r/necromunda • u/Cool_Possible1395 • 5h ago
Discussion (N17) Additional action types - in lieu of RPG (N17)
Hello everyone,
When I saw the RPG being announced I realised that the reason I was excited for it was because I wanted more depth to my games in terms of actions to perform and things like that.
We have some house ruled actions to try and scratch this itch, but I am hungry for more, rather than having a full RPG necessarily.
example of some actions we have:
Fix bayonets (basic) attach bayonet to ranged weapon for +1 to hit in melee but -1 to hit ranged
Get down! (double) charge a friendly character and make both activated model and target character prone
Overcharge weapon (double) remove las/plasma weapon from character sheet and attack with a single use frag or plasma grenade
Drop grenade (double) move twice and leave a frag trap where you started which detonates during opponents end phase
Are there any other interesting cases for new actions that people can think of to add
Thank you everyone!
(English isn't my first language and I am also ill, so sorry if this isn't easy to follow and read)



