Hey everyone! We're the small team behind GladFights, a free gladiator RPG set in ancient Rome. We love games where your character slowly grows stronger, so we wanted to make a world where you can drop in, hunt for better gear and work on your own build.
You'll start with expeditions and unlock dungeons and arena battles as you progress. You can watch your battles play out, too.
Play on desktop or mobile browser, or on Android with the same account. An account is required, and there are optional purchases.
For the open beta, new accounts registering before November 1, 2026 at 13:41 UTC receive 1,000 gold and 7 days of premium for their first character. No payment or automatic renewal.
If you try it, we'd love to hear how the first few minutes feel. Is it clear what to do and how to improve your gladiator? Thanks for giving it a look!
we’ve just released [**Season Runners**](https://seasonrunners.com), an indie pixel-art Jump ’n’ Run with a seasonal twist.
🍂 The idea is simple:
Every season brings a completely new game world and a new playable character. Instead of just changing the colors of the same levels, each season is designed to feel like a fresh adventure!
🏃 What to expect:
🎨 Colorful pixel-art graphics
🌍 Completely new worlds for each season
🕹️ Fast-paced, arcade-style platforming
🏆 A focus on chasing high scores
🌐 Playable directly in your browser
The goal is to create a fun, pick-up-and-play experience that keeps evolving with the seasons.
I’d love to get some honest feedback from fellow gamers and indie game fans! It’s based on my son’s idea (10).
Neon Rift is a free sci-fi arena shooter with a roguelite twist: every upgrade you reject makes your enemies stronger.
You control a futuristic mech fighting through 15 increasingly challenging waves of enemies, including boss battles at waves 5, 10, and 15.
After each wave, you're offered three upgrades. You can only choose one. The other two are used to strengthen your enemies, so every decision comes with a consequence.
Combat features automatic shooting, movement, dashing, different upgrades, and powerful synergies. Your goal is to survive all 15 waves while adapting to the enemies you've helped create.
I'm looking for feedback on the difficulty balance, upgrade choices, and overall gameplay experience.
Does the upgrade system make the game more interesting? Are the boss fights challenging but fair?
I'd really appreciate any feedback!
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
I'm the developer of Neon Rift. I worked on the game design, mechanics, and development, including the core upgrade system where rejected choices empower enemies.
After working on it for the last 8 months, I just launched Shikaku by Hilal on the App Store this week. It is a minimalist logic puzzle app I built as a solo developer, and I’d love for you to try it!
There are NO ADS and NO SUBSCRIPTIONS, and you can compete with friends, family, or players around the world through leaderboards. If you give Shikaku a try, I’d love to hear what you enjoy, what feels confusing, and what you’d change!
INFO
Shikaku is a logic puzzle with a simple rule: fill the grid with rectangles, each containing exactly one number. That number tells you the size of the rectangle. Fill the grid without gaps or overlaps, and every piece falls into place.
Easy to learn and satisfying to solve, Shikaku offers a quick relaxing break with its Puzzle Packs or a challenge you can dive into with its Time Trials.
FIND YOUR FAVORITE MODE
Daily Challenges: Take on a new Easy and Hard puzzle every day. Build your streak and compare your times with friends and players around the world.
Puzzle Packs: Explore 5000 puzzles across five grid sizes, from 4×4 to 8×8. Start small and work your way up.
Time Trials: See how many puzzles you can solve in one, three, or five minutes.
Quick Play: Generate a fresh puzzle whenever you want. Choose your grid size and difficulty for a challenge that suits your mood.
PLAY YOUR WAY
Drag to draw rectangles, or enable corner tapping to place them with two taps. Use hints when you need a hand, hide timers when you’d rather relax, and enjoy puzzles offline.
MAKE IT YOURS
Explore 100 app colors and 100 matching app icons, along with textures that give Shikaku a different feel. From soft and understated to bright and colorful, find a combination you love.
SEE YOUR PROGRESS
Track your puzzles solved, rectangles placed, daily streaks, and more. Earn 50 Game Center achievements and compete in 18 leaderboards, including daily competitions with friends and the world.
A GAME BUILT WITH CARE
Shikaku is a passion project, built and maintained by one independent developer (me!). There are no ads, no subscriptions, and no tracking.
Daily Challenges and hundreds of puzzles are free to enjoy. Shikaku Pro unlocks the full experience with a single, one-time purchase. No recurring charges, no coins to buy, and no ads to watch for another turn.
Whether you stop by for a daily puzzle or stay for a whole pack, I’m glad you’re here. Thank you for playing!
Description:
Marlowe Baths is reopening after twenty years. Its restoration engineer is found dead in a records annex, and the passage leading to her is flooded. Five people were seen at their assigned posts at 21:03 and again at 21:13. The investigation turns on what they could have done between those checks.
You explore three illustrated locations, read eighteen exhibits and question five suspects. There are three connected deductions: reconstruct the water cycle, test a complete journey on an interactive route map and recover a damaged duty roster. You need to account for the return trip as well as the arrival.
The game has English and Chinese text, optional hints, background music and browser saves. There’s no countdown, download or sign-up. I’m especially interested in whether the route puzzle feels fair and whether the bathhouse setting feels more like a place to investigate. Please hide solution details behind spoiler tags.
Description:
Valleyball Versus is a high-velocity, continuous-momentum 3D physics arena sport engineered with active ragdolls, high physical discipline, and zero arcade magnetism. Built in Three.js and Rapier 3D, it runs smoothly in desktop browsers.
The game is set inside a seamless parabolic sunken bowl with two monolithic Torus hoops suspended ten meters up. The arena design draws inspiration from ancient Mesoamerican ball courts, where sloped walls made reaching the ring an extraordinary physical challenge. In Valleyball, the bowl's slope is an active participant—loose balls roll downhill, so possession is never settled and low ground is constantly contested.
The defining rule is continuous momentum: no whistle, no restart, and no dead ball. When a goal is scored through an aperture, play never pauses. Attacking ends instantly invert on the spot—the hoop you just scored in immediately becomes the hoop you must defend while the ball is still bouncing.
There are no canned animations or trajectory-homing assists. Every strike (volley or spike), slide tackle, dive, and wall rebound is governed strictly by physical collision impulses. Mistime an aerial spike and you swing through empty air and land flat on your back.
Features both solo play against a reactive AI opponent and 1v1 local splitscreen with full dual-gamepad support (or shared keyboard).
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
Solo developer (game doctrine & rules design, 3D court geometry, Three.js & Rapier 3D physics integration, character active-ragdoll systems, and AI bot engineering).
I made this game for people who want to study Hangul (the Korean alphabet) and also just enjoy playing a game.
The letters themselves are the blocks: draw a line from a consonant to a vowel and they join into a real Korean syllable, pop, and you hear how it sounds.
- 6 study units: first letters, syllables, extra strokes (ㄱ → ㅋ), double vowels, final consonants, everyday words
- Voice for every letter, syllable and word, with optional romanization
- Korean Word Sudoku mode and spaced word review
- Levels 1-12 are free, no ads, no account
Honest note: the art was made with GPT image generation plus Blender, and the voice is offline TTS.
Five small logic games: fill every cell, leave some empty, or rotate a whole network
Game Title: Pastel Zip, Pastel Train, Pastel Link, Pastel Bridges and Pastel Pipes
Platform: Android for all five. Link and Pipes also have iPhone/iPad versions. These are five separate apps.
Involvement: WorksMade is the team that develops and publishes these games; this post is on behalf of our studio.
Description / Playable Link:
Pastel Zip — draw one path through numbered checkpoints in order, visiting every cell once. The numbers give the visiting order, not the distance. Choose this if you like planning around pockets that a route might leave behind.
Pastel Train — match row and column track-cell totals while joining the entrance to the exit. Some cells must stay empty; the railway cannot branch, cross itself or form a separate loop. In this 10×10 screenshot, column 1 needs four track cells: the three drawn at the top and the entrance at row 8 use all four, so its other cells can be ruled out.
Pastel Link — connect matching letter pairs without crossing and fill every cell. The letters are matching symbols, not word clues. Square, hexagonal and 3D boards change the routes you can take.
Pastel Bridges — Hashi: join islands with one or two straight bridges, meet every number and keep all the islands connected. A locally correct cluster can still fail by becoming isolated.
Pastel Pipes — tap to rotate tiles into one connected network with no open ends or loops. Branches are allowed, and blue means currently connected to the water drop, rather than fixed. This is the option if you prefer tapping to drawing paths.
The real game screens above follow the same order.
Free to Play Status: Free to download and play, with ads and optional rewarded hints. Zip and Train also have optional purchases. Train uses lives and has daily limits on rewarded hints/lives. These are finite level collections.
If you try one, which did you choose, and was there a moment in the first board that made you want another puzzle—or stop? We can answer rule, control and platform questions here.
**Platform:** Browser, phone or desktop. Nothing to install.
**Description:** A 1v1 auto battler. You pick a hero and 4 minis before the match. Each round you get 30 seconds to spend elixir on new minis or stars and place them on a 7x8 board, then the fight plays out on its own. Best of 5, about 4 to 5 minutes a match. Your first match is a guided one against a trainer.
**Free to Play Status:**
[x] Free to play
**Involvement:** I made it.
Three things I'd love to hear about:
Did the guided first match teach you enough to play the second one on your own? Where did it lose you?
Did placement feel like it mattered, or did the fight feel random? It isn't random (the same two armies always fight the same way) but I'm not sure that comes across.
Anything broken or ugly on your phone? Tell me which phone and browser and I'll go fix it.
It's new, so if nobody else is searching you'll get an AI opponent after about ten seconds. I'll read every comment.
Description: Just a small RTS on A4 sheet with pencil drawings. Playable solo vs 1 to 3 CPU's or with friends, 2v2 or 1v1v1v1. Nothing crazy really there's the basis with gathering ressources, building structures and creating units. Playable with mouse and keyboard. This is still the first version of the game and I'll probably add more stuff with time. Made with love, passion and Claude.
**Omen** is a multiplayer card game you launch from Discord voice. Each prophet starts with HP, MP, money, and a hand. On your turn you play sundries or trade, take one attack, then pray for a gift when you have no attack weapon left. Opponents can spend armor to answer the hit. Miracles cost MP and can be recast after the first cast. Elements matter: Fire blocks Water, Wood blocks Stone, Light is hard to stop, Darkness is lethal if it gets through. Late in a match the apocalypse can push the table harder.
Free to Play Status:
[- ] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
On the final night at Vale & Daughter Printworks, Edith Vale is found dead beside the press. Five people stayed to collect the remaining stock. A small piece of printed paper is still in her hand, and tracing where it came from is the centre of the investigation.
This is a standalone detective game with three illustrated locations, 18 exhibits and five suspects to question. You reconstruct the order of several ink layers, work out the orientation of a cutting photograph and restore a damaged issue ledger. The deductions connect: naming a suspect is only part of the final explanation.
You can pin two exhibits for comparison, keep your own notes and reveal optional hints. Progress saves in your browser. There is no timer, and all the printing information you need is included in the evidence. Every clue is available as text, so the music is optional.
English and Chinese are supported. Allow roughly 40–60 minutes. I’d appreciate feedback on the puzzle difficulty, whether the evidence feels fair, and how the interface works on your device. Please mark spoilers.
Free to Play Status:
Free to play
Involvement: I run the Unread Cases series. I’m sharing Case 018 to gather player feedback and improve future games.
Hi everyone! I’m the developer behind Serendib Interactive, a small independent mobile game studio. I’d like to introduce our first released game, Ghostly Grid.
It’s a cute-spooky puzzle game starring a friendly ghost called Boo:
• Classic: Fit pieces on an 8×8 board and clear full rows and columns.
• Boo Drop: Switch to falling-block puzzles.
• Adventure: Play through 200 levels across 10 chapters.
Description: KaizokuOnline is a 2D pixel-art RPG inspired by One Piece. You create your own pirate and set sail across East Blue and the Grand Line, exploring islands, towns and open fields with a full day/night cycle. Along the way you find items, learn new abilities, ride mounts and take on quests from the people you meet. Each island has its own characters, secrets and things to discover, and the world keeps growing with every update. The game is in constant development, so things change and improve often. If you find a bug, please join our Discord and report it in #bug-reports, and if you have an idea for something you'd like to see in the game, post it in #suggestions. Every report and idea gets read: https://discord.gg/dPX4weVc8P
Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid
Involvement: I'm Huenx, the solo developer. I handle the design, programming, art and everything else in the game.
I'm Steven, the creator and sole developer of Candy Lord — a family-friendly PG Halloween candy trading game. Buy low, sell high across 8 fictional Halloween worlds. Some batches hide vegetables in disguise — test them with the Veg-O-Meter 3000, sell the veg at the Honest Veg Stall, and keep the real candy. Borrow from Mom & Dad, repay by Day 7, manage Sugar Highs and Getting Fat, and climb 20 ranks to CANDY LORD.
Description: My Sweet Bakery brings together pvp/pve and comfort games! Farming, baking, and tending to animals for your cozy game lover, and magic abilities, raid bosses, and constant pve for your friend who loves to fight in game!