r/PhasmophobiaGame • • 14h ago

News Phasmophobia - Development Preview #22

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696 Upvotes

Welcome back, Ghost Hunters.

We want to start this Development Preview, which contains a lot of exciting news for the rest of the year, with a heartfelt thank you to those that have continued to support us throughout this year. The feedback you’ve provided us has helped us shape Phasmophobia in the last few months and in what’s to come. 

After our Roadmap shift earlier in the year, we committed to a more transparent style of communication with you and we intend to stick with that. You can expect to hear much more from us as we work towards Phasmophobia 1.0 in late 2027.

With that said, let's get into the details. With this Development Preview, we’re going to be talking to the following topics:

  • The upcoming Content Update.
  • Phasmophobia’s move to Unity 6.
  • New in-game warnings.
  • Phasmophobia on XBOX Play Anywhere.
  • Player Character Visual Update
  • 42 Edgefield Road Rework.

There’s a lot of information to dig into, so we highly recommend getting settled in with a warm cup of [INSERT READER’S CHOICE OF BEVERAGE] and a couple of biscuits.

Firstly;

Introducing the Resonance Update

While we’ve been working on multiple updates over the Summer, one thing became clear - shipping these at different times was looking unreasonable, both for us and you. So instead, we’ve packaged together the Unity 6 update and our Content Update into one. We’re calling this Resonance, and it’ll be launching in late November**.** 

We’ll dive into more detail on the move to Unity 6 shortly, but let’s talk about some new features coming to Phasmophobia as part of Resonance first.

Up first, the Dowsing Rods.

Icons on the Sensor’s map will reflect the type of sound - a looping sound will stick around for a while whereas a single sound will ping once and disappear. Only sounds on the same floor will be identified by the Sound Sensor. You’ll also be able to use the Sound Sensor’s map as a way of determining a Ghost type based on the speed of movement, which will be especially useful during a Hunt.

As part of this update, we’ll also be introducing a new aspect of Voice Recognition, giving you the chance to instruct the Ghost to interact with nearby objects such as doors and switches and take action such as throwing objects or give a sign of their presence. These options will also be available for players that have their Voice Recognition mode set to Text. For VR players using Text mode, these options will be available via the Sanity watch where they’ll be able to use these commands.

To make sure you can keep track of what’s possible with Voice Recognition, we’re adding the below page to the Journal, listing out the usable phrases - no more shouting into the void in the hope you get it right! 

Finally, before we move on, you’ll now be able to select as many maps as you wish to create your own random map pool. We've also added new buttons to quickly select small, medium and large maps. The fourth icon, the dice, will serve the same purpose as the original Random Map polaroid. And hey, by removing a polaroid from the board, we make room for newer additions. That’s helpful!

Our Transition to Unity 6

For a while now, we’ve been speaking about our move to Unity 6 - the latest version of the engine Phasmophobia runs on. We apologise it’s taken a while to get to this point, but we’re happy to say we’ll be making the leap over to Unity 6 as part of Resonance. 

The biggest part of Unity 6 is focusing on Phasmophobia’s stability, performance and improving the overall experience for Ghost Hunters. It’s also a futureproofing exercise, opening up a lot of potential for the game - especially in the run up to Phasmophobia 1.0 later next year and our plans beyond that point. 

Since we began work on this iteration of the game, a lot of the reported bugs have been fixed within the Unity 6 update of Phasmophobia. With the release of this update in late November, you can expect to see lots - and we do mean lots - of bug fixes, general improvements and more implemented into the game. While we’ll share patch notes on release, a lot of the more common issues we see players encountering will be addressed with this update, including the more common crashes players have been experiencing.

Unity 6 has also given us the ability to improve the lighting across the board in Phasmophobia, to create a much more realistic and immersive experience for Ghost Hunters. While this isn’t an update that’s immediately visible to the naked eye, the video and images below show the difference of what’s now possible.

6 Tanglewood Drive interior with Heavy Rain weather.
6 Tanglewood Drive interior with Sunrise weather.
6 Tanglewood Drive exterior with Snow weather.

Alongside the above lighting changes, we’re introducing several new Settings to improve your time with Phasmophobia, ranging from graphical settings presets, an extreme shadow quality setting as well as overall quality presets and Eye Adaptation for VR players. We’re also implementing the following accessibility options for players that experience colour-blindness;

  • Protanopia
  • Protanomaly
  • Deuteranopia
  • Deuteranomaly
  • Tritanopia
  • Tritanomaly
  • Achromatopsia
  • Achromatomaly

As mentioned, the move to Unity 6 aims to greatly improve the overall performance of Phasmophobia for all players across CPU, GPU, VRAM and RAM usage, while also fixing any memory leaks we were seeing. We’re expecting this to be a significant improvement, but one we can only truly gauge when the update is in your hands. Once the update is live, we’ll be closely monitoring any and all feedback to see where we can continue to make improvements, so please do submit any bugs you encounter to our Help Centre so our team can investigate.

New In-Game Warning System

One part of the road to Phasmophobia 1.0 that is important to us is improving the overall player experience in-game. We want to investigate ways for your time spent in-game with others to be more rewarding and meaningful, and vitally, feel like a part of a community.

While we'll share more of our thoughts and ideas at a later stage, one piece of this that we're introducing as part of the Resonance update is a new system in-game that provides player's with a warning message if they have been found to be in violation of our Code of Conduct instead of immediately resulting in a ban - unless of course their actions are severe enough to receive an immediate ban.

We'll also be informing you if a report you have made has resulted in action taken against a player you've reported.

XBOX Play Anywhere

Finally, as part of the Resonance update, we’ll also be introducing Phasmophobia into the XBOX Play Anywhere program. This means that if you own Phasmophobia on XBOX already, you’ll be able to play it across any device that supports XBOX play - PC, laptops, ROG Ally and of course, XBOX Series X/S.

For more details on how the XBOX Play Anywhere program works, head over to the official website.

----------------------------------------------------

The Resonance update is one of our biggest updates to date for Phasmophobia in terms of technicality and what it means for the game going forward. We’re excited to get it out to you and use it as a jumping off point for the next year’s worth of work, leading into Phasmophobia 1.0.

That said, there’s still more to come between now and then. To finish up, we wanted to share an update on our Player Character Visual Update as well as the next rework in line for release - 42 Edgefield Road.

Player Character Visual Update

Following on from our Player Character Update, we made the decision to add an extra update this year that focused on fleshing out the customisation and cosmetic side of Phasmophobia. With this we’ll be introducing over 30 new and unique cosmetics, each with their own colour and texture variants, improving the UI of the Customisation Shop and the character models themselves.

We had originally planned to ship this as part of the Resonance update, but we need to spend a bit more time on it to make sure it’s ready to make its way to you. Ultimately, we wanted to make sure Resonance is as solid and stable an update for everyone and this meant looking at each individual aspect and making the decision on what was ready, and what was not. 

We’ll share more details on when you can expect to see this update in Phasmophobia but in the meantime, we’re excited to share some screenshots of the upcoming cosmetics and UI rework as a preview.

42 Edgefield Road Rework

42 Edgefield Road is the next map in-line for a makeover, and our reworked version of it will be launching later this year. While we’ll share details on the rework closer to release, we wanted to leave you with a teaser in the form of the below screenshot.

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Resonance will be launching for Phasmophobia next month, and we hope that the details we’ve shared in this Development Preview have you excited for its release. In the run up to the update, we encourage you to ask us questions via our social channels, our Discord server and Help Centre if you would like to know any more specifics about what we’ve talked about today. 

We’re excited to round out this year with really strong updates and believe it’ll put us in a good place heading into 2027 and beginning the road to 1.0 - which we’ll make sure you join us for every step of the way. 

Thank you, Ghost Hunters.


r/PhasmophobiaGame • • 20d ago

News // Kinetic Games Replied Phasmophobia v0.19.1.0 - Patch Notes

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397 Upvotes

Welcome back, Ghost Hunters. We have an update for you.

Today’s small update is in preparation for Crimson Eye, launching 8th October 2026, with the focus on getting the game ready for the start of the event. Our next major update, our move to Unity 6 is scheduled for November and will feature a host of bug fixes and improvements, all of which we’ll detail in an upcoming Development Preview.

New

  • Crimson Eye - The Crimson Eye is upon us, Ghost Hunters. Once more, various locations across Phasmophobia will be bathed in the red glow of the Blood Moon, offering any willing Ghost Hunter rewards in return for completing investigations, optional objectives and more. For more information on this year’s iteration of the event, please read our latest blogpost. 

  • Seasonal Event toggle - As a new feature for Crimson Eye and future seasonal events, we have implemented a toggle that allows players to turn on/off the event maps for their session. 

 

Fixes

  • Fixed an issue that caused the white light upon being revived to flash rather than slowly fade in and out.
  • Fixed an issue where an Easter Egg reward may not unlock, despite a 0x multiplier being active and the reward pop up being displayed.

Known Issues

  • The lampposts outside of 6 Tanglewood Drive may glow when viewed by the player (XBOX & Steam only).
  • The Fusebox location will not be hidden on the Truck map when playing on a custom difficulty.

r/PhasmophobiaGame • • 12h ago

Clips How I got That Achievement

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115 Upvotes

I just got here, damn.


r/PhasmophobiaGame • • 3h ago

Fan Content Enrich Your Voodoo Dolls

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13 Upvotes

My SO and I got the Second Edition Cursed Voodoo Doll back in 2024. He's almost always at my bedside, occasionally I cuddle with him and I often like to play with him. Gotta give them that enrichment to keep them happy! He's just too darn cute. (Keyboard fidget if it's not known). My favorite cursed object in game is definitely tied between the Voodoo Doll and Tarot Cards.


r/PhasmophobiaGame • • 10h ago

Bug Demon Steam-Achievement „Doom Slayed“ bug ?!

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37 Upvotes

Hi, I’ve been killed by a demon twice now—both times in under a minute—but I didn’t receive the Achievement either time. I’m wondering why that is; could it be a bug?


r/PhasmophobiaGame • • 5h ago

Fan Content Here is my attempt at recreating the Yurei trophy as a birthday gift for my significant other

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12 Upvotes

I made this last month but forgot to post it so here it is


r/PhasmophobiaGame • • 12h ago

Discussion What was one thing you were doing so wrong its funny now when you think about it

40 Upvotes

When i started i used to just throw writing book because i thought there is a pen, there is paper it will surely write in it. Took me a bit before i realized I needed to place it

Then when i unlocked crucifix i thought same thing and would never throw crucifix instead id always place it thinking it wouldnt work otherwise


r/PhasmophobiaGame • • 11h ago

Clips I WAS KIDDING

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19 Upvotes

As ever, careful what you with for in Phas...


r/PhasmophobiaGame • • 8m left

Discussion Anyone else have both Phasmophobia the game, and phasmophobia the intense fear of ghosts?

• Upvotes

This game is a unique experience for me. I've been terrified of ghosts for as long as I can remember. Can't watch horror movies with supernatural elements because they'll give me nightmares for a week.

I've been playing this game occasionally since it came out, usually around Halloween, and there's nothing like it for me. Nothing else is consistently scary. I can't play it for more than one game at a time but I love it


r/PhasmophobiaGame • • 11h ago

Bug Visual bug (red lights)

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13 Upvotes

I have an issue with all the light always being red. It’s not because I’m in an event lobby or something. I’m playing with my friend and they say the lights are normal to them. I’m on pc, my friend is on ps5.

I tried turning off pretty much all options relating to video, including eye adaptation which i read was a common issue.

My graphics card is a nvidea 3060.


r/PhasmophobiaGame • • 5h ago

Discussion I would like to play this game but I have epilepsy that is cause by strobes

3 Upvotes

I really wanna play :( is there any way I can disable flashing lights because its hard being a horror game fan but epileptic at the same time


r/PhasmophobiaGame • • 18h ago

Guides ap — doom slayed 𝜗𝜚 ࣪˖

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28 Upvotes

achievable on custom settings as long as you don’t force the ghost type to be a demon (method has been patched i believe!)

custom settings: (15x multiplier)
player — starting sanity of 75%, sanity pill restoration of 5%, player speed @ 150%
ghost — ghost speed @ 150%, grace period of 0s
contract — setup time of 0s, cursed possession always set to monkey paw

ideal maps: tangy or woodwind
(achieved mine on tangy after a couple of hours in attempts)

monkey paw locations in these maps:
tangy: next to the gloves on top of the bag of fertilisers (garage)
woodwind: back corner of the map (lover’s bench, top left of the map, left from bathroom entrance)

when utilising the monkey paw for this, wish only for activity! i had a run where i’d wished for activity and then accidentally misclicked to see the ghost afterwards, which in turn led to me dying to a cursed hunt………. so it was back to praying to the RNG gods to let me get another demon and not make the same mistake.


r/PhasmophobiaGame • • 16h ago

Discussion Mannequins

13 Upvotes

The mannequin sound cue has to be one of the most unsettling things I've heard of. Grafton is just full of creepy things I guess for being a ran down house, but why do they have to make the mannequin's sound cue so.. unsettling?


r/PhasmophobiaGame • • 8h ago

Discussion New app

2 Upvotes

Hi all! I made a free Android companion app for Phasmophobia — Spectral Journal — and I'm looking for beta testers.

What it does: all 30 ghosts with an evidence filter for every difficulty (3/2/1/0 evidence), 50 observed-behaviour checks for no-evidence runs, incense/cooldown/hunt/UV timers with voice alerts ("Demon can hunt again") — start them with the volume buttons, a Contract tab with setup-phase clock and estimated team sanity, floor plans for all 13 maps with cursed items and hiding spots, footstep speed tools, and the official news / Twitch Drops feed. Offline, no ads, no account, 9 languages. Unofficial fan project, no game assets.

How to join (1 minute, use the Google account that's on your phone's Play Store):

1) Join the tester group → click "Join group": https://groups.google.com/g/spectral-journal-beta

2) Then open this and tap "Become a tester" → "Download it on Google Play": https://play.google.com/apps/testing/com.spectraljournal.app

Android 8.0+. Please keep it installed for at least two weeks (Google requires that before an app can go public) and open it now and then. Wrong numbers, missing tells, crashes, wording — any feedback is welcome, reply here or use the feedback link in the app. Thanks! 👻


r/PhasmophobiaGame • • 12h ago

Question I got the AHA twitch drops yesterday but did not get the foil versions. How do I get the foil versions?

2 Upvotes

Not sure what I did wrong. I always watch NukaDave for the twitch drops, and I always get the foil versions, but this time I didn't get them.

Are they at a later date?


r/PhasmophobiaGame • • 9h ago

Clips Very Odd Spirit Box Voiceline

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1 Upvotes

A few years back, my friend was playing phasmophobia and he sent me this video of a ghost voiceline that we can only seem to hear as 'Close to Busting'. I'm not sure that would be appropriate so any ideas on what it COULD be saying?


r/PhasmophobiaGame • • 9h ago

Question New to the game, please help

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0 Upvotes

I know that a lot of people on this sub complain about the whole eye adaptation thing, I just got this game literally yesterday and tried to turn it off, but there’s not even an option to do so. Can you vets help me out? I just wanna play the game


r/PhasmophobiaGame • • 1d ago

Clips The Bloodmoon Event got these Ghosts hype.

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13 Upvotes

I think I spawned a demon.


r/PhasmophobiaGame • • 1d ago

Question Can anyone else bring objects back to the lobby?

11 Upvotes

For some reason, I'm able to take the gym ball at willow street with me back to the lobby, I can throw it and hear it bounce. All I have to do is hold it when the van leaves. Weirdly none of my friends can do this, nor can they see the ball, but they can see the jenga tower and bowling pins knocked over when I throw the ball at them.

Just curious if anyone else is able to do this!


r/PhasmophobiaGame • • 1d ago

Question Map Idea

42 Upvotes

What if they made a map that is like a supermarket and like the different aisles are different ghost ''rooms'' and then like the self checkout, normal checkout, the storage area, a bathroom and the head office or wherever the manager sits. Just an idea i had let me know what yall think!


r/PhasmophobiaGame • • 1d ago

Clips Lonely Ghost just wanted a Dance Partner.

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11 Upvotes

Did the Yurei door touch right after this.


r/PhasmophobiaGame • • 1d ago

Clips Close to WHAT?

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10 Upvotes

r/PhasmophobiaGame • • 9h ago

Question Will I get banned?

0 Upvotes

So keeping it short I have been a pirate my whole life, multiplayer, single player every game never paid a dime but when I started playing phasmo I got addicted to it and loved it so much,so today I decided to finally buy my first game on steam and I can't tell how much more fun and meaningful progression has become in this now. Game so good they made a pirate into a customer

Anyways now to the question when I played the purchased copy after deleting old one (switching account too) but it still shows now old level in game (86) will I get banned for this much level this fast? Or should I reinstall the game I don't think that would work though or is it fine?


r/PhasmophobiaGame • • 2d ago

Screenshots Friggin Clowns. All I see are clowns.

88 Upvotes

r/PhasmophobiaGame • • 1d ago

Bug Eye Adaptation bug

1 Upvotes

whenever i turn on eye adaptation my game turns red and basically impossible to see. Is there anything I can do to make it so eye adaptation works for me, or am i just locked out of it?