Hey everyone,
I've spent the last weeks building a leveling overlay for the PoE 1 campaign, mostly because I kept alt-tabbing to Path of Building, websites, etc. to check which gem to buy next and which passive comes after. It's at a point where it works well for me and one friend, so I'd like a few more people to try it and tell me where it falls apart.
One thing up front: I didn't write any of the code myself. I planned it, tested it and made the calls, but the actual code came from an AI coding assistant (Claude Code). I'd rather you know that before you run it. It's also why I spent a lot of time on keeping it locked down and transparent.
**What it does for you**
You paste your PoB code (or a pobb.in link) and it works out what you need along the way. The gems tab tells you what to socket at your level, which quest reward to take and what to buy where, and one click copies a vendor search that lights up exactly those gems. It also turns your PoB trees into an order of passives, so you see which node your next point goes into, when a respec is due and which ascendancy notable comes after the next lab. There's a little map of the tree around your next points and a button that copies a search for the in-game tree.
On top of that it tracks your trials, reminds you of bandits and Pantheon, warns you when a zone is too high or too low for you, and can read things out loud if you want. There's also an optional run timer with act splits.
**How it works**
It only reads Client.txt, the game's own log, and draws a window over the game. Nothing touches the game itself: no memory reading, no injected code, no fake key presses. Searches go to your clipboard and you paste them yourself. Same idea as Exile Leveling or Awakened PoE Trade.
**Security and privacy**
The code is open (MIT), and releases are only ever built by GitHub Actions, never on my PC, with checksums and a build attestation you can verify. There's no server, no account and no tracking. The only time it goes online is to check GitHub for updates, or to fetch a pobb.in link if you paste one. Chat and whispers are never read. The exe isn't code-signed, so Windows SmartScreen will complain. If that bothers you, have a look at the code or build it yourself.
**What it can't do (yet)**
Windows only, English game client only, and it needs Windowed Fullscreen.
The step-by-step route guide is a skeleton you'd fill in yourself; the gem and passive parts are what I'd like tested. And it counts passive points rather than reading your actual tree, so if you skill differently than your PoB, it won't know.
**What I'd love to hear**
Just play a campaign with it. If it tells you something wrong (a gem, where to get it, the next passive, the timing of a trial or the bandits), let me know your level, what it showed and what would have been right. Screenshots help a ton.
Download: https://github.com/wertgzhj/poe-leveling-overlay/releases
Code and docs: https://github.com/wertgzhj/poe-leveling-overlay
GitHub issues are best so nothing gets lost, but comments here are fine too. Thanks for reading!






