r/animation • • 1d ago

Beginner 2d walking cycle

Any criticism appreciated

3.2k Upvotes

64 comments sorted by

454

u/Independent-Fan-4227 1d ago

The right foot has heel strike but the left foot just lands flat.

110

u/MixedNuts-Collection 1d ago

Yup this, it’s supposed to be heel-toe but now it looks more like stomping.

10

u/External_Yoghurt5011 1d ago

I think really like this. It captures the elegance

22

u/-This-Whomps- 23h ago

It kinda works if she has a slit in her evening gown.

10

u/LoudMusic 21h ago

Maybe she struttin'.

10

u/gnomesayinaaa 20h ago

Maybe she got scoliosis

6

u/Emergency_Arm_5539 1d ago

great catch. I almost didn't see that

5

u/Talvy 18h ago edited 17h ago

The right foot lands flat too because the heel strike sort of misses the floor.

Edit: The right foot also jitters at the back before rising.

→ More replies (3)

74

u/Creative_Flamingo_14 1d ago

Nice! But a little heap turn would make it better

27

u/GroundbreakingDay317 1d ago

Thanks! Easier said than done, but I'll give it a try.

9

u/Creative_Flamingo_14 1d ago

Trust me, i know =/

5

u/Inner-Medicine5696 18h ago

heap turn

i read this with like a portuguese accent

28

u/betti357 1d ago

I love it, buuut I would change a little in the legs's movement. The left doesn't swing outwards enough and the right one swings a little too much out/forward? The right leg almost perfect, I would just move the frame a little back when she kicks out the most. And for the left leg, I would add a little kick forward before it reaches the ground.

Still awesome animation btw πŸ‘πŸΌπŸ‘πŸΌπŸ‘πŸΌπŸ‘πŸ‘

9

u/GroundbreakingDay317 1d ago

Thanks! I noticed that the left foot lands kind of flat, but I wasn't really sure how to fix it. I'll keep working on it.

17

u/cromstantinople 19h ago

You’re just missing this pose for the left foot. At no point does the left toe point up, it only ever remains flat. These are the two poses before the foot plant, notice how the left foot is still pointing down before the plant:

→ More replies (1)

20

u/a_shark_that_goes_YO 1d ago

Legs are so long damn

8

u/Artchantress 21h ago

And the torso is a tiny bean.

4

u/ineffable-interest 15h ago

This is me 😭

3

u/RedSlimeballYT 14h ago

"they tried to put me on the cover of vogue..."

14

u/cartooned 1d ago

Nice drawings!
If I'm being picky-
The hands each have different poses which is unnatural
Knee position/femur length seems to change quite a lot on FG leg
BG leg has a 'hover' frame just before impact the FG leg doesn't have
FG hand stutters as it reaches its furthest back position
No sense of weight as the advancing leg doesn't really 'catch' the body weight. Walking is an ongoing process of almost falling and the forward leg catching weight. Without this the character seems to float, which is sometimes desirable but at the sacrifice of the golden grail of creating animation that has 'weight' which we are always striving for.

12

u/frameEsc 1d ago

I agree and opposite twist in the chest

5

u/-9l76 1d ago

Very noice

3

u/Geometrid43 1d ago

I'm no expert so take this with a pinch of salt - it's great that you've got the up and down movement in, but maybe just have a closer look at your legs again. It looks to me like maybe the contact positions aren't consistent, and that the right leg kicks out more while the other one is placed in a more controlled manner. Either option works, but not really both if you want this to be a standard walk cycle. Also the right foot jitters very noticeably when it's picked up off the floor again, but that should be simple enough to fix. I'm also intrigued by the decision to have one hand very floaty and the other more rigid, they're both very nice but again, maybe best to go with one or the other? As others have mentioned, rotation in the hips and chest would really elevate this. Similar to the arms, the chest rotates a small amount in the opposite direction to the hips and legs. Hips rotate back and forth with leg movement, and also up and down as each leg is lifted and weight is shifted over to the leg still making contact with the ground. That was probably a really shit explanation but hopefully you get the idea.. Maybe go back to your key poses (contact, down, passing, up, contact) and make sure the poses are strong and they're consistent across both legs, and add in some rotation (keep it subtle). Looks really good so far!