r/playmygame • • 3h ago

[PC] (Web) An idle clicker where you run a TV station broadcasting a war

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17 Upvotes

Game Title: What a show!

Playable Link: https://borowiec.itch.io/what-a-show

Platform: PC / Web

Description: I've made an idle clicker where you run a TV station broadcasting a war. You switch between cameras, jump into random soldiers’ bodycams, trigger ridiculous events and try to keep the viewers entertained. Basically, a lot of chaos. This is a polished prototype, but still a work in progress. Some features may change, and there's more to come.


r/playmygame • • 13h ago

[PC] (Web) Waterworld. Dryland is a myth.

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82 Upvotes

Web browser based (on PC) multiplayer game set in a Waterworld.
Sail a rusted out trimaran, scavenge dirt, and harpoon smokers off jet skis and seaplanes.

Game Title: Waterworld

Playable Link: https://waterworld.callista.io

Platform: Web Browser on Desktop PC

Description:
The ice caps melted and dry land is a myth. You sail a lone boat between five ring atolls, fishing floating dirt out of the sea and hauling it to the atoll trading posts for points. The Smokers want you dead: their jet skis hunt you across the open sea and their seaplanes come in low to strafe your deck. Shoot back with the bow harpoon, or press R to man the stern gun, which locks onto anything near the reticle: planes, skis, other players' boats, even the drifters anchored out in the deep. One hit brings a plane down in flames for 40 points. A head-on ram at speed splits a ski in two.

Free to Play Status:

  • [x ] Free to play

Involvement: I am the lead developer


r/playmygame • • 2h ago

[Mobile] (Android) Gaffer XI, a Football Draft & Collect game i made

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4 Upvotes

Game Title: Gaffer XI

Playable Link: https://play.google.com/store/apps/details?id=app.gafferxi.mobile

Platform: Android

Description:

Gaffer XI is a football (soccer) draft game where you build a dream team from real squads across 60 years of football. Every turn the game draws a real squad from a random club and season, like Barcelona 2009, Santos 1962 or Ajax 1972, and you pick one player for your XI. Pelé next to Messi? Zico up front with Cruijff? It's up to you.

Once your XI is complete you choose a manager, each with their own style, and play it out: a knockout cup, a full league season or a World Cup, with every match played live, minute by minute, goal by goal.

Every player you use becomes a sticker in your album, and packs can give rarer finishes like Holo, Rainbow and Galaxy. You can also draft head-to-head against a friend in a 1v1 duel, take on weekly events that follow the real football calendar, and climb the Hall of Fame.

The newest addition is a Brazilian league with 18 clubs and 66 classic sides, from Santos '62 to Botafogo '24.

Free to Play Status:

* [x] Free to play

* [ ] Demo/Key available

* [ ] Paid

The game is free with ads; there's one optional purchase (Plus) that removes them.

Involvement: I'm the solo developer. I designed and built the whole game myself, from the draft and the match engine to the art and the album.


r/playmygame • • 3h ago

[PC] (Web) Cozy Museum | A multiplayer pixel art gallery game

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3 Upvotes

Game Title: Cozy Museum

Playable Link: https://naav.itch.io/cozy-museum

Platform: Web Browser

Description:
Hey! I built a small real-time multiplayer web game in Godot 4 where you walk around a museum with other players, draw 32x32 pixel art at interactive easels, and see your work framed live on the gallery walls. Past drawings are saved permanently in an in-game Archive PC.

How to play:

Walk around the gallery and meet other online visitors in real time

Interact with easels to draw 32x32 pixel art using custom color palettes and fill tools

Leave your mark on the live gallery wall, or browse past community art at the Archive PC

Honest status:
Character depth sorting near top wall borders can look a bit off right now, and I'm planning to fix that along with adding new features over time!

What I'd love to know:
How did the drawing tools and multiplayer syncing feel? Did you find the 32x32 canvas size fun and accessible, or too limiting?

Free to Play Status:
[x] Free to play

Involvement:
I'm the solo developer. I built the game in Godot 4, including the real-time player syncing, drawing canvas tools, and backend storage for saved artwork.


r/playmygame • • 1h ago

[PC] (Web) I made Questday: three free daily video-game puzzles, including one where you guess the % of Steam players who unlocked an achievement

• Upvotes

Game Title: Questday

Playable Link: https://playquestday.com

Platform: Web browser (desktop and mobile), also a Discord Activity

Description:

Questday is a free daily video-game puzzle site with three short quests every day, the same for everyone:

🔎 Reveal: guess the video game from up to 6 clues, revealed one by one.

📊 Guess the %: you get a game and one of its Steam achievements, and guess what % of players unlocked it. You have 5 tries with higher/lower hints. It uses real Steam global stats, and I have not found another daily game doing this.

😀 Emoji: guess the game from emojis. You start with 2 and get one more on each try.

It runs in the browser with no sign-up, in English and Spanish. You can share a Wordle-style result grid, keep a daily streak, replay any past day from the free archive, and play it with friends as a Discord Activity with a ranking per channel.

It launched on October 17, so it is very early. I would love honest feedback: is Guess the % fun or too random, and were the Reveal clues too easy or too hard?

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo developer. I designed and built the whole thing (code, design, puzzles) and I write the daily quests.


r/playmygame • • 1h ago

[PC] (Web) White Cloud: The Oblivion Surveyor - a first-person grid dungeon crawler RPG you can play in your browser

2 Upvotes

Playable Link: https://ugiomin31-ops.itch.io/white-cloud

Platform: PC and mobile, in the browser (Web)

Description: White Cloud is a free first-person grid dungeon crawler RPG I'm making solo in Godot. Under the White Cloud, the city of Imprint lives in endless dusk, and below it lies the Labyrinth, where everything the world forgets sinks into the dark. You map every tile, plant survey stakes before the mist tide rises, and fight turn-based party battles where you Survey enemies to reveal weak points and intents, brace for announced heavy attacks and break off parts. There is a village hub (tavern, shop, forge, job changes) and two floors so far.

Free to Play Status: Free to play

Involvement: I'm the solo developer (design, programming, writing). Art, 3D, audio and the prologue video were made with generative AI tools, as listed on the itch page.

Feedback I'd love: Was the Survey/weak-point system clear? Where did you stop playing, and why? Any bugs or performance issues in your browser? The first load is about 36 MB.


r/playmygame • • 18m left

[Mobile] (Web) Two music guessing games: name the song from its instruments, or from a fifth of a second

• Upvotes

Game Title: Shabang (two games: TrackStack and Songuess)

Playable Link: https://shabangmusic.com/

Platform: Browser, desktop and phone

Description: Less than a year ago, my sister Shani was diagnosed with cancer. She spent almost three months in the hospital, and to give us something fun to do together during those days, I started building a music game for the two of us.

She passed away on August 29th, before I finished it. I kept working on it, partly to keep my mind busy, and now it's live as Shabang, with two games:

🥁 TrackStack: every song is split into its instruments. You start with only the drums, and each wrong guess adds a layer: bass, guitar, piano… vocals come last.

⏱️ Songuess: you hear a fifth of a second of the song, and each wrong guess plays more: half a second, 2 seconds, 4…

In both, the less you need to hear, the more points you get, and each one has a daily challenge: one song a day, the same for everyone.

Free to Play Status: Free to play, no signup

Involvement: I made it

I'd love honest feedback, and to see your daily results in the comments.


r/playmygame • • 3h ago

[PC] (Web) Countryball movement game demo

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2 Upvotes

Game Title: COUNTRYBALL

Playable Link: https://octavelou.itch.io/countryball

Platform: Web Browser (HTML5)

Description:

COUNTRYBALL is a 2D platformer where you play as a customizable countryball, with a focus on movement mechanics and physics.

The movement system is inspired by Source Engine games, featuring bunny hopping, air strafing, surfing, and momentum-based movement. You can combine these mechanics to build up speed, maintain momentum, and navigate obstacles in different ways.

There's also combat, with melee attacks, knockback, and medium range weapons.

The demo lets you experiment with these mechanics through different levels. You can try different approaches, experiment with the movement system, and see how the mechanics interact with each other. There is a tutorial in the demo.

The demo is free and playable directly in your browser, so there's nothing to download.

I'm mainly looking for feedback on the movement and gameplay. Feel free to tell me what you think!

Free to Play Status:

  • Demo/Key available

Involvement:

I did everything.


r/playmygame • • 16m left

[PC] (Web) AFTERIMAGE – a free murder mystery where the crime replay can lie (plays in your browser, ~50 min)

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• Upvotes
Game Title: AFTERIMAGE: The Drowned Choir

Playable Link: https://mmujtabadev.itch.io/afterimage-drowned-choir

Platform: Browser (made for phones, also works on desktop)

Description:
AFTERIMAGE is a detective game made for phones. A choir leader is found dead on the rocks below a lighthouse. Everyone says he jumped. Mara Quill doesn't believe it.

Mara runs LAZARUS, a machine that rebuilds the last minutes before a crime from the evidence. But LAZARUS only shows what you give it. If a witness lied, the replay shows the lie too. So after you watch a replay, you go through what it claims, one by one, and break the false claims with your evidence.

What you do:
- Search each place and tap clues
- Watch the LAZARUS replay and find the parts that don't match the evidence
- Question suspects and show the evidence that breaks their lies
- Make choices that people remember later

Episodes 1 and 2 of 8 are playable now, about 50 minutes in total. Your progress saves in your browser. The pictures are placeholders for now; the final game will use real photos and short videos with actors.

What I'd love to know:
1. After the first replay, did you understand what LAZARUS does?
2. Was anything hard to understand?
3. Where did you get stuck?
4. Would you play Episode 3?

Best on a phone with headphones. Please no spoilers about the killer in the comments.

Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm the solo developer. I wrote the story and designed and built the game.

r/playmygame • • 14m left

[PC] (Web) Game Title: Cave Flipper

• Upvotes

Playable Link: https://adamrevy19.itch.io/cave-flipper-prototype

Platform: Web (Pc & Mac)

Description: A short 2D platforming puzzle game, where you must flip the level in order to find your way out!

This is just a prototype as I need to gather feedback for a project of mine. There is a super short google form in the comments if you wouldn't mind fill that out too!

Free to Play Status: - [x] Free to play

Involvement: Sole developer, artist and all the above!


r/playmygame • • 0m ago

[Mobile] (Android) Lantern Acres - a cozy night-time farming game with monster neighbours (Android, first 8 nights free)

• Upvotes

Game Title: Lantern Acres

Playable Link: https://play.google.com/store/apps/details?id=com.nodplay.lanternacres

Platform: Android

Description: You run a little farm that only wakes up after sunset. You plant odd crops like moonbeans, water them, sell the harvest, and slowly relight the lanterns along the paths so you can get further into the valley.

The village next door is full of monsters, but the friendly kind. The mayor is a ghost, the baker is a very shy vampire, and the smith is a werewolf who barely talks. You get to know them one evening at a time, help with their requests, and take part in the village festivals.

Besides farming you can fish, forage in the Old Woods, cook, and fix up your farmhouse. A field journal keeps track of what you have found and how far you have come.

It's meant to be a slow, relaxing game. No timers yelling at you, no ads, it works offline, and you can play in portrait or landscape.

I'd really like to hear: did anything confuse you in the first night or two, was there a point where you got bored or stuck, and did anything look off on your phone?

Free to Play Status: - [ ] Free to play - [x] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

The first 8 nights are free to play, then there is a single one-time unlock. No subscriptions, no ads.

Involvement: I'm the solo developer. I came up with the idea, wrote the story and characters, and built and released the game myself.


r/playmygame • • 2m ago

[PC] (Web) Basketball Simulator

• Upvotes

Game Title: Court Kings

Playable Link: https://www.courtkings.online

Platform: Web browser

Description: Neat little basketball simulator Ive been working on. Features players, draft days, live games, upgrading, etc. Goes pretty deep into player stats as well. Decent amount of teams and character traits. Active stories and grudges between players.

Free to Play Status:

  • [ ] Free to play

Involvement: I made the whole thing.

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r/playmygame • • 15m ago

[PC] (Web) I made a 3Dpumpkin bomb you can send to a friend as a link – they have to defuse it in the browser(Halloweenspecial, no sign-up)

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• Upvotes

Playable Link: https://www.magiccamelot.com/mbomb/play/

Platform: Browser based for PC and Mobile Description: Hi! I'm Thomasfrom Magic Camelot, a tiny studio in Germany, and thisis Magic Bomb: https://www.magiccamelot.com/mbomb/play/

Any Feedback would be greatly appreciated really.

Howitworks:

• You build a fun bomb from puzzle modules – cuttingwires, laser mirrors, an oscilloscope, a safe dial, a numbersequence and

more (13 kindsin all). There are slots on the front and on the back,so your friend hasto turn it around.

• You send it as a link. Thewhole bomb livesinside the link: no account, nothing to install, runs on PC and phone.

• Every bomb getsits own little song, generated from the bomb itself.

• Defused or not, your friend can send a bomb straight back.

• When it goes off, it'sslime,confetti or a kiss – it's a fun bomb.

Until 31 October the menu hastheHalloween pumpkin bombwith its own Top 100. The pumpkin shape staysin the builder

after that.

Free, no ads, no tracking. The 3D scenes, the light and the music are made in code, in the spirit of the old demoscene.

Bonus: ourstudio homepage is awalkable 3D castlewith music – click "Entercastle" on https://www.magic-camelot.com/

Which module annoyed you most? Honest feedbackwelcome

Free to Play Status: - [x] Free to play

Involvement:


r/playmygame • • 32m ago

[Mobile] (iOS) Open beta: Nuttingham Palace, a cosy squirrel adventure for iPhone and iPad

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• Upvotes

Hi all. My game Nuttingham Palace is in open beta on TestFlight before it launches on the App Store, and I'm looking for players to help me find bugs and rough edges.

You play Hazel, a young squirrel looking for a home. You climb tall trees in search of one. Once you find it, you meet the other animals in the village and slowly make the hollow your own. It starts at the workbench, where you build your own furniture piece by piece, and more skills are on the way. It's in English, Dutch and German.

The beta has 100 spots for now. If there's enough interest, I'll open more.

Playable Link: https://testflight.apple.com/join/rZKPDz2A

Three things I'd love to hear:

  1. Where did you get stuck or confused? For example, not knowing what to do next, or a step that didn't react to your finger.
  2. Did you finish your first piece of furniture, and roughly how long did it take?
  3. Would you play it again tomorrow? Why or why not?

Tell me here, in the game under Settings > "Report a problem" (it sends me your save and a screenshot), or with TestFlight's screenshot feedback.

About my part: the game is my idea and I directed all of it, the story, the characters, how the climbing and the workbench should feel, and I play-test every build. I used AI tools to help write the code and make the art.

Thanks for giving it a go!


r/playmygame • • 35m ago

[Mobile] (Android) Endless Skies – Android bullet-heaven where your plane grows into a flying convoy. Looking for feedback on the first 10 minutes

• Upvotes

Playable Link: https://play.google.com/store/apps/details?id=com.marv.endlessskies (free, Android)

Hi! I'm the developer of Endless Skies: Hollow Choir. It's a bullet-heaven / roguelite: you start with one plane, and at every station you buy more planes and modules that line up behind you into a convoy. Every plane in the convoy carries its own gun.

- Two-thumb controls: one thumb steers, a dash button gets you through bullet walls

- 12 weapons that merge and evolve, elemental combos (fire + ice = shatter)

- 18 bosses across 8 zones, 400 stations up to the final boss

- Free; optional rewarded ads, a one-time purchase removes ads

Trailer: https://www.youtube.com/watch?v=OSzvketDAPw

What I'd most like to know:

  1. Does the start feel too slow or too hard?

  2. Does steering the convoy feel good, or does it get messy when it's long?

  3. Anything confusing in the station shop?

I'll answer every comment.


r/playmygame • • 4h ago

[PC] (Web) I built a cricket game you play by swinging at your webcam, looking for playtest feedback on swing timing

2 Upvotes

Game Title: Sportacle Cricket

Playable Link: https://livewebtennis.com/cricket/?utm_source=reddit&utm_campaign=playmygame

Platform: PC (Web browser)

Description: A free browser cricket game where your webcam is the controller. You allow camera access, stand back so your upper body is in frame, and swing your arm. The batter on screen copies your swing. No download, no console, no account needed. If your camera won't cooperate there is a swipe mode too.

How it plays: solo matches against the AI in 5-over games and quick chases, plus a Play Worldwide mode that matches you against a stranger, usually in under 30 seconds. You time your swing against the delivery, and the timing window decides whether you middled it, edged it, or missed entirely. Since the last time I posted here, I fixed a timing bug where the on-screen feedback and the real power window did not match, so some well-timed swings were getting half power. That is fixed now, and I want to know whether the timing feels fair.

What I would love feedback on:

  1. Does the swing timing feel fair, or does it feel random?
  2. How was the first-time camera setup? Did you get stuck anywhere before your first ball?
  3. Is the difficulty right for a first match, too easy, too hard?

Quick start: open the link, allow camera access, stand back, swing. Two overs, one target in the quick chase. Thanks for playing, and tell me what broke.

Free to Play Status: Free to play, no account needed.

Involvement: I'm one of the developers behind Sportacle, and I built the cricket mode.


r/playmygame • • 54m ago

[PC] (Web) Battle of the Utensils - cutlery vs a chef's tasting menu, looking for feedback on controls (free, browser)

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• Upvotes

Game Title: Battle of the Utensils

Playable Link: https://rosseccustudio.itch.io/battle-of-the-utensils

Platform: Web (WebGL, no mobile)

Free to Play Status: Free

Involvement: Solo developer (game design and direction)

I made a game called Battle of the Utensils, where utensils fight against food!

You can play as four different utensils (chopsticks, spoon, fork, and knife) and battle against a six-course meal, from soup to beef wellington. Each utensil works better on certain foods. It takes about 15 minutes.

I did the game design and direction, and used AI for the 3D models, code, and music. I played it a lot myself and kept fixing things based on that.

I'd especially love feedback on the controls. Do attacks, dashing, and switching utensils feel good?

If you give it a try, I'd really appreciate it!


r/playmygame • • 7h ago

[Mobile] (Android) I made a game for people who want to study Hangul and play games at the same time - Learn Korean: Hangul Puzzle (Android, free levels)

3 Upvotes

I made this game for people who want to study Hangul (the Korean alphabet) and also just enjoy playing a game.

The letters themselves are the blocks: draw a line from a consonant to a vowel and they join into a real Korean syllable, pop, and you hear how it sounds.

- 6 study units: first letters, syllables, extra strokes (ㄱ → ㅋ), double vowels, final consonants, everyday words

- Voice for every letter, syllable and word, with optional romanization

- Korean Word Sudoku mode and spaced word review

- Levels 1-12 are free, no ads, no account

Honest note: the art was made with GPT image generation plus Blender, and the voice is offline TTS.

Playable Link: https://play.google.com/store/apps/details?id=com.empresskorea.hangulcrush

Feedback on difficulty and the first 5 minutes is very welcome.


r/playmygame • • 1h ago

[PC] (Web) I made an aircraft carrier deck management game where every launch and landing needs your attention. Looking for playtesters!

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• Upvotes

Game Title: Carrier Command Deck Ops

Playable Link: https://carrier-command-deck-ops.aptdill8.chatgpt.site/

Platform: Web Browser (PC / Mobile)

Free to Play Status: Free to playtest

Involvement: Solo developer, responsible for the game concept, mechanics, balancing, and overall design, with AI-assisted development.

Description:

Hey everyone!

I've been working on Carrier Command Deck Ops, a 2D aircraft carrier management and real-time strategy game.

The idea is simple: You're in charge of an aircraft carrier's flight deck, and it's your job to keep flight operations running smoothly.

You need to move aircraft between the hangar and flight deck, coordinate elevators, refuel and rearm aircraft, launch missions, and recover returning planes.

As more aircraft need your attention, managing deck space, preparation times, and operational priorities becomes increasingly challenging.

The game is still under active development, and I'd really appreciate some honest feedback from people playing it for the first time.

I'm especially curious about three things:

  1. Can you figure out how to operate the carrier without getting confused by the controls or tutorial?
  2. Does managing multiple aircraft feel satisfying, or does it become frustrating?
  3. After finishing your first mission, would you want to keep playing? If not, what made you stop?

You can try it directly in your browser without downloading anything.

Play here:
https://carrier-command-deck-ops.aptdill8.chatgpt.site/

Bugs, balancing problems, and confusing interactions are all useful feedback. Feel free to be critical!

Thanks for taking the time to check it out. I'll be reading and responding to feedback here.


r/playmygame • • 5h ago

[PC] (Windows) Play my game and share to your friends<3

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2 Upvotes

r/playmygame • • 1h ago

[PC] (Web) Saaf: Clean the Mess (Spotless), a free tidying puzzle. Is object placement clear?

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• Upvotes

Playable Link:

https://slayfit.fun/spotless?play=1

Platform:

Web browser, mouse or touch. No camera required.

Description:

Saaf: Clean the Mess is a free tidying puzzle, available at the Spotless URL on SlayFit. You start with things that need putting away and drag them into cupboards, shelves, drawers or onto tables. Pictures and clocks can hang on the wall, while other objects rest on a surface or the floor. When the room looks ready, call the inspector to find out how tidy it is. There are four rooms: bedroom, kitchen, bathroom and living room. There are no timers and no ads, so you can take your time arranging things. The game works with a mouse or touch controls, in portrait or landscape, without a download or camera.

Free to Play Status:

Free to play.

Involvement:

I am Udit, the builder behind SlayFit and this game. I would like practical feedback to improve it:

  1. Is it clear where an object can be placed, or do valid placements feel unpredictable?

  2. Does the inspector explain enough for you to understand what to change?

  3. Where did you first get stuck or feel unsure? Please include your device/browser if something behaves incorrectly.

Game information: https://slayfit.fun/spotless


r/playmygame • • 1h ago

[Mobile] (Android) I made a calm ring toss game that dives 10,935 m to the bottom of the ocean, with 85 real sea facts on the way: Hoooplanto

1 Upvotes

Game Title: Hoooplanto

Playable Link: https://play.google.com/store/apps/details?id=com.lumenwell.app

Platform: Android

Description:

Hoooplanto is a calm ring toss game set in the deep ocean. Hold to charge a ring, then let go at the right moment to land it on its glowing peg. Land every ring before you run out of pulses to clear the level, and clear it without a miss for 3 stars.

There are 1,094 levels, one for every 10 metres of the dive, from the sunny shallows down to the Challenger Deep at 10,935 m. The water gets darker as you go through five ocean zones, and timed levels, drifting rings and stronger currents keep each stretch different.

On the way you find Deep Notes (checked facts about sea life and ocean pollution, each at its real depth), catch drifting plastic with your rings, and fill a field guide of 29 animals and 8 shipwrecks. There's a new Daily Current challenge every day that never costs a life, and a weekly event tied to a short episode with the crew.

It plays offline and is in 16 languages. I'd love feedback on the difficulty curve and the first five minutes.

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid

Involvement: I'm the solo developer: design, art direction, writing and publishing.


r/playmygame • • 2h ago

[Mobile] (Android) Arrowmio: arrow puzzle with local wifi multiplayer (2-6 players race on the same level)

1 Upvotes

**Game Title:** Arrowmio: Tap Away Puzzle

**Playable Link:** https://play.google.com/store/apps/details?id=com.horizon.arrowmio

**Platform:** Android (Google Play)

**Description:** Arrowmio is an arrow-escape puzzle. Every arrow on the board points in a direction. Tap one and it flies off the way its head points, unless another arrow is in the way. If it hits something, you lose a heart (you get three per level). Clear the whole board to win. Levels start easy and slowly get harder, with a lot of different board shapes. The new part is multiplayer: 2 to 6 players on the same wifi load the same level and race, and whoever clears the board first wins. It needs no account and no matchmaking, just people on one wifi network. We'd like feedback mainly on the multiplayer: is it clear how to start or join a match, does the race feel fair and fun or too stressful for a puzzle game, and did you hit any connection problems on your wifi? Blunt feedback is welcome.

**Free to Play Status:**

- [x] Free to play

**Involvement:** We are two developers and we designed and built the whole game ourselves. The game is free and has a banner ad, optional rewarded videos, and optional in-app purchases (including one to remove ads). The multiplayer mode needs no purchase.


r/playmygame • • 5h ago

[PC] (Web) I made a shooter where the upgrades you DON'T pick make your enemies stronger

2 Upvotes

Game Title: Neon Rift: Choose One, Fear Two

Playable Link: https://yeahing.itch.io/neon-rift

Platform: Web Browser (HTML5) — Desktop

Description:

Neon Rift is a free sci-fi arena shooter with a roguelite twist: every upgrade you reject makes your enemies stronger.

You control a futuristic mech fighting through 15 increasingly challenging waves of enemies, including boss battles at waves 5, 10, and 15.

After each wave, you're offered three upgrades. You can only choose one. The other two are used to strengthen your enemies, so every decision comes with a consequence.

Combat features automatic shooting, movement, dashing, different upgrades, and powerful synergies. Your goal is to survive all 15 waves while adapting to the enemies you've helped create.

I'm looking for feedback on the difficulty balance, upgrade choices, and overall gameplay experience.

Does the upgrade system make the game more interesting? Are the boss fights challenging but fair?

I'd really appreciate any feedback!

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I'm the developer of Neon Rift. I worked on the game design, mechanics, and development, including the core upgrade system where rejected choices empower enemies.


r/playmygame • • 2h ago

[PC] (Web) Idle Freelance – Free Idle RPG

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1 Upvotes

Playable Link:
https://sezl.itch.io/idle-freelance

Description:
Idle Freelance is a free idle RPG you play in your browser. Train your skills, fight your way through dungeons, and keep progressing while you're away.

Free to Play Status:
- [✅] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
I am a solo developer.