Access it here: https://github.com/metalsharp/MetalSharp-Wine
Use it in MetalSharp 1.0.0 (7 Months in the Making); https://github.com/metalsharp/MetalSharp/releases/tag/v1.0.0
As usual, thanks for the work Crossover does on Wine to make this possible.
Metalsharp Wine is an Arm64 / Aarch64 / Arm64EC / X86_64 / I386 & WoW64 Wine 11.20 that runs x86_64 and I386 & WoW64 through FEX, requiring no Rosetta to run. It is developer signed / notarized, working on MacOS 26.4 and beyond. It is currently in an early-access state.
Graphics Routes:
- Metalsharp-Developed VKD3D-Proton D3D12 on MacOS with a custom built universal MoltenVK 1.4.3; Tested games include Dragon's Dogma 2, God Of War Ragnarock, PEAK, and more on FL 12_2. Someone got Minecraft bedrock working with this.
- Mullion (Dxmt Fork) including D3D12 FL 12_2 Support, running d3d12/11/10
- GcenX Dxvk-Macos; DXVK for MacOS rebuilt as Arm64x dlls for D3D11 / 10 / 9 through Vulkan -> Metal.
- OpenGL: WineMetalGL 3.7.0 for OpenGL 1.0 -> 4.6 on Metal for Older games.
Included Features;
- Pairs with WineForge to provide Rockstar Launcher / Ubisoft Connect / Battle Net loading (WFDXCompat), Mouse / Full-screen Wine issue fixes, and WFUSync (upgraded Msync).
- Ffmpeg and Gstreamer
- Gecko / Inno-Extract / Java support for normal Windows programs.
- Msync / Reduced x87 Precision enabled by default.
- Wine Mono 11.3.0 for .Net
- Controller support (Xinput / Dinput)
And much more.
Credits;
Gcenx DXVK - MacOS: https://github.com/Gcenx/DXVK-macOS
WineForge; https://github.com/Alien4042x/WineForge
VKD3D-Proton MacOS: https://github.com/metalsharp/VKD3D-Proton-MacOS
Mullion: https://github.com/dttdrv/mullion
WineMetalGL: https://github.com/metalsharp/WineMetalGL
As usual, it will be free to use, forever. I hope this helps some people and this is my way of giving the community something new and working, without a single dollar needed from your pockets. This is what I love to do. It's that simple.