r/warcraft3 • • 8d ago

News Warcraft III: Reforged 3.0.1 Hotfixes - Updated October 19, 2026

Thumbnail us.forums.blizzard.com
72 Upvotes

We’ve deployed a hotfix.

Version 3.0.1
Build 24371

Bug Fixes

  • Fixed a bug that could cause a crash when transferring resources to other players while playing in the Korean locale.

Warcraft III: Reforged - Forsaken Kingdom Patch Notes

Version 3.0.1

Build 24342

October 7, 2026

This patch includes various bugfixes and adjustments based on player feedback.

Reminder: Previous save files will no longer be valid. Campaign progress between Chapters and Acts are still saved.

For map creators, if any of your custom maps are still broken after this patch, please provide us with a link to your map and a detailed description of what’s broken compared to 2.0 in the forum and we will also take a look at it.

MASTER CHANGELIST

General

  • Added the Silverpine Sprint and the Forgotten Hollow as standalone maps in the Maps\ForsakenKingdom\Scenarios folder.

Art

  • Ambient Occlusion added to options menu for better shadows.
    • Enabling Ambient Occlusion may result in reduced performance.
  • Animation: Following units have been reanimated.
    • Pandaren Brewmaster
    • Orc Grunt
  • Animation: fixed several clipping issues with the following:
    • Human Paladin
    • Deathguard
    • Apothecary
  • Following VFX have been re-adjusted to address feedback:
    • Arcane Tower Missile
    • Blizzard
    • Divine Shield
    • Inner Fire
    • Immolation
    • Rejuvenation
    • Starfall
    • Black Arrow
    • Forked Lightning
    • Frost Arrows
    • General Aura Target
    • Level Up
    • Speed Target
    • Orc Demolisher
    • Chimaera Acid Missile
    • Avatar of Light
    • Breath of Fire & Frost
    • War Cry
    • Life & Mana Drain
    • Awaken & racial revives
    • Banish
    • Death Coil
    • Grim Conviction
    • Item Attribute (DE)
    • Orb of Lightning
    • Orb of Slow, Missile, & Target
    • Roar Target
    • Rune Glow & Toon Boom (HD & DE)
    • Shadow Strike Target
    • Slow Target
    • Spirit Link Target
    • Undead Rally Point
    • Withering Fire Missile
  • Fixed an issue with infinite looping animations with the Cocoon doodad on death.
  • The following models have had their model tint and/or scale adjusted to better reflect their original appearance:
    • Sea Turtle
    • Giant Sea Turtle
    • Gargantuan Sea Turtle
    • Moss Covered Granite Golem
    • Mud Golem, Granite Golem
    • Wildkin
    • Enraged Wildkin
    • Beserk Wildkin
    • Giant Frost Wolf
    • Dire Frost Wolf
    • Dire Wolf
  • Added a waterfall variant without mist particle effect to HD graphics (Doodads\Terrain\CliffDoodad\Waterfall\WaterfallNoMist).
  • Cinematics: Fixed several FaceFX lipsync issues.
  • Cinematics: Fixed several loc subtitle issues.
  • Cinematics: Fixed several issues where map music would play over cinematics.
  • Cinematics: Homecoming - Hid set dress crown in Uther Cinematic.
  • Cinematics: Fixes for duplicated units in certain cinematics.
  • Dynamic Portrait animation has been added and enabled on majority of units in DE graphics mode.
    • Portrait animations will now cut off to better match voiceline.
    • Lip sync on speaking animation has been improved.
  • Short Grass tiles have been overhauled to better match classics.
  • Ambient Occlusion has been edited to not affect terrain and close-up cinematics shots.
  • Daytime lighting intensity on Lordaeron Summer biomes reduced by 10%.
  • Aura FX will now tilt accordingly to the terrain angle to reduce ground clipping.
  • Crypt Fiend burrow sprite will now properly display over angled terrain.
  • Human Barrack’s selection box adjusted to proper scale.
  • Reduced brightness and changed color of main menu transition to TFT theme.

Audio

  • DE graphics will now use classic sounds.

The Last Days of Lordaeron

  • Increased the health and damage of most bosses in this campaign.
  • Garek’s Sweeping Strike damage decreased from 100/175/250 to 100/150/200
  • Ilastar’s Surge of Light no longer procs while attacking destructibles.
  • Ilastar’s Sacred Rebuke Talent now reduces the correct amount of Magic Resist on enemies.
  • Players are no longer able to return to the throne room after the cutscene with Uther.
  • Ilastar’s Mind Control no longer allows building from Acolytes.
  • Units can no longer run out map bounds on some maps.

Forsaken Kingdom

  • Overall campaign difficulty has been increased
    • In general, enemies deal increased damage and are more durable.
  • Forsaken Kingdom campaign Heroes have had their base and per level attributes adjusted.
  • Rebalanced several consumable items across the campaign.
  • Fixed an issue where consumable items were not properly stacking in Act 2.
  • Rebalanced many Equipment items.
  • Added a Tome of Retraining to several vendors.
    • Tomes of Retraining will also reset talent points.
  • Act 1: Silverpine Sprint - Added more fences and wider run-off areas. Collisions are now less likely to flip over the car.
  • Act 1: Silverpine Sprint - Miko Screwmaker and the other drivers all had to remove their illegal engine modifications and are now several seconds slower.
  • Act 1: Silverpine Sprint - Spacebar has been added as a brake key.
  • Garek’s Relentless Cleave damage decreased from 100/175/250/325/400 to 100/150/200/250/300.
  • Garek’s Undying Defiance movement penalty reduced from 40%/40%/40%/40%/40% to 40%/35%/30%/25%/20%.
  • Deathseeker Arrows now stack with other attack effects, including:
    • Critical Strikes
    • Poison-tipped Arrows talent
    • Orbs
  • Anya’s Umbral Rupture talent no longer damages allies
  • Items Mark of the Phoenix, Deepsea Bag, Heart of the Firebender, Bindings of Helya and Essencium will now spawn projectiles as intended

Neutral

  • Forsaken Paladin hotkey changed from F to Y to prevent conflicts from heroes of other races.
  • Forsaken Paladin Righteous Fury attack rate slow increased from 30%/40%/50% to 40%/40%/40%.
  • Forsaken Paladin Righteous Fury movement speed slow increased from 20%/30%/40% to 40%/40%/40%.
  • Forsaken Paladin Righteous Fury mana cost reduced from 100/100/100 to 90/90/90
  • Forsaken Paladin Righteous Fury damage reduced from 100/150/200 to 90/135/185
  • Forsaken Paladin Consecration no longer affects air and mechanical units.
  • Forsaken Paladin Consecration duration increased from 5 to 10.
  • Forsaken Paladin Consecration cooldown increased from 8 to 10.
  • Forsaken Paladin Consecration healing reduced from 25/35/50 to 15/25/35.
  • Forsaken Paladin Consecration damage reduced from 20/30/40 15/20/25.
  • Forsaken Paladin Sacred Aura Magic Resistance reduced from 15%/25%/35% to 15%/20%/25%.
  • Forsaken Paladin Cleansing Fire no longer dispells nondispellable spells such as Windwalk and Doom.
  • Forsaken Paladin Cleansing Fire damage buff now properly stacks with other damage buffs.

World Editor

  • Natives added in 3.0 now have the Blz- prefix.
  • [Aret] Tome of Retraining now has a boolean to reset talent points.

· Added new Blz prefix natives versions for:

·         GetEquippedItem


·         GetUnequippedItem


·         IsItemEquipped


·         IsItemInBag


·         GetItemEquipmentType


·         GetItemTag


·         UnitEquipItem


·         UnitUnequipItem


·         UnitUnequipItemFromSlot


·         UnitHasItemBagged


·         UnitExtendedInventorySize


·         UnitItemInBagSlot


·         UnitItemInEquipmentSlot


·         UnitHasItemEquipped


·         UnitHasLoadoutSlotEmpty


·         UnitHasAnyItemEquiped


·         UnitHasItemEquipmentOfType


·         UnitCanEquipItemOfEquipmentType


·         SetItemColor

Non Blz natives will be removed in a future patch

  • New native and trigger BlzResetUnitTalents
  • New native and trigger ChooseRandomItemExWithFilterAndIncludes
  • New native and trigger BlzUnitHeal
  • New native and trigger BlzRemoveEffect
  • New gameplay constant CanInterruptByZeroDurationBuffs, upon disabling any buffs added with zero duration no longer interrupt channels
  • New native and trigger BlzSetCameraAllowsHotkeyTargetLock and BlzGetCameraAllowsHotkeyTargetLock, previous functions to lock cameras now automatically disable hotkey locking
  • Added trigger constants for Forsaken Paladin ability fields
  • Added new gameplay constants for allowing illusions to receive healing and magic resist bonuses
  • Native BlzUnitHeal takes unit whichUnit, unit source, real life, boolean isItem, boolean applyStatBonuses returns real
  • Native BlzRemoveEffect takes effect whichEffect returns nothing
  • Native SetThematicMusicAbsoluteVolume takes integer volume returns nothing

Bug Fixes

  • User set hotkeys are now shown correctly on inventory buttons
  • Fixed an issue where items that casted spells would make their owners respond slowly to unit commands
  • Fixed an issue where attack rate bonuses were being reset when restoring a unit from cache.
  • Fixed an issue where units standing on destructible bridges would cause low framerate in Reforged Graphics mode.
  • Classic sounds now properly play in Reforged mode when toggled in the sound options.
  • Added Forsaken Paladin to Tavern hotkey selection.
  • Forsaken Paladin now speaks his English voice lines in other languages.
  • Forsaken cursor now replaces Human cursor when on Forsaken theme.
  • Theme backgrounds on main menu now immediately appear upon entering the game.
  • Custom models with vertices but no faces no longer crash.
  • Fixed a bug with loading custom assets in a map.
  • Fixed custom textures not loading properly when launched through World Edit test map.
  • With more than one map open in World Edit, closing a map no longer causes the next open map to lose its lighting.
  • Fixed a bug causing the post processing dialog to disable sliders when reopened and checkboxes ticked.
  • Fix crash for resource trading in koKR locale.
  • Fixed a bug where “AIs2” ability was pointing to Strength Bonus instead of Attack Speed bonus.
  • Model paths with periods in their file name when loaded no longer crash the game.
  • Ability data beyond the 4th level now properly retain their default values.
  • Negative healing numbers set in the World Editor will now drain unit hp.
  • Fixed a crash when loading a save file on a map with long strings in JASS.
  • Wind Walk, Ethereal form, Stone Form no longer cancel preset cooldown durations if cooldown is set to 0.
  • Fixed an issue causing occasional slow performance on game start.
  • Engineering upgrade will now properly switch abilities even if the are from a different base ability.
  • Fixed crash when loading saved game that had unit with vamp item buff active selected.
  • Fixed native UnitDropItemSlot functionality
  • Resolve now applies to Aerial Shackles and Banish
  • Fixed VFX tether offset for Soul Lantern
  • Fixed VFX tether offset for Dark Ranger and Shadow Hunter
  • Fixed an issue with broken SD / HD doodads due to DE variations
  • Trees no longer play their hit animation when appearing out of fog.
  • Item portraits no longer reset themselves constantly.
  • Workshop now correctly displays in Reforged graphics.
  • Human Keep Building now correctly displays in Reforged graphics.
  • Trees are now properly shown as cut down when global fog is disabled in replays.
  • Fixed an issue where destructibles don’t play their break animations.
  • Fixed Starfall, Spellbreaker and Monsoon ability to use alias VFX instead of based ability VFX
  • Fixed some cliff textures that were incorrectly using DE version in Reforged graphics.
  • Fixed Reforged Outland Abyss cliff texture having transparent alpha instead of black.
  • Fixed bug where default portrait MDL for custom units would not display.
  • Fixed an issue where Agility was giving too much armor on some maps in the Forsaken Kingdom campaign.
  • Forsaken Kingdom items now have their pickRandom values set to 0, preventing them from spawning in other maps.
  • Various tooltip fixes for Forsaken Kingdom campaign talents and abilities.
  • Guiding Hand no longer makes summoned minions last indefinitely
  • Lights on items no longer remain when picked up by heroes.
  • Loading a save while Grim Conviction is active no longer causes a crash.
  • Fixed a bug where Leonid’s Hand of Justice talent was not properly reducing movement speed.
  • Fixed a bug where Leonid’s Provoke did not have a mana cost.
  • Fixed a bug where Anya’s Guiding Light had incorrect mana cost values.
  • Fixed a bug where Garek’s Parry had incorrect mana cost value for level 5.
  • Fixed several music bugs throughout the campaign.
  • Fixed several infinite gold farming exploits.
  • Fixed numerous graphical and pathing bugs throughout the campaign.
  • Fixed several bugs regarding proper quest tracking.
  • Fixed several bugs regarding boss fights and resets.
  • Act 1: Undercity - Fixed a bug with permanent HP regen reduction for player heroes in Death Knight boss fight.
  • Act 3: Naxxramas - Boss fights no longer crash when certain items are equipped on a hero.
  • Consecration healing debuff now applies to periodic healing effects
  • Casting two or more Consecration spells no longer infinitely stacks bonuses
  • Cleansing Fire now applies the correct damage calculation
  • Fixed an issue where illusions weren’t being given the right stats from Forsaken Paladin abilities
  • Gargoyles no longer have a cooldown on returning to gargoyle form.
  • Spirit Walkers no longer have a cooldown on entering ethereal form.

r/warcraft3 • • Dec 20 '21

Resources Warcraft III | Introduction | Beginner Guides | FAQs

131 Upvotes

1. Subreddit Info

Welcome to r/warcraft3, the official Blizzard recognized subreddit for all related topics. Content and discussions can range from the base game, campaign/lore, custom games, competitive ladder, memes, esports, modding, art, and more! Please see the rules on the right hand side.

Official Discord: Warcraft 3 United - Players and representatives from hundreds of WC3 communities gathered in one place!

Before Posting: Please look over the 3d FAQ section of this post to see if you find what you were looking for or going to ask. Overly repeated or low effort posts are filtered away by our moderators, thanks for your understanding!


2. Basic Game Info

Warcraft III: Reign of Chaos (2002) is a real time strategy game set in the fantasy universe of Azeroth. The game combines classic RTS mechanics with RPG elements as you play through the Human, Orc, Night Elf, and Undead campaigns.

Warcraft III: The Frozen Throne (2003) is the expansion pack for WC3 and builds upon its story and features expanding the world with new heroes, units and campaigns.

Warcraft III: Reforged (2020) acts as a graphical remaster accompanied with major infrastructural upgrades and many new features. And later gave us the 2.0 update with QoL features such as the new Hotkeys and Classic(HD) assets.

Warcraft III Reforged: Forsaken Kingdom (2026) is the first ever DLC for the game adding a new Forsaken campaign and alongside the 3.0 update a new hero and other QoL features.

2a. Gameplay and Game Modes

Warcraft III presents itself as an accessible yet highly dynamic game. Besides the melee mode, there exists many different ways of playing the game - solo or in multiplayer with up to 23 other players. It is a fusion of lore-heavy campaigns, competitive match-based gameplay, a diverse custom game selection, a thriving esports scene, endless modding and artistic possibilities, and more.

2b. Standard or Melee

  • RANKED MODES: 1v1, 2v2, 3v3, 4v4, and FFA
  • OBJECTIVE: Gather resources, build a base, train your army, level your hero, and totally destroy the enemy base and army.
  • SPECIFICS: Balance micro (swift decision making, individual unit control, movement, ability usage, hero exp/items) and macro (resources, buildings, army upkeep, expansion). The high level of competition has led to WC3 becoming a prominent esport that still has a thriving to this day!
  • RTS GAMES FOR BEGINNERS: Finding the Fun

2c. Custom Games

  • CUSTOM GAME TYPES: Genres include hero arenas, campaigns, strategies, RPGs, tower defenses, mini-games, and even the unique shooter or 2D platformer.
  • SPECIFICS: Popular maps include DotA, Footies, Wintermaul, Legion TD, etc. Thousands more maps can be played competitively, creatively, or casually. The World Editor, WC3's modding tool, has allowed maps to essentially become unique games within the client. It is famous for the creation of DotA which has pioneered MOBA genre.
  • TOP MAPS: Hive has two top 100 maps one from 2017 and another from 2019. Theres also a most hosted list from 2021 and 2022.

2d. Classic Installation

Installing WC3 Reforged with a legacy(Reign of Chaos) key:

  1. Link RoC CD key to BNET account on BNET website
  2. Install the Battle.net app
  3. Sign out of the Battle.net app
  4. In the Battle.net app login screen, click the gear. then "Continue without Logging In"
  5. Click "Games" at the top of the interface
  6. Search for Warcraft III
  7. Click Warcraft III
  8. Click Install on the left side of the interface
  9. Wait for the install to finish, it may finish with an error
  10. Click Update
  11. Wait for the update to complete
  12. Log out again (even though you are not really logged in)
  13. Log in
  14. Search for Warcraft III, click it, click Update, wait for the update, click Play
  15. Now the game appears in "Installed", but not "My Games".

3. Guides, Tutorials, and FAQ

THE CAMPAIGN TEACHES BEGINNERS THE GAME BETTER THAN ANY GUIDE! THE STORY IS WORTH IT!

In addition, the Classic War3 Battle.net site provides explanations and statistics for all the gameplay features and races in the game.

The guides below are largely based on introductory concepts relating to each scene, so they are beginner friendly under the assumption that you've already familiarized with the base game. You'll also find more niche and advanced guides if you dig through the websites hosting the provided links.

3a. Competitive Melee and Ladder Guides

3b. Modding and Map Making

3c. Custom Game Guides

  • There are an endless amount custom game tips and pointers that would suit your needs for each map, whether it be for DotA or your favorite TD. Your best bet is to visit communities that specialize in the custom game you are interested in!

3d. FAQ

  • Where can I play online? The built in battle.net is the official server excluding China. There are 3rd party servers that are not supported by Blizzard, in which r/warcraft3 does not support nor condone.
  • Where/how to Play Reforged? You need to have purchased the game. In the BlizzApp at the WC3 tab you have the Install/Play button.
  • How do I host? HOSTING IS INSTANT NOW. No port forwarding, no bots (on Reforged).
  • Is Reforged worth it? That in the end we have this post but it is up to you, we suggest that you look into the maps/modes you would like to play. This post have some comments about events from a veteran player's point of view. Also as previous mentioned if you have the Reign of Chaos you already have access to the Classic(SD) version and if you do buy the Reforged version and don't like it you could easily Refund it here.
  • How do I find games? You can checkout game lists like: w3maps/w3stats or use the ingame search/filter function ingame (the box where game names are).
  • What is PTR? The Public Test Realm is similar to a Beta where players can test incoming patches and provide blizzard with feedback. The old PTR had a separate installer but now it's a "drop-down" option beside the main game and server options.
  • Where can I download the latest patch? Current patches are downloaded automatically through battle.net if you have an official copy. Also see patch history & v1.0-1.31.1+.
  • Is Blizzard's new ladder done/working yet? Yes as for patch 1.33 it seems to be published but is still a work in progress. However W3Champions is a community made ladder that a lot of players use.
  • Which realms are more populated? For ladder, the Europe (former) Northrend realm has the highest activity but Americas (former) Azeroth & Lordaeron can be more during American times. 1v1 and 4v4 are the most active ladders. Custom game activity is huge and is now cross-realm hosted again.
  • Anyone know name of [blank] map? When asking this question, please provide as much information as possible. Things like describing the gameplay, the theme, terrain visuals, and possible names should be considered and described to the best of your ability to increase the chances. Don't forget to check map databases on your own first, though!
  • Will the game ever go on Sale? After 3 years of easy unlimited refunds having sales wasn't a thing. But it seems we've started getting 50% sales since the 2023 Summer Sale. But its very infrequent that WC3 is included in the seasonal Blizz Sales, about perhaps one fifth.
  • Is the community alive? Yes we are still around, it is absolutely bustling. See this!
  • Do you know/remember this custom map? When posting these try to provide as much info and details as you can and recall like; what heroes, units and buildings, colors or tilesets used, names for map or stuff in it, a drawing of the minimap can be very helpful, when you played it and where like was it on BNet or other and what patch/game version. This will help others to help you!
  • What are the cheat codes? The official Cheat Codes that only works in Singleplayer are these and a guide for how the "level jump" code works here.

  • Can I play Forsaken Kingdom DLC with a Classic Installation of WC3:RF? No it requires a full Reforged version of the game.

  • Does the Definitive Edition graphics work with the older Classic/Reforged RoC & tFT Campaigns? No the Forsaken(DE) does not currently work for any other campaign aside from the Forsaken Kingdom.

3e. State of the Game FAQ

WTii's videos Warcraft 3 Reforged ONE YEAR Later..., TWO YEARS Later…, THREE YEARS Later…, FOUR YEARS Later…, FIVE YEARS Later… and most recently SIX YEARS Later goes over some of these points and makes a number of observations and highlights.

However the Warcraft 30th Anniversary with the Warcraft Remastered Battle Chest alongside the 2.0 Update did change some things for the better. And a hopefully a future to look forward to!

  • Why did Blizzard fail in the making Reforged? This article goes over some behind the scenes during the games development process.
  • Custom Campaigns? Is finally back. Before now were and are still able play them in normal map form, if they were updated/transformed. Or make use of the Xetanth87's Campaign Splitter that was made to split w3n files into w3m/w3x. It can now be used to turn campaigns into co-op maps with Archon Mode. The Quenching is a mod that can be used with some CCs. Or just use it with the normal campaign.
  • Player Profiles? Yes, but it seems to mainly be ladder stats, W3C has more extensive ones.
  • Cross-realm hosting? Yes its finally back again.
  • Clans? Yes however in a glitchy state. And W3C has both custom made chat-rooms as well as clans.
  • Ladder? Yes as of 1.33 its out but not working without issues. And W3C still going strong.
  • Automated Tournaments? Yes with 2.0 its finally back. Some communities like W3C have seasonal things going for both ladder and customs.
  • Old BNet Chat System? W3C has made their chats in this "old school" spirit. With 2.0 update the Old school UI is back with a new coat of paint. But its still BNet 2.0 chat so the look is back but the system is not.
  • Game Reconnection (GProxy)? No. In case of a player leaving disconnecting or crashing or desyncing that player is unable to rejoin. But it can be determined by looking at different things what the cause was, desyncs will have an UI glitch for the portrait, crashes might have a fatal/unknown error and DCs one can check the replay or logs.
  • Competitive Customs & Ladders? Not really. However with Community made wc3stats and in the future FLO-host enables this in a number of forms with replay uploading.
  • Hosting & BNet Commands? Yeah. But they are limited and do not work as they should or you'd wish. For example !ban is just a "long kick" preventing the banned player/user from rejoining that current lobby not all games you host, thus you can't mange bans and need to black list them yourself. Commands found here. As well as a !stats and zoom via scroll.
  • Campaign Overhaul to fit in with WoW? No. Five missions were remade and a most were reworked and to some degree, some "new" characters were introduced but not to the scale people wish or expected, for good or ill. However the Reforged version of the Campaigns difficulty among other things was updated more details here. As of patch 1.36.1 this is no longer the case as campaign was reverted back to its 1.32 state. With the new Forsaken Kingdom DLC Campaign it helps bridge the gap between the end of tFT and start of WoW with "new" factions like the Forsaken(created at the end of tFT) & Scarlet Crusade(Remnants of the Lordaeron Kingdom).
  • Improved Cutscenes? Not like we saw during BlizzCon. This was aborted and as it looks now wont be a thing at all. What we had and have now is showcased in DailyWCRF's Videos.
  • Classic(SD) Vs Reforged(HD) Vs Classic(HD) Forsaken(DE)? Well that is mostly up to you. Reforged has a few things in the campaign that Classic don't. Aside from that it would depend on preferences and the maps you want to play as some work better in either version or only in one. Most do use classic and some swap between them so by popular vote Classic(SD) would win as for reasons or factors well most of those are personal. And with 2.0 patch we got the Classic(HD) options to toggle on & off with Reforged(HD) however we wish with some other new things in the options. As of the 3.0 update the Classic(HD) was relplaced by/upgraded into the Forsaken Kingdom's Definitive Edition graphics following the spirit of the older, at the moment its main use is for the Campaign DLC itself as it does not apply to the RoC or tFT campaigns but will be coming soon.
  • Follow/Join or invite friends to lobbies? If you both are on the same gateway you can right click your friend and "Join Game". However you have to restart the game to be able to do it again (keep in mind that Blizz-app server and Wc3 Gateway might not fully sync friend list and thus causing problems as well as not being online in Blizz-app). Invites seems to be fully-partly glitched and broken as of this moment(1.32.10).
  • Hotkeys? Yes we currently have 3 to chose from; Classic(Default) are the ones that the game comes with, Grid(Universal) are a full QWER-ASDF-ZXCV (KB dependant?) hotkey system that overwrites everything from campaign to melee and customs, Custom(DIY) is the ones based on the Customkeys.txt however big news with 2.0 we now have a tab in options were we can set them up ingame without the use of external tools or digging thru the file ourselves. Can still use the tools but they're not as nessesary as pre 2.0 era.
  • Are we able to select more than 12 units/buildings? Yes, as of 3.0 Definitive Edition update the new limit is 24.
  • When will X be implemented? SoonTM. We do not know at this stage we used to have monthly patches and updates from blizzard but not atm. Some of this can be explained the Bloomberg article. Even though there is a team from Playside Studios & Gasket Games out there worked on the 2.0 update.

r/warcraft3 • • 21h ago

Art Feedback for Blizzard: You guys have done an amazing job with some DE models. Please do same for rest of them!

Thumbnail
gallery
348 Upvotes

To Blizzard Entertainment:

You have have done an amazing job at remaking some unit models. These models really stand out from the rest and look very faithful to classic.

Nether drake | Ogre Magi | Shadow Hunter | Chimera ... and many more that are not shown in this post due to file-size limits such as Demon Hunter - Far Seer - Lich

Please make every other model as faithful as these!.

For community members: If you know any other DE model that is loyal in design to classic, feel free to type its name in comments below.


r/warcraft3 • • 6h ago

Forsaken Kingdom Forsaken Kingdom – Incomplete campaign? Potential RTS campaigns and more

13 Upvotes

I've finished the Forsaken Kingdom campaign, and I enjoyed it. It's true that, like many people, I would've preferred it to have more RTS elements, more in line with a classic Warcraft campaign, but it kept me hooked and I had a good time all the way to the end.

That said, I have mixed feelings about it, and it left me with a bittersweet taste in my mouth. Partly because, as I mentioned, it lacks more traditional RTS gameplay, but also because I can't shake the feeling that the expansion/campaign is incomplete. Shouldn't there have been more campaigns? I mean, both the base game, RoC, and the TFT expansion have 5 and 4 campaigns respectively, whereas FK only has 2 (and one of them is a prologue, like RoC's Exodus of the Horde, while the main one feels more like a "bonus" campaign due to its similarities to the Rexxar campaign).

And what about this plane?

Blizzcon 2026 - Forsaken Kingdom presentation

Am I the only one who thought we were going to get 4 campaigns when we saw those four banners? From left to right:

  1. Scarlet Crusade campaign
  2. Alliance campaign
  3. Forsaken campaign
  4. Scourge campaign

In the end, we got what we already know: 2 campaigns centered around Garek, one serving as an Alliance prologue and the main campaign structured in acts featuring the Forsaken.

And this is where I'd like to throw an idea out there... Could Blizzard update Forsaken Kingdom and add 2-3 more campaigns? We already have a precedent with TFT, which initially introduced its 3 main campaigns (Sentinels, Blood Elves, and Scourge), and was later updated with the Rexxar campaign acts. Some possible ideas could be:

  1. Scourge campaign: Featuring Baron Rivendare as the main character, alongside the other Horsemen of Naxxramas. It would complement the original campaigns nicely by making their main villain the protagonist of this one.
  2. Alliance campaign: Set alongside or as a continuation of the "The Last Days of Lordaeron" prologue campaign, with Alexandros Mograine as the protagonist. It could cover the creation of Ashbringer, the final days of the Knights of the Silver Hand, and the order's split into the Scarlet Crusade and the Argent Dawn.
  3. Scarlet Crusade campaign: Featuring Sally Whitemane and Renault Mograine as the main characters, alongside other prominent members of the organization, such as Saidan Dathrohan, Isillien, and Abbendis (who, by the way, is mentioned near the end of Act I).

The last two campaigns could perhaps be merged into one, but the important thing is that adding these campaigns could help redeem FK a little by giving it a more RTS-focused style rather than leaning so heavily into RPG elements. The current campaign structure might need a bit of reworking, placing these new campaigns somewhere in the middle while keeping the Forsaken campaign as the final one, serving as the conclusion to Garek's story arc.

It's unlikely that Blizzard will do any of this, for several reasons:

  • They seem to have made it pretty clear that this was meant to be a "single-campaign" expansion, especially since the main campaign is actually titled "Forsaken Kingdom", the same as the expansion itself.
  • It's possible that the expansion was never intended to be something like TFT, but rather a sort of "test the waters" release to see whether it would be well received. If it was, they could then release more Warcraft 3 content, but without committing the resources required for a full-fledged expansion.
  • I think the campaign ideas I've suggested are pretty good, but as I said, they're probably better suited for a joint content release with WoW: Forever (as they've already done with the Forsaken Paladin).
  • Blizzard adding extra campaigns to content that people have already paid for? When they could put them in a new expansion and charge another $30 for it? Well... there is the precedent of the Rexxar campaign, which was released as free DLC, but back then Blizzard wasn't the money-printing machine it is today (not necessarily saying that as a criticism... times have changed).

But hey, dreaming is free! What do you guys think?


r/warcraft3 • • 19h ago

Custom Campaign Looking for

Post image
28 Upvotes

Is there any custom campaign that revolves around the Frozen throne expansion like for example,

We have Enhanced and Reborn of the Human Campaign in Reign of Chaos

Is there any something like that for the campaigns of Frozen Throne because I have played almost all knowned 😂 campaign enhanced and reborn for Reign of Chaos


r/warcraft3 • • 16h ago

Forsaken Kingdom Feedback: Garek's Grim Conviction ability is an underwhelming failure for what is supposed to be an "ultimate spell".

13 Upvotes

Hello Community,

I’m highly enjoying the game, with almost all good things to say about it. However, as feedback intended for Blizzard Developers and the Community intended to spur discussion, I highly recommend that the Grim Conviction “Ultimate Spell” for Garek Bandarion during the Single Player Campaign be 100%, completely reworked.

Ultimate Spells are supposed to be flashy, fun, and effective. That's why there's a whole one or two minute cooldown, after all. Instead, this “Ultimate Spell” basically takes away a third of your hitpoints and replaces it with 33% lifesteal. That’s it. I actually don't use the spell since it is a waste of mana. Even the animation isn’t new or unique, it’s a lazily borrowed and reskinned Bloodlust. So the spell almost does totally nothing and the visual effect isn't new (.... or even good).

Additionally, I'm looking at the Talents submenu and none of them demonstrably affect Grim Conviction much, if at all. Of the three Talents that supposedly buff Grim Conviction, the "best" merely adds a few extra seconds to the spell. Compare that to Captain Landen's Weighted Net and Mass Arrest, which completely changed the functionality of his Apprehension spell. Mass Arrest even gives the User Interface a brand new targeting icon where you throw the net, that wasn't there before. It's that special attention and love of detail briefly shown to Captain Landen on a common ability, that I expect to see over on Garek's side too. That is the level of attention to detail and professionalism that is the Expected Behavior for a AAA game, not what we got with Grim Conviction.

An Ultimate Spell is supposed to be useful and fun, this is neither. In fact, this one is a HARD NEGATIVE on the experience because it takes away from another concept that could be there instead. In fact, this one is so bad I’m not really sure why this made it into the game, it doesn’t pass standard industry QA controls, let alone the vaunted “Blizzard polish”. It’s like a developer typed up placeholder, throwaway spell just to have something iterative for the day’s build. It made its way into the developer and Change List, but then they clearly forgot to replace this placeholder with something real.

I'm really hoping that Blizzard prioritize reworking this one ability from scratch ASAP. It really stands out from an otherwise pretty solid product as a glaring defect that still needs to be fixed after they admittedly rushed the game out for launch in order to make Blizzcon. Blizzard, please don't forget to clean up this mistake! Give us something fun and cool right here.


r/warcraft3 • • 16h ago

Custom Games The "Insane" difficulty of the Silverpine Sprint Blizzard-made custom game really is insane.

Post image
11 Upvotes

By no means did I have a perfect run, but Ginsi is still so far ahead it's crazy.

Pretty fun game-mode though, I wish there were more maps, though.


r/warcraft3 • • 23h ago

Reforged Wc3 forsaken bundle worth it

15 Upvotes

About to buy wc3 dont mind if reforged is online only, im buying it for offline classic versions but will give reforged a go.

Is the new expansion worth it or should i just buy the spoils edition for rts stuff.


r/warcraft3 • • 2d ago

Meme I asked my gf if she would still love me if I lookee like Manoroth from Warcraft 3

Post image
1.2k Upvotes

She said no and I'm thinking of breaking up.


r/warcraft3 • • 16h ago

Technical Help Can you disable updates?

2 Upvotes

I've disabled automatic updates and today I couldn't launch the game without clicking the update button. Is this impossible?


r/warcraft3 • • 18h ago

Melee / Ladder 1 hero vs. 3 heroes is a strategic decision.

Thumbnail
youtu.be
2 Upvotes

Enjoyed going over this very high mmr orc mirror - massing taurens is so often the end game of the match up and the resulting micro is always brutal!


r/warcraft3 • • 16h ago

General Discussion Create a reddit commuity for war3?

1 Upvotes

Hello folks

From previous post i understood that clan in warcraft are pretty much dead , however we could still create a clan for Reddit or discord channel and organised some event to play ladder in team or other mod ?

Does some of you would be interested ?


r/warcraft3 • • 7h ago

Lore Lorewise, how did you find the addition of Fosaken Kingdom?

0 Upvotes

The short answer is I didn't like it.

I didn't like that they added locations that don't exist in wow such as Dawn's Watch in western tirisfall.

I think the whole story steals credit for the founding of Undercity and is given to Garek and the Argent Dawn.

I didn't like that Undercity was saved by the Argent Dawn. The whole campaign makes Sylvanas look less cool than what she was established in the Frozen Throne. She also acts way too human and cheerfully.

Forsaken paladins feel a bit shoehorned but I don't mind it that much.

Act 1 was very good, act 2 was ok but I didn't like that we almost killed Morgraine and Whitemane. Felt more like fanservice than anything.

Act 3, I hated it. Bandarion and friends defeating Kel thuzad was lame. The last fight should have been Ilastar followed by the sacrifice.


r/warcraft3 • • 17h ago

Campaigns RoC & tFT Reforged cloud from dragonhawk doesnt do anything?

1 Upvotes

I guess clarification here whether this is a bug, or another multiplayer only thing with incorrect tooltip.

Using it on enemy undead towers 2nd mission of human elves campaign.


r/warcraft3 • • 1d ago

Art Feedback for Blizzard: Priest in DE is not faithful to classic version

Thumbnail
gallery
154 Upvotes

Hello, I have to point out this model as a GRAND ILLUSION. Its similar to classic. People say its better than Reforged. But DE is not to be compared to Reforged, its to be compared to classic.

I think something has to be done about this model, the only thing I can offer here as some solution to developers is a community model. Pictures tell thousand words. Also my intention is not to glorify community models here, I just want developers to take care of this DE model

Even WTii pointed this out in his video


r/warcraft3 • • 1d ago

Feedback The virgin WC3 Reforged vs The chad AoE2:DE

Post image
7 Upvotes

r/warcraft3 • • 1d ago

Event It’s been at least a month and a half since there’s been a WC3 tournament.

0 Upvotes

Guys, this is very worrying, I'm concerned about the future of our beloved game.I just checked Liquipedia to see the latest matches, and it’s nothing but Battle.net tournaments. They provide a summary of the main ones, listing events like Kaho or Eer0, ikely due to sponsorship reasons, but honestly, there’s no real difference between, say, Eer0 "Tech Fiend" playstyle and the skill level of the players I encounter on Battle.net.

The last "real" championship to take place was the Dolphin Warcraft Super League Season 2, which Life won and earning him the right to play a match against Happy (and lose, of course). But how can you call it a UFC light heavyweight title fight if Jon Jones isn't competing? How can we look forward to a World Cup if Brazil isn't in it? What we’re seeing in our scene is truly concerning. I recommend that you just as I do drop by "yesitshappy" on Twitch to catch some Warcraft; there simply aren't players like the ones from back in the day anymore.


r/warcraft3 • • 1d ago

Legacy tFT 1.29 Any way to play reforged or classic version offline

2 Upvotes

Im very tempted to buy but not sure if i can uninstall and play offline on either updated reforged or classic legacy version also without opening thst damn launcher


r/warcraft3 • • 2d ago

Lore Was he really ready to get killed in this moment

Post image
334 Upvotes

r/warcraft3 • • 1d ago

Custom Campaign Re-Reforged: Human Deathless

Thumbnail
youtu.be
7 Upvotes

I've been wanting to make a challenge run of custom WC3 campaign in a while, so I figured with the Forsaken Kingdom out, I'll give it a shot. Thought I wanted to share one if someone would be interested to check it - there are a couple of cool techs that needed to be discovered in a few places to progress :)


r/warcraft3 • • 2d ago

Art "Prince Arthas after claiming Frostmourne" by me, 2026

Post image
579 Upvotes

r/warcraft3 • • 2d ago

Forsaken Kingdom Jim Raynor in Forsaken Kingom cutscene?

75 Upvotes
On the left, is that Jimmy?

r/warcraft3 • • 2d ago

Bug / Crash Report Campaign player color set to Red

Thumbnail
gallery
85 Upvotes

Decided to replay the W3 campaign and came across this bug. Could not find any similar conversations on google or old threads, so figured I'd ask here.

My player color seems to be locked to red and I have no idea how to fix it. Strangely this doesn't seem to affect the undead campaign for some reason, and orcs are red by default. Was wondering if anyone else has run into something like this, or knows thats causing it.

(edited) looks like it was a preferred color option in w3champions. Seems to only affect human and NE. Cool trick if you want to play as different color, but imo the original is too iconic.


r/warcraft3 • • 1d ago

Forsaken Kingdom Forsaken Campaign Boat Minigame. Am I dumb?

1 Upvotes

What am I missing? I bought a boat. It told me to collect debris. I moved the boat around the water a bunch, even drove through some explosive barrels, but nothing happens. Is there a button I should be pressing or something?


r/warcraft3 • • 1d ago

Custom Games Game scaling

0 Upvotes

What are your thoughts on adding some mechanics to make low tier units not xp farms to tier 3 army and or high tier heroes to keep a death ball meta.