r/nvidia • u/L4ppy1337 • 55m ago
r/nvidia • u/Nestledrink • 21h ago
Discussion GeForce & RTX Spark Hotfix Display Driver version 621.12
Article: https://nvidia.custhelp.com/app/answers/detail/a_id/5938
x64 (GeForce) Download Link: Link Here (x64) <--- Use this if you have regular x86-64 PC/Laptop
arm64 (RTX Spark) Download Link: Link Here (RTX Spark arm64) <--- Use this for RTX Spark laptops
Reminders:
- Hotfix driver will not be available in NVIDIA App and needs to be downloaded from the link above.
- After installing the Hotfix driver, NVIDIA App may show some old driver date. This is normal as Hotfix driver does not exist in NVIDIA App database and it reverted to an old default changelog and dates.
- If you do not care about the fixes listed, this Hotfix driver is no different vs WHQL 621.01 Driver.
- These fixes will be incorporated into the next WHQL driver release
NVIDIA Driver forum thread is here: Link Here
Submit driver feedback directly to NVIDIA: Link Here
-------------------------
From the Article:
GeForce/RTX Spark Hotfix Display Driver version 621.12 is based on our latest GeForce Game Ready Driver and RTX Spark Game Ready Driver.
This hotfix addresses the following:
- Fixed an issue where video playback may freeze or black screen on some GeForce RTX 50 Series GPUs/RTX Spark after updating to GRD 621.01. [6979343]
- Unreal Engine 5.8 may crash when Ray Lighting Mode is set to Hit Lighting [6914378]
- [RTX Spark] HDMI monitor connected to StarTech Thunderbolt 3 to HDMI 2.0 adapter may show corruption [6054761]
- [MSI N16 Flip] Intermittent flickering may be observed [6945359]
Select Download
Click here to download the GeForce Hotfix display driver version 621.12 for Windows 10/ Windows 11 (x64)
Click here to download the RTX Spark Hotfix display driver version 621.12 for Windows 11 (ARM64)
An NVIDIA driver is an incredibly complex piece of software, We have an army of software engineers constantly adding features and fixing bugs. These changes are checked into the main driver branches, which are eventually run through a massive QA process and released. Since we have so many changes being checked in, we usually try to align driver releases with significant game or product releases.
This process has served us pretty well over the years but it has one significant weakness. Sometimes a change that is important to many users might end up sitting and waiting until we are able to release the driver.
The NVIDIA Hotfix driver is our way to trying to get some of these fixes out to you more quickly. These drivers are basically the same as the previous released version, with a small number of additional targeted fixes. The fixes that make it in are based in part on your feedback in the Driver Feedback threads and partly on how realistic it is for us to quickly address them. These fixes (and many more) will be incorporated into the next official driver release, at which time the Hotfix driver will be taken down.
To be sure, these Hotfix drivers are beta, optional and provided as-is. They are run through a much abbreviated QA process. The sole reason they exist is to get fixes out to you more quickly. The safest option is to wait for the next WHQL certified driver. But we know that many of you are willing to try these out. As a result, we only provide NVIDIA Hotfix drivers through our NVIDIA Customer Care support site.
r/nvidia • u/NV-Randy • 1h ago
News Experience Minecraft With Path Tracing and DLSS - RTX Remix 1.6 Available Now For GeForce and RTX Spark
r/nvidia • u/IcyRecognition552 • 2h ago
Question Help to choose gpu
Post Body:
Hey everyone,
I’m buying components for a workstation setup for VFX compositing (Nuke), 3D (Blender), and AI workflows (ComfyUI).
Different local shops offered me these GPU options:
PNY GeForce RTX 5060 Ti OC (16GB)
Gigabyte RTX 5070 (12GB)
Nvidia GeForce RTX 5060 (8GB)
Colorful RTX 5060 Ti (8GB)
My Confusion:
VRAM vs Raw Processing Power: For ComfyUI (large SDXL / Flux checkpoints) and heavy Blender scenes, is the PNY 5060 Ti 16GB a better pick due to having extra VRAM, or is the RTX 5070 12GB worth choosing for its faster raw GPU core performance?
Is 8GB out of the question: Should I completely eliminate the 8GB cards (5060 / 5060 Ti 8GB) for this kind of creative workload?
Which card makes the most sense for this setup? Thanks for the advice!
r/nvidia • u/xXSweetBeatzXx • 2h ago
Question Should I Buy A 5070TI?! ...For Ultrawide?!
galleryNews Phantom Blade Warns Against New NVIDIA Drivers
(Warning for all those planning to play Phantom Blade Zero on an NVIDIA GPU. "We discovered that NVIDIA's latest 621.01 driver exhibits unstable performance)
And this is what they recommended for you to do
(we found that driver version 617.42 currently provides the best compatibility with Phantom Blade Zero. If you've already updated to a version newer than 617.42, you can select the corresponding older version from NVIDIA's recent driver releases and perform a clean reinstall. Alternatively, you can wait for NVIDIA's next driver update, which we believe will be released soon.)
r/nvidia • u/RenatsMC • 6h ago
News Palit denies GALAX factory closure, says GPU production continues
r/nvidia • u/Negative-Amphibian95 • 15h ago
Opinion Afox RTX 2060 Super
My mom just ordered me a rtx 2060 super Afox, should i talk to her to cancel the order? Researched and hear a lot of bad things about the brand.
r/nvidia • u/Crosscorvette • 16h ago
Discussion What’s the best 5090 laptop?
Wondering about generative al,thermals, & somewhat gaming. Are there certain brands that are noticeably better? Ty.
Discussion NVIDIA Marketplace showing 5090 in stock.
Nvidia Marketplace is showing ASUS ROG Astral 5090’s in stock, guessing they won’t last long.
r/nvidia • u/If_YoureToxic_GoAway • 20h ago
Question Should I upgrade my rtx 2070 super to 5070 ti?
I have a 1440p (2K) monitor, and my graphics card just isn't cutting it for today's games—for example, I’m getting 40 fps in *Monster Hunter Wilds* and 45 fps in *007: First Light* (with settings on medium/low; and yes, I know these games are poorly optimized).
The reason I’m hesitant is the pricing—I know prices are only going to keep rising—but for some reason, I feel like I should wait... in case a better new graphic card releases "5070 ti super"...
My plan also involves building a PC from scratch, so I could just as well wait for the new processors to be released.
r/nvidia • u/just_IT_guy • 1d ago
Discussion 5090 Astral – Monitoring per-pin current outside of GPU Tweak III?
Hey guys, just finished my build and I'm planning to undervolt this bad boy. Absolutely love the Astral's integrated pin monitoring, and after a quick Steel Nomad run the pin balance looks very healthy (screenshot attached).
I'd prefer to use MSI Afterburner instead of GPU Tweak III for undervolting, but running both at the same time isn't a good idea since they conflict. Is there another way to monitor the per-pin readings (Power Detector+) while using Afterburner? Any other ideas or suggestions are welcome.
Wireview pro 2 will be considered down the line, but not at the moment.
Thanks!
r/nvidia • u/Altecice • 1d ago
Question Is the wireview pro 2 still the go-to?
Hey all I’ve got a 5090 but up until now everything has been fine, I run it undervolted ~450w max. I have an ASRock Phantom Gaming PG-1300W, so this has the thermal probe right at the connector to automatically shut off the PC if it gets too warm (and melty).
Do you think, in my scenario it’s worth buying more protection?
Is the Wireview still the go-to? (I’ve seen a few others now so maybe there’s a better alternative now)
EDIT: Ok, so I bought a Wireview Pro 2 wired. I have a vertical GPU and 3 glass sides with no room to mount a traditional one and this way I can tuck it all in the back of the case and use the UI to view/monitor.
r/nvidia • u/Most_Cicada3939 • 1d ago
Discussion Extreme 5070Ti undervolting - 0.67v @ 1890mhz
r/nvidia • u/panchovix • 1d ago
Discussion GPU unlocks (FP32 accumulation): Why can it be unlocked on Turing (RTX 20), Ampere (RTX 30) and Ada (RTX 40) but no consumer Blackwell (RTX 50) and some misconceptions.
Hello guys, hoping you're doing fine. Wall of text next I know, but I want to get this info out of my chest, all hand written lol.
I wanted to make this post explaining some things about GPU unlocks that have been going on lately.
First of all, does affect gaming performance?
None known at the moment, except if somehow NVIDIA uses FP32 accumulation for DLSS or FG, which I doubt. I'm almost sure they use FP16 accumulation (or lower precisions) there, because if they used FP32 accumulation the perf hit would be insane on consumer cards.
What are these GPU unlocks doing?
NVIDIA on purpose neuters tensor core performance when using FP32 accumulation (FP16, BF16, FP8 and TF32 inputs accumulating in FP32, which is what most AI/LLM/ML tasks use), for market segmentation. Normal FP32 on the CUDA cores (no tensor cores) is NOT affected.
Consumer and prosumer GPUs use the exact same die (like GB202 between the 5090 and 6000 PRO, AD102 between the 4090 and 6000 Ada, or even literally 1:1 with the 3090 Ti vs A6000, both with the same core amounts and 84 SMs).
How it works: the speed of each kind of tensor operation is set by fuses burned at the factory. On consumer cards, the fuse for "FP16/BF16 with FP32 accumulation" says HALF_SPEED, on the pro cards it says FULL_SPEED. These fuses don't cut any circuit, the GPU just reads them at boot and runs at that speed. The GPU also has an override register that can set them back to FULL_SPEED, but it's locked so only NVIDIA's most privileged firmware can write to it, not your PC.
The unlocks open that lock and write FULL_SPEED on the override. With that, the consumer cards gain all the neutered performance imposed by NVIDIA. It doesn't give you more SMs, VRAM or anything like that, a 4090 is still a 4090, it just runs those instructions at the same rate a pro card does.
Why can Turing, Ampere and Ada be unlocked? And what is unlocked on these cards?
On these generations, the NVIDIA driver itself loads a small NVIDIA-signed firmware called the "Booter" onto a security microcontroller inside the GPU (SEC2, a "Falcon"), to start the GSP. The Booter runs in the highest privilege mode of the GPU (Heavy Secure, HS), which is exactly the one allowed to open the lock.
In June 2026, Jon Pry published a paper ("A Canary in the Crypto Mine") showing that the Booter of the newer drivers has a buffer overflow: it copies its "signature" data using a length that you control, so you can overflow its stack (including the stack canary that is supposed to stop exactly this) and take control of the Booter while it is running in HS mode. The signature check still passes, because it is NVIDIA's own signed code running, the bug is inside it.
With that, the unlock reuses instructions from NVIDIA's own Booter to open the lock, writes FULL_SPEED on the override, resets the card and lets the normal NVIDIA driver load. The unlock survives resets and driver reloads, but it's lost when you power off, which is why it runs on every boot before the NVIDIA driver loads.
This was first done on mining cards (CMP 170HX: FP32 from 1/32 to full speed, and 10GB to 80GB of VRAM), and then ported to GeForce:
- Turing: https://github.com/haohervchb/Turing-unlock (UEFI, Linux)
- Ampere: https://github.com/Zagitta/gpu-unlock (Linux kernel module)
- Ada: https://github.com/JustAResearcher/gpu-unlock-ada (Linux with kernel module)
What gets unlocked:
- FP16 with FP32 accumulation (Turing, Ampere, Ada)
- BF16 with FP32 accumulation (Ampere, Ada; Turing has no BF16)
- TF32 (Ampere, Ada)
- FP8 with FP32 accumulation (Ada; Turing and Ampere have no FP8)
Some numbers from those repos: 4090 FP16/BF16 with FP32 acc goes from 165 to 331 TFLOPS (raw instruction rate), 3090 Ti BF16 GEMM from 87 to 157 TFLOPS, 2080 Ti FP16 with FP32 acc from 47 to 94 TFLOPS. Real-world GEMMs gain less than 2x because the cards then hit their power limit (more on that below).
Why can't consumer Blackwell be unlocked?
The funny part is that on Blackwell the limitation is EXACTLY the same thing: same fuses, same override registers. I checked on my own cards: the 5090/5080/5070 Ti have the FP32 accumulation fuses set, and the 6000 PRO/4000 PRO don't. So it's not a hardware difference there either.
What changed is the door. Starting with Hopper, and consumer Blackwell too, the root of trust of the GPU is the FSP (Foundation Security Processor), a RISC-V core that boots from its own ROM as soon as the GPU powers on, before the driver even loads. On Blackwell:
- There's no Booter to abuse. The driver just sends the FSP a message with a hash + RSA-3K signature of the next firmware, and the FSP verifies and boots it. The Linux kernel docs literally say: "There is no SEC2 involvement, no Booter ucode, and no FWSEC-FRTS stage". I also checked it myself: in NVIDIA's 615 driver source the Booter only exists for Turing, Ampere and Ada (TU102, TU116, GA100, GA102, AD102), and the RTX 50 VBIOSes don't carry the Falcon firmware (FWSEC) that older cards did.
- The firmware the driver ships for Blackwell is encrypted, and the debug and production images are the exact same encrypted bytes. The Ada payload was built from analysis of the decrypted debug Booter, on Blackwell there's no such shortcut.
- NVIDIA has said it uses SPARK (a formally verifiable programming language) to prove its most critical RISC-V firmware free of runtime errors, and a buffer overflow like the one used on the older cards is exactly that kind of error.
So, with what is known today, it can't be done. It isn't "impossible forever", but someone would need a brand new vulnerability in a way harder target. And if someone ever gets there, the unlock itself would very likely be the same couple of register writes.
FP4 is not affected, but all the rest is (FP16/BF16/FP8/TF32 with FP32 accumulation).
In which tasks is the unlock has most of the effect?
I will put some examples on my 6000 PRO vs 5090s, former using 400W and latter 600W, at how much is the impact in performance because the NVIDIA neutering.
- Training: Like LoRAs, finetuning, etc.
- Example: Using the same batch size for 25GB VRAM to train a diffusion LoRA, my 6000 PRO is 70-90% faster than my 5090.
- Diffusion: Models that do txt2img, txt2vid, img2img, img2vid, txt2aud, etc.
- Example: My 6000 PRO not using fp16 accumulation is about 30-40% faster than my 5090. If using fp16 accumulation, it is 15% faster.
- Prefill on LLMs: Heavily affected as well, since even when a model is marked as "int8" or "mixed precision" etc, the inference parts that the GPU uses include FP32 accumulation parts, except if explicitly set to not use them.
- Example: My 6000 PRO on vLLM on a model that fits on a 5090 as well, it's 50-70% faster. On llamacpp, instead is about 30-40% faster.
- TG with big batching: TG with a single batch is mostly bandwidth bound, and it uses FP32 acc instructions, but since it is so little in comparison with the need of bandwidth, it isn't a limitation. On the other hand, when you use batches with batch size 2, 4, 8, etc, compute again starts to being a bottleneck and then you have a performance impact.
- Example: Same results as previous point.
In which tasks the unlocks makes no difference:
- TG with batch size 1: almost entirely bandwidth bound.
- CUDA compute without tensor cores (normal FP32).
- INT4/INT8 tensor operations.
- FP4 on Blackwell (not neutered to begin with).
- GEMM operations with FP16 accumulation instead, but those aren't very used.
- Gaming.
Is there a risk by unlocking the cards, like burning the card, crashes, etc? Short answer: NO.
And again, NO. For the love of god guys, stop repeating this nonsense.
The cards are still limited by their max power limit. They won't magically use 200% of your power budget with an unlock, they will just use the cores more efficiently.
Let me explain: if you have a 3090 power limited at 300W, and without the unlock you were seeing only 250W in use, but after the unlock it uses 300W, it's not because the unlock did malicious things to your card. It's because the card can NOW stretch its legs and use the power to do more work. Real example from the Ada repo: an unlocked 4090 doing the same GEMMs peaked at 346W vs 313W stock, still under its 450W limit.
If you were getting X performance at Y < max TDP, and now you get more than X performance at max TDP, obviously the card will be hotter, but that's still inside the POWER LIMIT YOU SET, not above it.
Power spikes: those are normal on every card, and if you're using it to the full extent of its capabilities they can be more common. Are they risky? No, assuming you have a PSU with the wattage NVIDIA recommends per GPU.
So what ARE the actual risks then? They're about the unlock process, not your card:
- It runs an exploit on NVIDIA's firmware before the driver loads. If something fails mid-way, the tools stop and you need a full power off before trying again (a reboot isn't enough). Read the repo instructions, especially on laptops and multi-GPU setups.
- NVIDIA could patch it in future drivers, or even burn anti-rollback fuses so the old Booter stops being accepted. That wouldn't damage your card, it would just close the door for good.
"But, NVIDIA bins the dies to make these work 24/7 on the prosumer side but not on consumer, that's why they're locked!!!11"
Also incorrect. NVIDIA uses the EXACT SAME dies for their consumer GPUs and their prosumer GPUs, and the FP32 accumulation speed has nothing to do with binning: the 3090 Ti and the A6000 have the exact same specs. The half speed is just a value written in a fuse that the firmware reads.
Unlocking a card will not make it die sooner, nor will it crack the die or something.
Sorry I have to repeat this again and again, but the amount of pure fury I get from reading comments like these made me do this.
The model I run says it is Q8, or FP6, or 4bit, or INT4, or anything that doesn't mention FP32, am I affected?
It depends on how the GPU actually does the math, not on the name of the quant:
- If the kernel dequantizes the weights to FP16/BF16 and multiplies on the tensor cores with FP32 accumulation, you're affected. That's the case for FP16/BF16 models and most vLLM paths, including AWQ/GPTQ with Marlin kernels (the weights are INT4, but the math is FP16 with FP32 accumulation).
- FP8 (W8A8) also accumulates in FP32, so it's affected too (Ada and Blackwell).
- If the kernel uses integer tensor math (INT8 x INT8), it isn't affected. A lot of llama.cpp's quantized matmuls work like this, which is one reason llama.cpp sees a smaller gap than vLLM.
- Attention (like FlashAttention) almost always uses FP16/BF16 with FP32 accumulation, so long contexts get hit even on quantized models.
- FP4 (NVFP4/MXFP4) on Blackwell: not affected.
Example: on a modded 48GB 4090, a quantized MoE model on an inference server got no gain at all after the unlock (0.98x on 8K prefill), while the FP16/BF16 matmuls doubled.
That's what I have for now, if you guys have any more questions, let me know!
r/nvidia • u/TrainingSource • 1d ago
Question A400 4GB good enough for non-gaming/CAD use?
I'm mainly a software developer and never play any games, do video-editing etc. But I need a GPU to run 3x 2K monitors at 240Hz, maybe leave room for 4K monitors at 240Hz for future as well.
Would this card be able to easily handle that?
r/nvidia • u/Goldribs • 1d ago
Benchmarks 5070TI Speedway score increase with 621.01
With my overclock/undervolt combo of 3120mhz core and +3000mem at .975mv, I used to average 8150-8200 in speedway. With the new driver, I am seeing an average of 8700. Anyone else notice a measurable increase with the latest driver? Note that I only use MSI Afterburner and haven't bothered with my Xbar. I've been running the same profile for 8 months now with zero crashing, artifacting, or instability in games or benchmarks. Steel nomad seems to be unchanged averaging around 7550-7600.
r/nvidia • u/RenatsMC • 1d ago
Rumor NVIDIA reportedly not accepting RTX 5090 orders from board partners, even backorders are unavailable
r/nvidia • u/belliruub • 1d ago
Build/Photos My first Nvidia GPU in 25 years – it's a completely new world.
DLSS is something unique, anyway there’s so much to discover and games I want to replay now.
About my PC:
CASE: Fractal Design Meshify 2
FANS: be quiet! silent wings 3, 4x140mm, 3x120mm
PSU: be quiet! straight power 11, Platinum 1000W
M2.SSD: Kingston A2000, 1024GB
M2.SSD: Samsung 980 PRO, 500GB
MB: Asus Rog Strix B550-E Gaming
RAM: Kingston Fury, 4x8GB, 3600mhz
COOLING: Arctic Liquid Freezer III Pro, 360mm AIO
GPU: ASUS Astral RTX 5080 OC
CPU: AMD Ryzen 7 5800X3D
Question Whis is worth of money a RTX Spark laptop or A laptop with 5050 graphic card ??
I need to run Blender, and to play some games.
r/nvidia • u/Norbit11 • 2d ago
Discussion DLSS Presets, Scaling & Frame Gen at 1440p?
How do you optimize ultra-demanding AAA titles on RTX 4070 Ti at 1440p? (Custom DLSS scales, 12GB VRAM limits, Reflex & Frame-Pacing setup)
While running DLDSR 2.25x is a breeze for older titles and DLAA handles lighter workloads effortlessly, heavy AAA games especially Path Tracing or UE5 titles, force a much tighter balancing act on my RTX 4070 Ti at 1440p. I wanted to open a thread on how you dial in settings for maximum visual fidelity and low input latency when a game pushes the GPU to its absolute limit.
- DLSS Custom Scaling & SDK Presets
When native 1440p or DLAA isn't viable:
Are you sticking to standard DLSS Quality (67%) or forcing custom internal resolution scales via DLSSTweaks (e.g., 75%–80% / ~1108p–1152p internal)?
Are you overriding default game DLLs to force Preset K or testing DLSS 4.5 Transformer Presets (L/M) for thin-geometry stability and less smearing on fast camera rotations?
2.Sync, Reflex, and Frame Rate Capping Pipeline
My baseline stack for zero tearing and minimum latency:
G-Sync: ON (Global)
V-Sync: ON (NVIDIA Control Panel) / OFF (In-Game)
NVIDIA Reflex: ON / ON + BOOST (letting Reflex auto-cap frame rate below display refresh rate)
Questions:
In games without Reflex, do you prefer in-game limiters, NVCP Max Frame Rate caps, reflex inside afterburner? or RTSS (RivaTuner) for frame-time line smoothing despite the tiny latency penalty?
How are you handling post-processing sharpening, bypassing built-in DLSS sharpeners for ReShade passes like Depth-Aware RCAS (DA-RCAS), or running zero sharpening?
Curious to hear your exact profiles, configs, and VRAM management strategies for heavy hitters like Cyberpunk 2077 (Path Tracing), Alan Wake 2, or Black Myth: Wukong.
For example in ac black flag resynced I use: custom dlss 80% preset dlss, frame gen on, RCAS 0.22 sharpening with renodx HDR and reflex inside afterburner. What do you think?
r/nvidia • u/AnxiousGas29 • 2d ago
Discussion Do I use preset m or recommendation for highest graphics on cyberpunk 2077?
I want the maximum quality I can get idk which option do I use?
r/nvidia • u/iam31337 • 2d ago
Discussion RTX PRO 4000 Blackwell SFF: +67% generation on Qwen3.8 27B, different scaling on Qwen3.6 35B A3B
I ran an experiment on one RTX PRO 4000 Blackwell SFF: 24 GB GDDR7, factory 70 W, no auxiliary power connector.
Using u/panchovix’s loader and patched NVIDIA open kernel modules, I loaded a modified VBIOS into memory, raised the power limit to 120 W, and tested memory and core offsets. No EEPROM flash or soldering.
Across 158 benchmark requests, I tested Qwen3.8 27B with DFlash2 and Qwen3.6 35B A3B. What surprised me was how differently they answered “does more power help?”
With zero clock offsets, 27B kept gaining up to 120 W, while 35B A3B was almost flat between 106 and 120 W. After combined power and clock tuning, the best observed 27B generation result was 35.04 → 58.53 tok/s (+67%): 120 W, VRAM +20%, core +180 MHz. That 67% is not the gain from memory OC alone.
The memory sweep was more interesting. At 120 W with the core offset held at zero, pushing VRAM from +20% to +33.3% slightly reduced 27B generation: 57.70 → 56.91 tok/s. It is a small difference with few repetitions, so it needs more testing. The actual SM clock also fell. That is consistent with memory and compute sharing a power budget, but I did not isolate the cause.
On 35B A3B, memory +33.3% instead gave +19.8% generation versus no memory OC at 120 W. Prefill barely changed in that sweep.
My takeaway: the fastest profile is not necessarily the one with the biggest numbers in the panel, but the one that shortens your actual workload. Prefill versus decode matters, especially with longer prompts.
120 W without auxiliary power is not a free lunch. It exceeds the standard 75 W PCIe slot budget, and a GPU temperature sensor cannot tell me the temperature of the slot contacts. This is an experiment, not a long-term safety claim.
For context: these headline comparisons use 8,000 input tokens, ECC OFF. There were only 1–3 requests per configuration; 158 is the whole study. The 70 W baseline used the same modified VBIOS, not factory firmware. The models also used different quantization/speculative-decoding settings, so this is not a controlled dense-versus-MoE comparison.
Full write-up and CSVs on my blog.
Disclosure: I ran the measurements and wrote the source text in Polish. AI helped translate and edit the English, including clarifying the benchmark limitations. The linked blog is mine.
r/nvidia • u/RoughSquare617 • 2d ago
Opinion RTX 5070 at 1440p — DLSS 4 Preset K vs. DLSS 4.5 Presets L/M
I have an RTX 5070 and a 1440p monitor, and I’m trying to determine which DLSS settings provide the best overall image quality and performance.
I’m considering these options:
DLSS 4 — Preset K at Quality
DLSS 4.5 — Preset L at Quality, Balanced, Performance, or Ultra Performance
DLSS 4.5 — Preset M at Quality, Balanced, Performance, or Ultra Performance
Since DLSS 4.5 Presets L and M are designed to work with the newer transformer model, I’m wondering whether using them at lower rendering resolutions, such as Performance or Ultra Performance, can produce image quality comparable to or better than DLSS 4 Preset K at Quality.
I’m particularly interested in:
Overall image quality and sharpness at 1440p
Fine details, foliage, and distant objects
Ghosting, shimmering, and temporal stability in motion
Performance differences on an RTX 5070
Whether DLSS 4.5 at Performance or Ultra Performance can compete visually with DLSS 4 at Quality
My priority is the best possible image quality at 1440p while maintaining good performance.
For anyone who has tested these presets, which combination would you recommend? Is DLSS 4 Preset K at Quality still the best overall choice, or can DLSS 4.5 Preset L or M at Performance or Ultra Performance deliver a better balance of image quality and FPS?