r/armoredcore • u/Call_me_Khan • 11h ago
r/armoredcore • u/Plasmapause • May 23 '25
Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23
r/armoredcore • u/SlimeDrips • Mar 19 '25
Old Gen To All New Ravens (AC1 101)
Welcome to the Ravens' Nest
With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.
First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:
- Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
- The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
- Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
- The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.
You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.
I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).
Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).
- Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
- Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
- Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
- Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
- Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".
So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.
That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.
And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.
r/armoredcore • u/KeithOlander • 11h ago
Video Had a quick one with Rusty
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r/armoredcore • u/Kujaku_Bright • 5h ago
Video Ayre - No Damage, Pulse Protection, 2:46
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More Pulse Protection Gameplay. Just trying to see if I can make it work in more combat situations in the game.
Music:
Panther - Armored Core: For Answer OST
r/armoredcore • u/r4ven_8322 • 6h ago
Old Gen FINALLY!!! GOT THIS BASTARD!!!
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r/armoredcore • u/Kujaku_Bright • 19h ago
Discussion WISHLIST: What features would you like to see in an AC6 expansion or AC7?
• Sniper rifles/ Sniper Cannons / first person view on the Linear Rifles for super long range shots across the map. Take advantage of the UNAWARE mechanic and add more stealth to the gameplay. The Sniper cannons on AC5 were awesome and great to go into some missions with and ditch once they’d been used.
• Co-op: maybe with a “summon sign” mechanic. You pay to hire a mercenary (ideally another player but could be an NPC) in a mission and they get dropped off by a helicopter. Enemies get more health to balance.
• Beam option on the Turner Rifle. It looks like the Strike Gundam’s Beam Rifle, need that for cosplay 😎
• Boss Rush: it would be great to be able to go through all of the bosses without always having to run the mission as well. Pretty sure Sekiro has something like this
• Survival Mode, Survival Mode with Co-Op: Survival in Zone of the Enders: the 2nd Runner was AMAZING.
• Space combat with infinite EN: Surely this would work right? If not space combat, for sure more aerial missions like Breach the Kármán line!
• Horde mode: basically the Intercept the Red Guns mission but with continuous waves. I guess I’m thinking a bit like Gears of War. This point is also similar to the survival mode point I made before.
• Precinct Assault: Has anyone played Future Cop: LAPD. Very old game on the PS1? Thinking that game mode but in Armored Core. Take over outposts, turrets, and buy units to help take over territory.
• Generator Overload: overload your ac for INSANE mobility and overall stats (not AP or defence), but you’re a sitting duck afterwards. I literally just thought this one up. Anyway, this last one I’m not so sure about.
Anyway, this is what I came up with. What would you like to see included in an expansion or in the next game?
r/armoredcore • u/RedtailArt • 1d ago
Models/Figures/Merch I've finally obtained them all: my husband, my wife, and myself.
The collection is complete
r/armoredcore • u/r4ven_8322 • 14h ago
Old Gen currently stuck with this bastard in armored core 3
don't have much words for how fucking annoying caller is.
r/armoredcore • u/Lynx_Tetsu • 1d ago
Old Gen Ac1 modding ui is almost done
It will soon be easy for anyone to make an ac1 mod
The question is, what shpuld it be used for
Memes like an edf mode where its only bugs
A hard mode
An easy mode?
Im open for suggestions
r/armoredcore • u/Josan09 • 1d ago
Question How to get into the armored core games in 26-27
Hey so am wanting to get into the franchise with my "enjoyment" of soulsborne games and my love of Giant robots and I wanted to know where the best starting point is
Bonus:
It'd be nice to also have a cheaper or even free option compared to the best best so that I can try it out there then spring board to real best starting point if I had fun
r/armoredcore • u/r4ven_8322 • 1d ago
Old Gen my direct take on evangel's AC, oracle (with nexus + last raven parts and color scheme)
so, here's my own recreation of oracle. before anyone can ask how can oracle can carry those weapons, i spent all of my tuning points to decrease weight. also spent my tuning points for the LH09-COUGAR2 legs. and as the title says, it is a blend of nexus + last raven parts. the references i used is at the last two photos.
r/armoredcore • u/DarkGlintVI • 16h ago
Mod Showcase Armored Core HUB (Prototype) Launcher that aims to unifies all games
The main purpose was to create a dedicated armored core launcher that has a way to launch all your (own sourced) armored core games from one dedicated launcher.
The launcher also has pre built optimizations for each of the games plus archive for lore and story recap purposes. Achievements and leaderboard support is also included.
As a bonus the launcher comes with a foobar inspired mini audio player. Keep in mind the project is still in prototype phase and I need feedback.
https://github.com/XeroGlint/Armored-Core-ALLMIND-HUB/releases
r/armoredcore • u/Kujaku_Bright • 1d ago
Video Cleaning Up - 0 Damage, Smart Cleaner (Pulse Protection), 1:46
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Quick run with Pulse Protection. Made this fight SUPER easy.
Being completely safe when attacking from the front was great for EN management.
I missed a few shots but we still got it done. Build is at the end of the video.
🎵 Spark Mandrill Stage Theme - Megaman X
Megaman X was an amazing game with an awesome soundtrack!
r/armoredcore • u/DisMahRaepFace • 1d ago
Video 【Fire Giant vs Enforcer】【ELDEN RING vs Armored Core】【Ayrepura】
r/armoredcore • u/IceCream_Sandwich88 • 1d ago
Gameplay Mods Launch Wand (Wemod) and ModEngine2 to use mods with trainer
Trying to execute Wand (formerly Wemod) and Mod Engine 2 at the same time just as the title says. With AC6 in particular, Wand's rule says the Wand player launcher is required for the trainer to work. With that in mind I've renamed modenginelauncher,exe to start_protected_game.exe, but Wand says it cannot launch the game with that exe file. I assume it still uses the AC6 exe file. So I guess I'm asking and hoping will adding a custom launch requirement in the steam launch options work? I have no idea what to type to get it to launch the custom start_protected_game.exe instead. Clicking that exe file gets mods to work just fine, but then I cannot alt+tab out and get Wand to work. Can someone tell me a solution to get both ModEngine2 and Wand to launch AC6 simultaneously?
r/armoredcore • u/r4ven_8322 • 1d ago
Old Gen since g4 volta's CANNON HEAD is done, here's my take on TENDERFOOT, g13 raven/c4-621's AC
since i'm done with g13 and g4, whose AC should i do next?
r/armoredcore • u/Wonderful-Main5732 • 1d ago
Discussion Whats the next Kotobukiya model coming out
What does everyone think the next model reprints gonna be?
r/armoredcore • u/LPlusRaitio • 2d ago
Meme That’s me sometimes, for real, when I see pilots who take an entire frame belonging to a corporation.
r/armoredcore • u/Unable-Improvement22 • 2d ago
AC Showcase: Rate my Hi-Nu Gundam cosplay build
Made a Rick Dom build people liked so I made a build based on my favorite Gundam
r/armoredcore • u/Dry_Acanthaceae_3590 • 2d ago
Models/Figures/Merch My 1/72 Rayleonard 03-AALIYAH Krasnaya (Miyazawa Limited Ver.) - back in 2010.
Hi everyone,
Just wanted to share one of my completed works from back in 2010: the Kotobukiya 1/72 Scale Rayleonard 03-Aaliyah Krasnaya (Miyazawa Limited Ver.)
For the red armor, I experimented with multiple special paint layers to make it really pop under the light—giving it that premium, glossy finish just like a real-life racing car.
As for the assembly... well, it’s typical old Kotobukiya: tons of tiny parts and absolutely ridiculous seam lines to deal with. But since this was actually my third time building an Aaliyah frame, I already knew the drill and managed to breeze through the process!
Oh, and make sure to swipe to the end for the group shot.
Thanks for looking!
r/armoredcore • u/handsomellama28 • 2d ago
Old Gen Is this bullying?
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r/armoredcore • u/MaxBlackfinger • 2d ago
AC Showcase: I beat AC6 for the first time with my BASHO!
I am a Stargazer now. I can now consistently (and intentionally) beat Ayre and Allmind (although i've still to beat Ibus legit-ly). And this is my silver/gold/coral BASHO double-melee build that I used to do it, named RAYLEONARD.
I need to give a massive Thank You to u/xXx-Blood_awaken-xXx in my previous post on this sub for going above and beyond for not just suggesting, but also for rapid firing out a few YT vids showing the tech how to beat Ayre with a couple of BASHO configs. Without him I probably would have never beat Ayre and ended up dropped the game entirely.
- Pics #1 & #2 are my most recent build that I used to beat Alea Iacta Est. (excluding Ibus)
- Pic #3 is the build (with direct inspiration & guidance from u/xXx-Blood_awaken-xXx) that carried me through Ayre, past Liberator of Rubicon, and up to Allmind. (excluding Ibus)
- Pic #4 was my failed dedicated build attempt (prev post) to beat Ayre. (excluding Ibus)
- Pic #5 was my OG new player build that I originally A/S-Ranked all the missions with for Fires of Raven (again, excluding Ibus & Ayre), that I originality built in homage of my main playstyle & favorite build from AC:FA (my beloved).