r/Simulated • u/looplab_satisfying • 1h ago
Proprietary Software [OC] I simulated a crusher where every crushed ball becomes 4. It lasted 169 crushes before exploding
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r/Simulated • u/looplab_satisfying • 1h ago
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r/Simulated • u/matigekunst • 3h ago
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Made in TouchDesigner as part of the POPtober challenge. Today's POP: subdivide POP. I didn't actually use the subdivide POP, but rather had a fixed number of vertices of which active faces can be subdivided by activating an available inactive vertex and making new faces.
r/Simulated • u/Beneficial_Slice_615 • 1h ago
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Dunarium runs a real-time grain simulation on the phone. Tilting the device drives live gravity on the sand, and gel and bubbles react as it moves. Each frame comes straight from the simulation. Ask if you want the approach behind it. Links are in a comment for anyone who wants to try it.
r/Simulated • u/StrengthElectronic14 • 21h ago
We made a Halloween collection of exaggerated physics experiments in Blender, rendered in Cycles.
The opening setup drops pumpkins onto five coloured glass layers, increasing the mass from 1 kg to a 1,000 kg giant. The glass uses fractured pieces and breakable rigid-body constraints. The collection also includes tombstone dominoes, a candy-corn pyramid, cloth ghosts and a cauldron filling with eyeballs.
These are stylized CGI experiments rather than real-world impact tests. The scenes are built through Python scripts with AI-assisted coding; the 3D simulation and rendering happen in Blender.
Full 8-minute collection:
https://www.youtube.com/watch?v=sUn1ac4-I6g
I would especially appreciate feedback on the readability of the weight escalation and the glass breakage.
r/Simulated • u/SwipeTheFlow • 2h ago
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