r/macgaming • • 1h ago

CrossOver For anyone who owns an Air and was thinking of trying ARC Raiders and THE FINALS, don’t.

• Upvotes

I have tried both, and as expected and seen in other heavy titles, the Air thermal throttles. You won’t get 60 fps.

I tried on M4 Air 16GB, everything low, FSR Ultra Performance, hit a max of 40 fps. Memory pressure was in yellow.

The game could run at good frames on base Pros and very good on Pro Chips and as expected excellent on Max and Ultra chips.

Just a heads up, if anyone was thinking of trying this.


r/macgaming • • 1h ago

CrossOver The Last of Us Part 1 on M4 Mac mini - First Hour of Gameplay (GPTK 4b3)

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• Upvotes

r/macgaming • • 1h ago

Native NFS Hot Pursuit Remastered running on Mac with NX Native — 60 FPS, 5040×2160, No Pop-in, Analog Trigger support.

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28 Upvotes

Not a vibecoded launcher, just a vibecoded personal build.

Started out just trying to get the Switch version of Hot Pursuit Remastered running on macOS through NX Native. After a lot of debugging and patching with Codex, I’ve ended up with pretty good personal build.

Features:
-60 FPS, with selectable 3840×2160 16:9 or 5040×2160 21:9 internal rendering.

-Virtually no pop-in with 3× model LOD and ground-cover distance, plus expanded foliage buffers to fix trees disappearing during camera pans.

-Long range reflections, also reducing pop-in.

-Analog Trigger support not present in the switch version.

-A ton of fixes for missing shaders, broken lighting, photo-mode crashes and mismatched car-selection graphics.

-Packaged in a self contained app. One click launch through Steam.

This build is far more optimised than the PC port as it is ARM native. The only knock on it is lack of online play and a stretched 21:9 HUD due to running out of AI tokens. I can share a patch kit that chat spat out if you are wanting to do the build yourself.

Credit to the NX Native developers and masagrator/theboy181 for the existing 60 FPS mod this was adapted from. It’s a personal build, but I thought r/macgaming would appreciate the results.


r/macgaming • • 2h ago

Discussion Bring your own game, get a native arm64 app back!

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223 Upvotes

Been working on a tool that takes games you own (Switch, Xbox 360, PS4, Windows and old 32-bit iOS games) and turns each one into a native arm64 app. About 20+ are playable right now; full list coming with release. When the community fixes their favorite games, I wire the fix into the engine so everyone benefits. Releasing soon. What would you want to see first?


r/macgaming • • 2h ago

Apple Silicon VeRantyx update: Alyx, Elite Dangerous and No Man’s Sky in VR from a Mac — Quest and Pico players are actually playing it now

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2 Upvotes

A couple of weeks ago I posted here asking Quest owners to test VeRantyx, the thing I’m building to play Windows PC VR games on an Apple Silicon Mac. Some of you actually did, and it’s been the best part of this whole project.

What happened since:

  • A Quest 3 player on an M4 Pro got Half-Life: Alyx running smoothly over a USB cable.
  • A Pico 4 player told me Alyx plays so well they’re thinking of replaying the whole game on their Mac.
  • Someone said they got lost in Terminal, so I made a normal Mac app that sets everything up and starts the game with one button.
  • Besides Alyx, Elite Dangerous and No Man’s Sky now run in VR too (video: NMS, Elite, Alyx, all on my M1 Max, played in Vision Pro).

Also, if you tried to find it last week and couldn’t: my GitHub account got hidden by an automated flag for a few days. It’s back now, sorry about that.

Honestly, not many games work yet. Wi-Fi on Quest is still laggy for some people (cable is much better), and I’m fixing freezes a Quest 3 tester found. I’m also trying to get Cyberpunk running and it’s at like 15 fps lol.

I still don’t own a Quest or a Pico, so every report helps a lot. Which game would you want to try next?


r/macgaming • • 3h ago

Native Native Zelda TotK on Mac and iPad is real, and it's open source

33 Upvotes

This one is wild. Zelda-Mobile runs the Switch release of Tears of the Kingdom (v1.4.3) natively on Apple silicon. The game's ARM64 code executes directly on the Apple CPU, the system services are reimplemented, and NVN graphics are translated to Metal. On Mac you can load saves and play scenes with keyboard or an Xbox controller (with rumble), plus audio, cutscenes and 30/60/90 FPS targets. iPad (M1 or newer) gets touch controls, and the iPhone 15 Pro build reaches the title screen. It's still early: shaders stutter on the first visit to a new area, and not every area holds 60 FPS. The repo is source code only, so you need your own game and keys dumped from your own console. Repo: github.com/OJZen/totk-mobile

Who's trying this on an M1 Air?


r/macgaming • • 4h ago

Native F-Zero X running natively on Mac (Apple Silicon). No emulation.

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8 Upvotes

I ported G-Diffuser (a native PC port of F-Zero X) to macOS. Compiled native ARM64, renders through Metal. No Rosetta, no emulation layer. Runs on M1 and newer. Source is public on GitHub.


r/macgaming • • 4h ago

Discussion Question

1 Upvotes

There isn't a Mac port of Super Smash Bros. Crusade yet, right?


r/macgaming • • 4h ago

Help Which laptop?

0 Upvotes

My laptop shit itself. I’m Looking at a new one at the moment. What would be better, new M6 MacBook Pro 14” that’s coming out or the M5 16” MacBook? Price difference is a little dramatic but curious what’s better. Mostly for wow and various other games and general media streaming + life admin.


r/macgaming • • 4h ago

CrossOver Update on the warriors game! A window now pops up when I attempt to launch it!

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1 Upvotes

This is an update to this post: https://www.reddit.com/r/macgaming/s/cIFZzUGRWb
This should help narrow down possible solutions I hope! Weird that this wasn’t popping up before, it only started popping up after I did a software update on my Mac. Now running the Mac OS Golden gate 27.7
Any suggestions appreciated!


r/macgaming • • 4h ago

Apple Silicon I'm making a game about flying fighter jets and defeating colossal Kaiju

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3 Upvotes

I'm using a macbook m2 to create the game and the Unity game engine. The game runs beautifully smooth on a macbook m1 air as well, and also runs on older intel based macbooks.

Here is some info about my game, which is called Kaiju Ace:

Kaiju Ace is a combat flight simulator where you pilot fighter jets against colossal kaiju. Defend cities, escort supply convoys and intercept airborne threats in a persistent career with generated missions.

There are 24 jet fighters to unlock; 8 light fighters, 8 carrier capable fighters, and 8 bombers. I've also created tutorials to help teach how to fly, target and land (including on the carrier).

The game is coming to Steam and you can find it there by searching for Kaiju Ace.


r/macgaming • • 4h ago

Help OS error 256

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1 Upvotes

Has anyone else had this issue and how did they fix it. for context im trying to run a downgraded version because the mod menu that i use dosent support the new one yet. downgrading has worked before but for some reason it dosent seem to work anymore. open to any questions. Im on Macos 27.2 and I have a 2025 macbook air


r/macgaming • • 5h ago

Native I got Mario Kart 8 Deluxe running locally on an Apple TV 4K and made a Mac app to help others try it

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79 Upvotes

Started out getting Mario Kart 8 Deluxe running on my Mac, then went down the rabbit hole of getting it running on my Apple TV too.

It’s now running locally on an A15 Apple TV 4K, using a controller. No streaming from the Mac. It uses nxnative⁠ to rewrite the Switch executable and provide the compatibility layer needed to run it on Apple hardware. It isn’t a full source decompilation.

The Apple TV took quite a bit of extra work:
tvOS support and controller handling, including fixing the confirm button also sending you back to the Apple TV home screen.

Texture changes and a Mario Kart specific memory patch to stay within tvOS’s app memory limit.
Shader preparation before gameplay to reduce compilation pauses.

Dropping the game’s rendering and presentation to 720p, which made a massive difference. I’m really happy with how it plays now.

The version tested is Mario Kart 8 Deluxe 4.0.1, with DLC. New tracks can still cause shader compilation stutters on their first run, so this is very much experimental.
I’ve also put together a Mac GUI app to make the build process easier: select your own game files, build a tvOS IPA, then transfer the game data to your Apple TV.

GitHub: https://github.com/ltomo2/nxnative-tv-builder

Mac app download: https://github.com/ltomo2/nxnative-tv-builder/releases/tag/v0.2.0

Upstream nxnative project: https://github.com/seedds/nxnative

For this preview, you’ll need an Apple Silicon Mac, macOS 26.6 or later, full Xcode 27 with the tvOS SDK, your own game dump/update and keys, and enough free storage.
Allow roughly 30GB extra for Mario Kart. You’ll also need a controller and a way to sign/install the app on the Apple TV.
The Mac app is an unsigned/notarized experimental preview. The build/export process has been tested, but the complete Sideloadly installation route still needs verification. Other games aren’t guaranteed to work, and the Mario Kart memory patch is specific to its tested executable.

No Nintendo games, keys or game assets are included. Credit to the nxnative developers for the underlying project. This builds on their work with the Apple TV changes and a friendlier Mac interface.


r/macgaming • • 6h ago

CrossOver Best ways to play Persona 4 Golden on Mac.

0 Upvotes

I have a MacBook Pro with MacOS Sequoia, thus I can't get P4G on Steam. I tried emulating it with Vita3K and it worked for a while, but once I got to the Samegawa Flood Plain area the game was rendered unplayable by graphic glitches (the fog in the area was so think I couldn't see anything). Anyone know any other ways to play it on Mac?


r/macgaming • • 6h ago

Help I’ve been playing with an idea for a macOS app: a cat that lives on your desktop.

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38 Upvotes

The idea is to let you recreate your own cat — their looks, personality, habits, and little quirks. A familiar furry companion hanging out while you work.

I put together a small proof of concept to see how it might feel. It’s still very early, but I wanted to share it and hear what you think.

Would you want a cat on your desktop? How would you interact with it? And which of your cat’s habits would you absolutely want to bring into the app?

I’d love to hear your thoughts and ideas!


r/macgaming • • 6h ago

CrossOver tengo mac air m5 hay alguna forma de instalar black of ops 2?

1 Upvotes

ayuda


r/macgaming • • 6h ago

Help Playing Mass Effect LE modded on Macbook?

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1 Upvotes

I have the Mass Effect Legendary edition on PS5 and I don’t own a gaming pc. I was going to try and use Crossover on my Macbook Pro because I want to experience some mods I keep seeing, but I’m not sure if that’s possible.

It’s the first M1 from 2021, 16GB RAM. My plan was to use Crossover, but I’m not sure if Nexus mods are supported?


r/macgaming • • 7h ago

Apple Silicon How can I game on my Mac mini?

1 Upvotes

Hello I am new to the subject of gaming on Apple. I've been wanting to game on steam with friends but I have noticed there's an only a couple available.

I have a Mac mini 2023 M2, 16gb. Is it even possible?


r/macgaming • • 8h ago

Discussion when RE requiem will support macos 😥

6 Upvotes

am still waiting for it to support macbooks so i can play it
any info ?


r/macgaming • • 9h ago

Help Mirrors edge on mac? (Help)

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4 Upvotes

Hey everyone!, anybody knows how can i play mirrors edge on Mac (not via crossover)?, i would be really happy since this is one of my favorite games ever and its the only one i really want to play in my mac. I have an Macbook air m2 8/256, any thoughts on how can i play it even if is just with 30fps? (i would love this game to be ported to mac)


r/macgaming • • 9h ago

Help Legion go Z1E or Mac mini m6 ?

2 Upvotes

Just as the title says. I have a Mac air m2 that I use for productivity while keeping the legion go for gaming. But with more games releasing the legion go’s performance is getting weaker and weaker, while I saw tests for games on the Mac mini and it looks pretty amazing. My plan was to sell the MacBook Air and legion go and buy a Mac mini with the money. Should I ?


r/macgaming • • 9h ago

Native Recompiled version for macos

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2 Upvotes

r/macgaming • • 10h ago

Self promotion I spent a lot of extra time bringing my incremental autobattler to Mac - but only ~30 of my nearly 10,000 Steam wishlists are from Mac users!

10 Upvotes

Hey everyone! I’m the solo developer of Rejected Draft, a sketchbook-style incremental autobattler where you defeat enemy doodles, absorb their stats and abilities, and gradually become ridiculously powerful.

After a year of development, the game is finally launching into Steam Early Access on November 11!
The Steam demo already offers a generous 100+ hours of completely free gameplay, so you can see if you like it before committing to the tons of additional content coming in the full release.

One interesting thing I noticed while looking at my Steam stats: we’re approaching 10,000 wishlists, but only around 30 are from Mac users!

Getting the game fully compatible with macOS took quite a bit of additional effort, especially as a solo developer who doesn’t own a Mac and Apple requires all its apps to be signed, so I’d really appreciate some love from the Mac gaming community!

If you’re into incremental games, idle games, or autobattlers, I’d love for you to give the free demo a try. And if you enjoy it, consider wishlisting the full game!

Steam (free demo): https://store.steampowered.com/app/4574820/Rejected_Draft/


r/macgaming • • 10h ago

Help mods on nxnative

2 Upvotes

Does anyone know if there is a way to play mods with nxnative ore with an other thing that makes recompiled games for Mac?Thank you


r/macgaming • • 10h ago

Native is the first time I see this amount of fps on minecraft

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10 Upvotes

I have a pro m5 pro 14 24ram (I don't know why it gets this amount only if I plug in external monitor, without it it gets 1k fps)

I know that has no sense having this amount of fps but is so optimised

standard settings provided by the modpack (24 chunk render distance) the only downside is that doesn't support shaders

enjoy