r/3d6 • u/Realistic_Swan_6801 • 16h ago
D&D 5e Revised/2024 So death knight?
go watch insight checks or DSR’s video if you haven’t seen it yet? but it’s not great. Their smite is just worse divine smite, their channels don’t scale and are very weak compared to genie, vengeance, devotion. death coil sucks until lvl 14. the 15 features aren’t very good. and the capstone is terrible. the lvl 3 is ok? i guess. blood gets temp on kills so worse than new fiend warlock (doesn’t work unless you kill them), unholy gets ignore necrotic resist and a bit of extra damage (necrotic resistance is surprisingly rare though), the frost gives ignore cold resist (ok I guess). overall DK just seems like a worse paladin though. it can’t even vaguely compete in offensive power with devotion or vengeance, and it’s channel compared poorly to genie. the aura is basically ancients so it’s decent. but i dont know if you can even say it’s better than glory since at least glory gets real lay on hands and radiant strikes. it’s just not great. I guess it has some ok unique spells, and it’s better at AOE.
I mean it’s still a good half caster, but it’s weaker than a normal paladin. I think it’s better than a ranger Sure but it’s definitely a disappointment design wise. the “capstone” is insultingly bad, the channels feel super weak after tier 1 and don’t improve or scale. and the lvl 15 is just some not great 1 per LR abilities.
i dont think there is any area it standouts at all, artificer is a much better half caster blaster particularly in tier 3. And regular devotion or vengeance are a better melee DPS chassis. i think the only real advantage it has is some of its AOE unique spells are ok.