r/AndroidNativePorts • u/Argenta0077 • 2h ago
r/AndroidNativePorts • u/ANONIMATUM-cu • Sep 24 '26
🔵 [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD
Welcome to the official Android Port Requests thread! 📱🎮
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
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## 📝 HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
---
⭐ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
---
## 🚨 BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
---
## 🚀 FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
---
## ⚠️ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
---
### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀
What game would you like to see ported to Android? 👇
r/AndroidNativePorts • u/BeanPole_420 • 1d ago
thegamingemporium.com/categories/android-ports/
r/AndroidNativePorts • u/Brilliant-Chance-107 • 2h ago
🟢 [PORT] I'm working on left 4 dead 2 Android port 😁
r/AndroidNativePorts • u/FuriousAhmed • 6h ago
🤔 [Question] Got the files from ApkVision. Wtf just happened
r/AndroidNativePorts • u/mr_fanatic_ • 5h ago
🚀 [VERY SOON] Project Discontinuation Notice — OpenPort-Labs
After a lot of thought, I’ve decided to discontinue my work on the Super Mario Galaxy Android port, the Modern Warfare 2 (2009) Android port, and my other projects under OpenPort-Labs.
This hasn’t been an easy decision. I’ve invested a significant amount of time, effort, and technical work into these projects. However, the pressure surrounding them has taken a serious toll on my mental health and personal well-being.
Recently, I also faced a disappointing professional setback. After going through a company’s interview process and hoping to receive an appointment letter, my candidature was rejected following a background check, with “non-corporate activities” cited as the reason. This has made me reconsider my priorities and what I want to focus on going forward.
My career, mental health, and personal well-being must come first. I no longer feel that continuing these projects is worth the personal cost, and I have decided to step away from them entirely.
24-Hour Final Notice
Starting from the time this announcement is posted, the following actions will take place after 24 hours:
- GitHub repositories: All OpenPort-Labs project repositories will be deleted.
- GitHub organization: The OpenPort-Labs organization will be deleted.
- Discord: The associated project Discord channel will be deleted.
- Development and support: All development, maintenance, updates, releases, and community support will end.
GitHub Repositories
GALAXY—Super Mario Galaxy Android port
- OpenPort-Labs: https://github.com/OpenPort-Labs/Galaxy-Android
- Alternative project: https://github.com/sebsies/GalaxyMobile
MW2 — Modern Warfare 2 (2009) Android port
- OpenPort-Labs: https://github.com/OpenPort-Labs/mw2-android
- Alternative project: https://github.com/jesaias1/IW4LJ/
If you want to preserve a copy of the source code currently available in the OpenPort-Labs repositories, download and back it up NOW, before the 24-hour deadline expires. This is your final opportunity to access our repositories before deletion. Please do not wait until the deadline, as I will not guarantee an extension or provide copies afterward.
Please respect this decision. I understand that some people may be disappointed, especially those who tested the ports, reported bugs, shared feedback, or followed development. I'm grateful to everyone who contributed their time and supported this work.
This announcement is not an invitation to persuade me to continue or debate my personal decision. I've thought carefully about this, and I need to put myself and my future first.
Thank you to everyone who was part of this journey.
OpenPort-Labs—Development discontinued.
r/AndroidNativePorts • u/Mamcjr • 7h ago
🟢 [PORT] [Update] BOTWRecompAndroid 0.2.2 beta: Experimental Native Mode is here!
Recording note: FPS dips slightly while recording this video. Without recording, this test runs at a stable 60 FPS, with only occasional drops.
I’m releasing BOTWRecompAndroid 0.2.2 beta, and the biggest addition is Native Mode. The game’s ARM64 code now runs directly on the phone’s CPU, so this mode skips the lengthy game-code compilation during setup. You can choose it when adding your game files, or switch to it later if you already set up the recompiled mode.
This update also adds an experimental 60 FPS option for in-engine cutscenes and fixes the white water and Link sinking into the ground while standing still.
Native Mode is still experimental. I’ve tested it with game versions 1.0.0 and 1.9.0, including saves and restarts; 1.6.0 and 1.8.2 still need testing in this mode. Expect bugs and performance differences across devices. The video was recorded on a POCO F7 Ultra with an Adreno 830 and a Turnip driver.
No game files are included. You’ll need your own legally obtained game dump. Download and details: BOTWRecompAndroid releases. If you encounter a problem, please open an issue and attach a log.
r/AndroidNativePorts • u/Cold_R7 • 7h ago
Port nativo de Animal Crossing (GameCube) para Android – texturas HD, controles de toque, widescreen e traduções
Esse é um Port de Animal Crossing (GameCube) para Android. Ele roda o código do jogo de forma nativa (baseado na decompilação ac-decomp e no ACGC-PC-Port), com os gráficos traduzidos para OpenGL ES 3. Não é um emulador.
Recursos:
- Jogo completo, com saves GCI compatíveis com o Dolphin
- Widescreen (16:9, 16:10…) com interface ampliada
- Controles de toque na tela (layout de GameCube, personalizável), além de suporte a controle e teclado
- Pacote de texturas HD opcional: um toque para baixar e converter no próprio aparelho
- Textos em alemão, francês, italiano e espanhol, gerados a partir do seu próprio disco europeu
- Visita à cidade de um amigo por código (precisa de um servidorzinho próprio)
- Opções de qualidade de vida: texto mais rápido, sinos direto na carteira, pular o trabalho do Tom Nook, sincronizar o relógio
Importante: nenhum dado do jogo está incluído. Você precisa do seu próprio disco USA (GAFE01, Rev 0). As texturas HD e as traduções são baixadas ou geradas no seu aparelho.
Requisitos: Android 8.0+, CPU ARM, OpenGL ES 3.
Testado em: Moto G04s, Redmi 13C e AYN Odin 3.
Download: https://github.com/KaliKylee/AnimalCrossing
Agradeço aos playtesters ply_pedro (Mayo) e dev.korival (Novich), e às equipes do ac-decomp e do ACGC-PC-Port, cujo trabalho tornou isso possível.
Essa é a única versão que vou trabalhar, não pretendo fazer nada além, qualquer coisa se precisar, eu mesmo faço as mudanças.
r/AndroidNativePorts • u/BeanPole_420 • 2h ago
🔵 [PORT UPDATE] CubeEvil4 - Resident Evil 4 Port getting some nice updates, 60FPS working better and dynamic resolution
r/AndroidNativePorts • u/DexterZzMassive • 6h ago
Skyrim performance optimisations clearly working.
Insane how far performance has come in such a short time. The future looks great. Snapdragon 8 gen 2. S23 ultra. If anyone wants settings then lmk because ill be testing over the next week or so. Another apk update tomorrow im told. Each one iv tried jumps in performance so anyone struggling, just wait... it will come.
r/AndroidNativePorts • u/Final-Beyond6380 • 10h ago
🟢 [PORT] Boy, 6 hours ❤️🔥❤️🔥❤️🔥 I haven’t felt this excited since I sold my Xbox Series S. I really miss those days! 🔥 That’s the price you pay for growing up and having a job 😂
r/AndroidNativePorts • u/These-Tea-5149 • 2h ago
🟢 [PORT] Skyrim on a Galaxy A54 💀
Thanks to a Mali driver, the graphics glitch problem was solved, but it runs terribly haha 💀, Galaxy A54 Mali-G68 8GB RAM
Port: https://github.com/ttom795/Skyrim_Android/
Driver that I use: https://github.com/faux123/panvk-faux123-driver-ace/releases/tag/v1.1.2
r/AndroidNativePorts • u/thatmallucommiee • 17m ago
🔵 [PORT UPDATE] Sleeping Dogs Port New Update
This version supports mali too
anyone tested or played it yet?
r/AndroidNativePorts • u/Embarrassed_Ad_4244 • 20h ago
📸 [SHOWCASE] Uncharted: The Nathan Drake Collection - Native Port for Android - Snapdragon 8 Elite (100+ FPS)
Testing the new update of the native Android port of Uncharted: The Nathan Drake Collection on the Redmagic Astra (Snapdragon 8 Elite) at 100+ FPS! In this video, we take a look at the graphics, smoothness, and performance improvements in the latest version through real gameplay.
Github: https://github.com/erickmendes22/uncharted-android/releases
Reddit imposes restrictions on video length and file size. The full-length version of the video has been shared on my YouTube channel.
r/AndroidNativePorts • u/elinsanotilin • 20h ago
🐸 [Meme] Yo viendo a los que tienen procesadores snapdragon jugar lo que sea
Que envidia
r/AndroidNativePorts • u/wandering_weeb • 1h ago
Testing the Persona 5 Royal port on my 8 Y.O. Snapdragon 845 phone.
r/AndroidNativePorts • u/Xmbalystic • 7h ago
🟢 [PORT] Prototype Recomp Android Native Port
Exynos 2600
Xclipse 960
12 ram
Gamepad
r/AndroidNativePorts • u/EscapeMatri_X • 1h ago
This game is excellent and commendable. Developer MV_Elite has optimized it very well. It runs on my device at 60 FPS without any Lag. However the biggest issue that makes the game unplayable on Android is the lack of proper touch controls. There are no proper touch controls or instructions.
So this game cannot be played without a keyboard and mouse "I keep thinking it would be amazing if Feral Interactive Studio had handled this port.
r/AndroidNativePorts • u/Mean-While8440 • 7h ago
Jet Set Radio Future Unleashed
It just occurred to me I don't think I have seen anyone post about this yet. The other day I found Jet Set Radio future has an android port. I tried it out on my Ayn Thor and it runs soo good. I'm not at home right now otherwise I would post up some gameplay. Definitely download it and give it a shot people, it's soo much fun to finally have it portable and running great.
r/AndroidNativePorts • u/Gloomy-Copy-6593 • 3h ago
We eating good lads
Need to sort out my icons
r/AndroidNativePorts • u/Internal_Page_486 • 20h ago
📸 [SHOWCASE] Imagine what the future will bring.
r/AndroidNativePorts • u/Similar_Space6687 • 18h ago
🟣 [WIP] Work in Progress PES 2013 PORT ANDROID SOON
r/AndroidNativePorts • u/mingurieee • 22h ago
📸 [SHOWCASE] What a crazy time to be an android user
all ports here runs great except infamous, still working my way around in infamous settings because I'm not satisfied on how it ran on my 8s gen 4.
r/AndroidNativePorts • u/Gullible_Shine_8558 • 13h ago
🟢 [PORT] Prueba de rendimiento del call of duty black ops 2 port
Tengo un snapdragon 6 generación 4 y 8 GB de ram