r/retrogaming • • 10h ago

[Discussion] The concept of a kill screen is quite interesting

3 Upvotes

Lately I was looking at that one design aspect of arcade games where if the player goes too far into the game, the game eventually crashes as it prevents the player from continuing.

One of my favorite games that uses that design choice is the original Donkey Kong as I read somewhere how going too far into the game basically causes the game’s timer to get so small that the game effectively becomes impossible to beat as I always wanted to learn how that works.


r/retrogaming • • 59m ago

[Discussion] Finally played Mario Bros. 2 for the Famicon - I was disappointed

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• Upvotes

I was pretty excited to get into the Famicon version of Mario Bros. 2, having played the American version for most of my life. Man, I hate to say I was really disappointed. The game relies on some cheap tricks to get you to lose lives and can be brutally hard.

Nintendo of America made the right choice in skipping it and just reskinning Doki Doki Panic. That game, while still being the oddball in the Mario franchise, is such a better game all around. What's the consensus here? If you've played both, which did you prefer?


r/retrogaming • • 14h ago

[Just a Thought] If you could choose a game for Nintendo to preserve on their digital retro consoles so new people can play it, which would it be?

0 Upvotes

Not sure if this is allowed here, no hard feelings if the mods nuke it.

Nintendo has their digital retro consoles on Switch/Switch 2. I wish desperately that they'd add Lufia: The Legend Returns, my favorite Gameboy game of all time. I love the notion of new people getting to discover it.

Chrono Trigger is the obvious SNES choice as well.

What would you pick?


r/retrogaming • • 15h ago

[Discussion] Which video game franchise had the most profound impact?

0 Upvotes

If we were to look back at the history of video games and reflect upon the echelons of the hall of fame of the gaming world, and you could only pick ONE gaming franchise that has had the greatest impact and influence, whether for you personally or for the gaming industry at large, which one would you pick and why?

I feel like many people would choose between Mario, Zelda and Pokemon, arguably the top 3 in this list, which I would have no problem agreeing with. I personally played Pokemon and Mario, but haven't touched a single game of Zelda yet!

If you could pick only ONE, which one and why?Which video game franchise had the most profound impact?

u/ : lol nobody cares weirdo

b/: that sounds like a YOU problem?


r/retrogaming • • 7h ago

[Discussion] Top 100 Atari 2600 Games: #35 & #36

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5 Upvotes

Frostbite takes the #35 spot with 6 votes.

Stargate takes the #36 spot with 5 votes.

Top 10:

#1 Pitfall II: Lost Caverns

#2 Yars' Revenge

#3 Adventure

#4 H.E.R.O.

#5 River Raid

#6 Pitfall!

#7 Missile Command

#8 Frogger

#9 Solaris

#10 Keystone Kapers

Top 20:

#11 Montezuma's Revenge

#12 Dig Dug

#13 Space Invaders

#14 Star Wars: The Empire Strikes Back

#15 Berzerk

#16 Ms. Pac-Man

#17 Super Breakout

#18 Centipede

#19 Kaboom!

#20 Joust

Top 30:

#21 Vanguard

#22 Pole Position

#23 Asteriods

#24 Jungle Hunt

#25 Enduro

#26 Frogs And Flies

#27 Tapper

#28 Venture

#29 Starmaster

#30 Demon attack!

Top 40:

#31 Chopper Command

#32 Crystal Castles

#33 Q*Bert

#34 Moon Patrol

#35 Frostbite

#36 Stargate

Rules:

  1. Two games will win their place each round (we start from #1 and work our way down). For the top 10 only one game will win per day instead.
  2. Most combined upvotes for each of the two individual games (one individual game for the top 10) wins the spot(s) each round (upvotes add while downvotes subtract).
  3. Nominate one game of the Atari 2600 per comment. (Nominations will only be counted if the game title is the only comment or if you specify that your choice of game is your nomination for this round within your comment or if the nominated game is clearly separated from the rest of your comments.) (ex. Pitfall or I nominate Pitfall this round.) Please nominate using the full title of the game.
  4. Name a specific game title, not entire runs.
  5. Official Atari 2600 multi-game cartridge(s) are allowed, just list them correctly.
  6. The Atari 2600 is region free so ANY official games available on the console are eligible for nomination.
  7. Indy games are allowed as long as they have their own individual cartridge and can be played on original hardware.
  8. Only complete games on cartridge(s) can be nominated (sorry Cheetah Program & test cartridges).
  9. If two or more games would be tied to place for a ranking I will inform DA PEOPLE in the following post so that everyone can vote which games should get the ranking between the tied options.
  10. Games nominated that have not already placed on the top 100 list should not be removed at any time by the individual who originally placed them.

r/retrogaming • • 7h ago

[Question] Do you listen to NES soundtracks outside of playing? What’s your go-to?

5 Upvotes

Do you put on NES music while working, coding, studying, running, or doing something else? Which soundtracks do you keep coming back to?

I’m also curious how you listen—YouTube playlists, music apps, dedicated websites, or local files?

And do you prefer a whole soundtrack playing through, or one favourite level theme looping for ages?


r/retrogaming • • 20h ago

[Question] Never played a classic pokemon game, what’s the best one to play?

8 Upvotes

Hey guys, I’ve never really played a classic pokemon game and I’m kinda feeling in the mood to give one a shot.
I have played pokemon snap for the 64 and really enjoy it as a relaxing game, which is why I say I’ve never played a “classic” pokemon game

I have an analogue pocket and a 3ds so I’d say anything I can play on either of those is what I’d be looking for

But I don’t know where to start

What is the best pokemon game that give the classic turn based feel.


r/retrogaming • • 4h ago

[Discussion] Best Plug and Play console with the highest number of games for 4K TV in Europe

0 Upvotes

I have been playing a lot of retro games since I was younger like the Super Mario series and the Sonic series and more, I'm looking for a retro all-in-one console with a European plug, with the highest number of games as possible, I'm looking for FPGA if possible, which is the best home choice, if you want to answer a handheld all-in-one one, I like about a big widescreen screen one, if not windscreen, please tell the screen ratio.


r/retrogaming • • 19h ago

[Question] How many of you guys have played the original Zombi?

5 Upvotes

Just curious because I was interested in getting into the game soon to see what Ubisoft’s first game was like as I have heard how the game was basically their debut in the gaming industry.

But I know about the game such as its gameplay mechanics as the game is so obscure that I couldn’t find a forum to discuss it, but again all I know is that it’s one of the first games made by Ubisoft EDIT: as the game came out in 1986 on the Amstrad system.


r/retrogaming • • 10h ago

[Recommendation] Best action games on gameboy

2 Upvotes

I havent really explored gameboy games yet, but i wanna give it a try. My favorite genre is action platformers, so im gonna try megaman and maybe castlevania. Anything else you think looks cool and fun to play? NO POKEMON RECOMMENDATIONS


r/retrogaming • • 11h ago

[Discussion] Just because.

8 Upvotes

Hey everyone.

As a long-time redditor, I just wanted to say thanks.This is a genuinely good community, and I really appreciate the vibe all of you bring to it. So many subreddits are seemingly mean for no reason at all no matter what someone posts or comments, and it's nice that this one bucks that trend.

Let our shared love for retro games continue to help the community grow.

ALL of you= A WINNER IS YOU


r/retrogaming • • 9h ago

[Help!] Help with retro gaming setup.

0 Upvotes

So I've just somewhat recently started collecting retro again after about a decade and want to get a setup going so I can play. After some research and disappointment knowing I threw my trinitron away all those years ago and seeing how expensive they've become I have decided to go the route connecting to my modern TV.

I have a megadrive, n64, ps1/2/4/5, gamecube and a couple of mini consoles. I expect I'll add a wii and xbox/360 and more aswell. My TV is a Sony model XR55A80JU.

My questions are as follows..

  1. Am I better off buying individual cables for each console or buying something like the retrotink 5x etc? (I have enough doubles to trade in so money isn't an issue per se)

  2. I want to eventually have every console set up ready to go so will need any splitters I'm already assuming a hdmi splitter at least?

  3. Will any specific cables provide better quality (I remember my megadrive cable stopped working so need a new one) or does that only matter when using a crt tv?

I appreciate any help and thankyou


r/retrogaming • • 11h ago

[Discussion] Absolute sleeper! Way better than shinobi or ninja gaiden IMO

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90 Upvotes

r/retrogaming • • 11h ago

[Just a Thought] Interesting look at dithering on Sonic R on Sega Saturn

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18 Upvotes

​I recently picked up a Sega Saturn for $70 off FB Marketplace. While waiting to order my standard SCART cable from RetroAccess, I picked up a cheap Amazon SCART cable and a cheap Mcbazel S-Video/Composite cable to mess around with in the meantime.

​I wanted to put together this quick educational post for anyone who might not be familiar with dithering in retro games and how dramatic of an impact your video signal choice has on how these titles actually look on different displays!

​My Usual Setup vs. This Test

​Normally, I’m a big fan of the razor-sharp image you get from SCART cables. My usual gaming setups range from a collection of consumer CRTs to high-end PVMs, as well as my retro consoles running through a RetroTINK 4K Pro into an LG C1 OLED. But testing this Saturn on a consumer tube was a great reminder of how signal clarity interacts with developer tricks.

​What is Dithering?

​In the 32-bit era, true hardware transparency and alpha blending were memory-intensive. Developers on platforms like the Saturn and Genesis frequently used dithering, a technique of alternating pixel grids (checkerboard patterns) of solid color vs. black, to simulate soft shadows, transparency, and color gradients. Dithering relied entirely on the signal degradation of 1990s composite video to blur those pixels together in your eyes.

​The Comparison (Tested on Sonic R on a Toshiba CN36H96 CRT):

​(Note: In an ideal test, I would eliminate the RetroTINK RGB2COMP transcoder from the chain entirely, but I didn't have any of my other TVs readily set up that could handle SCART natively. Still, this setup clearly illustrates the huge difference in signal handling!)

​RGB (via SCART into RetroTINK RGB2COMP -> Component into CRT):

​Result: Sonic’s shadow displays as a harsh, ultra-crisp checkerboard pattern with zero transparency effect. Because RGB provides clean, uncompressed color separation with no signal bleed, the optical illusion completely breaks down.

​S-Video (Directly into the CRT):

​Result: You can still easily make out the harsh checkerboard pattern. On a sharp display like this Toshiba CRT, S-Video retains enough clarity that the individual pixels don't smear enough to smooth out the shadow.

​Composite (Directly into the CRT):

​Result: The only signal where the dithering actually worked as the developers intended. The natural signal crosstalk and horizontal blur of composite smear adjacent pixels together, blending the grid into a smooth, translucent looking shadow.

​It's a great example of how a "sharper signal" doesn't always equal the intended visual effect for every retro title, as high-end setups often expose the clever hardware workarounds of the era.

I still prefer the sharpness of SCART, but I usually always prefer it retro gaming on a CRT and when not playing on a CRT, but instead playing using my RetroTink 4K Pro to play on my OLED, I'm always applying CRT filters.

How do you prefer to play?


r/retrogaming • • 23h ago

[Modding] RGB modded my Super Famicom Jr today

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22 Upvotes

r/retrogaming • • 21h ago

[Discussion] Retro pinball games with fullscreen/no scroll hacks.

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1 Upvotes

Think this might be fitting here as well.


r/retrogaming • • 14m left

[Homebrew] Does this count? Homebrew/hack

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• Upvotes

r/retrogaming • • 23h ago

[Discussion] Which old school RPG has your favorite party members?

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108 Upvotes

Whether it’s because of their banter, their companion quests, their designs or their classes, which old school RPG party is your personal favorite? Ideally this is based on the combined strength of the entire cast and not just one or two standouts


r/retrogaming • • 18h ago

[Discussion] A tierlist of all GBA games I have ever completed

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85 Upvotes

r/retrogaming • • 23h ago

[Fun] Getting into the Spirit

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6 Upvotes

r/retrogaming • • 12h ago

[Question] Is this a first print game?

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0 Upvotes

r/retrogaming • • 13h ago

[Question] I cant seem to find Japanese Sega genesis cover art online?

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6 Upvotes

these cartridges have such a unique design, but it seems most images online are missing the top part because it is hard to scan/obscured at front facing angle, I have created a few covers myself and wanted to find more, but it seems no one has the full sticker art? is this something known to be poorly archived? or am i not searching well? any tips and resources are aprreciated, thank you!


r/retrogaming • • 15h ago

[PSA] 👌

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151 Upvotes

Coworker brought this little beauty to me today. Freaking stoked. I’m gonna 100% this daggum game now.


r/retrogaming • • 15h ago

[Article] Alien 3 Is Getting a Second Chance on the Amiga CD32, More Than 30 Years Later

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37 Upvotes

I've written a little-little article about Alien 3 CD32 Edition, a new fan-made overhaul of the original Amiga game by Mister_Grave, featuring improved AGA graphics, parallax scrolling, reworked audio and a bunch of other enhancements.

What caught my attention was how it reminded me of the film itself, and the extraordinary lengths fans have gone to over the years to revisit and improve David Fincher's pretty troubled Alien 3. From the official Assembly Cut to fan restorations like the Legacy Cut, there's something fascinating to me about how people keep returning to this particular entry in the series.

This is not my usual space to write articles, but I've been having fun with NeoCities these last few weeks, and this one felt pretty appropriate to go there. I just go into the new CD32 version, what's changed, and why I think there's an interesting connection between the game and the film's complicated history.

I have no doubt all of you here are far more expert on the topic and know the game already, but for anyone interested, here it is!


r/retrogaming • • 7h ago

[Homebrew] Shockwave: I wrote an anti-gravity racer for the Vectrex, a vector console from 1982

487 Upvotes

The Vectrex has no frame buffer and no sprites—every line drawn costs brightness and flicker. Push past a hard hardware budget, and the picture wobbles.

A racer is a tough fit. Speed usually means drawing more, but here it means the opposite: finding the fewest lines that still read as a road rushing at you.

What worked was giving road segments their own perspective scaling and keeping the horizon fixed. Six track lines and two ships eat up most of the budget. Everything else—the banking, the near-misses, the sense of speed—comes from timing rather than extra geometry.

Clip is off real hardware, not an emulator. The edge flicker is the actual beam, which is part of why it feels fast.

Happy to go into the drawing routine if anyone's interested.