r/mtgcube • • 21h ago

[TRC] Temporal Tribulation

Post image
24 Upvotes

r/mtgcube • • 6h ago

How do you approach drafting cube? BREAD? FOCUS? Or do you tale the risky line and try to live the dream and first pick the buildaround?

Post image
11 Upvotes

r/mtgcube • • 35m ago

[TRK] Gwyndala, the Progeny

Post image
• Upvotes

r/mtgcube • • 17h ago

(Memorable) draft chaff

8 Upvotes

Hi there,

I like to play drafts and sealed and sit on a mountain of cards. I'm thinking of just cherry pick the gems into a cube (and dump the rest) and replace cards as sets go by. Does this seem like a project doomed to fail? Can you build a cube without an underlying synthesis or strategies?

It would make at least for a nice trip down memory road..


r/mtgcube • • 21h ago

[TRC] Beverly Crusher, Ship's Doctor

Post image
5 Upvotes

r/mtgcube • • 11m left

[TRK] Dr. Leonard “Bones” McCoy

Post image
• Upvotes

Basically Eternal Witness with Flash, a better body, and a second mode all as a tradeoff for not being able to recur Time Walk.

This is probably the best card spoiled yet as a Green combat trick, and likely an improvement on an OG Magic Icon outside of the most Vintage-y of cubes.

I think for a while now there’s been some sort of consensus that E-Wit is excellent in Vintage and then totally mid at power levels below that, as the body is now so below rate that it’s just a worse Regrowth. This seems to mitigate that, being able to trade with considerably larger creatures at instant speed than E-Wit could glacially and still getting you card advantage.

I like this.


r/mtgcube • • 23h ago

Half-boardwipes

3 Upvotes

Hi,

I am looking for cards similar to [[Engineered Explosives]]. Something that can quite well mop up the board, but not wipe it completely. My cube is quite combat and creature heavy, so I am not a fan of classic boardwipes.


r/mtgcube • • 22h ago

First cube advice

3 Upvotes

So while I explore options for scanning my entire cube, this is my starting point:

- 30 artifacts.

- 35 lands. 1 each Temple land, Shock land, and Tap Triland. 5 colorless or "any color" lands for fixing and ramping.

- 10 3x color cards, one in each 3 color pair. Tend toward large creatures or meaningful effects.

- 50 2x color cards, 5 in each color pair. Tend to be focused around 1-2 specific strategies. UG is +1 counters and clones, RW is artifacts and aggro, WU is flyers and control.

- 47 cards of each color. Mana cost is roughly evenly distributed for each color (ie - mostly 1-4 mana cards, with 2-3 cmc being the most populated). Each color has 8-12 cards that do a "main" thing, like black gets discard and removal as main things, green gets ramp, etc. Then each color gets a few small things they can do, 4-6 cards each. Black gets reanimate, blue gets evasion, white gets equipment.

Okay so obviously I need to upload the cube to get a better round of feedback. That said, anything you would change, add or remove from a top down perspective?

Thanks for your help.


r/mtgcube • • 35m ago

[TRK] Encounter the Unknown

Post image
• Upvotes

r/mtgcube • • 0m ago

Reddit Daily Pioneer Cube: Day 23

• Upvotes

The winners from yesterday were Spirited Companion and Stonecoil Serpent

Archetypes:

WU: Control

BG: Graveyard

UB, BR, RG, GW, WB, UR, RW, GU: ???

Current cube link: https://cubecobra.com/cube/list/RDDPC

As usual, reply/upvote which cards you want to be included! :o)


r/mtgcube • • 14h ago

How to get inspiration

1 Upvotes

So i have built a twobert that i have been dialing in for awhile, I've made a set cube, I have also made a commander cube that's probably closer to a mystery booster setup and I really enjoy building and tweaking a cube. But unless something hits me i have a hard time doing the initial pen to paper what I Want to build.

My question is for those with multiple different cubes of different sizes budgets and themes, what do you usually look for when getting inspiration for a cube so its not generic good stuff cube number #3?


r/mtgcube • • 5h ago

Commander pauper cube

0 Upvotes

I have upgraded my pauper cube to be a commander pauper cube. I need help on deciding on how to draft.

I have added all of the Recent Legendaries from Modern Masters onwards.

My question is how to get the commanders into peoples hands.

I will give everyone (8 Players) a Command tower and a Prismatic Piper

Then either:

A 6 card pack with just commanders (they get to pick one and pass and get one more?)

Or I seed them into the packs that everyone drafts from like 20 card packs and they get two legendaries in each pack? And can pick two from each pack

Cube for reference:
https://cubecobra.com/cube/list/cyp

Go to the maybe-board for the commander cards

The other option I have for when there is 4/5 players is to draft it a way I made up called the Guild draft

* Separate the cube into each colour, multicolour, colourless, and land

* Each person picks a guild (or chosen at random) (try to keep it so there is only two players drafting the same single colour)

* Each player gets all of the guild specific cards and guild lands (fetches, shocks, duals ect)

* Now take it in turns to draft your colours, alternating colours each pick. Try to get it so each player is drafting a different colour in the first round (to speed up drafting)

* All picks are done in the open

* You can sub out a colour for a colourless card (usually we divide the tri coloured lands out fairly at the end)

Draft 24 picks (12 of each colour) for traditional cube drafts or 30 picks (15 of each colour) for Commander