r/indiegames • • 14d ago

Indie Games Discord Server!

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4 Upvotes

r/indiegames • • 2h ago

Promotion We're making a dystopian sci-fi game about a dying robot carrying a hacker's mind across the wastelands.

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73 Upvotes

A small glimpse of the forgotten districts, one of the locations in Junkyard Stories: Rebirth - a dystopian sci-fi adventure game we're making as a 2-person collab.

+Switch between your robot and companion drone to solve puzzles
+Scavenge and manage resources while your battery drains
+Sneak past enemies and evade surveillance drones
+Fight strange creatures made of junk
+Meet NPCs, take on quests and trade resources
+Collect discarded items to recover lost memories

A game based on the Junkyard Stories narrative universe.
Genre: Sci-fi adventure · Puzzle · Stealth · Narrative
Tone: Dystopian · Atmospheric

A game based on the Junkyard Stories narrative universe.
Junkyard Stories © 2026 Nandor’s Lab Ltd. All rights reserved.

Original concept, worldbuilding, narrative and art direction by Nandor’s Lab
Development and programming by Greenworks Productions


r/indiegames • • 12h ago

Upcoming In a world filled with AI-Generated games, our team of 3 has spent 3 long years making our Metroidvania. Our demo finally releases November 5!

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139 Upvotes

Hey everyone, I'm Josh, the producer behind Bolt of Whalington. We're a team of three, and we're all big fans of Metroidvanias. We've spent the last three years making our dream metroidvania, and we're really excited to finally release our first public demo. If you have any feedback, please share it with us, it'll help us a lot.

Bolt of Whalington is a cat-and-mech Metroidvania where you play as Bolt, a Siamese cat exploring Whalington, a mysterious moving castle. Bolt is a curious, agile cat mechanic who can jump into his powerful mech, with many different playstyles and abilities.

There's a lot to discover throughout Whalington. Every area introduces its own mechanics, puzzles and enemies, so there's always something new to figure out. Shrink to half Bolt's size to explore the rat's nest, navigate the poisonous Kitchen and take on the insane Head Chef, or experiment with weapons like the Shadowless Gauntlets, which punch at supersonic speeds, and the adorable water machine gun with its silly rubber ducky. We want players to experiment with these mechanics, find unusual solutions and discover things they might not have expected.

Our playable demo launch includes:

  • 4 areas to explore: one fully unlocked, one half explorable, and a sneak peek at two more areas, each with unique mechanics and secrets.
  • 4 boss fights, with their own personalities and fighting styles, including 1 optional boss.
  • Around 60–150 minutes of gameplay, depending on how thoroughly you explore.
  • An extra challenge stage if you'd like to to test your skills further.

After working on this game for so long, it's a little surreal to finally be at the point where we can share it with everyone. We've put so much time into making the kind of Metroidvania we'd love to play ourselves, and we're really looking forward to seeing what people think of it. If you have any feedback, we'd really appreciate it.

The demo will be up on November 5 at 3am UTC (November 4 at 7pm PT). Here is the Steam page if you're interested. I believe if you wishlist it, Steam will notify you when the demo releases: https://store.steampowered.com/app/3535270/Bolt_of_Whalington/


r/indiegames • • 4h ago

Promotion We’re making a platformer with a lot of gameplay variety

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22 Upvotes

r/indiegames • • 1h ago

Promotion We finally made it to launch day for Rolling Stock!

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7 Upvotes

So after four months of essentially non-stop work, our two-man team finally released our first indie self-published game. We are both experienced game devs with careers in triple and double-A, but after lay-offs and personal situations changing, we decided that it is now or never.

So here we are with our first game: Rolling Stock. A multiplayer co-op puzzle game that heavily resembles 3d Tetris. You can play with up to 4-players to complete 19 levels in the full-game (6 in the demo).

We already have a first speedrun attempt set at 27 minutes and 43 seconds to 3-star the first 6 levels. Think you can do better? Let us know!


r/indiegames • • 50m ago

Video Working on a large farming & economy strategy set in a misty valley. This is the moment the machines arrive.

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• Upvotes

Alpha 0.11. The first trucks bring the machines down to an empty valley, the start of a new farm. A large farming & economy strategy, set in a misty valley.


r/indiegames • • 50m ago

Promotion RTS where you fight alongside your army as its most powerful unit

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• Upvotes

I'm a solo developer working on Iron Expedition, a game that combines twin-stick mech combat with base building and army management.

You control a powerful mech directly on the battlefield, fighting alongside the army you build. You can expand your base, capture new resource deposits, and develop your economy to produce more units and unlock new technologies.

Steam Page (demo is now live): https://store.steampowered.com/app/4446330/Iron_Expedition/


r/indiegames • • 8h ago

Need Feedback My island strategy game where every tile is a card. Does this look like something you'd play?

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14 Upvotes

I've been building this for a few weeks. You grow your island from a hand of cards, your hero hauls the wood and stone back to the keep himself, and bridges let you reach the rival islands, and let them reach you. Then it's armies, siege engines and taking their keep.
Honest first impressions welcome, good or bad. It's playable in the browser: link in the comments.


r/indiegames • • 2h ago

Promotion Our creepy-cute game is coming out just in time for Halloween vibes! (no AI)

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4 Upvotes

🎃 Tom the Postgirl 🎃

Join Tom, the village’s new postgirl, and get to know the locals, perhaps a little too well. Her method, although controversial, is highly effective: intense, obsessive stalking.

This absurd adventure follows the mischievous Tom on her delivery rounds, which always seem to go awry. No surprise there, since Tom spends most of her time peeking inside people’s homes whenever she gets the chance.

Join Tom in a charming village where every resident has something to hide. You deliver their packages, but what do they do with them once out of sight? Every window, every door, every crack in the wall is an opportunity to learn more about the inhabitants and their nasty secrets!

It will be available tomorrow on Steam and Nintendo Switch! If it sounds interesting, you can check it out here.

AI disclosure: There was zero use of AI during the creation of this game. We made it with our hands and sweat!


r/indiegames • • 10h ago

Discussion Tempted to scrap my games Main Character due to everyone using cats now. Thoughts?

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17 Upvotes

So yeah, I started working on my game a little over a year ago and I'm going the long route and learning as I go and doing all the art and animation all on my own and I have the base of the game done, my player character almost fully done with like 90 unique frames of animation for just him and I love the character, people seem to like him too and when I started on it, I didn't see many cat theme indie games and now it's basically all I see lol. I didn't know of 9 Sols when I started making mine and then when I saw it I almost changed it then but said to myself that mine was unique enough and I have a whole unique backstory for him and the world in the game and mine was really different in enough ways to make me keep going and be fine but man. All I seem to see are cat themed games and since I'm still sort of learning as I go, my game is still a ways out and I feel like the indie market is going to be full of similar characters by the time I get done. How do you guys feel about it? Is it worth a rewrite and redesign? What sucks is I dont have a backup animal I was even thinking of using. This was my first and only thought for him and I have a lot of art dedicated to it, but when it comes down to it, it is mostly just his sprite and my promo art that would get scrapped and then a slight change in story which luckily I haven't got into dialog in the game yet so its doable but sort of heart breaking to me lol. Anyway, let me know what you think.


r/indiegames • • 2h ago

Video Our player taking a rest in our climbing roguelike Mountkin

5 Upvotes

*splish splash*

About our game:

Mountkin is a climbing roguelike where you ascend an ever-changing mountain, manage your stamina, restore the mountain's nature and upgrade your character on your journey to reach the top!

If the game sounds like something for you, make sure to give us a wishlist on Steam :)


r/indiegames • • 2h ago

Promotion Millennium Slumber: a game about the passage of time

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4 Upvotes

Millennium Slumber is a game in which the player have to survive for 400,000 years on an alien planet. Here's a quick overview on how the same region of the planet evolves over time!

Wishlist now: https://store.steampowered.com/app/4174420/


r/indiegames • • 1h ago

Public Game Test I finally released my Bonsai Garden Roblox Game

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• Upvotes

This game has been a solo passion project for I dont even know how long. It was an incredible learning journey and hope you will all enjoy playing it as much as I enjoyed building it.

You will have the chance to create your own personal Japanese Garden to showcase your creations for people to see, with hundreds decoration assets to choose from. You will compete with other players for the first place on who created the best Bonsai and Garden. The top creations will be showcased in the Bonsai Hall of Fame Museum.

Mini games, visiting other people's gardens, monthly events and acquiring pet workers, will keep you entertained for the time you wait for your trees to develop.

Following content in the game:

**Bonsai techniques**

\-Pruning

\-Wiring (copper and aluminium, 3 thicknesses)

\-Wire removal

\-Jin and shari (deadwood carving)

\-Repotting and root work

\-Nebari development

\-Pot matching

\-Bud plucking and thinning

\-Defoliation

\-Sacrifice branches

\-Cut paste

\-Choosing a new apex

\-Watering and fertilizing

**Styling faults the game catches**

\-Crossing branches

\-Whorls and bar branches

\-Competing tops

\-Inward branches

\-Reverse taper

\-Low first branch / bare trunk

\-Thick upper branches

**Trees**

\-31 species

\-Forest plantings

\-Windswept trees

\-Seasons (autumn colours, sakura bloom)

\-Growth stages from seedling to ancient

If you would like to give it a playtest, just type **Bonsai Garden** in **Roblox** or use the link below:

https://www.roblox.com/share?code=4d04832329d27b479ff32cfb16a7e0fb&type=ExperienceDetails&stamp=1793129001960

Would really appreciate any feedback from you.


r/indiegames • • 1h ago

Steam Next Fest Creating a PS1 era inspired Tank Game

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3 Upvotes

Hello Everyone! I'm creating a PS1 era style game where you control a tank against the AI apocalypse where machines turned on humanity.

For those who grew up with these type of games and are nostalgic, you can play the Demo on steam! (and everyone else ofc)

https://store.steampowered.com/app/5152000/MAGNUM_Protocol


r/indiegames • • 2h ago

Upcoming 18 seconds of the pixelated medieval pizza delivery game we’ve been making

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3 Upvotes

It’s called Pizza Knight, and we have a demo on steam here… and if you like it please leave a good review!

(It will help alot since we’re trying
to close out with a publisher)


r/indiegames • • 12h ago

Promotion I'm making a space combat game where hundreds of ships fight in massive fleet battles!

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17 Upvotes

Hey everyone!

This is Aetherion, a space combat game featuring large-scale fleet battles.

You can build and command your own warship, switch to a fighter in the middle of battle, and call in reinforcements to fight alongside with you.

Here's a short glimpse of the space combat. I'm still working on the gameplay and visuals, and I hope you like it.

Thanks for checking it out.


r/indiegames • • 2h ago

Promotion My gothic kinetic novel, made from pure blood, sweat and tears. The demo’s finally out!

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3 Upvotes

Hi all! I just released the demo of Canary, a slow-burn gothic romance kinetic novel set in a Belle Époque–inspired city of sun mages, cabarets and oubliettes.

Custom scrolling log, muffled-room audio, and art built from authentic 1900s photographs: scenes and portraits, all hand-restyled, halftoned and recoloured.

▶ Play free (browser or download): https://cryptlark.itch.io/canary


r/indiegames • • 51m ago

Upcoming I added a volleyball minigame to my prison game. Play with the inmates

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• Upvotes

r/indiegames • • 1h ago

Upcoming Is this animal abuse?

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• Upvotes

r/indiegames • • 1h ago

Devlog I've been building a 3D open-world survival crafting game solo for over 2 years — RogueForge

• Upvotes

https://youtu.be/Vrsnc_-4Vpk?si=UsHkD6TdrA-Rbf-J

Hi everyone,
I'm a solo developer working on RogueForge.

I've been at it for over two years now. I thought about giving up more times than I can count, but somehow I made it this far.

RogueForge is a 3D open-world survival crafting game. That sounds big, but since I'm making it alone, there's still a lot to improve.

It starts with a simple story about rekindling a dying fire. You follow the story alongside NPCs and unlock new features as you go. You can relax and take in the scenery and the animals, or, if you want, craft your own weapons and go hunt monsters. You can also gather materials to decorate your village, attract new residents, and grow it into a real community.

I've had so much fun developing it, and I took on this challenge because I wanted to make the game I always wanted to play, at least once.

A Steam playtest is running until November 6 (KST), and I'm aiming for an Early Access release in Q4 2026.

Gameplay trailer: https://youtu.be/Vrsnc_-4Vpk
Steam: https://store.steampowered.com/app/5254360/

Any feedback is welcome. Thanks for reading!


r/indiegames • • 20h ago

Upcoming Dark Fantasy Marble Platformer

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67 Upvotes

Hello! I'm the solo developer behind Dark Roll 2 - a marble platformer heavily inspired by soulslike games! It features high difficulty (with easier mode for those who prefer relaxed gameplay), boss fights, and timed leaderboards that allow racing against ghost replays of other players.

The demo is already available on Steam, and the full release is planned for february.

Please let me know what's your first impression! I'd love to know your opinion, given the nature of this subreddit.


r/indiegames • • 2h ago

Upcoming My game about a little RC car is coming out on November 4!

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2 Upvotes

My game about a little RC car is coming out on November 4! it has some dark and mysterious moments. The story follows a little RC car searching for its missing owner, a young boy who has mysteriously disappeared.
Coming to Steam on November 4, with Playstation and Xbox releases planned for 2027:3


r/indiegames • • 6h ago

Promotion The Demo for Treeternal is out on Steam!

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4 Upvotes

Hey I'm Lion and the developer behind Treeternal! I have been working on Treeternal for about a year now and it was a bumpy road, making the game with my own engine was not easy (as expected). Lots of reworks and thrown away prototypes but there's finally a version that works out. The demo is out and the final version is already coming in 2 weeks.

Treeternal is an incremental rogue lite where you need to collect wood and turn it into timber to get stronger/faster and can hire woodcutter helpers with.

Play the demo here: Steam


r/indiegames • • 2h ago

Promotion I made a puzzle-platformer where you control your own size! 🔥

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2 Upvotes

I'm a solo indie developer working on SHUNYA, a 2D puzzle-platformer featuring a unique magic cube mechanic.

In this mini-game, you control a Fire Cube that expands and shrinks, changing the player's size as you make your way through the level.

You'll need to manage your size carefully to navigate the obstacles and reach the goal! 🧩

🎮 SHUNYA has a free demo available on Steam!


r/indiegames • • 17m left

Video Latest update on my 3D survivorslike, Where Giants Fall

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• Upvotes

Here's a new gameplay video showing some of the recent updates to Where Giants Fall. Made improvements to combat, movement, animations, weapons, abilities, characters, enemies and biomes.

The public demo is planned for early December, and I'll be participating in Bullet Heaven Fest, December 3–10!