r/isometric • u/antahonist • 2h ago
I made the grass in my isometric mushroom village actually sway - every tile loops seamlessly
Small cozy village I've been working on: mushroom houses, a stump bakery, a pumpkin cottage, fireflies at night.
What I wanted to fix this time was the ground. Before, every building sat on its own little square of grass and you could see the seams. Now:
- buildings stand directly on one continuous meadow - the slab under each house is cut away, only the shadow and a few grass tufts at the walls stay
- the floor is a corner (Wang) autotile set, 46 tiles: meadow, mud, water. The noise is periodic per cell, so any two tiles join without a seam
- grass grows in tufts of 3-6 blades and sways with a travelling gust (tileable Perlin noise), each tile starts at a random frame so it never pulses in sync
- wild flowers grow in patches, mostly poppies, plus daisies, cornflowers, bluebells
- water has blinking ripple dashes and shore foam that breathes in and out
- in Godot 4 it is a real TileMapLayer with a "Match Corners" terrain set, so you can paint it with the terrain brush
Happy to answer questions about how the lighting or the autotiles work.