r/dawnofwar • • May 18 '17

Updated Discord Link

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58 Upvotes

r/dawnofwar • • Oct 06 '25

Regarding recent posts.

235 Upvotes

Just to make few things clear, starting today, no more posts with any sort of nazi imagery will be allowed for any reason.

Same goes for nazi apologia comments, both will get insta-bans.

New rule is in place, plase report comments / posts if they break them.


r/dawnofwar • • 22h ago

I’m not sure how they’ll balance defenses with no heavy artillery.

51 Upvotes

So I was playing against a very dug in admech as orks and I had 70% of the map but absolutely could not do anything about their defenses. Everything you build can still be shot at by their defenses it seems.

And it got me thinking that with the exception of that one admech tank none of the factions seem to have along range artillery capable of taking down really dug in defenses so annihilation mode seems like it’ll be miserable to play


r/dawnofwar • • 17h ago

Eradicators in DoW4

6 Upvotes

Has anyone seen any DoW4 creator footage of people using the eradicators? I just want to see eradicators in action c:

edit: Oh jeez seems like there's a reason I'm not seeing them fielded 🥲


r/dawnofwar • • 16h ago

Dawn of War 1 definitive edition - how do i change my starting location in skirmish?

4 Upvotes

Question in title. Is there a mod for this? Its ridiculous its not in the game by default!


r/dawnofwar • • 20h ago

Is playing low HP (DOW4) viable?

1 Upvotes

I come from other strategies game, and I don't like how in DOW4 seems like everyone is shooting a tons of missiles but doing 25% of a units health.

Is playing low HP (skirmish settings) viable or makes the game too unbalanced because it is not designed like that?


r/dawnofwar • • 1d ago

Which faction do you think/hope will be the secret faction added in the Aftermath DLC?

27 Upvotes
1353 votes, 11h left
Tyranids
Chaos Space Marines
Astra Militarum
T'au Empire
Aeldari

r/dawnofwar • • 1d ago

Out of the 4 races coming out, which one will you main

46 Upvotes

I'm playing the Orks


r/dawnofwar • • 1d ago

Should DoW4 nuke/powerful strategem has Audio Warning ?

32 Upvotes

With how powerful some of the strategem, i think an Audio Warning should be added, like StarCraft "nuclear launch detected"

King Art has added new visual warning, but i am juggling between controlling multiple armies, building units and expanding base. I might miss those visual warning.

By the time i hear the strategem actual attack sound, my units are already dead (if i hear a warning first before the actual attack, i might be able to retreat and save some of them)


r/dawnofwar • • 2d ago

They share the same energy

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310 Upvotes

r/dawnofwar • • 1d ago

Question about game optimization

3 Upvotes

To everyone who participated in the closed beta test, I wanted to ask you about the game's performance. I have a computer with an i5-12400F, a 4060 Ti with 8 GB of VRAM, and 32 GB of RAM. How well will the game run for me? It would be great if you could share your PC specs and let me know what graphics settings and frame rates you were running the game at.


r/dawnofwar • • 1d ago

How do i install both unification mod and the Ultimate Apocalypse mod?

2 Upvotes

I have succesfully installed the Unification mod. And i've been advised to create separate mod folders, one for each.

I put all the files of Unification in a folder called "Unification" and they worked

Issue is that the Ultimate Apocalypse mod has an installer and it's asking specifically for the directory with the .exe of the game in, instead of letting me installed in the mod folder separately. How do i do it?


r/dawnofwar • • 2d ago

1 of the 10,000 has fallen

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46 Upvotes

Got to play Custodes today and wondered how can a space marine realistically kill a custodian


r/dawnofwar • • 2d ago

With the Closed Beta coming to a close soon and one month until release, what has been your impression of Dawn of War 4?

33 Upvotes
1205 votes, 9h left
Positive
Mixed
Negative

r/dawnofwar • • 2d ago

Key mapping for buildings and units

5 Upvotes

I have been watching lots of games from people that are in the beta right now. I never saw any key mapping to quick select buildings or units?

For example on StarCraft I would always put my hatchery on 4 and even now I still have the instinct of pressing 4-S-D to produce drones, it's engrained.

Is DOW4 gonna have these by default or do we have to set them up ourselves?


r/dawnofwar • • 2d ago

Iron Warriors Aftermath DLC

32 Upvotes

Just really curious but the promotional teaser for the Aftermath DLC expansion shows industrial landscape with dark metal with yellow hazard stripes, which after all strongly resembles the iconic color scheme of the Iron Warriors Chaos Space Marine Legion.

Iron Warriors are siege warfare specialists with 10.000 years experience. I think for strategy game they would fit perfect as DLC race plus from lore point of view Perturabo has been returned to the real space.


r/dawnofwar • • 3d ago

DOW4 - some thoughts after 50+ Skirmishes (Feedback)

93 Upvotes

Game got a very good foundations - If your RTS player youll probably love it. I know I do.

But i got couple thoughts from my perspective (got some exp in RTS games, I play vs Hard/Insane AI).

1) Unit reinforcing needs some tweaks - maybe make it slower or disable it in combat? Because of it, fights tend to be too longish, and sometimes it's hard to tell who's winning. Lowering morale didn't help, so heavy, tanky units stay in fights for a LOOONG time, gaining massive EXP and snowballing. They balanced the whole game around Necrons, who passively regenerate for free.

2) I'm not a fan of heroes that summon other units for free (Necron Lord, Terminators, etc.). They basically SPAM free units that bypass economy. It's easy to avoid AOE bomb stratagems, so those summons feel extremely powerful. I feel pigeonholed into using those heroes

3) Melee specialists/ tanky melee units are OP AF. Ranged units die when looking their direction. I've won 5+ games just spamming Bladeguards, and another 5 just spamming Wraiths. They are unkillable in melee, gain tons of EXP, you can just auto-reinforce them, and SM get an extra HP shield all the time.

Basically nothing counters them if you can tie destroyers or eradicators etc. in melee and got couple counters for armour.

4) Turrets need tweaks. The cost vs. efficiency ratio is all over the place for some races (especially Necrons / Space Marines).


r/dawnofwar • • 2d ago

My take after roughly 40 hours.

35 Upvotes

Bugs

So i have played a lot, a lot of most factions apart from the admech as their aesthetic and gameplay didnt appeal to me in the slightest. game has a ton of bugs right now but they will be fixed i assume, my units getting stuck behind a structure and not moving anymore, my terminators or sentry pylons just being invisible but this shouldnt be taken into account as they SHOULD be fixed.

Reinforce mechanic

From what i can tell the reinforce mechanic makes many armies sometimes just not die and i honestly cant ever see a moment where i wont auto reinforce what i have, space marines become so tanky with it as every time you lose a marine they gain a shield. So i think auto reinforce is too strong, for maybe the orkz and necrons it should be a constant thing, orks having fairly cheap fast reinforce and necrons having the permenant reinforce that is free makes sense. But space marines and admech feel as though their reinforce makes them far tankier than they should be, espeically admech who should probably be made a bit tankier with worse reinforcement. BUT i do like having the reinforce, having these interactions with the armour of contempt, but it does slow down a lot of engagements.

Skirmish AI

The ai in skirmish so far seems good, i struggled in my first match as i learnt the game then was able to do medium reliably as someone who has played RTS games in the past but was never too good. Then with enough time i managed to do some Hard matchs and now i can win almost ever hard match but they are often close, so hard is infact hard and insane i imagine is insane for me.

Faction identity and unit Variety

I feel as though certain factions could do with maybe a bit more, i mean this in terms of buildings and unit variety. It feels so lack of variation per game when for example, the necrons i will make the choice of my two characters, and that essentially decides what i build throughout the game, destroyer tomb or canoptek tomb and spam skorpek and lochust or spam wraiths and spyders to summon scarabs. In the orks i found myself naturally gravitating to the beast snagga squig hog boys and eventually the gun wagon but i dont feel like i should build anything else on their roster (maybe sometimes flash gitz). And then for space marines with their high cost, if its a close game you pretty much pick one production building and focus on what it produces with the high cost of the models and constant reinforcement costs. Just overall i feel as though the building variety is also very low especially for the necrons but i feel like they need a lot more units in general to feel more full while somehow avoiding homogenisation. But some core is missing like trukks for orks, and for many units id gladly take simply a skin change for something like the squig hog boys into warbikers.

Maps and cover

Another part adding to the variation issue is the lack of maps and i will also say, the lack of meaningful cover and decisions on cover is just appalling for a DOW game, some maps have a few square buildings that allows them to shoot even if my melee attacks them, and then the rest is just random rocks in a curve. There simply isnt enough of either maps and cover but im hoping there will atleast be more maps on release when we get access to 2 v 2 and 3 v 3 maps and hopefully not just the same maps but stretched for more players.

Voice acting and Voice lines

Other than those issues i put, aesthetically it seems dead on for warhammer and thats good, and most of the voice lines are pretty fitting too BUT i do have huge issues i said in another post about the voice lines and acting. Please king art redo all the voice acting, i dont think any apart from maybe the skorpek lord has good voice acting that is fitting them and some of the space marines. I think the space marines need more boom in their voices to sound superhuman, admech needs more binaric and mechanical affects, necrons need to sound less like "human with an echo" and more like an alien speaking english with a deep background echo that is being projected rather than being spoke, and orks really need more aggression and personality please. I would personally start over with almost all of it and take a look at the other DOW games for some of the inspiration as they are much more memorable. memorability is important but so is the variety, there just isnt enough voice acting, hearing the same things over and over and over atleast with the current subpar voice acting is just soul sucking. For context, the flame tank from command and conquer kanes wrath has atleast a full minute of back to back voice lines for one single unit, and that is one vehicle unit out of like 13 for that one faction alone, yet i hear "convergence of dominion rising" and "necron warriors engaged but responding as the only things i remember.

These are most of my input i think, hopefully a lot of it gets seen to as the game does seem promising and i still had fun testing it but there is some glaring issues. And i know that not everyone will agree so dont worry please share your opinion too id love to see what everyone else thinks.


r/dawnofwar • • 2d ago

I love when little guys turn into the concept of death

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14 Upvotes

r/dawnofwar • • 2d ago

Work on the Tartaros and Cataphract

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31 Upvotes

Work on the Tartaros and Cataphract terminators is ongoing. The textures for Tartaros have been improved — no AI, just manual work. High‑resolution materials were initially used. New armor elements have been added, and an alternative version of the Missle Luncher has been created. The weapons have been replaced for testing purposes, but the topology is too complex. It’s likely that the weapons will be completely redesigned in the future, based on the examples I already have. The number of textures used has changed from 1 × 1024 to 2 × 1024. The increase isn’t significant, considering that in some mods, models can use up to 20 textures of size 1024. The same changes will affect Terminator Indomitus and Cataphract. If I can completely rework the topology, I’ll add Saturn as well.


r/dawnofwar • • 2d ago

Scarabs + Commander only, works like a charm in DoW4

11 Upvotes

Chronomancer + Resurection gallery and you are --golden-- blackstone on medium AI. Those machine lovers wouldn't turn up again on my yard


r/dawnofwar • • 2d ago

Dawn of War biggest let down.

14 Upvotes

Ofc we talking abot DoW4.

I don't see people talking about it much, but it feels really important. And I'm talking here about...

Unit voice lines.

They are totally lacjluster. No energy. Hard to distinguished between units. Nothing really memorable. It feels like big part of dow1/2 were great, distinguishable unit voices. Who doesn't remember DoW1 culstists. Or classic "Drive me closer! I want to hit them with my sword"

Compared to them DoW4 are... Totally without energy. Even orks doesn't sound orky. Where that energy to fight and screening waagh?

Only ad mech is ok, but even there they could be more mechanical...


r/dawnofwar • • 4d ago

“Las” Bolts looks really bad. Being Yellow is a partial problem, the heart of the issue is that they need to be Beams or Beam like again.

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1.2k Upvotes

I’m in the closed Beta, really enjoying myself. however….

The Lagun visuals, it’s bad. Like it’s not just nostalgia, it’s their visual report. Like I upgraded my eliminators from BoltSnipers to LasFusils to act as a siege unit and their attack went from a Yellow Tracer, to a Yellow Tracer that went pew. I see brickys guard into video and the “las” bolts mix in with stubber tracers. It’s bad, it’s really bad. They need to be beams again, like people say them being red is the problem but that’s only partial and guard LasGuns where yellow in DOW2. The solution is they need to be Beams again, because if they aren’t beams then they can’t cut through the visuals like they used to and tell the audience that they are dealing with Las Weapons.

Like if any devs are listing, please, please, make some arrangement with your GW overlords to make them beams again, I know they want them to be indistinguishable Yellow Tracers because some 00s art thought they though guard rifles where normal guns.


r/dawnofwar • • 2d ago

Dawn of War 4 Steam Machine Performance?

2 Upvotes

Did anyone play Dawn of War 4 on the Steam Machine?
Can you share your experience with the performance?


r/dawnofwar • • 3d ago

GET STUCK IN!!!!!!

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29 Upvotes