r/RealTimeStrategy • • Jun 10 '21

Announcement Wiki: Upcoming and Recommended RTS, 4X, and Grand Strategy Games

181 Upvotes

Looking for the next RTS game to play? Want to recommend one that doesn't get enough love? Please consider reading or contributing to the community's Wiki pages below:

On the Recommended Games page: Feel free to add content and details. When editing a page please try to follow the existing formatting and be as impartial as possible in your descriptions (i.e. leave out "I really like this game's multiplayer"). If you need help please message the moderators and we can roll-back accidental changes or assist you with using the correct coding/mark-down.

On the Upcoming Games page: Anyone may add games to this list of anticipated games for 2020 and 2021. Even if you don't know all the details about the release date or systems the game will release on, you can add some information, just make sure there is "???" in the other fields, otherwise the chart won't generate. Please follow the existing formatting.

Developers: Please do not add your own game to the list. At a later date we will have a separate list for independent games and games that have developer support within this community. Edits to the wiki are not anonymous!

Rules for editing the wiki:

  1. Subscribe to /r/RealTimeStrategy and have at least 10 karma (of any type).
  2. Click "edit" at the top of the wiki page and use the same formatting when adding a game to the list.
  3. Make sure to provide a link to where the game can be legally acquired and/or an in-depth description or review of the game.
  4. If the game is in alpha, beta, or exclusively on Steam Early Access, Square Enix Collective, Xbox Game Pass, or similar, then please put that in the description.
  5. Keep the lists in date and/or alphabetical order when possible.
  6. Please do not remove other people's recommendations. If a change/correction needs to be made please message the moderators to let us know why you're making that change.

If you have any questions please message the moderators. Thank you!


r/RealTimeStrategy • • 27d ago

Megathread For AI-developed Games - October Edition

0 Upvotes

Greetings, devs and strategists!

We're continuing our policy to have all substantially AI-developed or AI-assisted projects and games get posted in this Megathread or to /r/AIGameDev or /r/VibeCoding. Please see this announcement on the subject.

Devs: Please use this megathread to post top-level comments showcasing your AI-developed projects and games, as well as games substantially relying on AI-derived content (even if it's placeholder content). Standard self-promo posting guidelines still apply.

Everyone else is welcome to discuss and ask questions about the content posted here.


Reminder: Devs, please also make sure that the game you're promoting fits into the expectations of the RTS community. Games should have many gameplay mechanics in common with games such as Starcraft, Company of Heroes, or Age of Empires. Please visit our friends at /r/StrategyGames, /r/TowerDefense, or /r/SurvivalGaming if those are stronger fits for the game's genre. Or message the mods and we'll do our best to answer any questions you may have. Thank you!


r/RealTimeStrategy • • 12h ago

Discussion What are your favourite and least favourite type of missions in RTS campaigns?

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92 Upvotes

Mission types in RTS campaigns:

  • Skirmish-like:
    • Overall these missions are just like a normal skirmish match. You get your base and you have to eliminate enemy base(s).
  • Destroy/Capture objective:
    • Just a skirmish-like mission but the main difference is you don't have to annihilate your enemy, but to destroy or capture a certain building, often highly defended.
  • Non-build missions:
    • In these type of levels you don't get to build nor manage economics. You often get a single very powerful unit or a small squad and have to traverse the map micromanaging your units to get to your objectives.
  • Holdout:
    • You have to defend your base and holdout enemy waves for a certain amount of time.
  • Holdout and go out:
    • You have to defend your base and holdout enemy waves but you also have to go out and destroy/obtain certain objectives outside of the base you're defending.
  • Poor ally:
    • In these type of missions you have an ally, oftenly in poor conditions and bullied by the enemy, where you gotta prevent them from dying while you do your main objectives like retrieving an object or destroying the enemy.
  • Defend spot(s):
    • Kind of a mix of holdout and poor ally. You don't have an ally to defend, but you have to holdout certain spots, often scattered across the map outside of your base.
  • Race-like:
    • You begin on one side of the map and have to get to one point where you gotta take an objective. Either with base building or not. The main gimmick of these missions is that you have another enemy on the other side of the map racing for the same objective as the player and you have to do it faster than them.
  • Gathering resources:
    • Your main objective is to gather a certain amount of X and/or Y resources. Sometimes combined with producing certain amount of X and/or Y units.
  • Convoy:
    • You have to babysit a convoy and prevent the enemy from destroying it, from point A to point B. Sometimes it's multiple convoys from A to B or one from A to B to C to...
  • Reverse Convoy:
    • You have to intercept an enemy convoy and destroy it or capture. Often multiple of them. And sometimes time-limited.
  • Time-limited missions:
    • These missions often fall in one of the many previous category types. However, the main takeaway of these levels is that you gotta do it before the timer expires or you lose the mission.
  • Motorhome:
    • These are often skirmish-like missions but the main difference is that you have to move your base multiple times throughout the match because previous locations get destroyed (lava flowing, earthquakes, sinking, etc). Sometimes feels combined with time-limited type.

These are most of the types of missions in RTS games. If you feel there's a certain mission type I haven't mentioned, please do so in the comments.

Also, while most missions often fall in one of these categories, they can be mixed up in the same level. For example, in C&C 3 Tiberium Wars, there's a mission where you have to holdout for a certain amount of time until reinforcements arrive and then you have to defend the convoy up to your base and then go out and eliminate enemy bases.

So, what's your favourite and least favourite type of missions in RTS campaigns?


r/RealTimeStrategy • • 1d ago

Discussion What do you think of 'no building' missions in RTS campaigns?

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345 Upvotes

r/RealTimeStrategy • • 36m ago

Self-Promo Video Wells Class from my SOASE2 mod showing a temporal sheen effect shader

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• Upvotes

r/RealTimeStrategy • • 10h ago

Question My Lands - old RTS. Anyone playing?

2 Upvotes

Want to find someone who was playing or plays this game. Its "online RTS where dark and light forces fight for Black Gem and dominion in a vast fantasy world. Cooperation between players, joint economy development, creation of clans and alliances and elaboration of a team strategy serve as the very foundation of the game."


r/RealTimeStrategy • • 7h ago

Self-Promo Video Tsukuyomi vs Odin - Age of Mythology Retold (pt/br)

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1 Upvotes

Here I attempt to pull of an early mass naginata rider strat for the first time in an online.


r/RealTimeStrategy • • 1d ago

Discussion A new wave of AI generated games? A look at Defilade, Ebbtide and Restand

93 Upvotes

To preface, this is an OBSERVATION I've had and wanted to share, this is by no means an attack nor witch hunt. I do not have any hard proof to confirm my observations.

With that out of the way ;

I'm pretty sure most of you have heard od Defilade, characteristic art style, crazy good unit AI and seems new and fresh?

Steam page : https://store.steampowered.com/app/5246700/Defilade/

There's two more games that happened to be "just announced". They have a very different gameplay loop and concept than Defilade but they do share an UNCANNY level of simililarity in the selling points of large scale engangements with smart unit AI but most importantly the art style and models, almost looks like a reskin with a different gameplay.

Games in question :

Ebbtide : https://store.steampowered.com/app/4915700/Ebbtide/

Restand : now this one is where it gets more than similar, it seems more like an exact copy of ebbtide, it cannot be found on steam, but

has a very active instagram page :

https://www.instagram.com/mantakustudio?xtok=MWN0dnRpamlka2l5cg==

With gameplay on YouTube too :

https://youtu.be/SMgDRxw046Y?si=rvGRRI6m7KRRFuFS

I've reached out to the dev of Restand, and he's claiming that hes developing it solo, and without talking to the other projects.

Why do these all three games look and feel so similar?

Different concepts, different (allegedly), independent devs all suddenly announced three projects that just look and feel so similar?

I'm starting to (unfortunately) feel like there is some kind of AI dev tool out on Unity, and it happens to create these kind of games.

It would explain the similar timeframe of these announcements AND their uncanny similarity.

My only proof is that EBBTIDE's steam page has a very heavy AI disclosure and what my eyes show me, the similarity is undeniable, and thats what got me thinking.

Are we entering an era of AI generated RTS games sold off as solo dev projects?

TL DR :

Defilade and two other games look extremely similar to each other, albeit with different concepts. Devs claim to be working independently and just happen to have made three independent but similar projects, smells like AI dev tool.

Thoughts?


r/RealTimeStrategy • • 10h ago

Self-Promo Post I am working on a real-Time-Strategy-game with vertical progression

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0 Upvotes

Hi :) at the moment i am working on a real-time-strategy game.

Instead of chosing a faction, you create your own . You do that by collecting cards during matches that represent units and buildings. Stats are procedurally generated. You can compare the system with a mix of diablo and magic the gathering.

During the matches you also fight bosses, that drop even rarer loot.

If you want to have a look:

https://store.steampowered.com/app/4240340/Abyssal_Dominion/

The playtest on steam is accessible for free. You get instantly acess !


r/RealTimeStrategy • • 1d ago

Video C&C Fans Are Amazing (OpenC&C3D and RA3D Alpha Release Trailer)

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73 Upvotes

r/RealTimeStrategy • • 1d ago

Self-Promo Post Vibes of the Game i'm working on

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42 Upvotes

trying to achieve a retro feel ...everything is still in alpha so there is a lot to change/improve

if you want to check it out
https://store.steampowered.com/app/5497810/WILL_IT_HOLD/


r/RealTimeStrategy • • 1d ago

Self-Promo Video Ashes of the Singularity II - Launch Trailer | Massive-Scale RTS

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118 Upvotes

The game launches November 10. Humanity is caught between the Post-Human Coalition and the AI Substrate, and you can lead the United Earth Forces through the campaign or play any of the three factions in skirmish and multiplayer.

If you're interested, you can wishlist it here: https://store.steampowered.com/app/3499790/Ashes_of_the_Singularity_II/

Let us know what you think in the comments.


r/RealTimeStrategy • • 15h ago

Self-Promo Video R.U.S.E - The Great German Civil War! - Tharshey's Extreme Nations v5!

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1 Upvotes

r/RealTimeStrategy • • 13h ago

Self-Promo Video The other team all left... | Minecraft Legends PvP gameplay 12

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0 Upvotes

r/RealTimeStrategy • • 1d ago

Discussion Opinion and gratitude

3 Upvotes

I don't know how to play rts, I've never been able to, but I was often drawn to them.

And so I decided to try Dune 2 battle for Arrakis, and thank God there were cheats for immortality and money, in the end they were incredibly useful, I passed the game and you know, I haven't had such a pleasant time for a long time.

I am very grateful to the developers of old rts, they leave cheats, thanks to which you can have fun and get maximum fun, I also went through Starcraft, warcraft, and a couple of old games a long time ago.

Are there any other fans here to indulce with cheats?)


r/RealTimeStrategy • • 13h ago

[RTS Type: Classic] Rate my top 6 favorite rts games.

0 Upvotes

Honorable mentions for top 20:

- Command & Conquer 3: Kane's Wrath

- Cossacks 2

- Warcraft 3: Reforged

- Starcraft 2

- Generals: Zero Hour

- Supreme Commander Forged Alliances

- Star Wars Galactic Battlegrounds Expanding Fronts

- Sins of A solar Empire 2

- Cepheus Protocol

-Star Trek Armada 2: Fleet Ops

- Dawn Of War: Definitive Edition

- Heroes of Annihilated Empires

- Rise of Nations: Thrones & Patriots

- Tempest Rising: Veti's Wrath

243 votes, 1d left
Act of War: Gold Edition
Starcraft: Remastered
Five Nations: Renegades
Spellforce 3: Reforced
Age of Empires 3: Definitive Edition
Company of Heroes: Definitive Edition

r/RealTimeStrategy • • 1d ago

Looking For Game Free For All RTS Games

3 Upvotes

Hello, as the title says, I am looking for an RTS or even an RTT that supports free for all games. The problem is, I prefer RTS games grounded in reality.

I cannot find an RTS based on WW2, the Cold War or Modern War that supports free for all natively. I've tried games like Company of Heroes, but most of the time when I have to mod a game to get FFA it breaks the game for one of my friends with a terrible laptop.

I've been searching for a while, but haven't found anything that's actually fun. Thanks for the help in advance, I know this is a little niche.


r/RealTimeStrategy • • 1d ago

Self-Promo Post šŸŽ® SILICA 1.0 GIVEAWAY! Win a Free Copy of the Game! šŸš€

6 Upvotes

Big news for RTS/FPS fans! Silica is officially launching its 1.0 version on November 3rd! If you've been waiting for the perfect time to jump into the action or claim your copy, this is it!

A huge thank you to Consortium Gaming for sponsoring and making this giveaway possible! šŸ™Œ

šŸ“‹ How to Enter:

  1. Subscribe to the YouTube channel: šŸ‘‰LuchoGamingLB YouTube Channel
  2. Join the Consortium Gaming Discord community: šŸ‘‰Consortium Gaming Discord
  3. Reach out to QcLeviathan on Discord to claim your copy!

ā° Deadline: This promotion is open until November 22nd. Don't miss out!

Good luck to everyone, and see you on the battlefield! šŸŖšŸ”„

Silica Releases 1.0 on November, 3rd

Silica Steam Store


r/RealTimeStrategy • • 1d ago

Discussion Should an RTS hide which resources/items are dangerous, or is that just unfair?

0 Upvotes

In my RTS, four mushroom species grow near trees: two safe, two poisonous. The game never says which is which. A poisonous one fixes hunger but makes the unit sick right away.

Is learning by getting hurt once fine if the cost is small, or would you want a subtle cue (sprite detail, unit reaction) so you can deduce it first?

Examples from other RTS/survival games welcome.


r/RealTimeStrategy • • 1d ago

Looking For Game Tried Act of War yesterday, played some matches, uninstalled. Will I like C&C Generals?

0 Upvotes

The game has very good mechanics (AoW). But the 3D graphics, like how can someone prefer this to the beauty of Red Alert 2 or even Red Alert 1?

And C&C Generals looks even worse, it looks like AoW but mobile.

I wanted an RTS just like Generals or AoW but looking like Red Alert 2, or Sudden Strike 2. Why ruin it by going 3D?

So I had to uninstall it.

I was told many times by friends to try C&C Generals. But it feels like its going to be the same experience as AoW. Good mechanics and game, but terrible 3D graphics.


r/RealTimeStrategy • • 1d ago

Self-Promo Video Loved Thronefall but got tired of the lack of army control, so I’m making a base builder with actual micro-management

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1 Upvotes

r/RealTimeStrategy • • 2d ago

Self-Promo Video Feed The Front first gameplay video. Game's steam page just opened and demo versions will be coming to public.

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45 Upvotes

First time I prepare gameplay video so I dont really know if its reflect my game good or not but I am open to all constructive criticism or feedback :)
Steam Link


r/RealTimeStrategy • • 3d ago

Video POV: you are about to become an RTS fan

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276 Upvotes

r/RealTimeStrategy • • 3d ago

Self-Promo Video I'm making a mobile tactics game inspired by Total War. Would you play something like this?

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187 Upvotes

I'm primarily a PC gamer, fan of Starcraft and Total War series. I've tried playing RTS games on Android, including the Total War mobile ports, but often find the controls cumbersome, especially on smaller phone screens.

So I decided to make my own take on the genre, focusing on relatively small battles with simple controls. you set up an ambush, then you control ONLY the commander. Kinda like in a real battle.

The result is Ambush the Romans, where you command an evolving force of Gauls fighting Roman invaders through a branching campaign.

I'd love to know whether this kind of streamlined real-time tactics game appeals to other RTS players. I'm not a big fan of the usual mobile gaming aesthetics and monetization myself, so I'm trying to do something different.


r/RealTimeStrategy • • 3d ago

Self-Promo Video Modding our RTS isn't like modding other games DANGERLINE old-school RTS

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77 Upvotes

What you can do in our game editor

- One editor, one project = one mod. Level, asset, script and Mod Studio tabs live in one window, like a game engine.

- The whole game is in the Asset Browser. Open any unit, building or map. Your edits are saved as overrides inside your mod, so the original files are never touched and mods stack on top of each other.

- Make new units. Start from scratch or from any existing unit. Set its stats, weapons and abilities, and add it to a faction.

- Give units new models. Drop in your own glTF, FBX or OBJ model, textures and sounds (WAV, OGG, MP3, FLAC, FMOD banks). The Mod Studio cooks them for the game.

- Live unit preview. Watch any unit Idle, Attack, Move or get Destroyed right in the editor. Change a stat and see the result instantly.

- Visual scripting that compiles to real Lua. Wire nodes like On Unit Spawned → Scale Part, hit save, and the change shows on the unit. You can read the generated Lua and learn from it.

- Or write Lua directly. Lua 5.4 with a full game API: spawn units, deal damage, give money, issue orders, timers, messages, end the match.

- Write your own game modes. Change the rules of a match, its win conditions, economy and events.

- Rewrite unit behaviour. Override a unit's On Damaged, On Fire, On Target Acquired, On Spawn, On Death and On Kill with nodes or Lua, and call the default behaviour whenever you want.

- Build your own maps: sculpt terrain (raise, lower, smooth, flatten, noise), paint ground, lay spline roads (boulevards, streets, dirt lanes, roundabouts), place buildings and props, set player starts, and test in one click.

- Animation graph and particle editors for your units' movement and effects.

- Multiplayer- and replay-safe. Scripts run in the deterministic lockstep simulation, so a mod plays the same for every player and in every replay.

- Steam Workshop built in. Publish your mod and subscribe to others' without leaving the editor.

We'd love to know: what would you mod first?

Come hang out, share ideas and follow development on our Discord

Music in the video: "Not Ready to Die" by Avenged Sevenfold (from Call of the Dead).