r/Splintercell • u/PrestigiousZombie531 • 8h ago
Splinter Cell (2002) Splinter Cell s gonna change inside out with custom missions!!!
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r/Splintercell • u/Loginnerer • Nov 25 '24
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r/Splintercell • u/nincompoop221 • 16d ago
Splinter Cell: Double Agent now has an unofficial native PC port of the original Xbox version, with extended graphics options, keyboard and mouse support, online co-op and Versus with voice chat, and more.
Download: https://github.com/TGP482/SCDA-XBERecomp/releases/latest/download/SCDA-XBERecomp.zip
Project page: https://github.com/TGP482/SCDA-XBERecomp
You must provide your own legally obtained game files. No game assets are included.
Instructions:
Made with the new Xbox XBE Recomp tool, created for this game originally: https://github.com/TGP482/XboxXBE-Recomp
r/Splintercell • u/PrestigiousZombie531 • 8h ago
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r/Splintercell • u/VolygonID • 3h ago
just a little drawing i made when i was bored
r/Splintercell • u/Tonantzintla618 • 10h ago
I've always had a soft spot for this mission. I think it's the first out of the entire series that had such a striking difference than all the rest. On your own soil, in your own system, stripped of all gear/gadgets, even your hair. With this recomp, these graphical settings make it appear just like the highly polished promo screenshots they were marketing for this version.
r/Splintercell • u/EmergencyVictory4399 • 16h ago
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r/Splintercell • u/CamoFlash7- • 7h ago
Hello there! I've been working on bringing Splinter Cell: Blacklist's 'Killing in Motion' CQC takedowns into Splinter Cell: Conviction, and I'm proud to say that it's finally in a playable state!
You can now move towards a marked enemy and Execute within melee range to grab them, shoot the other marked enemies, and then finish off the held enemy with one of Blacklist's contextual CQC takedowns.
It's still a work in progress, with some issues to iron out, but I'm really happy with how far the project has come!
Check out the mod here: https://www.nexusmods.com/splintercellconviction/mods/33
r/Splintercell • u/Ro1andas • 1h ago
"Hey everyone! As a huge fan of Tom Clancy's Splinter Cell, and being someone who loves gaming on Android with limited time, I decided to make my own stealth/action game inspired by it. I’m currently looking for a few testers to try it out. If you're interested, drop a comment below and I'll send you the download link!"
r/Splintercell • u/CarusuAyala200609 • 13h ago
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Será que se podrá Editar las misiones para tener algún compañero en varias misiones eso si que uno lo pueda aparecer y desaparecer, y también no se, como es código reciclado de CT la consola con los comandos básicos funcionan, pero con el comando de dar objetos y tal ninguno funciona, alguien ya se ha puesto a investigar más esta versión de SCDA V2?
r/Splintercell • u/PrestigiousZombie531 • 1d ago
r/Splintercell • u/Jyvren • 1d ago
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Splinter Cell: Conviction — Blackout introduces non-lethal takedowns and solo enemy counter grabs, changing how every encounter plays out.
Counter Grabs
Enemies no longer just hold their ground and shoot. They’ll rush you and try to put you in a grab, pinning you in place while the rest of their squad closes in. Get caught in the open and you can be swarmed in seconds. Portable EMPs, Smoke Greneades, and Mark & Execute are crucial in this moment. Struggle three times to break free from the grab.
Non-Lethal Takedowns
Switch between lethal and non-lethal at any time. Knock enemies out to slip past them without killing them, or use them to create a distraction. But it’s a double-edged sword: a downed enemy can wake up, alert the entire map to your presence, and keep patrolling to hunt you down.
What This Changes
Assault is now more punishing, loud is now far riskier. Every time you charge a room, enemies get a chance to close the distance. That makes Portable EMPs and Mark & Execute more important than ever. Kill the lights before they can rush you, or drop the group before anyone gets close.
Ghost is now a viable playstyle, with gas grenades and smoke grenades joining your arsenal, luring, and tasers possibly on the way. Much like Blacklist, you can switch between Ghost and Panther at a moment’s notice — slip past a patrol unseen, then strike from the shadows when the opening comes.
Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.
r/Splintercell • u/Jyvren • 1d ago
r/Splintercell • u/Tonantzintla618 • 1d ago
Aside from the graphical enhancement from the recomp, Iceland felt like such a dark, dingy, and gritty looking level design. Not a whole lot visually appealing to grab screenshots of, but man oh man does it still look significantly better than the OG xbox version. A very depressing feeling level, for a very depressing intro to the story.
r/Splintercell • u/Seurbale • 18h ago
Soon, I'll be working on a graphic design project on the series, and which title do you think is the most faithful ? I was thinking something like "Fisher Trilogy", "Zero Collection" for the name they're giving Sam in R6. Or other suggestions perhaps ?
r/Splintercell • u/PrestigiousZombie531 • 1d ago
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r/Splintercell • u/df1w • 1d ago
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I played this mission tens of times and never actually destroyed the PC fully - until now.
r/Splintercell • u/unfinishedome • 7h ago
r/Splintercell • u/Appropriate_Local_93 • 17h ago
r/Splintercell • u/Tonantzintla618 • 1d ago
Oh my god, I dont know how I'm just now finding out about this.. after all the amazing, wonderfully spent hours I put into the first Splinter Cell enhanced game, I can't begin to describe my excitement to get home from work and play this. I only got a brief glimpse last night before I had to go to bed. HyperTension said something about feeling like a nerd for taking 50 pics, dawg my google drive and this subreddit isn't ready for this. This enhancement made the game look beautifully pristine, I'm not gonna be able to help myself from screen capping every few seconds. And the fact we're getting this treatment for PT and CT too??? I am such a happy fella.
r/Splintercell • u/levink223 • 2d ago
spec ops agent has seen A LOT—some it would rather forget... Like canned tuna as a pizza topping
r/Splintercell • u/whiskyB0y • 1d ago
I want to play Chaos Theory and Double agent. I'm capable of running either the gamecube, ps2 , PC or original Xbox versions on my hardware.
Which version for which game is the best to play and why?
For context all I have is a phone so I can only play through emulation, hope you understand.
My phone isn't a flagship but I experimented and got the PC versions of Chaos Theory and Double Agent running at stable 30fps. Especially Chaos Theory since it's more optimized. Stable 30fps out of the box.
For Double Agent I had to tweak the graphics settings a bit to get a somewhat stable 30fps.
Original Xbox emulation on Android has improved and I see people being able to run Chaos Theory and Double Agent.
So what are your thoughts?
r/Splintercell • u/Vegetable_Review_618 • 1d ago
As the titles says, ive got pretty bad traversal stutter on a RX 9070xt and Ryzen 7 9800X3D and 32gb RAM. It does not matter what graphic settings i change it stutters like hell (even on the first level)
What should/could i do to get a better performance
Thank you in advance
r/Splintercell • u/PrestigiousZombie531 • 2d ago
r/Splintercell • u/Impossible_Spend_787 • 2d ago
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20 years and I never knew this
Edit: sorry didnt realize this was posted 2 weeks ago lol. Credit LKBD https://www.reddit.com/r/Splintercell/s/b84XCgUI7d
r/Splintercell • u/ElectricalHandle7328 • 1d ago
I'm looking for a 3D model 1:1 of the FN Five-Seven to print on a 3D printer. It's crucial that it's high-quality and symmetrical, as it will need to be combined with another part.
I can even pay a little. It's just difficult to do this on various websites in Russia. And there's no way to check the quality of the model in advance. What if it doesn't fit?
I'd be very grateful for any help.
P.S. If everything works out, I promise to publish the full report here.)))