r/playtesters • • 8m left

Unpaid Playtest 4 Player Action RPG.

• Upvotes

Looking for groups or solo players to give my game a test at launch.
https://store.steampowered.com/app/5091010/Abandon_All_Hope/

Action combat where your skills are a mix between class and weapon in hand. Juggle stamina, class resource, and cool downs. Campaign that takes 4-6 hours solo, with endless replayable modes after (unlimited power fantasy)

will DM keys to those interested and game launches on Friday :)


r/playtesters • • 5m ago

Unpaid Playtest How do you keep playtesters coming back every few days? (solo dev, 4-player co-op)Text:

• Upvotes

I’m a solo dev working on a 4-player physics co-op game (getaway van, loot falls out, cops ram you). Last week I ran my first test with two strangers instead of friends, and a few things surprised me:

• They laughed most at things I never planned, like someone falling off the roof mid-sentence while proximity chat faded them out.
• 10-minute rounds were the sweet spot. Longer and the chaos got repetitive.
• Watching them play taught me more than any written feedback form.

My problem now: I build small updates every few days and need the same people to test them regularly, but one-off testers rarely come back.

For those who’ve done this: how did you build a small group of regular testers? Fixed schedule or flexible? Did you give them anything (credits, keys, a role)? How short do sessions need to be so people actually show up?


r/playtesters • • 7m ago

Unpaid Playtest I’ve been working on an iPhone life simulator and would love some honest feedback

• Upvotes

Hey everyone!

I’ve been working on an iPhone game called OSS Brokie for a while now and figured I’d share it here.
It’s a free life/money simulator where you start at 18 with $2,000 and try to build your way up through getting jobs, investing, starting businesses, and making different life decisions. I’ve also recently added multiplayer so you can play alongside friends.

I’m still actively working on it, and there’s definitely a lot I want to improve. The crypto system needs some balancing, and businesses still aren’t quite where I want them to be. I’m trying to make the game more enjoyable and give people reasons to keep coming back instead of just adding a bunch of random features.

If anyone feels like checking it out, I’d genuinely love to hear what you think. Good or bad, I don’t mind. I’m especially curious about what feels confusing, what gets boring, and what you’d like to see added or changed.

Even if you only play for a few minutes, any feedback would mean a lot.

App Store (Free): OSS Brokie

Discord: Discord Server

I also made a Discord server where anyone can share suggestions, report bugs, find people to play multiplayer with, or follow along with updates.
I’m hoping to keep improving this over time and eventually turn it into something people genuinely enjoy playing.

Thanks to anyone who gives it a try!


r/playtesters • • 1h ago

Unpaid Playtest Android Matching Game

• Upvotes

Hello everyone, I have a game coming out that is a match 3 style game, think Candy Crush or Bejeweled. The theme is potions and magic. I'm getting a google group prepared for Closed Testing, for those who don't know I need 12 testers to play a few times at during a 2 week period. They can overlap as long as during that 2 weeks there are 12 minimum, and people stay opt-in for 2 weeks.

Here's the google groups link, make sure you're signed in to your google play account and you should be able to click the join button at the top. I'll make a post on there when Closed Testing begins, and it should send an email to you and everyone in the group. Nobody can see each others emails in this group.

https://groups.google.com/g/manamix-testers


r/playtesters • • 2h ago

Unpaid Playtest Unpaid Playtest – AI Click Empire (Android)

1 Upvotes

Looking for testers for AI Click Empire, a simple idle/clicker game focused on building your AI empire by tapping and upgrading.

This is a quick unpaid playtest. You don’t need to play for long – just download it, try the core loop, and see how it feels.

It’s a closed Google Play beta, so you’ll need to send me your email so I can add you and send the invite link. Drop it in the comments or DM.

Feedback is easy – there’s an in-game form you can use anytime if you want to share thoughts. No pressure, just testing it out is already helpful.

Android only. Thanks!


r/playtesters • • 2h ago

Unpaid Playtest Looking for playtesters for a first-person rhythm game (free, ~15 min, university study)

1 Upvotes

Hi! I’m a Computer Science student at the University of Granada (Spain) and, for my Bachelor’s thesis, I’ve made INF-HARTO, a first-person rhythm game. You carry a heart in your hand and have to make it beat to the rhythm of the music while you run, jump and dodge obstacles. Every beat on time gives you energy, and every action spends it.

I’m running a study about how the difficulty of the energy affects the player’s experience, and I need playtesters. It takes about 15 minutes. First there’s a tutorial and then two short runs. When you finish, the rest of the game unlocks too.

How I collect feedback:

  • After each run, the game asks a few short questions (1 to 7).
  • At the end, a short final questionnaire opens in Google Forms.
  • Any other comment, bug or suggestion is very welcome here in the comments.

Requirements:

  • It’s free, for Windows and Linux, and it’s in English and Spanish.
  • You need a mouse with left and right buttons (it can’t be played with a touchpad), and headphones or speakers are recommended.
  • You must be 18 or older. The data the game sends is anonymous. It’s only identified by a random code, and no personal data is collected.

Note: Under the "CONFIGURACIÓN" menu in the game, you can change your language to english!

Link: https://quartenion.itch.io/inf-harto?ref=playtesters

Thanks a lot for helping!


r/playtesters • • 2h ago

Unpaid Playtest Looking for testers: Bannerfall – Tiny Battle (iPhone & Android, free)

1 Upvotes

Hi! I'm a solo indie dev from Austria working on a small strategy game, and I'm looking for players to test it before release. What is it? Build an army of up to six units, hold off waves of goblins, orcs and the undead, and tear down the enemy castle. Every level-up in battle lets you pick one of three cards – new units, abilities or spells – so no two battles play the same. 22 units to collect, each transforms twice as it ascends A forge: weapons and armor with fire, ice, poison, lightning or light 6 worlds, a boss dungeon, element dungeons and a weekly tournament No energy system, ads only if you choose them How to join (takes 2 minutes): iPhone: Install Apple's free "TestFlight" app, then open this link: https://testflight.apple.com/join/FJttqMWU Android: Join the tester group: https://groups.google.com/g/bannerfall-tester Open this link and tap "Become a tester": https://play.google.com/apps/testing/de.jakobehmann.bannerfall Install the game from Google Play (the link there takes you straight to it). One request for Android: Google requires testers to stay in the test group for at least 14 days before I'm allowed to publish. You don't have to play every day – just don't leave the group.


r/playtesters • • 4h ago

Unpaid Playtest [Unpaid][Android 7+][Spanish] Tower-defense playtest: touch controls, difficulty and save/relaunch

1 Upvotes

I'm looking for volunteer players for Bastión del Bosque, a fantasy tower-defense game in Spanish currently available through Google Play closed testing. The beta includes 50 campaign levels, three difficulty settings and local saves. It is free, with no ads or in-app purchases.

Requirements: an Android 7.0+ phone/tablet with Google Play, and comfort reading Spanish. Participation is unpaid and voluntary.

What to try: play the opening levels, place and upgrade towers, try another difficulty, then close and reopen the game to check that progress persists. I'd like honest notes on confusing controls, difficulty spikes, performance or bugs. A short first session is useful; if you join the closed test, please remain opted in for 14 consecutive days and return for several sessions. You do not need to complete all 50 levels.

How to get access, using the SAME Google account:

  1. Join https://groups.google.com/g/bastion-del-bosque-testers

  2. Open https://play.google.com/apps/testing/io.makoliencuarta.bastion, accept the test and follow the installation link.

Please reply here with feedback: what you tried, what happened, what you expected, and your phone model/Android version if relevant. Don't post account emails or other private details. If either signup step fails, tell me the error message and I'll help. No purchases, ratings, store reviews, votes or test swaps are requested. AI-assisted code and artwork are used in the project. Thank you!


r/playtesters • • 4h ago

Paid Playtest Looking for playtesters for my Roblox game 200 robux for 15 minutes

1 Upvotes

Hey everyone!

I've been working on a Roblox game called Wave Is Coming! 🌊 When the tide goes out, you run onto the seabed and grab treasure like shells, old coins and rare pearls, then race back to shore before the wave crashes in. If it catches you, you lose your whole backpack. The coins you earn go into decorating your own beach hut, and you can visit other players' huts too.

It's ready for public beta, and I want to make sure the gameplay is actually fun with no bugs before I pay ads on it.

I'm looking for 5 people to play and record their gameplay for about 15 minutes and share honest first impressions. I'm especially curious:
- Was it easy to understand what to do?
- Did the wave feel exciting or unfair?
- Would you want to keep playing?
- Did you find any bugs on it?
- Does the game feels balanced?

DM me for the link and give me ur thoughts there. Bugs and negative feedback are more than welcome.

Its 16+ for now, since that's Roblox's rule for new games.

Thanks! :)


r/playtesters • • 5h ago

Unpaid Playtest [Windows PC] Looking for unpaid playtesters for my free solo/co-op survival roguelite, Arena Siege Survivors

1 Upvotes

Hey everyone, I'm Jubs, the creator of Arena Siege Survivors.

It's a free solo/co-op survival roguelite built around WoW-style combat: pick a class, actively use your abilities, fight through waves, and put together your build. There are online leaderboards if you enjoy pushing your runs further.

I'm looking for fresh players to try it and tell me how the first experience feels. Even 15-20 minutes would help, but there's no required commitment.

Was getting into your first run straightforward? Did combat and your abilities make sense? What was fun, confusing, or frustrating?

It's completely free, with no microtransactions. This is an unpaid playtest, and you can leave feedback right here in the comments. Just looking for some gamers to have a good time and help me make the game better.

Gameplay and Windows download: https://arenasiege.com/

For transparency, this is an unofficial fan project, not affiliated with Blizzard, and I use AI tools during development.

Thanks to anyone who gives it a go. I'd love to hear how your run went.


r/playtesters • • 5h ago

Playtester [Recruiting Playtesters] A Dark Fantasy Action RPG with a Storybook Art Style

3 Upvotes

Hey everyone!

I'm an indie developer working on Bloodfyre Chronicles, a dark fantasy action RPG built in Godot.

Visually, the game draws inspiration from the toy-like, handcrafted aesthetic of The Legend of Zelda: Link's Awakening remake, featuring colorful environments, stylized characters, and a detailed fantasy world.

But don't let the charming visuals fool you.

Bloodfyre Chronicles explores much darker themes as the story progresses, including corruption, death, kidnapping, mutilation, sinister cults, and the destruction of once-beautiful places.

The contrast between the world's appearance and the darkness consuming it is an intentional part of the experience.

The game features:

  • Real-time RPG combat and character progression
  • Exploration across handcrafted fantasy regions
  • A dragon companion and its progression
  • Powerful Divine Beasts tied to the world's story
  • An increasingly dark narrative involving corruption and sacrifice
  • Secrets, environmental storytelling, and challenging encounters

I'm currently looking for 5–10 dedicated playtesters.

I'm not looking for people to simply tell me the game looks good. I want honest, constructive criticism from players who enjoy analyzing gameplay and helping indie projects improve.

I'm particularly interested in feedback on combat, exploration, difficulty, progression, pacing, atmosphere, and how well the game's visual style supports its darker themes.

Initial sessions will be approximately 20–30 minutes, with a short feedback form afterward. Ideally, I'd like to find a few people willing to participate in ongoing testing as development continues.

This is an early-stage project, so expect unfinished systems, bugs, and significant changes.

If you're interested, comment or DM me with your favorite action RPGs and any previous playtesting experience.

I'm especially interested in hearing from players who appreciate dark fantasy, strong storytelling, and games that aren't afraid to take unexpected turns.


r/playtesters • • 7h ago

Paid Playtest Looking for 5 people to play indie horror game

4 Upvotes

This is a paid playtest at $10 for 1 hour of gameplay. At the end of it, there will be a small form for feedback and money will be sent via Paypal. I am strictly looking for people who enjoy horror and jumpscares. Interested people can dm me or drop a reply.

Steam page: https://store.steampowered.com/app/5020540/Tanto

Itch page: https://frosty6174.itch.io/tanto


r/playtesters • • 7h ago

Unpaid Playtest Android chess game — volunteers wanted for a 14-day closed test

2 Upvotes

Hi! I’m developing ChessUniverse, an Android chess game with offline play, an AI opponent, difficulty settings, and saved games.

I’m looking for volunteers to join its Google Play closed test, remain enrolled for at least 14 consecutive days, and try the game during that period.

I’d appreciate honest feedback on:
• Playing against the AI.
• Saving and loading games.
• Controls, appearance, and difficulty.
• Bugs or confusing screens.

This is an unpaid volunteer test. No purchase is required, and there is no obligation to exchange app tests.

If interested, please comment or message me. To authorize access, I’ll need the email associated with your Google Play account, shared privately. I’ll then provide the official Google Play testing link.

Thank you for helping an independent developer!


r/playtesters • • 7h ago

Unpaid Playtest [Unpaid, 5–10 min, browser] BooDash: does one-handed touch movement feel comfortable?

1 Upvotes

We are the Shapemo / MetaLeap team behind BooDash, a small Halloween action game about collecting sweets, dodging bosses and counterattacking during their green opening. We recently changed the Web touch controls after a player found the left-side pad awkward to reach while standing on a bus. We would like fresh, honest feedback on the revised controls.

Free browser demo: https://games.shapemo.com/play/boodash/

This is an unpaid, voluntary playtest of levels 1–9. No download, account, purchase, recording or email is needed. Try 5–10 minutes, or stop sooner if it is uncomfortable. A phone in portrait is most useful for the touch-control question; desktop feedback on the boss cues is also welcome.

On a phone, movement is centered. Drag from MOVE toward the skill target and release inside it to cast. Right/left-hand options are under the ⋯ menu → One-hand mode. On desktop you can use mouse or WASD/arrows, with Space for the ability.

Please reply here with your device/browser and whichever questions you can answer:

• Could you move and use the ability comfortably with one hand? What movement or button felt awkward?

• In your first boss round, could you tell when to dodge and when to counterattack?

• Where did you first feel confused, bored or want to stop? The character and level help us reproduce it.

Critical feedback is useful; no positive review is requested. We are using it to guide changes to the Web game. Development disclosure: AI assistance was used in code, character graphics and text; character reactions are authored rules, not live AI chat.


r/playtesters • • 7h ago

Unpaid Playtest [Unpaid] [Windows / Android] War-Dogs: looking for first-session progression and UI feedback

1 Upvotes

I'm Brian from TWB Games, looking for volunteers to try the first 10-15 minutes of War-Dogs. This is an unpaid playtest; the demo is free.

It's an incremental defense game. Your dogs attack automatically while you aim charged specials. Cash and purchased upgrades carry between attempts, and you recruit more dogs as you progress.

Playable Windows and Android downloads:

https://the-world-beneath.itch.io/war-dogs

I'd like to know:

- Where did you first feel confused or want to stop?

- Did the first upgrades and recruits feel worth buying?

- Were any buttons, descriptions or upgrade-tree controls difficult to use?

A reply here is enough. Please mention your platform, difficulty, stage and build number. You don't need to finish both maps or record yourself.

AI disclosure: Generative AI was used extensively for programming/code, graphics, writing and audio. I provide human creative direction, game design decisions, editing and hands-on playtesting. AI also helped draft this post.


r/playtesters • • 7h ago

Unpaid Playtest Lives Behind the Door — free browser survival game

1 Upvotes

Hi! I’m the solo developer of Lives Behind the Door, a short survival game about guiding a shelter through ten frozen days. I’m looking for independent players to try the current desktop browser build and share honest feedback.

This playtest is free and unpaid, with no rewards. To start, open the link below on desktop and press “Run game.” Please play as you normally would; the game has an in-game guide. You can stop at any time and tell me where you stopped or got confused.

I’d especially like to know:

- What, if anything, confused you during your first few minutes?

- Was the in-game guide clear? Did you finish it, skip it, or get stuck?

- Would you play another run? Why or why not?

Play here: https://yunfeiliu1986.itch.io/lives-behind-the-door

Please leave feedback as a reply to this post, including the day or step you reached. You don’t need to finish the full run. Thanks for helping me test the game!


r/playtesters • • 8h ago

Unpaid Playtest [Unpaid, ~20 min] Looking for 10 first-time Fortigon testers — tower defense + first-person combat

2 Upvotes

I'm Fortigon's creator, and I'm looking for about 10 people who haven't played it to test the opening and give honest feedback. This is an unpaid, voluntary playtest; no purchase is required. The full game is paid, but this request is only for the free demo.

Fortigon combines tower defense with first-person combat: build and upgrade towers from above, then deploy a commander and fight alongside your defenses. The demo has one 15-wave map, all 10 tower types, and Vanguard or Artificer. You can test solo or with up to three friends.

Platforms: Windows, Linux, macOS and Android. Download/install required; it is not a browser game.

Time: about 20 minutes. You don't need to finish the map, and stopping early is useful feedback too.

Download the free demo — scroll to Download demo.

I'm especially interested in:

  1. Where did you first feel confused, frustrated or bored?
  2. Did fighting as the commander feel useful alongside the towers?
  3. Would you play another run? Why or why not?

Please reply in this thread with your platform, whether you played solo/co-op, and a few honest impressions. Screenshots or recordings are optional. No Discord signup or email is needed to give feedback. In-game analytics is optional and can be declined.

Development disclosure: made in Godot with AI-assisted development. Critical feedback is welcome; I'm trying to learn what needs improving.


r/playtesters • • 8h ago

Unpaid Playtest Need volunteer tester

1 Upvotes

r/playtesters • • 9h ago

Unpaid Playtest [Unpaid Playtest] Free browser life sim need feedback (25–40 min)

1 Upvotes

Hi! I’m looking for playtesters for my free browser game, 1 in 8 Billion. It’s a text-based life simulator: you’re born in a random country and live a life based on real UN/WHO/World Bank data. One life takes about 2540 minutes.

Play free here '1-in-8-billion.com'

I’d love feedback on:

Was it engaging?

Were choices clear and impactful?

Was pacing okay?

Any bugs or confusing parts?

Please comment below or DM me with feedback. Thanks


r/playtesters • • 9h ago

Unpaid Playtest Looking for beta testers for Thornwake, a free dark-fantasy idle RPG (Android APK + browser)

2 Upvotes

Hey everyone! I'm a solo dev building Thornwake, an idle hunting RPG set in the Briar, a forest kingdom swallowed by thorns. It's playable now, and I'm looking for beta testers to help me find bugs, balance the game and polish it before a wider launch.

What it is

4 classes, 8 specs: Vanguard (tank), Warden (fast archer with blind/miss/paralyze), Thornseer (spells and nature) and Gravecaller (death magic). Each has two specs, a talent tree and its own look.

Idle hunting with real decisions: hunt in the background, then make choices with your gear, sockets, gems, sigils and relics.

33 zones across 3 realms, plus a story campaign (Act I) with painted chapters and characters.

7 dungeons, each with a Hard mode: a second, much tougher run with better loot.

Beasts and mounts to hatch, level, star up and gear, each with its own animated art.

Multiplayer: clans, Arena PvP with ranks, daily bosses and a server-wide raid boss, plus live events.

Free to play, with optional purchases. Daily chests are earned by playing, not by watching ads.

Where to play

Learn more at https://thornwake.app/welcome

🌐 Browser (any phone or PC, including iPhone):

https://thornwake.app

🤖 Android APK: https://thornwake.app/Thornwake.apk (allow "install from unknown sources" when Android asks)

💬 Discord (bug reports, feedback, patch notes): https://discord.gg/wpKGZBFZMD

What I'd love help with

Bugs: anything broken, stuck, confusing or wrong. Screenshots help a ton.

Balance: is anything too easy, too grindy or too generous (energy, bosses, dungeons, gear)?

UI and feel: does it look good and read well on your phone? What's hard to find?

First impressions: what hooked you, and what made you want to stop?

Post reports in the Discord's #bug-reports channel. I read everything and push fixes often, sometimes the same day. Early testers have already helped shape the dungeons, the leaderboards and the shop.

Thanks for checking it out! Happy to answer questions in the comments. 🌿


r/playtesters • • 10h ago

Unpaid Playtest [beta testers wanted] help test lushmc’s earth frontier and rebuilt raft survival

1 Upvotes

we’re looking for players who want to help test two gamemodes we’re building for lushmc reforged.

earth frontier takes place on a real-world map, but the civilizations are made by players. there are no premade towns or nations to join, players will create settlements, claim land, trade, cooperate, and decide what their part of the world becomes.

raft survival starts you with almost nothing on the ocean. you build up your raft, gather what you need to survive, and work through threats like sharks, seagulls, hunger, and thirst. we’re rebuilding the experience with a focus on making the start clearer and the progression more satisfying.

both gamemodes are still in development. we want testers who will play, tell us where they get confused or bored, report bugs, and give honest feedback, including when an idea doesn’t work. there’s no confirmed release date, and testing invites will go out as builds are ready.

interested? join our discord and contact the owner "mechobliterate" directly: https://discord.gg/bTmZjQTEQ9


r/playtesters • • 11h ago

Unpaid Playtest [Unpaid, browser, 10 minutes] Wildcrown — is the opening build/save/attack decision clear?

1 Upvotes

I'm looking for people to test the first match of Wildcrown, a free browser tower-wars alpha. You build a maze, draft towers with synergies and send monsters into another player's lane. Building, upgrading and attacking happen continuously, so spending gold on one means delaying the others.

Play: https://sporebound-grove-wars.snackstars.chatgpt.site/

This is an unpaid test. Please allow about 10 minutes, plus a couple of minutes for feedback. No download or account is needed; desktop and landscape mobile are supported. Choose Play online for matchmaking. Empty seats fill with labelled practice opponents after 30 seconds, so you can test even if nobody else is queuing. Friend rooms and solo practice are also available.

The main question: does saving gold, building defences or sending monsters feel like a meaningful choice in your first match?

It would help to hear:

• What was the first thing you didn't understand?

• Could you tell which towers would work well together before buying and placing them?

• Did early enemies feel too weak, too strong or about right?

Please leave feedback in the comments with your browser/device and roughly when an issue happened. A sentence or two is useful; no recording is required. The in-game feedback screen is another option, or our feedback Discord: https://discord.gg/7DBnqauxd

Disclosure: the game uses substantial AI-assisted code and generated artwork. It's an unfinished alpha; balance and controls are still being tested, online matches are unranked, and alpha progress may reset.


r/playtesters • • 12h ago

Unpaid Playtest Made a simulated gambling roguelike inspired by Balatro and Clover Pit. Closed playtest in a few weeks

1 Upvotes

Hey everyone!

I recently started a small studio, Adriatic Software, and this is our first game: a luck-based roguelike where you push your odds as far as you dare. If you've enjoyed Balatro, Peglin or Clover Pit, it's that kind of "one more run" loop.

We're running a closed playtest on Steam in a few weeks, and I'm looking for players who'll give honest feedback: what's fun, what's confusing, what breaks.

How it works:

- Sign up with a short form (2 minutes)

- We invite testers in waves by email

- You get a free Steam key and access to our tester Discord

Sign up here: https://docs.google.com/forms/d/e/1FAIpQLSe0MOcYq5Ivx7-6Eiy6pD4EgzqDmpO_KmN9vuUnbXfUA3M6xQ/viewform

Happy to answer anything about the game or making it in the comments!


r/playtesters • • 12h ago

Unpaid Playtest Looking for iPhone and Android testers for Mythspire’s Halloween update—especially boss balance and performance

1 Upvotes

I'm the solo developer of Mythspire, a portrait survivors-like for iPhone, iPad and Android. You steer through crowds, build up weapons, dodge with a dash, and fight bosses. The alpha is currently free to test. This is an unpaid playtest.

I've just released the Halloween update and would love help checking:

- Boss balance: do the Wallflower and King Rind feel fair, and are their attacks readable?

- Touch controls: does steering and dashing feel responsive?

- Performance: any frame drops, overheating or crashes, especially later in a run?

Join the alpha here: https://mythspire.pages.dev/#playtest

If you try it, please reply with your device model, OS version, and what felt good or frustrating. For bugs, what happened and any steps to reproduce it would really help. Even feedback from a short session is useful. Thanks for testing!


r/playtesters • • 13h ago

Unpaid Playtest [Fortnite / UEFN] Looking for co-op playtesters: museum heist roguelike (1 to 4 players, PC)

1 Upvotes

I’m building a co-op heist roguelike in Fortnite (UEFN) and I’m looking for players for an early playtest.

You and up to 3 friends rob a private museum, one wing at a time: dinosaurs, a pharaoh’s tomb, a space wing, a jungle dome, then the vault. Each wing has an objective under waves of guards, a treasure to steal, and hidden things to find (keycards, stashes, a cursed idol, the Collector’s notes). Gold carries over between runs into upgrades and an unlockable lightning power.

A run takes about 20 minutes. It’s an early build, PC for now, so things will break, and that’s what I want to find.

After playing, I’d love to know:

  • where you got bored
  • what you didn’t understand
  • whether you’d play another run

Comment or DM me and I’ll send you the playtest invite and island code. Happy to test your game in return.