r/gameDevClassifieds • • 20h ago

PAID - Game / Level Designer Looking for Writer/ game designer (Singleplayer)

0 Upvotes

About Us:
Hello everyone! We are Fury Entertainment, an indie team currently developing an unannounced psychological/survival horror title. We are building a dark, narrative-driven experience focused on psychological trauma, environmental storytelling, and unsettling mysteries.
The Project:
Genre: Psychological / Survival Horror
Platform: PC (Target)
Current Status: In active development (Core mechanics and vertical slice underway)
Narrative Style: Minimalist dialogue, heavy environmental lore, documents/logs that piece together a larger mystery, and psychological pacing (inspired by games like Silent Hill 2, SOMA, and Alan Wake).
What We’re Looking For:
We are looking for a multi-talented Writer / Narrative Designer who doesn't just want to write scripts, but understands how to translate story into actual gameplay. You will work closely with artists and level designers to weave the narrative directly into the game world.
Responsibilities:
Outline the core narrative arc, character backstories, and psychological themes.
Write in-game text, including lore documents, environmental notes, UI text, and occasional dialogue.
Collaborate on narrative-driven puzzle concepts and pacing (ensuring the story drives the gameplay and vice versa).
Design environmental storytelling opportunities (placing clues, visual storytelling cues, and narrative triggers in levels).
Requirements:
A portfolio or writing samples showcasing interactive narrative, game writing, or atmospheric fiction (horror/thriller preferred).
Strong understanding of narrative design: how mechanics, level design, and pacing contribute to the story.
Ability to write engaging, concise, and tonally consistent text that fits a dark, mature horror setting.
Excellent communication skills and availability to sync regularly via Discord.
The Compensation:
This is a revenue-share project. Our team is fully committed to bringing this project to life, and everyone will receive a fair, legally agreed-upon percentage of the game's future revenue upon release, alongside full production credits.
How to Apply:
If you want to help us craft a deeply unsettling psychological journey, please send us a email to entertainmentm971@gmail.com or comment below with:
A link to your portfolio or writing samples (Google Drive, Notion, personal site, etc.).
A brief note on a horror game that, in your opinion, handled narrative design perfectly and why.
Your general availability / timezone.


r/gameDevClassifieds • • 4h ago

FOR HIRE - Programmer Please help me get Game Programming job

0 Upvotes

Hello boys and girls and everyone else,

I graduate this December with a Computer Science degree, I have a good GPA at 3.63, I've had 3 Co-ops through college, I am currently a paid student researcher (part time, minimum wage, ends at graduation), and I helped found the Game Design club at my college.

Why am I not getting even interviews? I've applied to hundreds of jobs and have gotten maybe 3 technical interviews. I've even gone to my career advisor to take a look at my portfolio, resume, and LinkedIn and they said it looks great.

Well If you need a Junior Game Designer, or Junior Game Programmer, or know of people I can reach out to, please hit me up here:

grantharvey616@gmail.com

Also here's my portfolio: https://not-spielo.github.io/grant-portfolio/

Thanks!


r/gameDevClassifieds • • 17h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Illustrator and concept artist! Experienced with illustration for games!

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3 Upvotes

Please, contact-me if you want to discuss more, i'm always open for negotiation!

My social medias are:

ARTSTATION: https://www.artstation.com/alangomesart

INSTAGRAM: https://www.instagram.com/alangomesart


r/gameDevClassifieds • • 19h ago

FOR HIRE - 2D Art | Animation [For hire] I am a concept artist looking for work

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0 Upvotes

If you're interested or want more info, feel free to DM me on:

Discord: frann3998

Email: [aldifran.nobre@gmail.com](mailto:aldifran.nobre@gmail.com)


r/gameDevClassifieds • • 9h ago

PAID - Programmer [PAID] Programmer – Richwood Correctional Facility

0 Upvotes

[HIRING] Programmer – Richwood Correctional Facility

Organization: Richwood Correctional Facility
Department: Development Team
Position: Roblox Programmer / Scripter
Status: Applications Open

About Richwood Correctional Facility

Richwood Correctional Facility is a Roblox prison roleplay experience focused on providing an immersive, engaging, and well-developed correctional environment. We are looking for a skilled and dedicated programmer to join our development team and help improve the game's systems, functionality, and overall player experience.

Responsibilities

  • Develop, maintain, and optimize Roblox gameplay systems using Luau.
  • Create and improve prison-related systems, including security features, inmate mechanics, staff tools, and administrative systems.
  • Develop GUIs, interactive features, and player progression systems.
  • Debug existing scripts, resolve technical issues, and improve performance.
  • Collaborate with the development team to implement new features and updates.
  • Ensure scripts are secure, efficient, and compatible with existing game systems.

Requirements

  • Experience programming in **Roblox Studio using Luau.*\*
  • MUST HAVE A VALID ROBLOX PORTFOLIO
  • Understanding of server-client architecture, RemoteEvents, RemoteFunctions, and ModuleScripts.
  • Knowledge of DataStores, UI scripting, and gameplay systems.
  • Ability to troubleshoot, optimize, and maintain existing code.
  • Good communication skills and the ability to work with a development team.
  • A portfolio or examples of previous Roblox programming work.

Preferred Qualifications:

  • Experience developing prison, military, or roleplay games.
  • Familiarity with exploit prevention and server-side validation.
  • Experience working with existing frameworks and integrating third-party systems.

Compensation

$600 USD

How to Apply

Interested applicants should message me on discord with the following information:

  1. Roblox username.
  2. Previous programming experience.
  3. Portfolio, showcase videos, or examples of scripts and systems developed.
  4. Areas of programming expertise.
  5. Availability and compensation expectations.

Discord username: shanebytes

Applications are open until the position is filled.


r/gameDevClassifieds • • 23h ago

DISCUSSION | QUESTION Need feedback for this prototype game

0 Upvotes

Hi guys, would appreciate your feedback on this web game to develop this further.

https://sanskaarscore.in/


r/gameDevClassifieds • • 23h ago

FOR HIRE - 2D Art | Animation [for hire] Illustrator and Concept Artist available for freelance work! More info in the comments!

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0 Upvotes

r/gameDevClassifieds • • 15h ago

FOR HIRE - 2D Art + 3D Modeler | Animation (For Hire) 3D Artist looking for job

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5 Upvotes

r/gameDevClassifieds • • 14h ago

FOR HIRE - 2D Art | Animation (For Hire) Digital/Traditional Illustrator looking for work!

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4 Upvotes

Hi! My name is Dante and I am a 2D illustrator. I work both digitally and traditionally (mainly in watercolor and graphite).

I specialize in character work, human or nonhuman. I work in any genre!

Please contact me thru DM if you are interested in working together.

Thank you!


r/gameDevClassifieds • • 11h ago

FOR HIRE - Sound Design [For Hire] Composer & Sound Designer — Just trying to make a living doing what I love

1 Upvotes

Hey, I'll keep this simple.

I'm from Iran, and I'm trying to make a living through music and sound design. The economic situation here has made things pretty difficult, and with how little our currency is worth, even a small project paid in dollars can make a real difference in my life.

I'm not asking for a handout. I'd just really appreciate the chance to work on something, do a good job, and get paid for it. Even a $100 project would help me a lot right now.

I've been teaching myself music composition and sound design, mostly through experimenting and figuring things out on my own. I'm still learning, but I've put together some work I'm happy to share.

portfolio

I'm interested in working on indie games, short films, animation, or anything that could use the kind of sound and atmosphere I make.

I know there are a lot of people here offering similar services, and I'm not going to pretend I'm the most experienced person in the room. I'm just looking for a real opportunity to contribute something and keep getting better while making enough to support myself.

If you've got a small project that needs music or sound design, feel free to message me. I'd love to hear about it.

Thanks for reading.

— Ritual Dawn


r/gameDevClassifieds • • 15h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] 2D Illustrator open to work | Character Art, Card Game & Fantasy Illustrations

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8 Upvotes

r/gameDevClassifieds • • 4h ago

DISCUSSION | QUESTION Looking for a technical partner to build an indie mobile game together 🎲

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Hey everyone!

I’m an early-stage founder working on Diceverse, a mobile gaming concept in the competitive dice-game space.

Over the past months, I’ve developed the product vision, gameplay direction, business concept, visual identity, and initial prototypes. I’ve also been speaking with game development studios and exploring different ways to bring the project to market.

Originally, the plan was to raise funding for a larger professional development and launch.
But recently, I’ve been considering a different approach:

What if we build a much smaller, focused first version ourselves, release it, learn from real players, and use that experience to grow the project?

I’m now looking to connect with a developer or technically experienced builder who might be interested in exploring this together.

I’m the Founder/CPO, so I’d take responsibility for product direction, UX, research, creative work, business development, and investor outreach. I’m also actively working with AI-assisted development tools and happy to contribute hands-on wherever possible.

Ideally, you’d enjoy building games or mobile apps, be comfortable taking technical ownership, and have an entrepreneurial mindset.

A few things upfront:

This is an early-stage collaboration opportunity, not a salaried job.

I’m open to discussing a meaningful equity-based partnership if there’s a strong mutual fit.

The initial goal would be a focused, releasable mobile game - not the entire long-term platform.
We’d explore technical feasibility, responsibilities, and realistic commitments together before deciding anything.

The longer-term ambition is to build traction, develop the product further, and pursue investment or strategic partnerships.

I’m not expecting anyone to commit based on a Reddit post. I’d simply love to meet like-minded people, exchange ideas, and see whether there’s potential to build something together.

If this sounds interesting, feel free to comment or send me a DM.
Cheers!


r/gameDevClassifieds • • 22h ago

FOR HIRE - Musician [FOR HIRE] Game composer looking for new projects

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2 Upvotes

r/gameDevClassifieds • • 18h ago

PAID - 3D Modeler | Animation 3D trailer artist needed for game project, 1000$ USD

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16 Upvotes

Hello, I’m Rooster Dev, lead developer on a current project at Rooster Forge Games. We’re looking for someone to help bring a trailer to life for our game, Splice O’ Life.

What we’re looking for:

  • 120 seconds of animation and effects work to bring a storyboarded trailer to life
  • Someone with experience creating stylized trailers, or proof of ability to make them
  • Someone who does not use AI. Rooster Forge Games believes in the appeal of human creativity and does not allow AI assets in any of its properties.
  • someone who understands how to invoke emotion through visual mediums
  • someone with proven experience creating 3D cinematic Trailers

Details:

  • We will consider 3 people
  • $1,000 paid upon project completion
  • You’ll be credited in the game’s credits and are free to use the trailer as a portfolio piece
  • Deadline is 1 month from now
  • The game releases in December. Pre-alpha preview screenshots are attached.

if interested send me a direct message here and we will exchange discords, and continue communication there

EDIT: Due to the large amount of people who are trying to claim other artists work as their own, we will be searching people individually for this, if you are interested you may comment under the post and we will review your profile.


r/gameDevClassifieds • • 9h ago

PAID - Multiple Roles [PAID] [HIRING] UI / Graphic Designer (Adobe Illustrator) – remote, indie studio

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6 Upvotes

Hi! We’re Logan Gaming, an indie studio with a game already released on Steam.

We’re looking for a graphic designer to help with interface and layout work across our projects.

What you’ll be doing:

* Taking our existing designs and layouts and polishing them into clean, production-ready vector art in Adobe Illustrator
* Game interface work: menus, HUD elements, panels, buttons and icons
* TCG card design: card frames, typography, and layout (design only, not illustration)

This is NOT a pixel art role. We’re looking for clean vector and graphic design skills.

What we’re looking for:

* Strong Adobe Illustrator skills
* Experience in UI design, graphic design or layout (game UI or TCG card design experience is a big plus)
* A good eye for typography, hierarchy and consistency
* Able to work from someone else’s designs and improve them while keeping the original direction

Details:

* Freelance, 100% remote Paid
* Rate is negotiable based on experience
* We’ll start with a small paid trial task
* Communication in English

How to apply: DM me on Discord at MelbGaymer. Start your message with the word TCG so I know you’ve read the full post, then use this format:

TCG
Portfolio: (Behance, ArtStation, Dribbble, etc. – ideally showing UI or layout work)
Rate:
Availability:

Please include all three in your first message. Messages without a portfolio and rate won’t receive a reply.

Thanks!


r/gameDevClassifieds • • 21h ago

FOR HIRE - 2D Art + 3D Modeler | Animation [For Hire] Dark Style -|- Capsule & Splash & Concept Art

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9 Upvotes

Open to orders for your little dark projects.
Illustration? Comics? Splash? Game ready assets? Icons? A whole virtual world?
Write us a PM and we will bring any of your ideas to life.


r/gameDevClassifieds • • 10h ago

PAID - 2D Art | Animation In Need of Pixel Artist

16 Upvotes

Hello pixel artists,

Me and my partner are looking for a pixel artist who works fluently in 64x64 resolution for our indie game we are creating. We've been building this game for the past year and a half now and have a bit of artwork already completed from our current artist. We were hoping to hire another artist to help speed up the process and get the game released sooner!
This job would require the ability to match the artwork that we currently have in the same style and color pallet.
We need artists to be able to do character design, props, UI elements, sprites, tiles and all their animations as well.

The game is in the color pallet of Zelda BOTW, with a top-down/isometric POV and playstyle of the game Hyper Light Drifter. We would be happy to talk more and show our current art that we have over a meeting through Discord or classic phone call.

We would love to see your portfolios or any examples you would like to show us!

Discord: _foxglov3
Email: [afterlightdevelopment@gmail.com](mailto:afterlightdevelopment@gmail.com)


r/gameDevClassifieds • • 20h ago

PAID - 3D Modeler | Animation [Paid] Solo Dev Looking for 3D Character Modeler/Rigger

22 Upvotes

Hi there, I'm working on on an indie horror style game and I'm looking for someone who can create 3D character/monster assets and rig the animations for them.

I've been mostly working with free/paid assets within the Unity Asset store but I'm looking to get some custom models built at this point.

Overall I'm going to need 16 total models. The first job will start with one, and if the results are good I'd be looking to get the others done as well.

For a reference on the type of quality/theme of what I'm looking for, the below link is an asset I currently use for testing. This type of quality is around what I'm aiming to have in my game.

https://assetstore.unity.com/packages/3d/characters/humanoids/horror-creatures-97865

All characters would need a standard full suite of animations for walking/running/jumping, crouching, reactive hit, death, attack, and potentially 1-3 animations for an ability.

Please post your portfolio, rough pricing for a single monster, and estimated turn around time/availability.

Thank you!


r/gameDevClassifieds • • 20h ago

FOR HIRE - 2D Art | Animation [For hire] Character design & Illustration

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55 Upvotes

r/gameDevClassifieds • • 22h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Hi! I'm digital 2D artist Open for hire! Illustrations, Concept character art /Anime, semi-realistic and more styles!

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4 Upvotes

r/gameDevClassifieds • • 23h ago

PORTFOLIO [For Hire] Stylized Character Designer & Concept Artist. Open for indie games, projects and commissions.

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5 Upvotes

Portfolio: artstation.com/circumart

Contact: [circumartea@gmail.com](mailto:circumartea@gmail.com) or DM here on Reddit


r/gameDevClassifieds • • 1h ago

FOR HIRE - Programmer 🎮🔥 GAME DEVELOPMENT PROJECT(Name Ground zero)

• Upvotes

​

⚔️ Battle Royale + Survival 🌲

Built in Unreal Engine 5 (UE5)

🎯 1. GAME OVERVIEW

🎮 Genre: Battle Royale + Survival

🛠️ Engine: Unreal Engine 5

👥 Players: Up to 200 players per match

⚔️ Combat: ONLY MELEE — no guns or firearms

👨‍💻 Starting team: 2–3 developers

💰 Business goal: Release the game and eventually earn money from it.

🌍 The game combines Battle Royale competition with Survival mechanics. Players explore a large map, collect resources, fight using melee weapons, survive dangerous situations and use companion pets with unique abilities.

🏆 The goal is to create an original multiplayer experience with tactical close-combat fights, survival gameplay and customizable pets.

🔄 2. CORE GAMEPLAY LOOP

🏠 Players enter the multiplayer lobby.

🐾 Players select their available pet.

🗺️ Players enter the game world.

🌲 Players explore the map and collect resources.

⚔️ Players find or craft melee weapons.

🥊 Players fight enemies using close-range combat.

🐺 Players use their pets strategically.

⭕ The safe zone gradually shrinks.

🛡️ Players survive against opponents and environmental dangers.

👑 The last surviving player or team wins.

Main gameplay pillars:

⚔️ Skill-based melee combat

🌲 Survival and resource management

🐾 Pet companions and special abilities

🗺️ Exploration and progression

🌐 Competitive multiplayer

⚔️ 3. COMBAT SYSTEM — ONLY MELEE

🚫🔫 No guns. No firearms. Only close-combat weapons and physical attacks.

🗡️ Possible melee weapons:

👊 Fists

🔪 Knives

⚔️ Swords

🪓 Axes

🔱 Spears

🔨 Hammers

🪵 Clubs

🗡️ Daggers

💥 Two-handed heavy weapons

🥊 Combat mechanics:

⚡ Light attacks

💪 Heavy attacks

🛡️ Blocking incoming attacks

💨 Dodging and rolling

🔋 Stamina consumption

🔗 Attack combos

🎬 Weapon-specific animations

🎯 Hit detection and damage calculations

💥 Stagger and knockback effects

📏 Different attack speeds and ranges

⚖️ Combat balance: Fast weapons allow quick attacks and movement. Heavy weapons deal greater damage but leave the player more vulnerable during attacks.

🏆 Player skill, timing, stamina management and positioning should determine the outcome of fights.

🌲 4. SURVIVAL SYSTEM

Players must gather resources and make smart decisions to stay alive.

🧰 Survival features:

❤️ Health system

🔋 Stamina system

🪵 Wood and stone collection

🍎 Food and useful supplies

🔨 Crafting equipment

🏚️ Searching abandoned buildings

☠️ Environmental hazards

🏕️ Safe places to recover

📦 Resource scarcity in dangerous areas

🌡️ Additional mechanics such as hunger, thirst and temperature can be introduced after the basic gameplay works.

🛠️ The first version should keep survival systems simple enough for a small development team to build and test.

🐾 5. PETS & COMPANIONS

🐺 Pets are one of the game's main features!

Players purchase pets through the in-game shop and retrieve or summon their chosen companion from their own little pet house.

🐕 Pet system:

🏠 Every player has a personal pet house.

🛒 Pets can be purchased or unlocked through progression.

🎮 Players select an owned pet before a match.

🐾 Players summon their pet through the game's deployment system.

🚶 Pets follow their owners.

⚔️ Pets can assist their owners in combat.

🎯 Pets can attack enemy players.

✨ Every pet has a unique passive ability.

🎨 Pets can have different appearances and animations.

👕 Players can customize pet cosmetics.

🧠 Pet AI behavior:

🚶 Follow the owner

🧭 Navigate around obstacles

📍 Maintain a reasonable distance from the owner

🔄 Return when separated

🎯 Recognize valid enemy targets

🥊 Attack according to the game's combat rules

🤝 Avoid attacking teammates

⚖️ Pet balance:

❤️ Pets can have health or a temporary defeat state.

⏳ Pet recovery can have a cooldown.

📏 Pet attacks have balanced range and damage.

✨ Passive abilities should be useful without being overpowered.

🐺 6. PET TYPES & PASSIVE ABILITIES

🐺 Wolf — Offensive Companion

🎯 Passive ability: Helps track nearby enemies under defined conditions.

⚡ Combat style: Fast attacks.

🏃 Role: Aggressive hunting and pursuit.

🐻 Bear — Defensive Companion

🛡️ Passive ability: Provides a small defensive benefit.

💥 Combat style: Slow, powerful attacks.

🧱 Role: Defensive support.

🦊 Fox — Mobility & Exploration

📦 Passive ability: Helps detect nearby resources.

⚡ Combat style: Quick, light attacks.

🗺️ Role: Exploration and resource gathering.

🦅 Eagle — Scouting

👁️ Passive ability: Briefly alerts its owner to nearby activity within a balanced range.

🪽 Combat style: Limited direct combat support.

🔭 Role: Information and scouting.

🐗 Boar — Disruption

💪 Passive ability: Helps resist certain movement interruptions.

💨 Combat style: Short charges and knockback.

🥊 Role: Disrupting enemy positioning.

✨ These are initial ideas. Each pet should have strengths and weaknesses so players can choose a companion that suits their playstyle.

🏠 7. PET HOUSE SYSTEM

🏡 Every player has their own little pet house.

🏠 Main features:

🐾 Display owned pets

🎯 Select the active companion

📖 View pet descriptions and abilities

🎨 Customize pet appearance

🔓 Unlock additional pet options

❤️ Manage pet availability

🎮 Prepare a pet before entering a match

🛠️ Initially, the pet house can be a simple menu or a small 3D location.

🏡 A fully explorable personal home can be added later if development resources allow it.

⚖️ The pet house should not give players an unfair advantage during competitive matches.

🛒 8. IN-GAME SHOP & ECONOMY

💰 The shop allows players to obtain pets and customize their experience.

🛍️ Possible shop categories:

🐺 Pets

🎨 Pet skins

🧑 Character cosmetics

⚔️ Melee weapon skins

💃 Emotes

🎁 Seasonal cosmetic rewards

⚖️ Economy principles:

🆓 Gameplay should remain fair for free and paying players.

🎨 Cosmetic purchases should not provide unfair combat advantages.

🐾 Pet abilities should remain balanced regardless of purchase method.

💰 Shop prices and progression rewards should be clear.

💎 Premium currency, a seasonal pass or other monetization systems can be considered after the core game is fun and stable.

👑 9. BATTLE ROYALE MODE

🎯 Main objective: Be the last surviving player or team!

🔥 Planned features:

👥 Up to 200 players per match as a long-term target

🗺️ A large playable map

⭕ A shrinking safe zone

📦 Loot and resource locations

⚔️ Melee weapons distributed around the map

🐾 Pet companions

🧍 Solo mode

👥 Team-based modes

⏱️ Match countdown and start sequence

💀 Elimination tracking

🏆 Victory screen and match rewards

⭕ The safe zone encourages players to move toward each other instead of hiding across the map indefinitely.

⚠️ Players outside the safe zone can receive damage or another penalty, depending on the final design.

🛠️ Development recommendation: Start with a small test match and gradually increase player counts. Stable 200-player matches will require substantial networking, server performance and optimization work.

🗺️ 10. OPEN WORLD & MAP DESIGN

🌍 The map should offer different environments and combat opportunities.

🏞️ Possible locations:

🌲 Forests

🏔️ Mountains

🏚️ Abandoned towns

🏛️ Ruins

🕳️ Caves

🌊 Rivers and lakes

🪵 Resource-rich areas

💎 Dangerous high-value loot zones

🗝️ Hidden exploration locations

📦 Each area should provide a reason to visit it, such as resources, useful equipment, strategic positioning or environmental challenges.

🌦️ Future updates could introduce weather effects, additional locations and new exploration opportunities.

🏗️ 11. CRAFTING & BUILDING

🔨 Players can collect resources and use them to create useful equipment.

🧰 Crafting features:

🪵 Collect wood and stone

⚒️ Craft melee weapons

🛡️ Craft basic protective equipment

🧪 Create useful survival items

📈 Unlock additional recipes through progression

🏕️ Optional building features:

🏠 Build small shelters

📦 Store resources

🧱 Create defensive structures

🔒 Protect a personal base in designated modes

⚠️ Building should be introduced only after the basic survival and combat systems are working properly.

🌗 12. WORLD EVENTS & ENVIRONMENT

🌞 A dynamic world can make matches more interesting.

🌦️ Planned possibilities:

☀️ Day and night cycle

🌧️ Rain and storms

🌫️ Fog

🌲 Environmental sound effects

🐾 Wildlife and creatures

👹 Optional boss encounters

🎁 Special loot events

🗺️ Randomized points of interest

🌍 These systems can make each match feel different and encourage players to explore.

👥 13. MULTIPLAYER & PLATFORMS

🌐 Multiplayer is a core part of the project.

🎮 Planned goals:

🌍 Online multiplayer

👥 Up to 200 players per match as a long-term target

🖥️ PC

🎮 PlayStation

🎮 Xbox

🔄 Cross-platform play as a future goal

🛠️ Important technical requirements:

🌐 Server-authoritative gameplay

⚔️ Synchronized melee combat

🐾 Networked pet AI

📡 Reliable player movement

🛡️ Anti-cheat considerations

⚡ Performance optimization

🧪 Dedicated multiplayer testing

⚠️ Console releases, cross-play and 200-player matches are development goals, not guaranteed features. Each will require additional technical work and platform requirements.

👨‍💻 14. DEVELOPMENT TEAM

🎯 Starting team: 2–3 developers.

👨‍💻 Roles to cover:

1. 🎮 Game Designer / Project Lead

📋 Plan gameplay features

🗺️ Design maps and game modes

⚖️ Balance combat and pets

🧭 Organize the project roadmap

2. 🛠️ Unreal Engine Developer

⚔️ Implement melee combat

🐾 Create pet AI and abilities

🌐 Build multiplayer systems

❤️ Implement survival mechanics

3. 🎨 3D Artist / Technical Artist

🐺 Create pet models

🧑 Create character assets

🎬 Work on animations

🌲 Build environments and visual effects

🤝 In a small team, members can cover multiple roles. Additional specialists may be needed later for networking, animation, sound, server infrastructure and optimization.

🚀 15. DEVELOPMENT ROADMAP

🟢 Phase 1 — Basic Prototype

🧑 Character movement

⚔️ Basic melee combat

🗺️ Small test map

🐾 Pet following system

🎯 Basic enemy AI

❤️ Health and stamina

🔵 Phase 2 — Core Gameplay

🌲 Survival mechanics

🪵 Resources and crafting

🐺 Pet attacks

✨ Passive pet abilities

🏠 Basic pet house

🛒 Basic shop prototype

🌐 Basic multiplayer testing

🟣 Phase 3 — Battle Royale

👥 Multiplayer match flow

⭕ Shrinking safe zone

📦 Loot system

🏆 Victory conditions

💀 Elimination system

🧪 Performance testing

🟠 Phase 4 — Expansion

⚡ Improve networking and performance

👥 Gradually test higher player counts

🐾 Add more pets and abilities

🎨 Add customization

🗺️ Expand the map

🌗 Add selected environmental features

🔴 Phase 5 — Release Preparation

🧪 Bug fixing and quality assurance

🛡️ Security and anti-cheat work

🌐 Server infrastructure

📊 Performance and stability testing

📢 Marketing and community building

🎮 Platform requirements and release planning

💰 16. BUSINESS & LONG-TERM GOAL

🎯 The long-term goal is to create a unique and sustainable multiplayer game.

📈 Possible future priorities:

🆓 A playable core game

🐾 New pets and cosmetic content

🗺️ New maps and locations

🎉 Seasonal events

🏆 Competitive modes

🤝 Community feedback and updates

💰 Fair monetization

🌍 Expansion to additional platforms

📢 The project should first focus on creating a fun, stable prototype before expanding into a large commercial release.

🔥 FINAL VISION

🎮 A unique Battle Royale + Survival game built in Unreal Engine 5.

👥 Up to 200 players per match as a long-term goal.

⚔️ ONLY MELEE — NO GUNS!

🐺 Pets that follow players, fight enemies and have unique passive abilities.

🏠 Personal pet houses and an in-game pet shop.

🌲 Exploration, crafting, survival and a shrinking safe zone.

🌐 Multiplayer gameplay, with PC and console support as future goals.

👨‍💻 Starting with a small team of 2–3 developers.

🚀 Looking for developers who want to build this game together!


r/gameDevClassifieds • • 10h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] 3D Environment Artist | Trim Sheets, Modular Assets & Game Ready Environments

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2 Upvotes

hey! I'm open for commissions involving 3D environment art, custom trim sheets, modular asset kits, and game ready assets. My focus is on creating high quality environments that look great while remaining optimized for use in games.

Services Offered

  • Environment Art: Custom environments and modular environment sections.
  • Trim Sheets: Custom PBR trim sheets for efficient texturing and material reuse.
  • 3D Assets: Individual props, modular pieces, and custom asset kits.
  • Texturing: Resolutions ranging from lower resolutions to 4K, with 8K available where needed. 2K is generally recommended for a good balance between quality and performance.

Technical Focus

  • Optimized meshes and textures for better performance.
  • Efficient use of textures without compromising visual quality.
  • Modular assets designed for easy use within game environments.
  • Support for Unreal Engine and Unity projects.

Software: Blender, Substance 3D Painter, and Marvelous Designer.

I can also create environments and assets in other styles, including modern, medieval, fantasy, and industrial.

For inquiries, quotes, or bookings, feel free to DM me with your project requirements so we can discuss the scope and pricing.


r/gameDevClassifieds • • 1h ago

FOR HIRE - 2D Art | Animation [FOR HIRE] Digital 2D Artist highly skilled in making semi realistic stylized character designs, animations and more.

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• Upvotes

r/gameDevClassifieds • • 9h ago

FOR HIRE - 3D Modeler | Animation [FOR HIRE] game ready 3D models and animations made by senior 3D artists

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18 Upvotes

Hey everyone! We’re HiMASTERS -- an indie Art Team of senior 3D artists working for over a decade across gamedev and cinematics. Some of the titles our artists contributed to: Exoborne, Metro: Exodus, STALKER 2, Warthunder, Payday 2/3, World of Tanks, Microsoft Flight Simulator (2020/2024), DCS World, Halo, Battlefield, and many-many more!

What we do:

  • Hard-surface modeling (we REALLY love vehicles, weapons, aircrafts, mechs)
  • Stylized + Realistic characters
  • Props + environments
  • Game-ready optimization (Unreal / Unity / custom engines)
  • Animation / Tech. Art / Tech. Animation

We're open for project-based work. Not just some random freelancers-for-hire -- we actually work as a team, help with planning, QA, and can support you all the way through production.
And yes, we’re totally flexible and indie-friendly when it comes to budget and collaboration style -- just tell us what are you looking for and what budget you want to fill in, and we will try our best to find a solution for you.

Official website with info on our team:
https://himasters.art

You can DM me here or send us an e-mail on [contacts@himasters.art](mailto:contacts@himasters.art)