r/blender • u/TraditionalTwo4887 • 14h ago
Original Content Showcase Making some PS2 Characters
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r/blender • u/anastasions • 21d ago
Hey!
Blender Foundation just launched its annual survey to better understand the user community and determine the future direction of the Blender project.
It's anonymous and quick, only takes 5 minutes to complete.
https://www.blender.org/survey
Thanks in advance for participating! Your input will help shape the future of Blender 🧡
r/blender • u/TraditionalTwo4887 • 14h ago
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r/blender • u/CramuelSamuel • 12h ago
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What exactly is the level of mastery required to do something like this? If I already have a character model could I do something like this with them? I’m attempting to get into 3.D art because I think it’ll be easier to animate and so far have able to make a character using heavy reference from a BJD doll I was able to acquire, regardless if the clothes are assets or handmade all you have to do to add physics is just add extra key points or rigging or something right?
Please help me find out how difficult this really is if you’re a beginner especially if my character is a lot more plain than the one shown in the video.
r/blender • u/Yunittxdd • 10h ago
Im confused
r/blender • u/arcadenada • 15h ago
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Inspired by a comfy plugin I used Codex to port it for Blender. Hold Z, draw a line and put your noodles in a zip tie. Works in geo nodes and shader nodes.
Try it here: Github Page
r/blender • u/zelfit • 12h ago
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Modeled and rendered in 5.2.
r/blender • u/Karnoldas • 2h ago
97% done in blender, the rest is grading and tiny overpaint corrections. Hope you like it!
r/blender • u/lowtrippy • 1d ago
r/blender • u/XmasLad • 3h ago
Helping my little brother make his Roblox horror game and after scouring for a good model for the rake with no satisfying results I just said screw it and decided to experiment with blender for the first time ever. I figured if Kane parsons could start an entire movie franchise doing blender stuff then I figured I could probably make a scary monster in a Roblox game. Well apparently I didn’t realize just how complicated this stuff really is but honestly kinda fell in love with it as the journey went along. Watched a couple YouTube tutorials and looked some stuff up and am pretty satisfied with the result. I am open to all criticism so if there’s anything I could improve on then please let me know as this is why I wanted to post this here. (I’ve attached a reference picture along with the model. Also too lazy to get out of bed and take another pic but the photo from the back has shorter legs because I made them longer after I took the back picture and only took another front picture)
r/blender • u/mantex17 • 1h ago
Hi everybody, this is my attempt to use some of the spiderverse techniques, rendered in Eevee and post processing in Photoshop
If you like my work I would appreciate a like on Instagram also 😊😊 https://www.instagram.com/p/DfB5fsTxJc4/?obrf=YTBmMTAwY25odHpr
r/blender • u/_tomo__ • 17h ago
Been working on a procedural shader that tries to look like an old woodcut/engraving print. It’s all in Eevee, with paper texture and grain added in post.
Still a WIP, so I’d love to hear what you think!
r/blender • u/pvilly_artist • 2h ago
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Spent 3 months on this one, modelled and rigged on blender and textured on Adobe substance painter. Its available on Gumroad and Cgtrader
r/blender • u/bUildYT • 13h ago
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r/blender • u/SunDance967 • 16h ago
r/blender • u/malibu_castle • 21h ago
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A silly cartoon and song I made, rendered in cycles. Used some models from Blenderkit and Sketchfab and the new fun cloth sim in 5.2. The liquid sims are LiquiGen. I tried an ACES workflow for the first time and I still don't understand anything.
You can watch in 4k on my youtube where I have more animations
https://youtu.be/yebcF797y-M
r/blender • u/Hot_Profession_4274 • 3h ago
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BGM:固执 - å¼ ç€šæœˆGina / DAY N HALF
I was very fortunate this time to be commissioned by the original creators of the song "固执" to make a video specially for them. It is a Chinese pop song with excellent lyrics and music and a moving melody. In creating the video, I combined my strengths in retro and pixel art styles, hoping to express a stubborn personality and a longing for freedom through the visuals.
In the video production, I did not add too many 3D elements this time and retained only the realistic-style railing and guitar case. The buildings in the scene are building elements extracted from my previous works, redrawn as 2D pixel art, and imported into Blender for lighting to create a delicate sense of light. The background elements were blurred but still show pixel details, simulating the depth of field of a camera lens. The meteor shower in the background was generated using a particle system.
r/blender • u/arksupernoob • 12h ago
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Took 34 hours straight to render 11 seconds since my render settings are a bit off. This shooting animation is based off of Forgotten Weapon's "Slow Motion: C96 "Broomhandle" Mauser" video on youtube which is shot at 2000 fps. I'm not an animator but criticism is welcomed
r/blender • u/codesign123 • 1h ago
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5.2 update to the Ptolemaica setup
r/blender • u/New_Register_3751 • 10h ago
Hello everyone!! I've been using Blender since July, trying to recreate 2D characters in 3D. This is the first time I've posted about this hobby . I'd love some feedback or advice to improve.I'm also thinking about building a portfolio, so if you have more experience and don't mind helping, I'd really appreciate it!
r/blender • u/Horror-Candle-3625 • 1d ago
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I used Transformation Constraint, and Correct Smooth Weight Painting Technique to achieve this.
Finally, Only weapon rigging for this RIG!
r/blender • u/evilvitjoker • 18h ago
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Made and painted in Blender. Rendered with Cycles
r/blender • u/ViscousRealm • 22h ago
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