r/RealTimeStrategy • u/Shogo-MAD • 12h ago
Discussion What are your favourite and least favourite type of missions in RTS campaigns?
Mission types in RTS campaigns:
- Skirmish-like:
- Overall these missions are just like a normal skirmish match. You get your base and you have to eliminate enemy base(s).
- Destroy/Capture objective:
- Just a skirmish-like mission but the main difference is you don't have to annihilate your enemy, but to destroy or capture a certain building, often highly defended.
- Non-build missions:
- In these type of levels you don't get to build nor manage economics. You often get a single very powerful unit or a small squad and have to traverse the map micromanaging your units to get to your objectives.
- Holdout:
- You have to defend your base and holdout enemy waves for a certain amount of time.
- Holdout and go out:
- You have to defend your base and holdout enemy waves but you also have to go out and destroy/obtain certain objectives outside of the base you're defending.
- Poor ally:
- In these type of missions you have an ally, oftenly in poor conditions and bullied by the enemy, where you gotta prevent them from dying while you do your main objectives like retrieving an object or destroying the enemy.
- Defend spot(s):
- Kind of a mix of holdout and poor ally. You don't have an ally to defend, but you have to holdout certain spots, often scattered across the map outside of your base.
- Race-like:
- You begin on one side of the map and have to get to one point where you gotta take an objective. Either with base building or not. The main gimmick of these missions is that you have another enemy on the other side of the map racing for the same objective as the player and you have to do it faster than them.
- Gathering resources:
- Your main objective is to gather a certain amount of X and/or Y resources. Sometimes combined with producing certain amount of X and/or Y units.
- Convoy:
- You have to babysit a convoy and prevent the enemy from destroying it, from point A to point B. Sometimes it's multiple convoys from A to B or one from A to B to C to...
- Reverse Convoy:
- You have to intercept an enemy convoy and destroy it or capture. Often multiple of them. And sometimes time-limited.
- Time-limited missions:
- These missions often fall in one of the many previous category types. However, the main takeaway of these levels is that you gotta do it before the timer expires or you lose the mission.
- Motorhome:
- These are often skirmish-like missions but the main difference is that you have to move your base multiple times throughout the match because previous locations get destroyed (lava flowing, earthquakes, sinking, etc). Sometimes feels combined with time-limited type.
These are most of the types of missions in RTS games. If you feel there's a certain mission type I haven't mentioned, please do so in the comments.
Also, while most missions often fall in one of these categories, they can be mixed up in the same level. For example, in C&C 3 Tiberium Wars, there's a mission where you have to holdout for a certain amount of time until reinforcements arrive and then you have to defend the convoy up to your base and then go out and eliminate enemy bases.
So, what's your favourite and least favourite type of missions in RTS campaigns?

