r/necromunda • • Aug 16 '26

Guide Necromunda 2026 Quick Reference sheets

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343 Upvotes

Hi everyone. My only gripe with the new edition was the lack of quick reference sheets - So I have made my own!

I am sure there are typos and issues so if I get feedback I will try and update it with more polished future versions. These are just meant as game aids that stop you needing to flick through the rulebook mid-game, but are not 100% comprehensive so you'll still need the book to be able to play properly.

https://drive.google.com/open?id=1dSA8lvNW2-FsP7W45o2ombLB1XpYYROi&usp=drive_fs


r/necromunda • • Aug 04 '26

Question N26 Rules Questions Mega Thread

73 Upvotes

Post your questions about the new rules in the new 2026 edition of Necromunda.

Please keep your question related to the rules of the new N26 edition only.

Please check if your question has already been asked before you post.

Do not ask questions about things like best gangs, loadouts, or where to buy things.

We recommend you sort by "NEW".


r/necromunda • • 8h ago

Miniatures WIP: Aromacysts of the Forbidden Scent 💨

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80 Upvotes

Nurgly chaos helots:
- Maggoth, Keeper of the Green Flame
- Ghulesabz, the Green Rose (wyrd)
- Slurmz the Sump Snail
- Dr Gregor P Brayne
- Phleemus Flea Coat
… and other unworthy cultists…


r/necromunda • • 5h ago

Miniatures Toxen whips

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40 Upvotes

Hey all. Can you guys let me know if this looks a bit much. And sorry my desk is a mess


r/necromunda • • 2m left

Miniatures Old Man Connors and his trusty 12 gauge

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• Upvotes

r/necromunda • • 10h ago

Homebrew Gorkamorkamunda 26

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49 Upvotes

Just in time for Orktober!

I've put together an unofficial, fan-made supplement for playing Gorkamorka using the new Necromunda 2026 core rules. *These are not rules for playing orks in Necromunda*

It includes Orky mobs, vehicles, weapons, equipment and plenty of opportunities for krumpin'.

Feedback on balance, missing stuff, formatting errors, or anything I've missed would be appreciated!

Happy Orktober, ya gitz!

https://pdfhost.io/v/WRHRZY2pnF_Gorkamorkamunda_26_Rulebook


r/necromunda • • 23h ago

Miniatures Full Squat gang

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418 Upvotes

Some time ago, I had shown off some of my squats. Here is the full group of 1000 credits and a separate view of each individual character. :) By now I know that some choices are not optimal, but I’m sticking to it! 😁


r/necromunda • • 20h ago

Question (N26) Palanite list beginner advice (N26).

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127 Upvotes

Hey everyone! I'm new to Necromunda and looking to start a Palanite Enforcer gang. Before I glue my models together and lock in a roster, I’d love to get some advice from experienced players on how to build a solid (optimized or not), fun starting force.

Send me your favorite or best 1000-credit lists I would gladly take a look at them for inspiration! Also, are there any specific weapons I should definitely build or avoid right out of the box? Thanks in advance!


r/necromunda • • 1h ago

Discussion (N17) Additional action types - in lieu of RPG (N17)

• Upvotes

Hello everyone,

When I saw the RPG being announced I realised that the reason I was excited for it was because I wanted more depth to my games in terms of actions to perform and things like that.

We have some house ruled actions to try and scratch this itch, but I am hungry for more, rather than having a full RPG necessarily.

example of some actions we have:

Fix bayonets (basic) attach bayonet to ranged weapon for +1 to hit in melee but -1 to hit ranged

Get down! (double) charge a friendly character and make both activated model and target character prone

Overcharge weapon (double) remove las/plasma weapon from character sheet and attack with a single use frag or plasma grenade

Drop grenade (double) move twice and leave a frag trap where you started which detonates during opponents end phase

Are there any other interesting cases for new actions that people can think of to add

Thank you everyone!

(English isn't my first language and I am also ill, so sorry if this isn't easy to follow and read)


r/necromunda • • 23h ago

Miniatures Chem Wytch W/Shotgun and Servo-medicae

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63 Upvotes

​

First chem Wytch done. I really like the new models for the Escher, lots of interesting bits. Got ahead of myself and messed up drilling the barrel 🫠. Ut I guess in the grim dark future not all shotguns have two barrels, lol

#minitures #miniturepainting #wargaming #necromunda #gamesworkshop


r/necromunda • • 16h ago

Miniatures What are everyone’s favorite loadouts for these guys?

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18 Upvotes

I’m going to be kitbashing up a Genestealer gang, so I grabbed these guys (not the patriarch). The alpha looks like he has some kind of sword and I think a needle pistol and a claw. Should I leave him as is or are there strictly better options? The magus has a force stave and has a pistol and knife on his belt. Unless anyone has any life changing suggestions, I’m probably going to leave him like that, minus a head swap. Any advice is appreciated. Thank you!


r/necromunda • • 10h ago

Question (N17) What is a good loadout for a palanite captain?

5 Upvotes

Looking for the regular one not the subjugator captain

Also suggestions for the sgts would be helpful
I have one with a bolt gun and grenade launcher
And a subjucator sgt with a chem thrower cause i think its cool


r/necromunda • • 18h ago

News Gyrinx Update: Meet the N26 Scenario Generator!

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18 Upvotes

Setting up a battle just got quicker with the all-new Gyrinx N26 Scenario Generator! Roll up mission rules for campaign battles or one-off skirmishes using the N26 Core Rulebook tables. Big thanks to Razerbug for his hard work with this new feature.

Try it out at here or via any campaign battle page.

What’s this?

  • Automatically generate any scenario: You can now generate a deployment, objective, side job and crew with a single click, in line with the tables from the core rulebook. Of course, you can override or skip any of the D6 rolls as you see fit. Scenario generation support is also now built-in to campaign battles.
  • New OC, do not steal: Every result contains a summary of the official RAW, written in-house by the Gyrinx crew, and a deployment map. Fancy an Ambush with a side of Stitch ’em Up? Go on, roll for it.
    • Don’t like what you got? Click generate again to reroll anything not locked in.
  • Share and print: You can easily share a scenario with an opponent, or print a copy (or two) for reference at the table.

Other changes

  • Campaign income now takes reputation into account.
  • Players can leave campaigns.
  • Arbitrators can now edit all campaign assets including default Territories.
  • Campaign tables can sort without a page reload.
  • Territories can be staked without immediately changing ownership.
  • Deleting a pet via its card now deletes its wargear entity as well.
  • Fixed a bug with the display of pet cards on crew printouts.
  • Several small Advancement bugs have been squashed.
  • Various little UI tweaks.

Thanks to everyone for their feedback, and support! If you find any errors, please ping us on our Discord.

Please support us on Patreon if you can!


r/necromunda • • 1d ago

News Wellywoodstock '26: A Weekend of Necromunda in Sydney

119 Upvotes

Heya everyone! I wrote an article about my weekend at Wellywoodstock 26 organised by Damon (Wellywood) in Sydney earlier this month. We were 52 people with an impressive amount of boards (plenty of pics available in the article for your inspiration)

It was an incredibly fun weekend, and I wanted to share my experience, some photos of the amazing terrain, and the questionable healthcare services provided by my Enforcers, The Pain Killers.

https://www.ashenquarter.com/wellywoodstock-26-a-weekend-of-necromunda-in-sydney/


r/necromunda • • 14h ago

Question (N17) Looking for palanite starter advice and list recommendations

6 Upvotes

I wont be buying subjugators, just have the money for the captians box and the basic patrol box
My only oponent will be playing orlock with a heavier list and ogryns with the hammer road captain guy


r/necromunda • • 20h ago

News Orlock tactica on Warcom and some new rules teasers

18 Upvotes

A new Orlock tactica article just was published on WarCom.

https://www.warhammer-community.com/en-gb/articles/fbs7cxxp/orlock-tactica-advice-from-the-studio/

It's a bit generic but at least shows a new Bravado skill and some Legendary Names.

True Grit is a big name actually worth taking.

And always happy to see Shotgun Savant return.

Maybe the combo of Gunfighter and Shotgun Savant on the Road Shooter makes the Sawn-Off worth the points? (Although i still think the Sawn-Off scattershot should have remained S3).

The Road Blasters start with Hipshooting and Overwatch, which could be handy.

What do you think?


r/necromunda • • 1d ago

Miniatures Khimerix Kitbash

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713 Upvotes

Wasn’t fully convinced by the original sculpt, so I kitbashed my own Khimerix. Made from a Morbheg Knights Mount, a Hippogryph tail, and some sculpting for the face.

And theoretically I’ve got two more Morbheg Mounts in my Bitzbox to make a second and third. 🥸


r/necromunda • • 1d ago

Miniatures Goliath starter crew ready to scrap

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292 Upvotes

r/necromunda • • 19h ago

News Online rules summary now also in N26

16 Upvotes

Just saw that Necroraw is updated to N26.

I own all the rules books, but with the splitting up off the various weapon and fighter profiles an online summary is very handy for quick comparison.


r/necromunda • • 1d ago

Guide I made a Necromunda Cheatsheet! (N26)

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105 Upvotes

Not sure how to upload PDFs, if anyone could show me that would be great.

But here it is! just fired up LibreOffice for a bit after someone at my FLGS said it was odd GW never made one, so I decided to so I can teach my girlfriend.


r/necromunda • • 1d ago

News Orlock Underhive Journal rules preview: Outrider Gang, Wrecking Crew and Legendary Names are back

20 Upvotes

Full breakdown of the preview: https://holywizy.com/blog/necromunda-orlock-rules-outrider-gang-wrecking-crew/

- Two new variant gangs: the Outrider Gang on quads and the Wrecking Crew with explosives and Ogryns

- Outrider Boss is 210 credits with the Outrider Quad included

- Wrecking Crew's Fire in the Hole! gives a 5+ invuln against friendly Blast weapons

- New scrap welder (S6, AP -3, Damage 2) and Ogryn Minders who can take ripper guns

- Legendary Names are back, eleven of them. Bigman gets less from cover because he's too big to hide lol

- Wild Snake Distillery territory has a Battlefield Effect that lets fighters re-roll Cool checks

Pre-orders open Saturday, October 31. Images are from Warhammer Community.

Outriders or Wrecking Crew, which are you building?


r/necromunda • • 1d ago

Miniatures Gorr the Horn - Venator Hunt Champion

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117 Upvotes

The first from my venator gang project!

Beastman with chainsword, autopistol and Stimm Slugg-stash.

I hope you like it.

Can't wait to paint the other 6 for my first campaign in December :)


r/necromunda • • 20h ago

Discusion (N26) Wyldlings - Escher Wyld Hunt

7 Upvotes

Howdy,

This is the wyld Hunt list in running for my first N26 campaign.

https://www.mundamanager.com/gang/498a4210-502d-4129-9046-9dd2013fc07c

I made the list playing into the lore of the Wyld Hunt being a training grounds for new recruits.

The HuntMaster and two Big Sisters lead a pack of Wyldlings. With the HuntMaster infiltrating to oversee the hunt. The two big sisters provide heals and ammo to the prospects.

Game wise I know I should be pretty weak when it comes to fighting, but will play to objective strengths when able and lvl the girls up as fast as I can.

Hopefully I get some wins, but I'll be happy with the roleplay of trying to keep these prospects alive and strong enough to call themselves Escher.

What do you think?


r/necromunda • • 1d ago

Terrain Advices on terrain

14 Upvotes

Hi everyone,

I've managed to convince a friend to try Necromunda (26) with me and we're going to try our first game in about 2.5 weeks.

This means I need to start preparing some terrains. I have the N26 starter set, as well as MDF ruins from the Kill Team starter set (don't know how useful it is) and I was planning to complement it with homemade cardboard poorhammer style terrain.

However I wanted some advice on how best to make it and also ask if you recommend to use the kill team ruins or just avoid them and go full cardboard to better fit the play style.

Particularly I wanted to ask how high I should make my levels and also if I should make them "empty" so the miniatures could move inside or not? Ideally I want to make it pretty simple but that I can always add more bits for texture/make it more interesting and then keep it on the long-term (I have high hopes we'll both like the game).

Most important I guess would be to be able to make it decently quickly and be able to populate the paper board that comes with the starter set (which I guess is the right size, right?)

Thanks a lot in advance!


r/necromunda • • 1d ago

Miniatures Escher old upgrades on new sculpts

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90 Upvotes

Just finished painting my campaign gang. Trixie Bangz on the right (Champion with Combi Bolter & Melta with the head from the champions upgrade pack) and her sister Mitzi Merder (Chem Wytch) 🤣