r/pathofexile • u/GR8B0-T Woof! I'm a bot. Please use modmail for issues. • Aug 01 '26
Megathread: 3.29 Feedback
We think there have been many threads with well-thought-out, specific, and (sometimes) controversial proposals, but also many duplicate threads with the same proposals. We'll use this thread to catalogue and group the clearest and most common ones:
- Ideally, game feedback posts should include specific examples of the problem and have new information or proposals to avoid duplicating the content of past threads.
- Game feedback can still be posted as individual threads, and do not have to be posted here as comments.
- Duplicate feedback posts that cover the same ground as the posts already in here may be removed.
- We aren't affiliated with GGG, so we have no control over whether they address these or not.
Loot feedback
- Loot feels low bad in endgame, 2, 3
- Shortage of high-investment/aspirational farm strategies; not enough map loot, with there being only tile loot, 2, 3, 4, 5
- Pushing back against loot is bad: deflation affects everyone somewhat equally
- Loot is good for SSF
Specific feedback
League mechanic feedback
- Chaos to divine orbs mod doesn't feel useful
- Lanterns don't feel useful, 2
- Dump all dredged items button would be useful, 2, 3
- Too many clicks to get item
- Too much friction: need too many parameters to match up; 1-portal; long wait time for submarine; don't know chart until run
- Create rations pack for crafting currency
- Addressed: Lantern shrinking/collapse is too fast
- Lantern loot is too hard to see at low light
- Essences are higher tiers and strongboxes are at least rare Allflame doesn't work, 2
- Show effects of charts in free space
- Add chart/voyage storage tab
League mechanic strategies
- Ideal placement for voyage tiles - not feedback, but included because it's quite helpful
Mercenary specific feedback
- Mercenaries don't focus on unique monsters enough
- Mercenaries are too weak
- Allow players to deactivate mercenary skills
- Mercenary slot limit is too low
Other specific feedback new to this league
- Abyss
- Expedition members are all weak for different reasons, 2
- Legion
- Reduce downtime for boss phases
- Crafting
- Trade
- Scion being auto-unlocked may bait new players
- Automatically move gems when swapping gear
- Updated August 3 with more details: We need more than 101% Damage Taken As in acts
- Pantheon aspect on jewel not granting aura
- More chaos sinks would improve the ratio
- Soul Eater rares are spawning in areas where they get too strong, too fast
- New Voracious Flame keystone is never useful
- Game is looking for shader in wrong place
- Make spectre management easier
Other specific feedback (same as previous leagues)
- Frost wall monster modifier is annoying
- Make attribute checks consider attributes the item would give
- Gain a frenzy charge after moving 3 seconds gets interrupted too easily
- Trap support is too weak and never worth building around
- Request for a jewel stash tab
General feedback
Positive feedback
- Gem color change helps campaign upgrades, 2
- Double-fracturing talismans gives good crafting options
- Cursed chests and mercenaries make campaign more fun
- Crafting is very powerful
Other feedback
7
u/Screaming_yetti Sep 11 '26
Woke gem system is direly in need of a total rework. Multiple arctypes of builds have 0 options for exceptional gems now basically nerfing many of the builds.
2
u/WinterFirstDay Sep 09 '26
My best league since... I started playing on and off for a long time. My first time 40/40 (thanks, HRoC!). Great Remidus armor design! Very easy on the eye, very proper, nothing crazy or usual phantasmagorical, I love it. Saint's End hideout is incredible and, aside from usual praises about layout and design, I found incredible pleasure going around it first time and clearing rubble by hand (whoever made this, really cool). Makes it feel like... home... mmm... anyway, this made me think of suggestion - can hideout be designed with tiers for some parts like for armor or some hideout items now? To make some part look different by choice of player?
1
u/kazelone Sep 04 '26
This has been my favorite league since Synthesis!
I'm on my way to my first ever lvl 100 character, having a blast
1
u/Otherwise-Worry-6697 Aug 31 '26
Twitch Drops are being exploited — GGG please address this ASAP Hey GGG team and community,
I wanted to bring urgent visibility to a serious exploit regarding the Twitch Drops system.
As you can see in the attached screenshot, players have found a way to duplicate/farm an abnormal amount of Mystery Boxes from Twitch Drops, stacking up to 55+ chests on a single account.
This isn't just a minor cosmetic issue—it completely undermines the system and creates an unfair advantage for those abusing the bug.
What needs to happen:
-
A swift hotfix to patch the method being used to trigger/dupe these extra drops.
-
Account action/penalties (bans or revoking the exploited items) for those who knowingly abused this exploit.
Hopefully, this gets enough traction so u/GGG can investigate and take action before it spreads further.
Has anyone else run into accounts doing this?
1
5
u/mbxyz Aug 31 '26
email support, dude. this is reddit and that user you pinged isn't ggg
This isn't just a minor cosmetic issue
also literally a minor cosmetic issue
1
1
u/modix Aug 30 '26
Going through challenges, I was getting stuck on Uber Atziri with my Luminary. The normal methods of reflect damage prevention don't apply to mercs, which is probably why they made the changes to maps. But she's still reflecting like the good old days, and I can't see any way of getting reflect immunity without replacing critical gear for my merc. Thanks.
2
u/mbxyz Aug 31 '26
don't think there's much critical gear for atziri. dps requirement is tiny compared to almost all other content
you can get reflect reduction on chest implicits and rings (on rares)
1
u/minhpro279 Aug 25 '26
Not being able to reconnect to a voyage is really dumb design decision and feels bad for the player, after spending good charts and preparing. Especially with recent server issue and constantly spiking latency. And now that we are a month into the league there's no hope of GGG actually adressing this.
Please don't keep this line of thinking for future league contents.
2
u/Meto_Kaiba Aug 23 '26
I bounced off of this one as well. It's just... Wildwood is still #1 of this patch series.
Foulborn Uniques are a bit much, but at least I don't have to deal with OP Lifesprigs at level 85 or whatver.
2
u/jg7277 Aug 23 '26
Please make it where you cant use spirit offering or something on your spectres. Its really dumb that you can lose a high value spectra due to accidently pressing a button. Just lost 70 div perfect forest tiger.
1
u/Lereas Aug 21 '26
Is this anything? Awakened POE seems to think it's maybe a divine or more, but I can't tell if it just doesn't have many comparable items out there and they're valuable or if people just aren't selling them cause it's a useless set of affixes.
Item Class: Shields Rarity: Rare Tempest Song Vaal Spirit Shield
Chance to Block: 42% (augmented) Energy Shield: 88 (augmented)
Requirements: Level: 62 Int: 159 (unmet)
Sockets: W-W-W
Item Level: 85
{ Implicit Modifier — Damage, Caster } 10(5-10)% increased Spell Damage
{ Prefix Modifier "Vigorous" (Tier: 1) — Life }
+159(145-159) to maximum Life
{ Prefix Modifier "Enduring" (Tier: 2) }
75(70-75)% increased Chance to Block
{ Prefix Modifier "Abbot's" (Tier: 1) — Life, Defences, Energy Shield }
+25(16-25) to maximum Energy Shield
+33(29-33) to maximum Life
{ Suffix Modifier "of the Molten Core" (Tier: 2) — Elemental, Fire, Resistance }
+2% to maximum Fire Resistance
(Maximum Resistances cannot be raised above 90%)
{ Suffix Modifier "of the Hydra" (Tier: 6) — Life }
Regenerate 31.2(24.1-32) Life per second
2
u/Zealousideal_Act_316 Aug 19 '26
Performance is still an issue, game starts chugging when there are "bubble" effect of corpses disintegrating.
And calling in the bathysphere in the voyage has about 20% of dropping the game to single digit fps with 0 responces.
2
u/Brilliant_Drummer705 Aug 18 '26
Recorded 10 consecutive Uber Sirus kills to show the current state of his rewards.
Video: https://youtu.be/oqg2pBatDK8
💰 Timelines
02:31 💰 Drop #1
05:40 💰 Drop #2
09:19 💰 Drop #3
12:22 💰 Drop #4
15:30 💰 Drop #5
19:08 💰 Drop #6
22:23 💰 Drop #7
25:36 💰 Drop #8
28:31 💰 Drop #9
31:29 💰 Drop #10
Across all 10 runs, the combined value of everything that dropped was only around 8 Divine Orbs.
I understand that 10 runs is a small sample size, and I'm not expecting every Uber Sirus kill to be profitable. The problem is the overall reward floor.
Uber Sirus is one of the most demanding pinnacle encounters in Path of Exile. It requires investment, preparation, and time. Yet if I spend that same amount of time running other endgame mechanics, I can easily generate significantly more currency.
This also helps explain why Sirus fragments have fallen to around 1 Chaos and why there is so little demand for them. If the expected return from the encounter isn't attractive, players simply stop farming it. That then destroys the value of the fragments as well.
The introduction of Zana's Ingenuity in 3.29 was a great step toward giving Uber Sirus a desirable chase item. An unidentified Zana's Ingenuity can be worth around 300 Chaos, so there is definitely potential for the encounter to have an exciting jackpot.
However, the problem is the drop rate.
When the chase item is extremely rare and the rest of the reward pool is relatively weak, most Uber Sirus kills feel unrewarding. A player can go through multiple kills and receive almost nothing that justifies the investment.
My suggestions
I don't think Uber Sirus needs to become a guaranteed-profit encounter. However, I think the reward pool needs to be significantly more attractive.
For example:
-
Increase the drop rate of Awakener's Orbs
-
Increase the drop rate of Orbs of Dominance
-
Slightly improve the drop rate of Zana's Ingenuity
-
Add more exclusive chase items to Uber Sirus
-
Improve the overall reward floor so the encounter has a meaningful expected return
The goal isn't to make every Uber Sirus kill shower players with currency.
The goal is to make players think:
Right now, I think the opposite is happening.
When a boss becomes unprofitable to farm, the fragments become worthless, fewer players run the encounter, and an important piece of endgame content gradually becomes irrelevant.
Please consider revisiting Uber Sirus's reward table and giving players a real reason to farm him again.
1
u/nerdler33 Aug 19 '26
is this not the case for every boss? the price of the keys scales to the rewards, uber sirus is one of the most profitable ones because it's impossible to lose money on, and you don't need insane luck on jackpot drops to do more than break even
7
u/CynicalTree Aug 14 '26
Just some random things that have been bothering me the last several months:
-
Black Mórrigan should be searchable with english text. It's a little ridiculous that typing 'Black Morrigan' shows no results in the name dropdown.
-
Spectres shouldn't be so easy to lose. They should either go into your inventory, or stay attached to the gem. It's wack that unequipping an item or weapon swapping can dump them on the ground, and in some areas, they just vanish immediately
-
The baseline loot of league mechanics really really needs some work. Not every monster needs to drop a divine or anything, but if you full spec your atlas into something (e.g: abyss) and 8mod t16 maps are dropping nothing... that's a problem. Players should feel rewarded for completing the atlas and investing in a strategy
-
Scarabs should be more accessible, it makes both SSF and trade significantly better as scarabs are the primary way to setup league mechanics. Operative Boxes should be more of a consistent farm than some sort of rare exclusive exciting reward so that people can run the content they want to. Mirage spat out scarabs constantly and they still maintained plenty of value.
-
In-game trade should be updated at the same time as the website trade. It feels more and more common lately that a new feature gets added to the website that's still missing in-game (e.g: Mercenary groups)
I'll try to add more as I think of them
3
u/Pravlord Aug 13 '26
There is a pretty simple way to fix all this. JUST MAKE PHRECIA CORE and get rid of the tree all together.
3
u/matt-ice Aug 12 '26
I'm tired. I have a few hours to play a day and at first I attributed my issues to league start, but the servers in the EU are just unusable. Going from 20ms latency to 400 every few seconds makes me give up on the game. Same issues with POE2. I may not be a whale, but I did drop money on the game a few times in the past. Frankfurt is the closest server to me and it's unstable. I switched to every single server in the EU and it's all the same. I want to get excited about the league, but not when I die because my flasks don't register when I press the button 3 times. I'd be happy to fix it with a good build, but I can't even get there when I'm watching a frozen screen that kills me as soon as it unfreezes...
2
1
u/enjoyluck Aug 10 '26
Im annoit that there is some kind of underwater mine that you dont see and it always 1 shots me. Rip my loot it happens way to often. Its very small and pink.
2
u/BOOZE-CRUISE-UNHINGE Aug 07 '26
I think my overall biggest complaint was having to HOVER my mouse over the Voyage boons.
Because I really think that if I could just see at a glance what was there, like you can with items, you could quickly and easily identify how it should be run.
Imagine with items each affix you have to hover your mouse over to view it. How annoying is that? There's no difference here with Voyages. It's annoying and requires you to memorize the 9 different boons because as per usual the UI is failing us.
→ More replies (2)
1
u/kotlynn 24d ago edited 24d ago
I last played PoE, 2 years ago (steam says aug13 2024), but I kinda feel the itch to get back into it, could someone give me a real quick rundown of what's changed since then? (Mostly I'd want to know new mechanics or any major system overhauls)