-insertgoodusername • 11h ago
Ok so basically one of my friends was like hah they haven’t got my fandom for an animation meme soo now I have to do it to annoy them, I’d love any tips, I can use any free app and I’m going to animate over the original base for the movement
r/animation • u/TheAbsurdityBureau • 11h ago
r/animation • u/J-Pom • 11h ago
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r/animation • u/Additional_Fig_6713 • 11h ago
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r/animation • u/CHOGRIN • 11h ago