r/gameDevClassifieds • u/Renato16dq • 1h ago
r/gameDevClassifieds • u/essence_scape • 1h ago
FOR HIRE - Game / Level Designer [FOR HIRE] Game Dev Generalist Specialized on Helping Solo Developers
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Who am I?
I'm Ryan, a music college graduate and long-time creative. I started learning to make games, music, and art in 2018.
What are my main skills?
1. 2D Mechanics
2. Pre-production and prototyping
3. Stylized Game Art (mostly rough or conceptual)
4. Polished soundtracks and original sound effects, I have a small home studio with mics and instruments
My rates:
Hourly: $15
Weekly: $250
Monthly: $750
I prefer to work with solo developers so I can understand the game concept/vision and understand the mechanics thoroughly. Every collaboration has unlimited discord calls if time slots allow and real-time screen share of working on assets and designing.
Discord:
nayrevin
The demo reel video shows assets that are either from unity or craftpix asset packs, my own, or in collaboration with real artist, The backing song is a remix i did myself from a friend's a capella.
r/gameDevClassifieds • u/therapid01 • 1h ago
FOR HIRE - Musician Orchestral composer who likes to experiment looking for a job...By giving me the opportunity you would be providing food for this hungry fella named Koichi. (He will get fed anyway, this is just to catch your attention :P)
Hi everyone! My name is Juraj, I'm a composer from Slovakia, and I'm looking for opportunities to create music for video games, films, animation, anime, TV, and trailers.
I've been composing music for many years, and I'm now pursuing it professionally. I specialize in orchestral music but enjoy exploring a wide variety of genres and moods, from uplifting and adventurous melodies to emotional, atmospheric, and cinematic scores.
I'm a huge fan of games like World of Warcraft, Hollow Knight, and The Legend of Zelda, and I love creating music that brings worlds to life, tells stories, and makes people feel something. I've also been participating in game jams to gain experience collaborating with developers and creating music for games. For those games I've also done some sound design and I am willing to do some more.
I'm motivated, friendly, open to feedback, and always eager to learn and take on new challenges. I'm particularly interested in paid projects (My rates are 100โฌ per minute of finished music), but I'm also open to meeting other creatives and exploring interesting collaborations.
Portfolio: https://belowcobbles.com/portfolio/
If you're developing a game feel free to reach out. I'd love to hear what you're working on!
Thanks for reading!
r/gameDevClassifieds • u/doniimajor • 1h ago
FOR HIRE - 2D Art | Animation [For Hire] ๐ฟ๐ค๐ฃ๐ ๐๐๐๐ค๐ง ๐พ๐ค๐ข๐๐จ๐จ๐๐ค๐ฃ๐จ ๐๐๐๐ - Character, Illustration and Concept Art (2slots free)
r/gameDevClassifieds • u/Fialinija • 1h ago
FOR HIRE - 2D Art | Animation My very first project, from when I was just starting my journey as an artist. โค๏ธ
galleryr/gameDevClassifieds • u/Vincidartist • 2h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] Concept artist for characters! Fantasy and more.
If you are interested, please contact me so we can discuss it; I will be waiting to hear from you.
My social media accounts are:
https://instagram.com/viniciduart?obrf=MWJ5d2x0YWx2bWtleg%3D%3D
And
r/gameDevClassifieds • u/Forsaken_Office_6480 • 2h ago
FOR HIRE - Other [For Hire] Indie Game Dev Team โ Full Gameplay Systems, Prototypes & Optimization (Projects from $500 / โน40,000)
r/gameDevClassifieds • u/Afraid_Suspect_6550 • 3h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] Digital 2D Artist highly skilled in making semi realistic stylized character designs, animations and more.
r/gameDevClassifieds • u/Virtual-Trade7313 • 3h ago
FOR HIRE - Programmer ๐ฎ๐ฅ GAME DEVELOPMENT PROJECT(Name Ground zero)
โ๏ธ Battle Royale + Survival ๐ฒ
Built in Unreal Engine 5 (UE5)
๐ฏ 1. GAME OVERVIEW
๐ฎ Genre: Battle Royale + Survival
๐ ๏ธ Engine: Unreal Engine 5
๐ฅ Players: Up to 200 players per match
โ๏ธ Combat: ONLY MELEE โ no guns or firearms
๐จโ๐ป Starting team: 2โ3 developers
๐ฐ Business goal: Release the game and eventually earn money from it.
๐ The game combines Battle Royale competition with Survival mechanics. Players explore a large map, collect resources, fight using melee weapons, survive dangerous situations and use companion pets with unique abilities.
๐ The goal is to create an original multiplayer experience with tactical close-combat fights, survival gameplay and customizable pets.
๐ 2. CORE GAMEPLAY LOOP
๐ Players enter the multiplayer lobby.
๐พ Players select their available pet.
๐บ๏ธ Players enter the game world.
๐ฒ Players explore the map and collect resources.
โ๏ธ Players find or craft melee weapons.
๐ฅ Players fight enemies using close-range combat.
๐บ Players use their pets strategically.
โญ The safe zone gradually shrinks.
๐ก๏ธ Players survive against opponents and environmental dangers.
๐ The last surviving player or team wins.
Main gameplay pillars:
โ๏ธ Skill-based melee combat
๐ฒ Survival and resource management
๐พ Pet companions and special abilities
๐บ๏ธ Exploration and progression
๐ Competitive multiplayer
โ๏ธ 3. COMBAT SYSTEM โ ONLY MELEE
๐ซ๐ซ No guns. No firearms. Only close-combat weapons and physical attacks.
๐ก๏ธ Possible melee weapons:
๐ Fists
๐ช Knives
โ๏ธ Swords
๐ช Axes
๐ฑ Spears
๐จ Hammers
๐ชต Clubs
๐ก๏ธ Daggers
๐ฅ Two-handed heavy weapons
๐ฅ Combat mechanics:
โก Light attacks
๐ช Heavy attacks
๐ก๏ธ Blocking incoming attacks
๐จ Dodging and rolling
๐ Stamina consumption
๐ Attack combos
๐ฌ Weapon-specific animations
๐ฏ Hit detection and damage calculations
๐ฅ Stagger and knockback effects
๐ Different attack speeds and ranges
โ๏ธ Combat balance: Fast weapons allow quick attacks and movement. Heavy weapons deal greater damage but leave the player more vulnerable during attacks.
๐ Player skill, timing, stamina management and positioning should determine the outcome of fights.
๐ฒ 4. SURVIVAL SYSTEM
Players must gather resources and make smart decisions to stay alive.
๐งฐ Survival features:
โค๏ธ Health system
๐ Stamina system
๐ชต Wood and stone collection
๐ Food and useful supplies
๐จ Crafting equipment
๐๏ธ Searching abandoned buildings
โ ๏ธ Environmental hazards
๐๏ธ Safe places to recover
๐ฆ Resource scarcity in dangerous areas
๐ก๏ธ Additional mechanics such as hunger, thirst and temperature can be introduced after the basic gameplay works.
๐ ๏ธ The first version should keep survival systems simple enough for a small development team to build and test.
๐พ 5. PETS & COMPANIONS
๐บ Pets are one of the game's main features!
Players purchase pets through the in-game shop and retrieve or summon their chosen companion from their own little pet house.
๐ Pet system:
๐ Every player has a personal pet house.
๐ Pets can be purchased or unlocked through progression.
๐ฎ Players select an owned pet before a match.
๐พ Players summon their pet through the game's deployment system.
๐ถ Pets follow their owners.
โ๏ธ Pets can assist their owners in combat.
๐ฏ Pets can attack enemy players.
โจ Every pet has a unique passive ability.
๐จ Pets can have different appearances and animations.
๐ Players can customize pet cosmetics.
๐ง Pet AI behavior:
๐ถ Follow the owner
๐งญ Navigate around obstacles
๐ Maintain a reasonable distance from the owner
๐ Return when separated
๐ฏ Recognize valid enemy targets
๐ฅ Attack according to the game's combat rules
๐ค Avoid attacking teammates
โ๏ธ Pet balance:
โค๏ธ Pets can have health or a temporary defeat state.
โณ Pet recovery can have a cooldown.
๐ Pet attacks have balanced range and damage.
โจ Passive abilities should be useful without being overpowered.
๐บ 6. PET TYPES & PASSIVE ABILITIES
๐บ Wolf โ Offensive Companion
๐ฏ Passive ability: Helps track nearby enemies under defined conditions.
โก Combat style: Fast attacks.
๐ Role: Aggressive hunting and pursuit.
๐ป Bear โ Defensive Companion
๐ก๏ธ Passive ability: Provides a small defensive benefit.
๐ฅ Combat style: Slow, powerful attacks.
๐งฑ Role: Defensive support.
๐ฆ Fox โ Mobility & Exploration
๐ฆ Passive ability: Helps detect nearby resources.
โก Combat style: Quick, light attacks.
๐บ๏ธ Role: Exploration and resource gathering.
๐ฆ Eagle โ Scouting
๐๏ธ Passive ability: Briefly alerts its owner to nearby activity within a balanced range.
๐ชฝ Combat style: Limited direct combat support.
๐ญ Role: Information and scouting.
๐ Boar โ Disruption
๐ช Passive ability: Helps resist certain movement interruptions.
๐จ Combat style: Short charges and knockback.
๐ฅ Role: Disrupting enemy positioning.
โจ These are initial ideas. Each pet should have strengths and weaknesses so players can choose a companion that suits their playstyle.
๐ 7. PET HOUSE SYSTEM
๐ก Every player has their own little pet house.
๐ Main features:
๐พ Display owned pets
๐ฏ Select the active companion
๐ View pet descriptions and abilities
๐จ Customize pet appearance
๐ Unlock additional pet options
โค๏ธ Manage pet availability
๐ฎ Prepare a pet before entering a match
๐ ๏ธ Initially, the pet house can be a simple menu or a small 3D location.
๐ก A fully explorable personal home can be added later if development resources allow it.
โ๏ธ The pet house should not give players an unfair advantage during competitive matches.
๐ 8. IN-GAME SHOP & ECONOMY
๐ฐ The shop allows players to obtain pets and customize their experience.
๐๏ธ Possible shop categories:
๐บ Pets
๐จ Pet skins
๐ง Character cosmetics
โ๏ธ Melee weapon skins
๐ Emotes
๐ Seasonal cosmetic rewards
โ๏ธ Economy principles:
๐ Gameplay should remain fair for free and paying players.
๐จ Cosmetic purchases should not provide unfair combat advantages.
๐พ Pet abilities should remain balanced regardless of purchase method.
๐ฐ Shop prices and progression rewards should be clear.
๐ Premium currency, a seasonal pass or other monetization systems can be considered after the core game is fun and stable.
๐ 9. BATTLE ROYALE MODE
๐ฏ Main objective: Be the last surviving player or team!
๐ฅ Planned features:
๐ฅ Up to 200 players per match as a long-term target
๐บ๏ธ A large playable map
โญ A shrinking safe zone
๐ฆ Loot and resource locations
โ๏ธ Melee weapons distributed around the map
๐พ Pet companions
๐ง Solo mode
๐ฅ Team-based modes
โฑ๏ธ Match countdown and start sequence
๐ Elimination tracking
๐ Victory screen and match rewards
โญ The safe zone encourages players to move toward each other instead of hiding across the map indefinitely.
โ ๏ธ Players outside the safe zone can receive damage or another penalty, depending on the final design.
๐ ๏ธ Development recommendation: Start with a small test match and gradually increase player counts. Stable 200-player matches will require substantial networking, server performance and optimization work.
๐บ๏ธ 10. OPEN WORLD & MAP DESIGN
๐ The map should offer different environments and combat opportunities.
๐๏ธ Possible locations:
๐ฒ Forests
๐๏ธ Mountains
๐๏ธ Abandoned towns
๐๏ธ Ruins
๐ณ๏ธ Caves
๐ Rivers and lakes
๐ชต Resource-rich areas
๐ Dangerous high-value loot zones
๐๏ธ Hidden exploration locations
๐ฆ Each area should provide a reason to visit it, such as resources, useful equipment, strategic positioning or environmental challenges.
๐ฆ๏ธ Future updates could introduce weather effects, additional locations and new exploration opportunities.
๐๏ธ 11. CRAFTING & BUILDING
๐จ Players can collect resources and use them to create useful equipment.
๐งฐ Crafting features:
๐ชต Collect wood and stone
โ๏ธ Craft melee weapons
๐ก๏ธ Craft basic protective equipment
๐งช Create useful survival items
๐ Unlock additional recipes through progression
๐๏ธ Optional building features:
๐ Build small shelters
๐ฆ Store resources
๐งฑ Create defensive structures
๐ Protect a personal base in designated modes
โ ๏ธ Building should be introduced only after the basic survival and combat systems are working properly.
๐ 12. WORLD EVENTS & ENVIRONMENT
๐ A dynamic world can make matches more interesting.
๐ฆ๏ธ Planned possibilities:
โ๏ธ Day and night cycle
๐ง๏ธ Rain and storms
๐ซ๏ธ Fog
๐ฒ Environmental sound effects
๐พ Wildlife and creatures
๐น Optional boss encounters
๐ Special loot events
๐บ๏ธ Randomized points of interest
๐ These systems can make each match feel different and encourage players to explore.
๐ฅ 13. MULTIPLAYER & PLATFORMS
๐ Multiplayer is a core part of the project.
๐ฎ Planned goals:
๐ Online multiplayer
๐ฅ Up to 200 players per match as a long-term target
๐ฅ๏ธ PC
๐ฎ PlayStation
๐ฎ Xbox
๐ Cross-platform play as a future goal
๐ ๏ธ Important technical requirements:
๐ Server-authoritative gameplay
โ๏ธ Synchronized melee combat
๐พ Networked pet AI
๐ก Reliable player movement
๐ก๏ธ Anti-cheat considerations
โก Performance optimization
๐งช Dedicated multiplayer testing
โ ๏ธ Console releases, cross-play and 200-player matches are development goals, not guaranteed features. Each will require additional technical work and platform requirements.
๐จโ๐ป 14. DEVELOPMENT TEAM
๐ฏ Starting team: 2โ3 developers.
๐จโ๐ป Roles to cover:
1. ๐ฎ Game Designer / Project Lead
๐ Plan gameplay features
๐บ๏ธ Design maps and game modes
โ๏ธ Balance combat and pets
๐งญ Organize the project roadmap
2. ๐ ๏ธ Unreal Engine Developer
โ๏ธ Implement melee combat
๐พ Create pet AI and abilities
๐ Build multiplayer systems
โค๏ธ Implement survival mechanics
3. ๐จ 3D Artist / Technical Artist
๐บ Create pet models
๐ง Create character assets
๐ฌ Work on animations
๐ฒ Build environments and visual effects
๐ค In a small team, members can cover multiple roles. Additional specialists may be needed later for networking, animation, sound, server infrastructure and optimization.
๐ 15. DEVELOPMENT ROADMAP
๐ข Phase 1 โ Basic Prototype
๐ง Character movement
โ๏ธ Basic melee combat
๐บ๏ธ Small test map
๐พ Pet following system
๐ฏ Basic enemy AI
โค๏ธ Health and stamina
๐ต Phase 2 โ Core Gameplay
๐ฒ Survival mechanics
๐ชต Resources and crafting
๐บ Pet attacks
โจ Passive pet abilities
๐ Basic pet house
๐ Basic shop prototype
๐ Basic multiplayer testing
๐ฃ Phase 3 โ Battle Royale
๐ฅ Multiplayer match flow
โญ Shrinking safe zone
๐ฆ Loot system
๐ Victory conditions
๐ Elimination system
๐งช Performance testing
๐ Phase 4 โ Expansion
โก Improve networking and performance
๐ฅ Gradually test higher player counts
๐พ Add more pets and abilities
๐จ Add customization
๐บ๏ธ Expand the map
๐ Add selected environmental features
๐ด Phase 5 โ Release Preparation
๐งช Bug fixing and quality assurance
๐ก๏ธ Security and anti-cheat work
๐ Server infrastructure
๐ Performance and stability testing
๐ข Marketing and community building
๐ฎ Platform requirements and release planning
๐ฐ 16. BUSINESS & LONG-TERM GOAL
๐ฏ The long-term goal is to create a unique and sustainable multiplayer game.
๐ Possible future priorities:
๐ A playable core game
๐พ New pets and cosmetic content
๐บ๏ธ New maps and locations
๐ Seasonal events
๐ Competitive modes
๐ค Community feedback and updates
๐ฐ Fair monetization
๐ Expansion to additional platforms
๐ข The project should first focus on creating a fun, stable prototype before expanding into a large commercial release.
๐ฅ FINAL VISION
๐ฎ A unique Battle Royale + Survival game built in Unreal Engine 5.
๐ฅ Up to 200 players per match as a long-term goal.
โ๏ธ ONLY MELEE โ NO GUNS!
๐บ Pets that follow players, fight enemies and have unique passive abilities.
๐ Personal pet houses and an in-game pet shop.
๐ฒ Exploration, crafting, survival and a shrinking safe zone.
๐ Multiplayer gameplay, with PC and console support as future goals.
๐จโ๐ป Starting with a small team of 2โ3 developers.
๐ Looking for developers who want to build this game together!
r/gameDevClassifieds • u/Ifauxpas • 5h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Game Artist with experience creating 2D assets and animations for indie games
r/gameDevClassifieds • u/DV_Studio_Dev • 5h ago
DISCUSSION | QUESTION Looking for a technical partner to build an indie mobile game together ๐ฒ
Hey everyone!
Iโm an early-stage founder working on Diceverse, a mobile gaming concept in the competitive dice-game space.
Over the past months, Iโve developed the product vision, gameplay direction, business concept, visual identity, and initial prototypes. Iโve also been speaking with game development studios and exploring different ways to bring the project to market.
Originally, the plan was to raise funding for a larger professional development and launch.
But recently, Iโve been considering a different approach:
What if we build a much smaller, focused first version ourselves, release it, learn from real players, and use that experience to grow the project?
Iโm now looking to connect with a developer or technically experienced builder who might be interested in exploring this together.
Iโm the Founder/CPO, so Iโd take responsibility for product direction, UX, research, creative work, business development, and investor outreach. Iโm also actively working with AI-assisted development tools and happy to contribute hands-on wherever possible.
Ideally, youโd enjoy building games or mobile apps, be comfortable taking technical ownership, and have an entrepreneurial mindset.
A few things upfront:
This is an early-stage collaboration opportunity, not a salaried job.
Iโm open to discussing a meaningful equity-based partnership if thereโs a strong mutual fit.
The initial goal would be a focused, releasable mobile game - not the entire long-term platform.
Weโd explore technical feasibility, responsibilities, and realistic commitments together before deciding anything.
The longer-term ambition is to build traction, develop the product further, and pursue investment or strategic partnerships.
Iโm not expecting anyone to commit based on a Reddit post. Iโd simply love to meet like-minded people, exchange ideas, and see whether thereโs potential to build something together.
If this sounds interesting, feel free to comment or send me a DM.
Cheers!
r/gameDevClassifieds • u/racrows000_ • 5h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] Freelance Illustrator - Fantasy /Character Art | dm if you are interested
r/gameDevClassifieds • u/LazerGater6166 • 5h ago
FOR HIRE - Programmer Please help me get Game Programming job
Hello boys and girls and everyone else,
I graduate this December with a Computer Science degree, I have a good GPA at 3.63, I've had 3 Co-ops through college, I am currently a paid student researcher (part time, minimum wage, ends at graduation), and I helped found the Game Design club at my college.
Why am I not getting even interviews? I've applied to hundreds of jobs and have gotten maybe 3 technical interviews. I've even gone to my career advisor to take a look at my portfolio, resume, and LinkedIn and they said it looks great.
Well If you need a Junior Game Designer, or Junior Game Programmer, or know of people I can reach out to, please hit me up here:
Also here's my portfolio: https://not-spielo.github.io/grant-portfolio/
Thanks!
r/gameDevClassifieds • u/Prudent_Plate_4265 • 9h ago
PAID - 2D Art | Animation Looking for artist to create game tiles.
I have a game that is in need of game tile creation. Specifically, Hexagon.
Nothing terribly fancy, it's for a hexagon battlefield. I am looking for around 15 different types of terrain, and then 2-3 options for each of those types.
I have a map that I want to be able to slap hexagonal terrain tiles down onto. There is a game whose art-style is close to what I am looking for called Card Hunter, though I don't want to copy it (plus that's square and isometric, this is hexagon and top down). There terrain needs to be slightly opaque because I am going to lay icons on top of it as well.
Looking for a normal, web, burning, frozen, poisoned, windy, tangled, dark, higher-ground, lower-ground, cramped, necrotic and electrified, and again, 2-3 styles of each.
I don't need continuity between two of them, as each is a self-contained tile. The overall size should be 228x264 (I can scale from that source, but that should give enough detail). Hex template numbers for the actual hexagon for that (polygon points="114,0 228,66 228,198 114,264 0,198 0,66") - nothing outside the hexagon shape will show.
Format is webp, and we could even do animated tiles depending on cost (though probably not right away).
I had an request for a splash-screen up here, and it was fulfilled. When I needed this, I went back to people who responded to that to ask; but either no replies or uninterested. I figure maybe this will allow people to respond to me if this is of interest to them doing.
No specific budget at this time only because I don't know what this takes to do, so I would either be insulting someone or breaking my bank.
DM me here. If I find someone, I will update this post. I usually will get back to you via DM within a day.
r/gameDevClassifieds • u/Urufuzu_Rein • 11h ago
FOR HIRE - 3D Modeler | Animation [FOR HIRE] game ready 3D models and animations made by senior 3D artists
Hey everyone! Weโreย HiMASTERSย -- an indie Art Team of senior 3D artists working for over a decade across gamedev and cinematics. Some of the titles our artists contributed to:ย Exoborne, Metro: Exodus, STALKER 2, Warthunder, Payday 2/3, World of Tanks, Microsoft Flight Simulator (2020/2024), DCS World, Halo, Battlefield, and many-many more!
What we do:
- Hard-surface modeling (we REALLY love vehicles, weapons, aircrafts, mechs)
- Stylized + Realistic characters
- Props + environments
- Game-ready optimization (Unreal / Unity / custom engines)
- Animation / Tech. Art / Tech. Animation
We're open for project-based work. Not just some random freelancers-for-hire -- we actually work as a team, help with planning, QA, and can support you all the way through production.
And yes, weโre totally flexible and indie-friendly when it comes to budget and collaboration style -- just tell us what are you looking for and what budget you want to fill in, and we will try our best to find a solution for you.
Official website with info on our team:
https://himasters.art
You can DM me here or send us an e-mail onย [contacts@himasters.art](mailto:contacts@himasters.art)
r/gameDevClassifieds • u/GrantleyLoganGaming • 11h ago
PAID - Multiple Roles [PAID] [HIRING] UI / Graphic Designer (Adobe Illustrator) โ remote, indie studio
Hi! Weโre Logan Gaming, an indie studio with a game already released on Steam.
Weโre looking for a graphic designer to help with interface and layout work across our projects.
What youโll be doing:
* Taking our existing designs and layouts and polishing them into clean, production-ready vector art in Adobe Illustrator
* Game interface work: menus, HUD elements, panels, buttons and icons
* TCG card design: card frames, typography, and layout (design only, not illustration)
This is NOT a pixel art role. Weโre looking for clean vector and graphic design skills.
What weโre looking for:
* Strong Adobe Illustrator skills
* Experience in UI design, graphic design or layout (game UI or TCG card design experience is a big plus)
* A good eye for typography, hierarchy and consistency
* Able to work from someone elseโs designs and improve them while keeping the original direction
Details:
* Freelance, 100% remote Paid
* Rate is negotiable based on experience
* Weโll start with a small paid trial task
* Communication in English
How to apply: DM me on Discord at MelbGaymer. Start your message with the word TCG so I know youโve read the full post, then use this format:
TCG
Portfolio: (Behance, ArtStation, Dribbble, etc. โ ideally showing UI or layout work)
Rate:
Availability:
Please include all three in your first message. Messages without a portfolio and rate wonโt receive a reply.
Thanks!
r/gameDevClassifieds • u/d3v_shan • 11h ago
PAID - Programmer [PAID] Programmer โ Richwood Correctional Facility
[HIRING] Programmer โ Richwood Correctional Facility
Organization: Richwood Correctional Facility
Department: Development Team
Position: Roblox Programmer / Scripter
Status: Applications Open
About Richwood Correctional Facility
Richwood Correctional Facility is a Roblox prison roleplay experience focused on providing an immersive, engaging, and well-developed correctional environment. We are looking for a skilled and dedicated programmer to join our development team and help improve the game's systems, functionality, and overall player experience.
Responsibilities
- Develop, maintain, and optimize Roblox gameplay systems using Luau.
- Create and improve prison-related systems, including security features, inmate mechanics, staff tools, and administrative systems.
- Develop GUIs, interactive features, and player progression systems.
- Debug existing scripts, resolve technical issues, and improve performance.
- Collaborate with the development team to implement new features and updates.
- Ensure scripts are secure, efficient, and compatible with existing game systems.
Requirements
- Experience programming in **Roblox Studio using Luau.*\*
- MUST HAVE A VALID ROBLOX PORTFOLIO
- Understanding of server-client architecture, RemoteEvents, RemoteFunctions, and ModuleScripts.
- Knowledge of DataStores, UI scripting, and gameplay systems.
- Ability to troubleshoot, optimize, and maintain existing code.
- Good communication skills and the ability to work with a development team.
- A portfolio or examples of previous Roblox programming work.
Preferred Qualifications:
- Experience developing prison, military, or roleplay games.
- Familiarity with exploit prevention and server-side validation.
- Experience working with existing frameworks and integrating third-party systems.
Compensation
$600 USD
How to Apply
Interested applicants should message me on discord with the following information:
- Roblox username.
- Previous programming experience.
- Portfolio, showcase videos, or examples of scripts and systems developed.
- Areas of programming expertise.
- Availability and compensation expectations.
Discord username: shanebytes
Applications are open until the position is filled.
r/gameDevClassifieds • u/foxxglovve • 12h ago
PAID - 2D Art | Animation In Need of Pixel Artist
Hello pixel artists,
Me and my partner are looking for a pixel artist who works fluently in 64x64 resolution for our indie game we are creating. We've been building this game for the past year and a half now and have a bit of artwork already completed from our current artist. We were hoping to hire another artist to help speed up the process and get the game released sooner!
This job would require the ability to match the artwork that we currently have in the same style and color pallet.
We need artists to be able to do character design, props, UI elements, sprites, tiles and all their animations as well.
The game is in the color pallet of Zelda BOTW, with a top-down/isometric POV and playstyle of the game Hyper Light Drifter. We would be happy to talk more and show our current art that we have over a meeting through Discord or classic phone call.
We would love to see your portfolios or any examples you would like to show us!
Discord: _foxglov3
Email: [afterlightdevelopment@gmail.com](mailto:afterlightdevelopment@gmail.com)
r/gameDevClassifieds • u/Chemical-Athlete2018 • 12h ago
FOR HIRE - 3D Modeler | Animation [FOR HIRE] 3D Environment Artist | Trim Sheets, Modular Assets & Game Ready Environments
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hey! I'm open for commissions involving 3D environment art, custom trim sheets, modular asset kits, and game ready assets. My focus is on creating high quality environments that look great while remaining optimized for use in games.
Services Offered
- Environment Art: Custom environments and modular environment sections.
- Trim Sheets: Custom PBR trim sheets for efficient texturing and material reuse.
- 3D Assets: Individual props, modular pieces, and custom asset kits.
- Texturing: Resolutions ranging from lower resolutions to 4K, with 8K available where needed. 2K is generally recommended for a good balance between quality and performance.
Technical Focus
- Optimized meshes and textures for better performance.
- Efficient use of textures without compromising visual quality.
- Modular assets designed for easy use within game environments.
- Support for Unreal Engine and Unity projects.
Software: Blender, Substance 3D Painter, and Marvelous Designer.
I can also create environments and assets in other styles, including modern, medieval, fantasy, and industrial.
For inquiries, quotes, or bookings, feel free to DM me with your project requirements so we can discuss the scope and pricing.
r/gameDevClassifieds • u/Ritual_Dawn • 13h ago
FOR HIRE - Sound Design [For Hire] Composer & Sound Designer โ Just trying to make a living doing what I love
Hey, I'll keep this simple.
I'm from Iran, and I'm trying to make a living through music and sound design. The economic situation here has made things pretty difficult, and with how little our currency is worth, even a small project paid in dollars can make a real difference in my life.
I'm not asking for a handout. I'd just really appreciate the chance to work on something, do a good job, and get paid for it. Even a $100 project would help me a lot right now.
I've been teaching myself music composition and sound design, mostly through experimenting and figuring things out on my own. I'm still learning, but I've put together some work I'm happy to share.
I'm interested in working on indie games, short films, animation, or anything that could use the kind of sound and atmosphere I make.
I know there are a lot of people here offering similar services, and I'm not going to pretend I'm the most experienced person in the room. I'm just looking for a real opportunity to contribute something and keep getting better while making enough to support myself.
If you've got a small project that needs music or sound design, feel free to message me. I'd love to hear about it.
Thanks for reading.
โ Ritual Dawn
r/gameDevClassifieds • u/Majestic_Awareness38 • 16h ago
FOR HIRE - 2D Art | Animation (For Hire) Digital/Traditional Illustrator looking for work!
Hi! My name is Dante and I am a 2D illustrator. I work both digitally and traditionally (mainly in watercolor and graphite).
I specialize in character work, human or nonhuman. I work in any genre!
Please contact me thru DM if you are interested in working together.
Thank you!
r/gameDevClassifieds • u/SatisfactionWarm8060 • 17h ago
FOR HIRE - 3D Modeler | Animation [For Hire] Hard Surface, Props, Vehicles, & Environment 3D Artist. [Hand-Painted] [PBR] [Stylized]
Hello there, Game Devs!
I'm a 3D modeller, texture and shader designer with 6+ years of experience doing assets for cinematic animation and real-time engines, with the ability to take assets all the way from concept to full, game-ready, in-engine integration.
My main software experience is in Blender, Unity, and Godot, and I've specialized in doing environment art, modular architecture, and prop design, both with PBR textures and textures hand-painted by yours truly. I've also got experience making design language and stylization cohesive between assets to ensure your end result is consistent across levels and environments.
I'm available for freelance short-term-contract work, as well as long-term contracts to take your vision all the way to production. I do completely custom quotes in order to fit each project and budget, so don't hesitate to contact me!
Feel free to DM me with any inquiries or to check out my current portfolio & socials for more examples of my work:
https://renardnoir.carrd.co/
Have a good one, and I hope I get to work with you!
r/gameDevClassifieds • u/Capable-Song-1206 • 17h ago
FOR HIRE - 2D Art + 3D Modeler | Animation (For Hire) 3D Artist looking for job
Portfolio:
https://www.artstation.com/fakhry_art
r/gameDevClassifieds • u/gabuba • 17h ago
FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Illustrator open to work | Character Art, Card Game & Fantasy Illustrations
r/gameDevClassifieds • u/VisualOk6996 • 17h ago
FOR HIRE - Marketing [PAID] [HIRING] Global Indie Game Marketing Manager โ Steam Launch & Influencer Outreach (Remote)
Hey everyone!
We're Kaznos Studio, an independent game studio developing HEAVY SLEEPER, a chaotic multiplayer co-op game where players must transport a giant sleeping Troll without waking him up.
Our Steam demo is live, and we're preparing for our Q4 2026 launch.
We're hiring an experienced indie game marketing freelancer to help us expand our international reach.
We're especially interested in people with experience in:
- Steam game marketing and wishlist growth
- YouTube, Twitch and TikTok creator partnerships
- Influencer outreach and gaming media relations
- Organic and viral gaming content campaigns
- International game launch strategies
- Steamworks analytics and campaign performance reporting
Previous experience with successful PC indie games is a major advantage.
Contract & Compensation
This is a paid, fixed-price freelance opportunity.
We're looking to begin with a 14-day paid pilot and potentially continue working together through launch.
Our budget is currently being finalized based on scope and proposals. We welcome competitive fixed-price quotations from experienced candidates.
Please send us:
- Games you've previously marketed and your portfolio.
- Examples of real campaign results.
- Your fixed-price quote for a 14-day campaign.
- Your fixed-price proposal for extended launch support.
- Your availability.
Steam: https://store.steampowered.com/app/5137780/HEAVY_SLEEPER/
Demo: https://store.steampowered.com/app/5138070/HEAVY_SLEEPER_Demo/
Interested? Send us a Reddit DM with your portfolio, experience and proposal.
Kaznos Studio