- Posting Guidelines
- Rule 1: Be Respectful
- Rule 2: No All-Caps Titles
- Rule 3: Avoid Click-bait Titles
- Rule 4: Avoid Low-effort Content
- Rule 5: Do Not Post Referral Links
- Rule 6: Limit Self-promotion (Content Creators/YouTubers)
- Rule 7: Limit Dev Self-Promotion (Developers & Community Managers)
- Rule 8: Keep Posts On-Topic and RTS Genre
- Rule 9: Post AI Games to Megathread or AI Gaming Subreddits
- Rule 10: Keep Feedback Requests High-Quality
Posting Guidelines
Rule 1: Be Respectful
Be respectful and civil. Please follow Reddiquette.
Rule 2: No All-Caps Titles
Please avoid using all-caps in your submission title. Especially YouTube video titles.
How to make a good title:
- Please avoid putting spoilers in the submission title! They cannot be changed or spoiler-tagged!
- Mark submissions as having spoilers by putting "spoiler" in the title or by clicking the "spoiler" button after submitting a post.
- After submitting a post please go to the "add flair" button and select a type of content/filter.
Rule 3: Avoid Click-bait Titles
Please include the name of the game being discussed or your submission will be removed.
In the title, please be sure to mention the name of the game your post is about! Even if it's in the YouTube thumbnail!
Rule 4: Avoid Low-effort Content
Please keep content unique and help drive engaging and thoughtful discussion by avoiding low-effort posts.
Low-effort posts often include: screenshots of text, image macros/memes, tier-lists, "wrong answers only" posts, "I've never played this game, AMA" posts, and other bandwagon content.
Please avoid cross-posting or linking low-effort posts from outside subreddits.
Rule 5: Do Not Post Referral Links
Do not post referral links of any kind. This includes URL-shorteners and links to Twitter posts about deals.
Rule 6: Limit Self-promotion (Content Creators/YouTubers)
Content creators (YT, streamers, etc.): Please limit your submissions to 2-3 per week and NEVER more than 1 post per 24 hours. Be sure to participate in any discussion about your content. Failure to do so could result in a ban!
Please disclose any AI usage in your content or posts; see Rule 9.
Rule 7: Limit Dev Self-Promotion (Developers & Community Managers)
Developers: Please limit your submissions to 1 per week at most. Ideally, updates should be of major milestones.
Please do not post devlogs. Posting too frequently on minor updates to a game quickly tires out the community. Instead, please post about the game once, and at major dev milestones, then invite people to stay updated via a Discord or mailing list.
Please disclose any AI usage in your content or posts; see Rule 9.
Be sure to participate in any discussion about your content. Failure to do so could result in a ban!
Rule 8: Keep Posts On-Topic and RTS Genre
Please be sure that posts relate to the RTS genre. Real-time tactics is best directed to /r/RealTimeTactics while turn-based games should be directed to /r/StrategyGames or other subreddits.
Please keep all posts topical to the RTS genre and strongly similar games. While discussion of history and current events may come up organically, please keep discussion civil and oriented towards relevancy to the game. Political tangents and soap-boxing will be removed as appropriate.
Rule 9: Post AI Games to Megathread or AI Gaming Subreddits
Please keep all AI-developed and AI-assisted games to the Monthly AI Game Megathread (pinned at the top of the subreddit) or to /r/AIgameDev or /r/VibeCoding. Please make a top-level comment in the Megathread instead of making a new post/submission in /r/RealTimeStrategy.
Please disclose the usage of AI in videos, images, music, text, and other content by mentioning it in the comments.
Rule 10: Keep Feedback Requests High-Quality
When seeking feedback, please include a detailed explanation of your project's goals for gameplay mechanics and outline eventual features (ex: "it will have resource gathering, base-building, full unit control..." IN DETAIL). You must have at least early gameplay to show.
Detail your expectations for feedback from the community (ex: "Is the unit design visually appealing?" "Does the gameplay feel well-balanced?"). If feedback is wanted after players have tried a demo or watched a video, please explain how to access the demo and describe any system requirements that might preclude some players (ex: "Linux-only beta test" or "I'm looking for feedback about how this plays on low-end systems.").
Please do not ask for feedback about generic game ideas or concepts before active development has begun.