r/MobileLegendsGame • u/ApprehensiveBat7108 • 3h ago
Fan Creation [Original Content] Since china turns red blood into white would Alice look like this?
Mods trust me this is milk
r/MobileLegendsGame • u/KeKeFTW • 2d ago
Hello everyone! We will be giving away Starlight Cards to 6 lucky winners! Each winner will receive 1 Starlight Card.
Prize: 6 winners
• 1 Starlight Card per winner
HOW TO PARTICIPATE:
EVENT END: 29 October 2026 12AM GMT+8
Winners will be picked randomly using www.redditraffler.com. I will announce the winners in a new post.
Good luck to everyone!
r/MobileLegendsGame • u/Tigreal • 3d ago
Advanced server update released on October 24, 2026 (Server Time)
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Aldous (↑), Masha (↓), and Melissa (↑).
ㅤ
↑)Reverted last week's Skill 1 damage buff. Instead, we've increased Skill 2's Damage Reduction and reduced its early-game downtime.
ㅤㅤ [Skill 1] (↓)
Base Damage: 300-500 >> 200-450
ㅤㅤ [Skill 2] (↑)
Cooldown: 12-9.5s >> 9.5s at all levels
Damage Reduction: 30% at all levels >> 30%-55%
ㅤ
- [Atlas] (
↓)
Atlas's Passive was freezing enemies too frequently, so we've reduced Frigid Breath's duration.
ㅤㅤ [Passive] (↓)
Frigid Breath Duration: 5s >> 4s
ㅤ
- [Gloo] (
↑)
Reverted the experimental changes to Gloo.
ㅤㅤ [Skill 1] (↑)
Explosion Damage: 200-350 >> 230-380
ㅤ
- [Kagura] (
~)
Optimized the visual indicator for the maximum separation distance between the Seimei Umbrella and Kagura. ㅤ
- [Kaja] (
↑)
We've added more ways for Kaja to stay in his Soaring state longer and increased his mobility while Soaring.
ㅤㅤ [Skill 2] (↑)
Increased Kaja's turning speed while Soaring for more responsive controls.
New Effect: While Soaring, enhanced Basic Attacks extend the state's duration slightly when they hit enemies.
New Effect: While Soaring, hitting enemy minions with Skill 2 now also extends the state's duration.
ㅤ
- [Masha] (
↓)
Slightly reduced the sustained high damage from Masha's Passive in the late game.
ㅤㅤ [Passive] (↓)
Extra Physical Attack Bonus: 1% Extra Physical Attack >> 0.5% Extra Physical Attack
Level Bonus: 0.3%* Hero Level >> 0.2%* Hero Level
ㅤㅤ [Ultimate] (↑)
Reverted the previous reduction to her Ultimate.
Base Damage: 240-480 >> 300-600
ㅤ
- [Melissa] (
↑)
The adjustments to Melissa in the previous patch were more severe than intended. We sincerely apologize to Melissa players. We've partially reverted these changes to help her restore some of her late-game damage.
ㅤㅤ [Skill 2] (↑)
Muddles's Damage Transfer: 52% at all levels >> 50%-60%
Attack Effect Inheritance Ratio: 52% at all levels >> 50%-60% (matches the Basic Attack damage transfer ratio)
ㅤ
II. Battlefield Adjustments
ㅤ Equipment
↑)This equipment underperformed compared to Chastise Pauldron.
ㅤㅤ [Unique Passive - Deter] (↑)
Reduces the attacker's Physical Damage by 6% >> 8%.
ㅤ
- [Chastise Pauldron] (
↓)
This equipment was too effective at countering Attack Speed-based heroes.
ㅤㅤ [Unique Passive - Chastise] (↓)
Reduces the attacker's Attack Speed and Attack Speed cap to 75% >> 80%.
ㅤ
ㅤ Mythical Honor Battlefield
↑)We've noticed that Fighters have been taking over the Gold Lane in both high-tier Ranked and professional matches. To help Marksmen farm faster, we've increased the Gold provided by the Gold Lane in the early game.
Extra Gold: 40% >> 60%
ㅤ ㅤ
Battlefield Effects
~)Reverted last week's changes and adjusted the values of the original mechanics.
Base Turret's HP Increase: 1000 >> 2000
Team Gold provided by the Outer Turret: 100 >> 90
Team Gold provided by the Inner Turret: 140 >> 120
ㅤ
III. System Adjustments
ㅤ [Auction House Optimizations]
Added an Auction House Item Sources entry to the Auction House screen, showing a list of Auction House items available from the Bang Bang Card event. ㅤ
ㅤ [Community Academy]
The trial version of Community Academy has been temporarily disabled and will return in a future patch after further optimization. ㅤ
ㅤ [Left-Hand Medium and Large Button Custom Setups Temporarily Disabled]
In the Custom UI, we've temporarily disabled the custom setups for the left-hand medium and large buttons. These two setups will return in a future patch. ㅤ
ㅤ [Tablet Support]
Optimized interface layouts on tablet devices.
ㅤ
IV. Mode Adjustments
Card Brawl
ㅤ [Card Stat Adjustments]
Increased the stats of the following cards. Legend (Gold) Quality: Concussive Strike and Bounce.
Bounce, Bang!. Epic (Purple) Quality: Tiny Assassin, Robust Physique, Big Guy, Tiny Build, Slow but Deadly, Hidden Moonlight, Dominance Barricade, Barrel Bash, Cozy Bush, Death's Discount, Second Wind, and Come With Me. Premium (Blue) Quality: Fortitude, Frontline Emblem Set, and Life Surge.
Reduced the stats of the following cards. Legend (Gold) Quality: Evolving Malefic Gun, Critical Salvo, Tai Chi, Windrider, Crits Go Boom, and Planets Attack. Epic (Purple) Quality: Malefic Energy Boost, Berserker, Ultimate Frenzy, Crit Combo, and Critical Might.
ㅤ [Hero Stat Adjustments]
Increased the stats of the following heroes: Aulus, Kalea, Zilong, Esmeralda, Joy, Nolan, Aurora, Minsitthar, Zhuxin, Alpha, Diggie, Khufra, Akai, Grock, Guinevere, Khaleed, Barats, Yi Sun-shin, Eudora, Fanny, Gatotkaca, Angela, Kadita, Mathilda, Popol and Kupa, Lapu-Lapu, Sun, Granger, Sora, Atlas, Helcurt, Johnson, Selena, Benedetta, Dyrroth, Paquito, Harley, Arlott, Hirara, Hylos, Harith, Franco, Leomord, Badang, Tigreal, Martis, Chou, Hanzo, Thamuz, Jawhead, Natalia, Freya, and Yin.
Reduced the stats of the following heroes: Obsidia, Cici, Cyclops, Natan, Irithel, Hanabi, Claude, Valir, and Moskov.
ㅤ [Turret Mechanics and Battle Spell Adjustments]
Protection Duration of the Second Turret and Base: 2 min >> 1 min. Damage Reduction While Protected: 80% >> 50%
Shield Granted by Aegis: 750 (+90* Hero Level) >> 1,500 (+180* Hero Level)
Brawl
ㅤ [Hero Balance Adjustments]
Based on recent Brawl hero win and pick rates, we've made the following balance adjustments.
[Aamon] (↑): (New) DMG Taken -2%
[Aulus] (↓): DMG Taken +4% >> +8%
[Barats] (↓): (New) DMG -2%
[Brody] (↓): (New) DMG Taken +2%
[Bruno] (↓): DMG -10% >> -12%; (New) DMG Taken +4%
[Chip] (↑): DMG +6% >> +8%
[Cici] (↓): DMG Taken -8% >> -4%
[Cyclops] (↓): DMG Taken +6% >> +10%
[Edith] (↓): DMG Taken +4% >> +8%
[Franco] (↑): Skill DMG +10%
[Gatotkaca] (↑): DMG Taken +10% >> +8%
[Helcurt] (↑): DMG +10% >> +12%
[Hilda] (↓): DMG Taken -8% >> -6%
[Joy] (↑): DMG +10% >> +12%
[Lancelot] (↑): DMG Taken -4% >> -6%
[Lukas] (↓): DMG -2% >> -6%
[Lunox] (↑): (New) DMG Taken -2%
[Luo Yi] (↑): DMG Taken -2% >> -4%
[Martis] (↓): DMG +6% >> +4%
[Masha] (↑): (New) DMG Taken -4%
[Melissa] (↑): DMG -12% >> -10%
[Minotaur] (↓): DMG Taken +8% >> +4%; (New) Healing -6%
[Natan] (↓): DMG Taken +8% >> +10%
[Nolan] (↑): Reduced the Energy Cost of Skills 1 and 2
[Phoveus] (↓): DMG Taken +6% >> +10%
[Popol and Kupa] (↓): (New) DMG Taken +2%
[Rafaela] (↓): DMG Taken +10% >> +12%
[Roger] (↓): DMG Taken -6% >> -4%
[Terizla] (↓): DMG Taken +14% >> +18%
[Valir] (↓): (New) DMG Taken +2%
[Yi Sun-shin] (↑): (New) DMG Taken -4%
[Yu Zhong] (↓): DMG Taken -4% >> -2%
[Zhuxin] (↑): DMG +16% >> +20%
r/MobileLegendsGame • u/ApprehensiveBat7108 • 3h ago
Mods trust me this is milk
r/MobileLegendsGame • u/No-Economist6317 • 10h ago
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r/MobileLegendsGame • u/EffectiveTeaching741 • 3h ago
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I saw this on tiktok and i think it's time for moonton to stop creating new heroes just for collabs and just ne creative cuz look at this Hinata genuinely fits Silvanna's skills perfectly I'd argue she fits more than guin who already has multiple collab skins
r/MobileLegendsGame • u/Signal_Ad7280 • 1h ago
r/MobileLegendsGame • u/Astral_XD11 • 16h ago
r/MobileLegendsGame • u/B0ILED0RCAS • 1h ago
I really miss Bloodlust Axe, Glowing Wand, and Necklace of Durance 🥹🥲 What other old items do you guys miss?
r/MobileLegendsGame • u/Bro_idk_man • 7h ago
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r/MobileLegendsGame • u/Fickle_Mistake1563 • 11h ago
I was so hyped to get the spongebob skin for free, now they locked it behind a pay wall.🥀
r/MobileLegendsGame • u/Tf2_spooky_slapper • 0m ago
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Dragapult is the one the circles enemies while shooting and buzzwole is the stun heavy pokemon who's main goal is to isolate enemies
r/MobileLegendsGame • u/thetlwinphyoe00 • 8h ago
Not even 5% off, lol
r/MobileLegendsGame • u/IllGoGoldLane • 7h ago
I don't scroll TikTok, I barely on pro scene, and I never watched livestreams. So who's/what's that?
r/MobileLegendsGame • u/PreparationCrafty511 • 4h ago
[Rant incoming]
I'm honestly just super empty now. I work long hours and come home and just sit and do nothing, make dinner, eat and 99% of my free time has replaced gaming with doom scrolling which is worse.
I cannot function without being buried in stress and anxiety, because this is the only I know how to exist in this world
Please help me
r/MobileLegendsGame • u/AXM0DEUS • 4h ago
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r/MobileLegendsGame • u/Top-Midnight-8653 • 3h ago
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r/MobileLegendsGame • u/Erkhes1223 • 4h ago
I feel like he’s very slow to farm and is also somewhat very dependent on farm. His very conditional dashes seem very punishable
r/MobileLegendsGame • u/Warm-Specific-2072 • 5h ago
I mean the number of Heroes formerly/affialiated there are only 4-5 lorewise, But come on man, Its been 6 Years Ever since these guys Got a proper background when heroes affiliated with eruditio/cadia riverlands/Agelta drylands, etc,
r/MobileLegendsGame • u/PlentyTomatillo7319 • 2h ago
r/MobileLegendsGame • u/Informal-File-6606 • 42m ago
First recharge event 3x weekly pass
second recharge event 3x weekly pass
total 43 Draws from first 2 events
250+250 ( first recharge ) for 500 diamonds
Pattern was 1-3-2-2-2
r/MobileLegendsGame • u/TJEmostly • 4h ago
As people have complained over the makisa skin.
Saying it's average effects or epic tier skin. my biggest problem with Mikasa skin.
Is that the model still follows the normal way fanny hold her blades.
Holding it side ways backwards facing. And to be honest this was one of the most eye itching things I've seen on a skin for a while now.
Sure she fits the hero. I would just appreciate moonton if they would change her model design to have her blades Inside the sheath only pulling them out once she uses or actives her skill 1.
r/MobileLegendsGame • u/Accomplished_Tone592 • 17h ago
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Although Carmilla is currently a popular meta pick, I rarely see her paired with Cecilion, even though they are arguably one of the strongest duos in the game, especially considering that many players don't know how to counter them.
Edit : I think people are missing the point of my post. I'm specifically talking about a coordinated duo, not solo queue. Just because the combination isn't practical with random teammates doesn't mean it's ineffective either.
I also think people are underselling Cecilion alot by solely focusing on his weak early game. Carmilla compensates for this with her CC and engage. With a good timing, her S2 can stun twice thanks to the cooldown reset when she's pulled back, providing around two seconds of stun every 40 seconds. Her ultimate can also add another second of immobilization, creating even more opportunities for Cecilion to follow up.
Despite their contrasting playstyles where Cecilion is forced to attack from far away and Carmilla is forced to attack near the opponent, their kits complement each other very well. Cecilion's S2 can pull enemies toward its center, setting them up for Carmilla, or that Carmilla can ultimate to link enemies together, allowing Cecilion to follow up with his own S2 and AoE damage. Either hero can initiate and set up the other.
Cecilion also has decent survivability for a mage because of his ultimate's movement speed and healing. Although he lacks a dash, these skills, combined with Carmilla's CC, help compensate for his vulnerability.
Once Cecilion scales, Carmilla's ultimate becomes even more threatening, creating opportunities for him to punish multiple linked enemies with his damage.
I've played 14 matches with this combination and currently have a 93% win rate. Obviously, that's a small sample size, but it makes me wonder why the duo is so rarely played.
I'm not claiming they're unbeatable, but are people overlooking their synergy solely because Cecilion is considered weak in the current meta, or what?
r/MobileLegendsGame • u/Ice_ice76 • 3h ago
IM SO HAPPY RIGHT NOWWW
AFTER 50 DRAWS!!
2-3-1-1-1
r/MobileLegendsGame • u/Outside_Direction_36 • 20h ago
(image just to grab your attention)
"Oh but people don't follow my engage as a tank , I can solo carry as a damage roamer-"
Skill issue. You just don't know when to engage. Tanks are only heroes that are useful in every part of the game . No matter it's early mid or late game. Unlike damage roamers who fall off.
If your team is throwing a won game when you're using a tank (I also do it sometimes) , it's YOUR fault that you engaged instead of pinging to take the lord. I know it's tempting to go for a 5 man set when you're behind , but if your teammates die for it , You can't blame them ..blame yourself for engaging when you know you can't kill em cuz you're behind
There is SO MANY THINGS you can do as a tank roamer that a Damage or support simply can't match.
And if you think you're losing because your team is feeding, well , if you're using damage roamers and your team is feeding, you're in the worse spot , since you don't have any CC or anything which can potentially lead to your team making a comeback. Once you're behind in farm , you're done for.
I don't see a single reason why you would play Kadita Novaria and Selena like heroes in Roam instead of mid. Won't you take long to get your items as a roamer than as a mid laner? Isn't that problematic for you since your entire job is dealing damage. If you are roaming you will be behind and will deal less damage. Mid lane is also a role which rotates across the map just like a roamer , so I don't see any reason why you would pick those heroes as a roamer
Same goes for helcurt . And other damage roamers
Even for Solo Carrying
Tanks > Damage > Support roamers
r/MobileLegendsGame • u/T1mo666 • 1h ago
Do NOT do what I did.
get one of them for 500-600 diamonds through premium supplies and wait for a rerun to get the other one.
Selena: 50 Draws
Obsidia: 40 Draws
I also had most of the skins in the event pool so any normal-elite-special-epic skins I summoned got converted into extra tickets as well. if that wasn't the case, getting both skins would've been WAAAY more expensive.
Which skins did you get and how much did they cost you? and do you plan on getting one aspirant skin or the other? let me know what you guys think in the comments I'll read them all.