r/minecraftsuggestions • • 15h ago

[Blocks & Items] Additional Snow Brick: Chiseled Snow Bricks

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562 Upvotes

I think there should be an additional Snow Brick Block: Chiseled Snow Bricks they would act like a decorative version of the newly added Snow Bricks.


r/minecraftsuggestions • • 16h ago

[Structures] Frozen Fossils

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259 Upvotes

In theme with the Ice Caves Update, it would add more ambiance to the game if we got perfectly preserved prehistoric megafauna.

It would be similar to fossils which we already have in the game https://minecraft.wiki/w/Fossil .

They'd be made out of wool and bones, be behind a layer of ice and have a bit of them poking out.


r/minecraftsuggestions • • 11h ago

[Mobs] How to improve a forgotten mob - [Snow Golem + Ice ball]

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249 Upvotes

The Snow Golem has stagnated over the years, as you can only really take advantage of it if you know how to make traps properly; otherwise, it usually ends up relegated to being a snow farm through the use of a shovel. Because of this, I propose making it possible to equip it with an 'Ice ball' from the 'Frostbite', so it stops firing snowballs and starts firing ice balls. (To balance it out a bit, it would be necessary for its attack to have a slow cooldown, so the snow golem doesn't become an unstoppable turret).


r/minecraftsuggestions • • 5h ago

[Gameplay] Change for Instant Icicle Generation that will Help Traps/Minigames Reset Faster

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62 Upvotes

I just think that the potential of dripstone, sulfur spike, and icicles, specifically their falling mechanic, are underutilized in vanilla survival, due to the time-gated-ness of their regrowth.

Imagine a parkour course that requires a player to complete a section in a set time pattern before the dripstone/spike/icicles fall again. This would be impossible in their current state in vanilla survival. So maybe, a fast growing version of the dripstone type blocks could fill in this niche.

Mechanics:

•Icicle under packed ice under water, creates the generator.

•Regrows very fast within seconds

-Useful in traps/minigames that want the falling dripstone mechanic, but would take too long to reset.

•Only drops item with silktouch

-Consistent with other natural ice blocks.

-In traps/minigames, this prevents item lag and inventory clutter after too many falls.

-Game-balance-wise, near instantaneous generation, but un-automatable farms.


r/minecraftsuggestions • • 10h ago

[Structures] New Village Variant - Conquered Villages

29 Upvotes

Conquered Villages are a new variant of Villages that can rarely generate. They are the Villages that were raided by Illagers and lost. Each building in a Conquered Village has no door, and at least one building is half-destroyed due to a Ravager attack. All job blocks and the bell of the Village are destroyed, and a couple of dozen Illager flags are planted in a random spot. A few Vindicators and Pillagers can also spawn in a Conquered Village, and a caged Iron Golem can also spawn.

What do you guys think?


r/minecraftsuggestions • • 13h ago

[Blocks & Items] Amethyst crystals should make noises when on amethyst or budding amethyst blocks.

23 Upvotes

Ice crystals now make chime-like noises when on packed ice as of the latest snapshot. Given that both blocks are crystals (and amethysts already have a sort of jingly theme) I think it would make sense to retroactively apply the same logic to the amethyst crystals as well. Though probably with a somewhat different jingle to differentiate the two and to give players more options for soundscapes.

I know this could impact some existing builds but I don't think it would be too disruptive. I think it would be on par with when falling leaves were added to the existing leaf blocks.


r/minecraftsuggestions • • 11h ago

[Combat] tipped arrows's DOTs apply after flame.

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18 Upvotes

tipped arrows damage over time effects should apply after the flame damage over time effect so they arent cancelled out like they currently, are thus making tipped arrows actually useful with flame on your bow.


r/minecraftsuggestions • • 17h ago

[Blocks & Items] Picking up snowballs without a shovel

14 Upvotes

That’s how it works in real life after all. A shovel shouldn’t be necessary to get snowballs in game because real snowballs are usually dug out and formed by the hands without tools. If anything, a shovel should only give you a snow layer.

If anything water should be the thing that doesn’t produce anything when it falls on snow. Real flowing water generally dissolves snow.


r/minecraftsuggestions • • 16h ago

[Command] Interaction entities should have the ability to run commands themselves upon interaction

12 Upvotes

When I first heard of these I thought that's what they actually did. Instead you have to use always-repeating command blocks and a clunky execute command to check if their state was changed by entering or right clicking them. They ought to be able to work like signs, or a more invisible version of tripwires/pressure plates. Endless possibilities.


r/minecraftsuggestions • • 2h ago

[Blocks & Items] Increase amount of Obsidian blocks found in loot

3 Upvotes

One of the most essential steps in Minecraft's progression and journey is venturing the Nether.

However, to access it one must first build a portal made of Obsidian, which requires a Diamond Pickaxe to mine. So, the game wants to tell the player that before going there they need Diamond gear.

This makes it so that whatever the player finds in the Nether in terms of loot, it won't be of much value since they already have the best gear possible (exceptions are Netherite and Bastion Treasures, where one can find highly enchanted Diamond gear, but these are incredibly dangerous).

So, the Nether is hard to get to while not offering that much in terms of material progression, something that can be a bit disappointing.

To make accessing it easier, I suggest increasing the yield of Obsidian blocks found in different structures. Currently obsidian is found only in Villages (Blacksmith house) and Ruined Portals, but it's not enough in most cases, while Ruined Portals often can't even be fully repaired without removing Crying Obsidian, which again requires Diamond Pickaxes.

I think increasing the amount of Obsidian the player can get without having to mine it will make going to the Nether easier, while also lessening the urge of getting Diamonds right away to access it, while also allowing those who prefer a challenge to brave the Nether early without having to mine for Diamonds first. Also, I think Obsidian should be found in Underwater Ruins, Shipwrecks and Mineshafts as well, to increase the chance of a player finding enough for a portal (and an Enchanting Table, making enchantments much more accessible)


r/minecraftsuggestions • • 6h ago

[Mobs] Villager headgear with special effects to allow villagers to live underwater or in the nether more safely.

3 Upvotes

Mermaid Helmet- Loses the ability to breed if only one is given. Allows breathing underwater and pushes drowned away drowned when hit. Villagers equipped in it will prefer waterlogged beds and doors and won't float on water, like skeletons. Giving them a second one will allow them to initiate breeding underwater (which is given to the baby villager upon creation).

Construction-Turtle Helmet and Conduit. Must be enchanted with Water Breathing before being given to a villager, and can only be enchanted with Water Breathing.

Hoglin Helmet- Hoglins now attack villagers without it. When it's equipped, Hoglins won't attack them. Makes them immune to fire damage, and if near a nether portal in the overworld, they will attempt to reach it.

Construction -Gold Helmet, Netherite Scraps, and Magma Cream/Blaze Powder/Blaze rod (Not Shure which would be best). Must be enchanted with Fire Protection before being given to a villager, and can only be enchanted with Fire Protection.

Ender Helmet- If they fall enough meters that they'd take fall damage, they'll instantly teleport to a nearby block. Occasionally teleports, similar to endermen, but will prefer to teleport inside villages.

Construction- Netherite Helmet, Eye of Ender (Maybe also some End item). Must be enchanted with Feather Falling to be given to a villager, and can only enchanted with Feather Falling.

I think this way, it'll open a way to make villagers better suited to other environments without changing the initial behavior of villagers, and so I can make an actual underwater village.