r/oculus • u/Better-Violinist311 • 3h ago
Self-Promotion (Developer) People asked if NEX could turn browser videos into 3D in real time. Now it can.
Hey, I’m one of the developers behind NEX, a video player for Quest. We just added instant 3D support to the built-in browser, so you can open a supported site, play a video, and turn on AI 3D. No PC or conversion beforehand.
I’ve mostly been testing it with music videos from a few singers, and honestly, I’ve been enjoying it. Some shots look better than others. I wouldn’t call the effect perfect, but when it works well, it’s pretty cool.
For everyone who tried the earlier version and got terrible frame drops: we’ve made a big improvement there too. I’d love to hear how the update runs with the videos that gave you trouble before.
Personally, I think real-time conversion is where this is heading. Converting ahead of time still has its place, but waiting hours is a lot when you just want to sit down and watch something.
You can use the browser in NEX’s viewing environments. I’m particularly fond of the lake scene, where you can see the screen’s light reflected on the water. NEX also offers customization of the playback controls to keep your usual settings handy.
I’m guessing someone will ask about Netflix: unfortunately, it still doesn’t work because of DRM. YouTube and most of the sites work, but I can’t promise every site will especially with DRM.
Click here to try NEX for free. Try the sites you actually watch before buying the one-time unlock. All features&environments are included in the free trial.
Hope you guys enjoy this one. Let me know what you end up watching.
r/oculus • u/UniverseHacker • 3h ago
Tired of the Meta Quest browser failing your big downloads? I built Nolodin Download Manager to fix background downloads in VR. Giving away 100 free keys!(40 keys left)
r/oculus • u/Professional_Leek_56 • 9h ago
Just added new ship: Catamaran Sloop & dismemberment functionality to my VR multicrew pirate fever dream of a game! Check it out now for free via the playtest!
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Let me know what you think of it, and any suggestions/things you would like to see in the game.
Wishlist on Steam! Would help a lot)
https://store.steampowered.com/app/4903500/Specters_of_the_Void_Sea/
Join the discord for access to the free live playtest!
r/oculus • u/Zestyclose-Sweet2899 • 11h ago
Hardware Just to be curious, has someone tried to make a standalone Rift CV1 ?
I mean like take the motherboard + battery of a Quest, it's cooling and cameras then fit them inside the shell then adapt the screens + IPD to the system ? I would really do it myself with a broken CV1 but i don't have the ressources to do it.
Edit 1 : Some people recommends me to buy a Quest 1 but the project would be more for fun than actual playing. Also what's the point of downvoting me for something random ?
r/oculus • u/General_Subject_770 • 14h ago
Very weird bug
I'll try to explain this as best I can
Games like
\-Geronimo
\-Pavlov
They both have a weird bug where I can play them no problem, but after my pc been put into sleep mode, or after a few days, the game starts up normally, but I only see black, even though I have a screen on my pc
I tried \[opening and closing SteamVR, forcing the game to open with OpenVR, going to developer mode to change displays or reset the headset, downloading SteamVR and the games again\]
None worked; however, if I fully restart my PC and then open the games, everything works well. I have noticed it's only with Unreal games
r/oculus • u/Neither-Relief5081 • 15h ago
Self-Promotion (Developer) Free Meta Quest Alpha Live: Hold, flip, and read comics in VR with Readality! 📚✨
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Hey!
I'm working with the Readality team this semester as a marketing student to share what they've been building.
Readality brings digital comics and manga into VR, letting you physically hold 3D books, flip pages naturally by hand or controller, read in any position wherever you'd like, and even read together with friends.
Try it out for free now by downloading the Alpha:
- Download the Alpha: Readality Alpha Download
- Join our Discord & share feedback: Readality Discord
Drop your thoughts, bug reports, or feature requests either here or on our Discord so we can build this with the community.
r/oculus • u/sirbeargame • 17h ago
Software The meta application is no longer working and i feel like ive tried a lot
r/oculus • u/SkarredGhost • 18h ago
Self-Promotion (YouTuber) EXCLUSIVE preview of KAT Walk C3 Ultra: a fun VR treadmill
r/oculus • u/vrgamerdude • 19h ago
Self-Promotion (Developer) Introducing Project VIM (VR In Motion)
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Today I am ready to start showing everyone something I have been working really hard on for the past 6 months. For the longest time there had only been a few titles you could play in a Yaw motion simulator with no PC required by using a Meta Quest VR headset, but sadly all but Epic Rollercoasters have dropped that support over the years.... Also, I don't think I've ever seen a standalone game move another simulator other than a Yaw, so I set out to change that!
🚀 What is Project VIM? Project VIM is designed to deliver motion telemetry and full simulator integration right from your standalone headset, making motion cockpits more accessible and easier to jump into than ever before.
I'm in the process of working out the licensing and final pricing details, but I should be launching this for direct-to-consumer sales soon on vrgamerdude.com and possibly other platforms. I'm also interested in talking to potential investment partners who are industry connected to see how far and wide we could take this into VR Arcades, LBEs, and other pop-up VR attraction spaces by helping vendors negate the high cost of a gaming PC to run some attractions.
👇 Drop a comment below: Are you running a motion rig like the Yaw VR or DOF Reality? Which games would you want to see supported first on standalone?
💸Save $200 off the purchase of the YAW Ultimate motion simulator from Shall XR when you use code "vrgamerdude" or this link: https://shallxr.com/?ref=vrgamerdude
🔔 Subscribe to vrgamerdude for more hands-on VR, XR, and motion simulator content!
r/oculus • u/Heavy_Educator_7327 • 1d ago
News VRChat Murder Drones rp event
I'm hosting a murder drones rp of ep 1 soon but i need ppl to help, join this discord server if you wanna help/attend.
r/oculus • u/Bat-with-stars • 1d ago
Discussion Quest 3 still tracks my hands for a second
I'll set my controller down then move my hand to either scratch my face or just move my hand somewhere for a moment and occasionally the controller on screen jets to my hands position even though im not holding it. i have hand tracking turned off.
Self-Promotion (Developer) Added the ability to command your army in my massive scale war VR game. What do you guys think?
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r/oculus • u/Appropriate-Fun5992 • 1d ago
Self-Promotion (Developer) LUNAR CHRONO: Major Update: TURBO ACTION
r/oculus • u/ToastzPogggg • 1d ago
Fluff 6 Years of Questionable Financial Decisions... My Collection!
Hello everyone! Here's my collection after 6 years of deal hunting! If anyone has any questions about any piece, I'd be glad to snap some up close pictures, and share some details!
Self-Promotion (Developer) Your Steam library on Quest and Pico, now with multiplayer: GamePort 0.9.1
Hey everyone,
0.9.1 is out, and the thing I'm happiest about is that multiplayer now works. I spent a lot of time on it: a game that signs in through Steam can now log in to its own online services, and lobbies work.
What I've tested so far:
- Ancient Dungeon VR: lobbies work, and I played a game with another player.
- Archery Pro with James: the online mode works too.
- PAYDAY: Aces High Demo: it logs in to Epic Online Services, and I played a game with other people.
A few rare games stay blocked by a protection in their APK, like VRChat, which closes by itself after a few seconds. If you try a multiplayer game, tell me how it goes, here or on the Discord: that's how I know what works and what doesn't.
I'd especially like to know whether Forefront works on Quest or on Pico, and Gorilla Tag. Any feedback is welcome, here or on the Discord.



This version also brings:
- A real download progress: the downloader could say 99% while a quarter of the files were missing. The progress now never goes above what is really on the device, and a time left is worked out from how the download moves.
- Passthrough, game by game: some games use the view of the real world without saying so in their VR build, and the device then hides it (Cubism, since an update of the game). On the compatibility page of a game, a choice of automatic, on or off lets it show again. Automatic does it for the games known to need it, and the list grows as players report one.
- Games with large data files: many big games ship their data separately, and Android limits where an app can write it. Some games stayed incomplete or didn't start, Pico in particular. GamePort now asks once for access to the files, lets the game place its own files when Android refuses, spots a game that is missing some and offers to repair it.
- Launch arguments: the page of a game lists the ones Steam publishes for it. The ones meant for VR are preselected, but you stay in control and can change them. It can fix some problems, Quantum Void in particular.
- The store pages now show the game's screenshots and its trailer, so you can see what it looks like before installing it.
- A Manage games page, and screenshots and trailers in the store.
- Guided tours of the main pages, and a Help section in the settings that explains the marks, the buttons and the options.
- Games for adults stay hidden until you say you're an adult.
- More precise problem reports: you pick what goes wrong from a list (several choices are possible) and can describe it in your own words. It also counts as a "doesn't work" vote for the game, and the compatibility page, in the app and on the website, shows what other players reported, kind of device by kind of device.
- A game that was just updated no longer asks for the same update again.
- And of course I improved compatibility with games: an Unreal game that starts from a splash screen now opens in VR, games that stuttered on a missing Meta library now run evenly, and a game's other controls are given when the runtime refuses one.
The APK is on the releases page, and it installs over the previous version and keeps your games, saves and settings. The Discord is there for help and compatibility reports. GamePort isn't made by or affiliated with Valve, Meta or Pico.
r/oculus • u/MouseTemporary5774 • 1d ago
Why wont my oculus connect??
I just bought an quest 3s today and i have been trying to connect it to my phone for the past 3 hours. Despite all of this my headset just doesnt seem to want to give me the code that i need.
I have tried to factory reset. Other wifi. And even on my pc but nothing works.
Can anyone help me out?
r/oculus • u/JorgTheElder • 1d ago
News OpenXR Spatial Container Extensions Standardize Volumetric App Multitasking | UploadVR
r/oculus • u/JorgTheElder • 1d ago
News Rustmourne Demo Impressions: A Terrifying Tease Of Great Things to Come | UploadVR
r/oculus • u/Charles_Leclem • 1d ago
Video Does anyone know why my oculus sounds like it’s breathing when it’s charging?😂
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r/oculus • u/Anxious_Entrance6242 • 2d ago
