r/projecteternity • u/SSS_314908 • 7h ago
PoE2: Deadfire Stutter Fix (Made with Claude)
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Same ship boarding fight, same save: 22 stutters on the stock game vs 0 with DXVK + Stutter Fix.
https://www.youtube.com/watch?v=HP_sYt9FiNM
Download, source code and full test log (open source, MIT):
https://github.com/SSS-today/Deadfire...
How to install (3 minutes):
- Download BepInEx 5 (win x64 zip) and extract it into the game folder (Steam: right-click the game - Manage - Browse local files).
- Download DXVK (github.com/doitsujin/dxvk/releases) and copy d3d11.dll and dxgi.dll from its x64 folder into the game folder. The fix is meant to be used together with DXVK: on plain DX11 it is not smooth.
- Start the game once, then quit at the main menu.
- Download DeadfireStutterFix.dll from the GitHub Releases page and put it in BepInEx\plugins.
- Play.
- To uninstall, delete DeadfireStutterFix.dll (and d3d11.dll + dxgi.dll for DXVK).
What it fixes:
- Garbage collector freezes in fights (100-170 ms each)
- Corpse colliders built mid-fight (22-44 ms per corpse)
- Combat tooltips piling up with every reload
- The ~100 ms freeze in the first fight after launching the game
