r/Fortnite • u/rin_harriet • 13m left
SUGGESTION A new addition to hero builds
So i know that sprites aren't everyone's favourite thing but I think they could bring an interesting addition to loadouts,
My idea is you can add 3 sprites to your loadout (in the red circle area) that give benefits and have levels
1st sprites would accessible in STW through quests, and only the base version of sprites would be nessacery.
2nd sprites would have their xp grouped with survivors instead of having their own dedicated one
Some ideas for sprites ive had would be
Water sprite: adds a chance for each shot/swing of your weapon to add the water element, chance increases each level [can not be combined with other sprites that have same effect but will work with the weapons element]
Fire sprite: same as water but for the fire element
Earth sprite: same as water but for nature
Zero point sprite: same as water but for energy
Vampire sprite: siphons health and energy from husks when killing them with a weapon, amount healed increases each level [based on max health and energy]
King sprite: increases pickaxe damage, damage increases each level
Boss sprite: increases base health and shield, amount increases each level
Grim sprite: husks below a certain health threshold will immediately die, threshold increases with each level [mist monsters and bosses instead take a percent of their max health as damage when reaching 50% health] (effect applies only with weapons)
Llama sprite: husks have a chance to drop additional resources, amount increases each level
Ramirez sprite: decreases solider ability cooldowns and boost soilder abilities power, amount increases with each level[weapons used by soilders have a 20% per shot to not consume ammo] <- effect only applies at max level
Kyle sprite: decreases construtor ability cooldown and boosts construtor ability damage, amount increases with each level[when building chance to not consume materials and builds have health increased by 20%] <-effect only applies at max level
Ken sprite: decreases Ninja ability cooldown and boosts ninja ability power, amount increases with each level [each hit from a melee weapons has a chance to throw a shuriken at the nearest husk dealing 30% of the weapons damage] <- effect only applies at max level
Jess sprite: decreases outlander ability cooldown and boost outlander ability damage, amount increases with each level [fragments are no longer consumed and instead boost Fragment ability damage by 1% per fragment] <- effect only applies at max level
King sprite: boosts weapon and ability damage by your current power level, this sprite does not level up instead its the same level as your power level
Storm sprite: increases weapon and ability damage against mist monster and bosses, amount increases each level
Cake sprite: husks can drop cake which when consumed heals health and energy and increases damage decaying over 10 seconds, chance for cake to drop increases each level
Honey sprite: dealing weapon and ability damage has a chance to spawn a beehive, the beehive will deal damage in a area around it until its destroyed, chacne to spawn increases each level