r/patientgamers • u/Critcho • 4h ago
Patient Review Brütal Legend - too much RTS... or not enough?
I grew up alongside Tim Schafer's entire career, from his earliest Lucasarts days, to being an early champion of Psychonauts, and a backer on their later crowdfunded efforts. But for whatever reason I never got around to Brütal Legend (we must not forget the mighty 'ü'). Until now!
As you probably know, this is a hack and slash action adventure open world inspired by and celebrating the golden age (or should that be 'dark age'?) of metal, set in a fantasy world in the tradition of 80s metal album covers, starring Jack Black and also featuring metal gods Ozzy Osbourne, Rob Halford and Lemmy, as well as the late, great Tim Curry. It being a Schafer game, there's a playful tone and witty dialogue.
One thing almost everyone agrees on is that this does a fantastic job with the METAL. Though the visual style is more Tim Burton than Frank Frazetta, you really can't beat the vibes of driving around these hyper-stylized demonic hellscapes backed by an impeccable soundtrack of metal classics and deep cuts. I could imagine this game creating new fans of the genre, and even seasoned metalheads will probably discover a gem or two along the way.
Jack Black in his Tenacious D prime could not have been a more perfect fit, and even though the game reminds you it's him every time you start it up, during the game itself Eddie Riggs feels like his own person and not just a celebrity voice.
Surprisingly enough, Ozzy gives one of the most spirited voice acting performances in the game. It was also supposed to include the voice of Ronnie James Dio, but for slightly ambiguous reasons it didn't work out. It is unfortunate there's no Dio presence at all in the game, since he was the king of fantasy metal and they were probably staring at his album covers as they were designing it.
As for the game itself, this divides opinion a lot more.
The biggest point of contention, the thing people have been arguing about since the day it came out, is the Real Time Strategy aspect that only appears several hours into the game, leading to many feeling like they'd been bait and switched.
How the game is basically structured is: the first few hours establish the hack n slash combat, which gradually expands out to you having minions you can direct around, and eventually you're able to fly around in battle arenas, creating units and fighting over territory and resources.
The unique aspect is that these sections are a hybrid of RTS and regular hack n slash gameplay, where at any time you can alternate between strategizing from above, and jumping in to join the fray yourself (this approach was apparently inspired by the old game Herzog Zwei, which I've never played).
My hot take is: I'm not really a fan of button-mashy hack n slash gameplay, and I thought the RTS battle aspect was more interesting. If anything my problem was that, for all the debate around it, there's actually surprisingly little RTS in the game! I looked it up and in the single player there are only 7 RTS battles, and several of these are really just teaching you how it all works.
By the time I finally felt like I was properly getting to grips with the RTS stuff, the game was almost over. In fact in the (extremely hard, relatively to the rest of the game) final couple of battles, I was still learning new mechanics. The RTS aspects don't really play any part in the open world side missions, which are mostly more straightforward and fairly repetitive skirmishes.
In my view this is a little unfortunate because it means the game is not fully satisfying for either side of the argument. People who hate the RTS stuff would be unhappy either way. But if you do like the RTS, there isn't enough of it! It was a strange decision not to include any battles outside of the main story, and I feel like the mechanics could've been used for a broader range of missions beyond just the arena battles.
I suppose the intention was for players to switch to the multiplayer mode once they're done with the main game. But personally I'm just not really a multiplayer person, and player counts are pretty low at this point in time anyway.
Nevertheless, this a fun and memorable experience overall, and doesn't overstay its welcome. It's a bit of a shame there were no sequels or expansions to fully realize the concept.
There's also a certain amount of 00's-era clunkiness, so this would be a prime candidate for a remaster (though I'm not holding my breath there).