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In this campaign, I am integrating eight years of previous works plus new content into a single sandbox world.
About the Campaign Setting:
Explore an uncharted world of feuding cults, drowned gods, toxic forests, haunted villages, and arcane experiments gone awry. Players choose their own path through a derelict kingdom: invent spells, exploit secret seams to build portals, and sail past the edge of the map.
Beneath all of this, something is calculating: landscapes mutate, people disappear, and strange psychological contraptions emerge from coffin farms. When players return, places they've already visited are altered. Pieces on an unseen, corrosive chessboard are moving chaotically: the longer the campaign runs, the more warped the world becomes.
The core of Demidirge is player-driven sandbox exploration. The game progresses through layers of discoveries; players are given a blank world map. Locations are revealed as they explore by placing map stickers on top of blank hexes.
The world is a living system shaped by factions feuding for power, but on another level, an unknown force has begun to mutate it. To avoid annihilation, players will need to confront this emerging mystery: exploit and subvert the setting by gaining knowledge, studying anomalies, inventing spells, and building portals.
Check out the campaign page for more detailed information on the various components that make up this world