f you're running a heavy mod list (YAML, weapons packs, etc.) and your game stutters or crashes to desktop after you refit a few mechs back-to-back, the recent update didn't solve the underlying problem for modded profiles. The engine is still failing to dump the massive item lists from the cache.
I put together a lightweight, drop-in mod folder that forces aggressive 15-second Unreal Engine garbage collection sweeps and sets a stable 5GB texture streaming pool to completely kill the leak and smooth out battle drops. It doesn't touch your stock game files at all.
Here is the exact code inside the mod's DefaultEngine.ini
But you can paste this to your Engine.ini ..Add this after what is already there.
[TextureStreaming]
r.Streaming.PoolSize=5120
r.Streaming.MaxTempMemoryAllowed=512
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=0
r.Streaming.AmortizeCPUToGPULoading=1
[SystemSettings]
gc.GarbageCollectionFrequency=15
gc.HistoryMaxDeltaTime=15
gc.CreateObjectsHookEnabled=1
gc.PurgeTransientPoolsInGC=1