I do fear for the longevity of Aion the same way I did with Lost Ark and many other similar games... they start out fun cos there's a lot to do... but after a few weeks the cracks start to show, the endgame appears as a wall more than an avenue for exciting content...
- The crafting is arduous
- 200 solo dungeons and all rather devoid of interest
- Team dungeons are... rather simplistic
- Chasing materials that don't go very far
- Losing all your crafting but notr given a choice to ghamble on a higher rarity item
- Macro system one button mashing I think is a terrible idea and game mechanic - I really do hate the macro system
- So many systems, too many really, all these Korean gamnes do love their endless currencies and junk items to make you think you're getting anything
I do worry that this game is just a fun for a few weeks then hit a wall and a desert of no interesting content left to do...
When I listen to the Youtubers tell you how to play, not to loot cubes, not to do this or that until perfect circumstances... they are encouraging people to play it like a job, which is just not fun to me.
The flight syhstem is truly a machiavellian abuse system, having to constantly stop flying to recharge is the worst mechanic I think I've ever experience in an game, it simply should not exist.
The pet system of grind is insane.
The drop rates on basic materials is insane.
I"ve got 133.5 hours played, and I think I'm at a place where I don't like where this is going... but it was fun for awhile.