r/VTT • • 10h ago

New tool Swift Dagger - Flexible VTT with 2D and 3D capabilies (Godot)

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21 Upvotes

Hello everyone.

For a few weeks now, I've been putting together a VTT for in-person or screen-cast games. Swift Dagger. This is no trailer, juste some screencapture as a proof of concept for a few of its feaures.

I've been wanting something that can be as simple or as crunchy as I need as I'm constantly switching between Owlbear Rodeo, foundry and Talespire depending on what i'm planning and the time I have for prep.

SD is developped in Godot/gdscript with this flexibility in mind so I can make games as barebone or as cinematic as I need/want. (an earlier prototype was coded in electron), and easy to run in both case.

Disclaimer - yeah it has been heavily vibecoded.
I plan to open source most of it once I’m sure it’s smooth and secure.

Here are a few hightlights and notes :

  • System-agnostic, with modules to facilitate some stuff for a few games (Daggerheart - being my current campaign, 5e, cthulhu, shadowdark). It will mainly depend on the licenses for the differents SRDs
  • A special workflow from within the VTT to turn your map 3D, turning token into standees and "realistic" fog of war
  • Some tools to import/build walls, convert them to 3D, manage distances & grid, line of sight, dynamic weather...
  • Quick effects started with a simple right click drag : area

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  • (

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  • one/circle/line) + token to token action + dynamic movements + links (chains, rope, magic...)
  • Fully customizable 3D dice system, including special rolls like hope&fear, exploding dice...
  • A few themes to fit your retro dark fantasy, cyberpunk needs... or to keep it simple
  • Gamemodes to switch between exploration, dialogues (think visual novel), combat with rounds, or stealth with adversaries line of sight.
  • Character sheet with ressources and abilities + transformations for adversaries and Npcs
  • Compendium to some extent, depending on license and SRD too.
  • Only referenced files from storage for tokens and battlemaps, with tools so adjust them in-engine (like removing background from standees and modifying battlemap ambiance). you can easily "consolidate" a campaign with the press of a button, which create a folder with everything copied over here. For those who know, think of it like indesign.
  • As of now, it's fully controlled by the GM with player view cast to TV or discord. The door is still open for PC interaction through opening online ports... but it's a bit of a pain to setup and not something I need... plus I prefer to avoid any online interaction with something AI assisted in the developpement.
  • It currently runs rather well on my machine (a 2022 gaming laptop) but I'm including a performance mode and parameters reducing effects.
  • Capture is in french, but i'm planning to include english language.

Feel free to ask any question and/or share feedbacks / stuff you'd need from such a tool.

Have a nice game !


r/VTT • • 20h ago

New tool DwarfPunk | Free 3D Browser VTT – Live Wall Editing, 2D Views and Dynamic Audio

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9 Upvotes

Hey everyone!

Since my main goal is to build a map editor that feels truly comfortable and intuitive to use, I've been focusing heavily on improving the overall editing experience—adding tools to modify placed structures, optimizing network sync, squashing critical bugs, and laying down an immersive soundscape.

Here’s a look at what’s new in DwarfPunk (my free, browser-based 3D VTT & map editor—no sign-up or install required):

🛠️ Windows Freeze Fix & Performance

  • Windows Freeze Fixed: Resolved a critical bug causing the editor to hang on Windows setups.
  • Faster Loading & Status Messages: Reduced asset download sizes and added clear status feedback on the loading screen so you always know exactly what's loading.
  • Real-Time Entity Sync: Connected users in the same room now see entities moving smoothly in real-time as they are dragged, rather than just snapping to the final position!

🧱 In-Editor Tools & Wall Editing

  • 2D & Cutaway Views Live: 2D orthographic mode, global grid overlay, and map cross-sections are now accessible while editing!
  • Room Reshaping: Drag wall edges or corner vertices to resize and adjust room layouts on the fly.

🔊 Dynamic Audio, Dice & Particles

  • Interactive Soundscape: Audio implementation is in full swing! Forest ambience and surface-reactive 3D dice rolls (grass, stone, water) are live, with construction SFX up next.
  • d100 Included: Added the missing d100 die to complete the dice rolling set.
  • Ambient Particles: Added particle systems for falling maple leaves and glowing fireflies to make the map feel alive.

👉 Try the live editor in your browser: https://dwarfpunk.com

📖 Latest Devlogs on Ko-fi: If you're interested in the tech behind the project, here are the latest deep dives:

Would love to hear your thoughts and feedback on performance and the new features!


r/VTT • • 13h ago

Question / discussion What's the best way to make custom maps for online play?

6 Upvotes

I'm preparing to learn a VTT so I can run sessions for friends who live out of state. I usually use a whiteboard for in person play, and I'd like to find something with the same amount of freedom for my online games. I've seen map generators like dungeon scrawl, but this seems limited to making building interior layouts (at least the free version, I'm too broke to use anything paid).

If there are free tools that let you generate nice-looking images that can be imported into a VTT that would be great, but I'd settle for a grid that I can draw lines on with my mouse


r/VTT • • 13h ago

I build a free browser VTT. Which of these should I build next, and why?

0 Upvotes

Next features for Virtual Battle Mat (VBM). Solo builder looking for honest feedback.

  1. Auto grid align: Upload a map and the grid lines up with it on its own.

  2. Your own 3D models: Upload an OBJ or STL file, the files people buy for 3D printing, and VBM turns it into a token in your browser. The model stays on your computer; only the token image is saved.

  3. More image types: HEIC (iPhone photos) and WebP uploads.

  4. More document types: Word (.docx) and plain text (.txt) handouts.

  5. Better on phones: Compact toolbars and smaller video tiles for players who join from a phone.

Which of these would make the biggest difference at your table, and why? If something else matters more, tell me that instead.