r/MobileLegendsGame • u/No-Economist6317 • 3h ago
Video PERFECT
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r/MobileLegendsGame • u/KeKeFTW • 1d ago
Hello everyone! We will be giving away Starlight Cards to 6 lucky winners! Each winner will receive 1 Starlight Card.
Prize: 6 winners
• 1 Starlight Card per winner
HOW TO PARTICIPATE:
EVENT END: 29 October 2026 12AM GMT+8
Winners will be picked randomly using www.redditraffler.com. I will announce the winners in a new post.
Good luck to everyone!
r/MobileLegendsGame • u/Tigreal • 3d ago
Advanced server update released on October 24, 2026 (Server Time)
The following uses (
↑) (↓) (~)>>to indicate Buff, Nerf, Adjustment, and Changes.
Heroes with major changes in this patch: Aldous (↑), Masha (↓), and Melissa (↑).
ㅤ
↑)Reverted last week's Skill 1 damage buff. Instead, we've increased Skill 2's Damage Reduction and reduced its early-game downtime.
ㅤㅤ [Skill 1] (↓)
Base Damage: 300-500 >> 200-450
ㅤㅤ [Skill 2] (↑)
Cooldown: 12-9.5s >> 9.5s at all levels
Damage Reduction: 30% at all levels >> 30%-55%
ㅤ
- [Atlas] (
↓)
Atlas's Passive was freezing enemies too frequently, so we've reduced Frigid Breath's duration.
ㅤㅤ [Passive] (↓)
Frigid Breath Duration: 5s >> 4s
ㅤ
- [Gloo] (
↑)
Reverted the experimental changes to Gloo.
ㅤㅤ [Skill 1] (↑)
Explosion Damage: 200-350 >> 230-380
ㅤ
- [Kagura] (
~)
Optimized the visual indicator for the maximum separation distance between the Seimei Umbrella and Kagura. ㅤ
- [Kaja] (
↑)
We've added more ways for Kaja to stay in his Soaring state longer and increased his mobility while Soaring.
ㅤㅤ [Skill 2] (↑)
Increased Kaja's turning speed while Soaring for more responsive controls.
New Effect: While Soaring, enhanced Basic Attacks extend the state's duration slightly when they hit enemies.
New Effect: While Soaring, hitting enemy minions with Skill 2 now also extends the state's duration.
ㅤ
- [Masha] (
↓)
Slightly reduced the sustained high damage from Masha's Passive in the late game.
ㅤㅤ [Passive] (↓)
Extra Physical Attack Bonus: 1% Extra Physical Attack >> 0.5% Extra Physical Attack
Level Bonus: 0.3%* Hero Level >> 0.2%* Hero Level
ㅤㅤ [Ultimate] (↑)
Reverted the previous reduction to her Ultimate.
Base Damage: 240-480 >> 300-600
ㅤ
- [Melissa] (
↑)
The adjustments to Melissa in the previous patch were more severe than intended. We sincerely apologize to Melissa players. We've partially reverted these changes to help her restore some of her late-game damage.
ㅤㅤ [Skill 2] (↑)
Muddles's Damage Transfer: 52% at all levels >> 50%-60%
Attack Effect Inheritance Ratio: 52% at all levels >> 50%-60% (matches the Basic Attack damage transfer ratio)
ㅤ
II. Battlefield Adjustments
ㅤ Equipment
↑)This equipment underperformed compared to Chastise Pauldron.
ㅤㅤ [Unique Passive - Deter] (↑)
Reduces the attacker's Physical Damage by 6% >> 8%.
ㅤ
- [Chastise Pauldron] (
↓)
This equipment was too effective at countering Attack Speed-based heroes.
ㅤㅤ [Unique Passive - Chastise] (↓)
Reduces the attacker's Attack Speed and Attack Speed cap to 75% >> 80%.
ㅤ
ㅤ Mythical Honor Battlefield
↑)We've noticed that Fighters have been taking over the Gold Lane in both high-tier Ranked and professional matches. To help Marksmen farm faster, we've increased the Gold provided by the Gold Lane in the early game.
Extra Gold: 40% >> 60%
ㅤ ㅤ
Battlefield Effects
~)Reverted last week's changes and adjusted the values of the original mechanics.
Base Turret's HP Increase: 1000 >> 2000
Team Gold provided by the Outer Turret: 100 >> 90
Team Gold provided by the Inner Turret: 140 >> 120
ㅤ
III. System Adjustments
ㅤ [Auction House Optimizations]
Added an Auction House Item Sources entry to the Auction House screen, showing a list of Auction House items available from the Bang Bang Card event. ㅤ
ㅤ [Community Academy]
The trial version of Community Academy has been temporarily disabled and will return in a future patch after further optimization. ㅤ
ㅤ [Left-Hand Medium and Large Button Custom Setups Temporarily Disabled]
In the Custom UI, we've temporarily disabled the custom setups for the left-hand medium and large buttons. These two setups will return in a future patch. ㅤ
ㅤ [Tablet Support]
Optimized interface layouts on tablet devices.
ㅤ
IV. Mode Adjustments
Card Brawl
ㅤ [Card Stat Adjustments]
Increased the stats of the following cards. Legend (Gold) Quality: Concussive Strike and Bounce.
Bounce, Bang!. Epic (Purple) Quality: Tiny Assassin, Robust Physique, Big Guy, Tiny Build, Slow but Deadly, Hidden Moonlight, Dominance Barricade, Barrel Bash, Cozy Bush, Death's Discount, Second Wind, and Come With Me. Premium (Blue) Quality: Fortitude, Frontline Emblem Set, and Life Surge.
Reduced the stats of the following cards. Legend (Gold) Quality: Evolving Malefic Gun, Critical Salvo, Tai Chi, Windrider, Crits Go Boom, and Planets Attack. Epic (Purple) Quality: Malefic Energy Boost, Berserker, Ultimate Frenzy, Crit Combo, and Critical Might.
ㅤ [Hero Stat Adjustments]
Increased the stats of the following heroes: Aulus, Kalea, Zilong, Esmeralda, Joy, Nolan, Aurora, Minsitthar, Zhuxin, Alpha, Diggie, Khufra, Akai, Grock, Guinevere, Khaleed, Barats, Yi Sun-shin, Eudora, Fanny, Gatotkaca, Angela, Kadita, Mathilda, Popol and Kupa, Lapu-Lapu, Sun, Granger, Sora, Atlas, Helcurt, Johnson, Selena, Benedetta, Dyrroth, Paquito, Harley, Arlott, Hirara, Hylos, Harith, Franco, Leomord, Badang, Tigreal, Martis, Chou, Hanzo, Thamuz, Jawhead, Natalia, Freya, and Yin.
Reduced the stats of the following heroes: Obsidia, Cici, Cyclops, Natan, Irithel, Hanabi, Claude, Valir, and Moskov.
ㅤ [Turret Mechanics and Battle Spell Adjustments]
Protection Duration of the Second Turret and Base: 2 min >> 1 min. Damage Reduction While Protected: 80% >> 50%
Shield Granted by Aegis: 750 (+90* Hero Level) >> 1,500 (+180* Hero Level)
Brawl
ㅤ [Hero Balance Adjustments]
Based on recent Brawl hero win and pick rates, we've made the following balance adjustments.
[Aamon] (↑): (New) DMG Taken -2%
[Aulus] (↓): DMG Taken +4% >> +8%
[Barats] (↓): (New) DMG -2%
[Brody] (↓): (New) DMG Taken +2%
[Bruno] (↓): DMG -10% >> -12%; (New) DMG Taken +4%
[Chip] (↑): DMG +6% >> +8%
[Cici] (↓): DMG Taken -8% >> -4%
[Cyclops] (↓): DMG Taken +6% >> +10%
[Edith] (↓): DMG Taken +4% >> +8%
[Franco] (↑): Skill DMG +10%
[Gatotkaca] (↑): DMG Taken +10% >> +8%
[Helcurt] (↑): DMG +10% >> +12%
[Hilda] (↓): DMG Taken -8% >> -6%
[Joy] (↑): DMG +10% >> +12%
[Lancelot] (↑): DMG Taken -4% >> -6%
[Lukas] (↓): DMG -2% >> -6%
[Lunox] (↑): (New) DMG Taken -2%
[Luo Yi] (↑): DMG Taken -2% >> -4%
[Martis] (↓): DMG +6% >> +4%
[Masha] (↑): (New) DMG Taken -4%
[Melissa] (↑): DMG -12% >> -10%
[Minotaur] (↓): DMG Taken +8% >> +4%; (New) Healing -6%
[Natan] (↓): DMG Taken +8% >> +10%
[Nolan] (↑): Reduced the Energy Cost of Skills 1 and 2
[Phoveus] (↓): DMG Taken +6% >> +10%
[Popol and Kupa] (↓): (New) DMG Taken +2%
[Rafaela] (↓): DMG Taken +10% >> +12%
[Roger] (↓): DMG Taken -6% >> -4%
[Terizla] (↓): DMG Taken +14% >> +18%
[Valir] (↓): (New) DMG Taken +2%
[Yi Sun-shin] (↑): (New) DMG Taken -4%
[Yu Zhong] (↓): DMG Taken -4% >> -2%
[Zhuxin] (↑): DMG +16% >> +20%
r/MobileLegendsGame • u/No-Economist6317 • 3h ago
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r/MobileLegendsGame • u/Astral_XD11 • 9h ago
r/MobileLegendsGame • u/Fickle_Mistake1563 • 4h ago
I was so hyped to get the spongebob skin for free, now they locked it behind a pay wall.🥀
r/MobileLegendsGame • u/Accomplished_Tone592 • 9h ago
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Although Carmilla is currently a popular meta pick, I rarely see her paired with Cecilion, even though they are arguably one of the strongest duos in the game, especially considering that many players don't know how to counter them.
Edit : I think people are missing the point of my post. I'm specifically talking about a coordinated duo, not solo queue. Just because the combination isn't practical with random teammates doesn't mean it's ineffective either.
I also think people are underselling Cecilion alot by solely focusing on his weak early game. Carmilla compensates for this with her CC and engage. With a good timing, her S2 can stun twice thanks to the cooldown reset when she's pulled back, providing around two seconds of stun every 40 seconds. Her ultimate can also add another second of immobilization, creating even more opportunities for Cecilion to follow up.
Despite their contrasting playstyles where Cecilion is forced to attack from far away and Carmilla is forced to attack near the opponent, their kits complement each other very well. Cecilion's S2 can pull enemies toward its center, setting them up for Carmilla, or that Carmilla can ultimate to link enemies together, allowing Cecilion to follow up with his own S2 and AoE damage. Either hero can initiate and set up the other.
Cecilion also has decent survivability for a mage because of his ultimate's movement speed and healing. Although he lacks a dash, these skills, combined with Carmilla's CC, help compensate for his vulnerability.
Once Cecilion scales, Carmilla's ultimate becomes even more threatening, creating opportunities for him to punish multiple linked enemies with his damage.
I've played 14 matches with this combination and currently have a 93% win rate. Obviously, that's a small sample size, but it makes me wonder why the duo is so rarely played.
I'm not claiming they're unbeatable, but are people overlooking their synergy solely because Cecilion is considered weak in the current meta, or what?
r/MobileLegendsGame • u/Outside_Direction_36 • 13h ago
(image just to grab your attention)
"Oh but people don't follow my engage as a tank , I can solo carry as a damage roamer-"
Skill issue. You just don't know when to engage. Tanks are only heroes that are useful in every part of the game . No matter it's early mid or late game. Unlike damage roamers who fall off.
If your team is throwing a won game when you're using a tank (I also do it sometimes) , it's YOUR fault that you engaged instead of pinging to take the lord. I know it's tempting to go for a 5 man set when you're behind , but if your teammates die for it , You can't blame them ..blame yourself for engaging when you know you can't kill em cuz you're behind
There is SO MANY THINGS you can do as a tank roamer that a Damage or support simply can't match.
And if you think you're losing because your team is feeding, well , if you're using damage roamers and your team is feeding, you're in the worse spot , since you don't have any CC or anything which can potentially lead to your team making a comeback. Once you're behind in farm , you're done for.
I don't see a single reason why you would play Kadita Novaria and Selena like heroes in Roam instead of mid. Won't you take long to get your items as a roamer than as a mid laner? Isn't that problematic for you since your entire job is dealing damage. If you are roaming you will be behind and will deal less damage. Mid lane is also a role which rotates across the map just like a roamer , so I don't see any reason why you would pick those heroes as a roamer
Same goes for helcurt . And other damage roamers
Even for Solo Carrying
Tanks > Damage > Support roamers
r/MobileLegendsGame • u/thetlwinphyoe00 • 53m ago
Not even 5% off, lol
r/MobileLegendsGame • u/Ecstatic-Donut-4156 • 58m ago
maybe im stupid but arent heroes first priority? this also happens sometimes when there are minions and my basic attacks dont target the hero.
r/MobileLegendsGame • u/kingofmonster99 • 17h ago
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r/MobileLegendsGame • u/Outside_Direction_36 • 13h ago
Maybe Masha revamp was the friends we made along the way .
r/MobileLegendsGame • u/UrLocalKayden18 • 8h ago
I had a thought and I realized some of the heroes here would literally be perfect for some of these characters from HSR. There's like a 0.000001% chance of it happening, but it would literally be perfect. 🤌
Floryn x Hyacine with Dew as Little Ica would be great, as they're both supports and are also healers. Whilst for Joy x Cipher, it's also pretty amazing because they're both speedy cars, as I said earlier it makes so much sense
Don't mind the two extras by the way, they're just there for the memes
Unless Moonton and Hoyoverse make an agreement, there's a very, VERY slim chance of a Collab happening with these two. But not gonna lie, it would be nice to discuss about it
r/MobileLegendsGame • u/Bro_idk_man • 1d ago
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r/MobileLegendsGame • u/Signal_Ad7280 • 16h ago
r/MobileLegendsGame • u/IllGoGoldLane • 2m ago
I don't scroll TikTok, I barely on pro scene, and I never watched livestreams. So who's/what's that?
r/MobileLegendsGame • u/Bro_idk_man • 24m ago
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r/MobileLegendsGame • u/Key-Illustrator9054 • 20h ago
After so long since being too broke to get it during its first release. i’m coming out of retirement just to get it. finally those 2700 coa in my rotting acc can be used
r/MobileLegendsGame • u/XianshouLofuuu • 17h ago
literally broken asf. Any build works on her and she’s still gonna 1v5 y’all. She is a cheat code i bet when her stats gets released she’d have above 50% win rate
r/MobileLegendsGame • u/Firstername • 1h ago
r/MobileLegendsGame • u/Low_Criticism_7103 • 1d ago
r/MobileLegendsGame • u/069420 • 15h ago
Ignore the double digit death 😭
r/MobileLegendsGame • u/AugeisaSerg • 7h ago
The scrunkly. My son. My child. My ba
HI!!!!!! I HAVE a Man. TO SHOW!!!! I MADE HIM AND I AM PRETTY SURE HE IS VERY OVERTUNED AND STUPID COMPLEX BUT MAYBE YOU PEOPLE CAN CONFIRM he absolutely is overtuned and stupid complex ehehe
Anyways. Uhh um uh. I didn't put that much effort into him, but I hope he's still cool!!! We do need more non-human/elf/whatever,, just human-looking heroes lol
So. What even is This Man.? What does he do? He gets silly. Very silly yes. the formatting might stink because i got forced on the web version of reddit even though I'm on mobile MICHAEL GET ME OUT OF H
Note that none of these skills will have any exact damage or cooldown numbers!!! I am not good at math (much less balancing) and I'd somehow make him deal 5000 damage at level 1!!!!!
h, uh, um uh hold on let me get the script, totally not making this up as i go (even if i have a rough idea of what i want)
Begin report.
Draxus's race, the lizardmen, are not from the Land of Dawn. They come from the world of Vespera-7, having gathered their own resources and technology separate from the influence of nations like Eruditio or the Moniyan Empire. Unfortunately, the Vesperan lizardmen drove Vespera-7's resources to levels that they couldn't live under anymore, and they proceeded to do the same when space travel was accessible.
Admiral Draxus found hope in the existence of a nearby Chronorift, though he refused to take anyone other than those completely sure and willing to take the gamble. With a crew of under 100 men, he ventured out into the rift, aware that his disappearance—or even death—could mean the final hit to his kin's morale. But his ship found an end to the rift, even through the multi-dimensional pirate raids.
A new land was there, waiting for them. It looked rich in resources, but Draxus knew better than to simply dive in. After analyzing the world, he detected intelligent life, not to mention the vast civilizations visible even in low orbit. This was an inhabited planet... but he was desperate to keep his civilization's flame lit. He maintained his ship in orbit, utilizing its cloaking technology to disguise it. No one in this land needed to know of the Vesperan lizardmen's arrival, not urgently. It was far less risky avoiding interaction compared to directly interacting with the existing civilizations and possibly having a war break out. He had a family back home... and he couldn't force his heirs into a war on the level that his ancestors faced
Even while collecting resources in barely inhabited lands, Draxus would find that avoiding an encounter is impossible. It was bound to happen sooner or later... a voice called out to him from behind as he gathered sustenance for his crew, in a tongue he couldn't comprehend.
"You there! Are you with the Abyss?"
His head turned, but his translator wasn't responding. It was far too different from the languages in Vespera-7... but sooner or later, it'd pick up the new words. There was an armored platoon of what looked like knights, but none carried energy weapons, restricted to metal swords, spears, and similar melee weapons.
This encounter wasn't worth his time... he'd need to retreat. He called down a drone from his flagship, then quickly hopped onto it, letting it fly him into the sky to get away from the new lifeforms. How interesting... they were similar in build. Bipedal, like him. They felt promising... he had to log this later.
Right as he disappeared into his ship, one of them caught his attention. She was analytical, he could see it in her eyes... the lance she carried was something else. She surely must be the leader... but Vespera-7 has higher priorities at the moment, even if a diplomatic approach can be beneficial if it leads to trade routes between his people and those of this world.
End report.
Draxus is able to utilize three different energy directive, shifting his strategy with each one. He can change between Aetheria, Chronoid, or Vesperan Ether while at base, or after 5 seconds of exiting combat (not dealing damage to or taking damage from enemy heroes).
Lifeform Analyzer: Enemy heroes in Draxus' vision will be analyzed by his flagship. As long as they remain in vision, Draxus is able to see their cooldowns (for active skills, active items, and their battle spell), but this information remains hidden for allies.
Draxus cleaves with his longsword in the chosen direction, dealing physical damage in a fan-shaped area. He can use this skill again in the next five seconds.
Use Again: Draxus fires his current energy from his longsword's tip.
Draxus leaps forward while a drone is called down from his flagship at his feet, landing on top of it. The drone's following action will change based on the chosen energy directive.
Draxus fires a condensed bolt of his current energy at the target area, having a delayed effect as a flare for his flagship to respond to.
Draxus contacts his ship to plummet the entire battlefield into the influence of an unstable Chronorift. For the next 6-8s of real-world time (scales with ultimate level), the entire map will run at 1.5x global speed. This affects the match timer, movement speed, skill cooldowns, animations, attack speed, minions, jungle creeps, Lord, Turtle, and Turrets. Affects both teams.
In short, for this duration, everything takes 2/3 of its usual time to finish!!! 30 seconds turn into 20, and 3.00 attack speed becomes 4.50!!!!
Um, that's The end of this thing!!! Please give me yrore're feedback in the comments i am BEGGING you,,
And. That does remind me, I've been thinking of creating a discord server centered around fan-made MLBB content (heroes, gamemodes, all that), so that people with the same silly interest can interact and give feedback on each other's stuff!!! But,,, that's maybe for another day, depends on what happens,, heheeehehe
Who knows, maybe call that thing something like Larping Legends Larp Larp, why not
Don't make it known that I made Draxus not human because i suck at drawing humans for Special Reasons
If i messed something up in this post please explode me with your mind
r/MobileLegendsGame • u/Fluffy_Entrepreneur3 • 13h ago
r/MobileLegendsGame • u/ITF2 • 4h ago
This Selena. Is not a normal average roamer.
It looks like she did her best. No.
AS SOON AS THE GAME STARTED, WHEN I WAS FARMING, I SAW A BLUE BUFF EFFECT ON HER. I THOUGHT SHE INVADED, BUT WHEN I CHECKED MY BLUE BUFF, ITS GONE. AND THE LIZARD IS ALSO GONE, MEANING SHE TOOK BOTH OF MY BUFFS, AND NOW GONNA BE STUCK IN FUCKING LEVEL 3.
THIS SELENA PISSED ME OFF, WE COULDNT TAKE FUCKING TURTLE BECAUSE SHE KEEPS TAKING MY FUCKING BUFFS.
AND SHE DIDNT EVEN BOTHER HELPING TO CHECK BUSHES, SO THE JUNGLER TOOK OUR LORD.
GREAT. JUST GREAT.
AND WE LOST BECAUSE OF THIS BULLSHIT SELENA BREAKING MY SANITY EVEN MORE BECAUSE THIS LOSESTREAK IS STILL HERE AFTER A FUCKING WEEK. A FUCKING MOTHERFUCKING WEEK.
THIS BULLSHIT SELENA SHOULD NEVER PLAY MLBB AGAIN, IF THATS HER BEHAVIOR ON JUNGLERS.
r/MobileLegendsGame • u/deutschemlbb • 3h ago
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I was playing Martis here, and as you can probably tell I wasn't optimal. How can I improve in terms of gameplay?