r/Houdini • u/True_Brilliant7617 • 5h ago
Simulation WIP Baseball noun
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Working on some grapeish thing any advice?
r/Houdini • u/i_am_toadstorm • Sep 16 '26
TL;DR Don't post generative AI stuff or post about AI in general here. Go to /r/AIForHoudini for this!
r/Houdini is a sub for artists, including technical artists, to talk about using Houdini, show off our artwork and tools, and help each other through production problems. It is decidedly not a sub to talk about having someone or something else do it for us.
In order to prevent this sub from drowning under tidal waves of AI slop, we have to draw a line in the sand regarding what is and is not considered AI slop. This isn't an incredibly clear line to draw, but we're going to try anyways.
To do this, we're going to try to make a distinction between generative AI (slop) and machine learning algorithms (not slop). This is mostly a question of user agency. If you are essentially contracting out a bot to do your work for you and then presenting it as your own, that's AI slop. If you are using generative AI to create final images from flipbooks, that's AI slop. Conversely, if you are using ML algorithms to massage data within an otherwise intact Houdini art pipeline, that's okay.
Some more examples:
NOT SLOP
SLOP
We realize these definitions are not 100% perfect and there may have to be some judgement calls with specific posts. Not every project that has some AI use in it is necessarily slop. Feel free to use mod mail to discuss your concerns with any specific posts being removed or not removed.
There is now a subreddit for that! Please visit the unaffiliated /r/AIForHoudini subreddit for all generative AI discussions involving Houdini.
r/Houdini • u/i_am_toadstorm • Sep 09 '25
Hello Houdiners,
I wanted to give people here a heads up that Reddit blocks links to Gumroad site-wide. Posts are removed without any notifications to the moderators. We can manually reinstate them, but without any notifications it's something we have to manually dig around for.
This ban includes both posts and comments. If your product is on Gumroad or a domain "powered by" Gumroad, any post linking to it will be removed by Reddit (again, it's not us doing it!). We have no control over this ban and again the only thing we can do is manually "un-remove" posts if we notice them.
I recommend anyone selling digital products here to consider another service, like Ko-Fi or Paddle or Patreon, or at least link to something that is not directly a Gumroad page.
r/Houdini • u/True_Brilliant7617 • 5h ago
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Working on some grapeish thing any advice?
r/Houdini • u/R3animatr • 1h ago
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Some quick artwork. Karma renderer
r/Houdini • u/vyshnevskyy • 3h ago
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r/Houdini • u/seenfromabove • 1d ago
Hi fellow Houdiniasts š Does anyone recognise these black spots when combining emissive materials with the Karma fog box? Denoisers don't know how to handle them.
I've tried all kinds of settings but nothing seems to fix it.
Rendertime: 12+ hours on a Nvidia 4080 super
Resolution: 2540 x 3370 px
Renderer: Karma XPU
Path traced samples: 8192
Color limit: 250 to boost the light in the scene
r/Houdini • u/steinii444 • 21h ago
I have issuses with my displacement maps in houdini solaris, when i use normal grayscale image it works, but when i export either a Height map from substance or a displacement map from zbrush i get the result of the image above. Any ideas what causes this. Thanks
r/Houdini • u/i_am_toadstorm • 1d ago
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MOPs Plus (the commercial add-on to MOPs) has previously only supported node-locked licensing, but there is now a floating license server (FLS) option available for users who want the flexibility to share a pool of licenses between multiple computers.
The license server currently runs on Linux only but will eventually be expanded to all platforms. The client HDAs remain completely cross-platform.
You can get more information about MOPs Plus here: https://motionoperators.com/info/mopsplus/
r/Houdini • u/Both_Work6790 • 1d ago
Does anyone know why this is happening and how to fix it.
r/Houdini • u/Virtual-Elk4522 • 2d ago
Hey everyone, I'm pretty new to Houdini. I know it's famous for simulations like fire, smoke, water and destruction, but I'm curious which other areas it really shines in.
What do you use it for outside of sims? Procedural modelling, motion graphics, game dev, something else? I'd love to hear about it.
Thanks!
r/Houdini • u/Joolean_Boolean • 3d ago
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was experimenting with a 3d wooden grain system last night. thinking about adding knots next.
r/Houdini • u/silenttoaster7 • 3d ago
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Hey there! I have made this fractal generator using OpenCL in Houdini. I made it using the ray marching algorithm sampling in all directions and from random positions. I have also made a tutorial on Youtube showing how I made it. You can check it here: https://youtu.be/WUI84Ct3gvc
r/Houdini • u/DagyrSachubi • 2d ago
Hi there! I just added a Material Builder tool to my free NH Tools for Houdini, and thought maybe I share it here. Hope is ok, and hope it finds a good home ā¤ļø
r/Houdini • u/Ok-Reference-4626 • 3d ago
https://reddit.com/link/1xeyfum/video/3spnes5a6lxh1/player
You just need a portable app in Windows, a QR code and a plugin I made inside Houdini, you dont need to install anything inside your phone, works natively.
I just made it and i want to polish it before sharing the source code, but pm me if you are interested, might be easy to port to any other software such Blender, C4D, etc
Also, using almost same code, you can also use your phone as a Gamepad inside Windows, its detected as an USB normal gamepad.
r/Houdini • u/abhisheknaidu • 2d ago
Iām planning to buy a laptop primarily for Houdini product visualization, Solaris, Karma XPU, and VFX simulations.
Would a MacBook Pro with Apple Silicon be a good choice, or should I go with an NVIDIA RTX Windows laptop?
Does Houdini on macOS support all the features available on Windows, including simulations, GPU acceleration, Copernicus and rendering? Are there any major limitations due to the lack of NVIDIA CUDA/OptiX support?
Iād appreciate recommendations from Houdini artists, especially anyone using a MacBook Pro professionally. Which would you choose and why?
r/Houdini • u/No_Relative_4273 • 2d ago
Hi everyone,
I'm planning my long-term career as a Houdini FX Artist and would like advice from people working in the VFX industry, especially those working abroad.
I'm confused about which degree would be the most useful alongside developing strong Houdini skills and building a professional showreel.
I'm considering these options:
\- BSc Animation or a related design degree
\- BCA (Computer Applications)
\- BTech in Computer Science or a related technical field
My questions are:
For an FX Artist career: Do studios care about which degree you have, or are your showreel, technical skills, and production experience more important?
For becoming an FX TD: Would a BCA or BTech provide a meaningful advantage because of programming, mathematics, and computer science fundamentals?
Working abroad: If I eventually want to work in countries like Canada, the UK, Australia, or other major VFX hubs, which degree would be more useful for employment opportunities and work visa eligibility?
Career flexibility: If I later want to transition from VFX into software development, pipeline TD work, or another technical role, would a computer science degree make that transition easier?
Real-world experience: For those already working internationally, has your degree significantly affected your hiring opportunities or career progression?
I'm trying to choose a degree that supports my FX career while also keeping future technical career options open.
I'd appreciate honest advice based on your actual studio experience, especially from people who have studied these degrees or moved abroad for work.
Thanks!
r/Houdini • u/AdventurousCity2055 • 3d ago
Hello I'm a beginner in Houdini and I just want to put the wheat at the end point of the line. I grouped it and selected it in copy to points but its floating for some reason? Please help I don't know where to start
ā
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Been using houdini for 5months.
Open to criticismš.
Used houdini for everything you see and nuke to combine them.
Wanted to create something from my favorite movie(DUNE).
r/Houdini • u/Secure_Opportunity87 • 4d ago
Hi everyone!
Iāve been working with Blender for the past 3 years. Since I mainly specialize in VFX, Iāve decided to make the switch to Houdini.
Iām currently using a PC with an RX 7900 XTX, but from what Iāve read, AMD GPUs arenāt fully supported by Houdini.
Lately, Iāve also been looking for a more portable setup for traveling, so Iāve started considering switching to a MacBook.
That brings me to my question: How well do MacBooks handle Houdini? Would an M5 Pro with 24GB of RAM be enough, or should I go straight for the M5 Max with 48GB of RAM?
Thanks in advance for any advice or recommendations!
r/Houdini • u/manuchap • 3d ago
Does anyone know how to fix these holes in an imported gltf?
r/Houdini • u/Liivaan • 4d ago
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Wherever the collider moves through the fluid it gets thicker, so the strokes hold their shape, then it relaxes back to its original viscosity and the surface slowly settles. Thereās no sparkle geometry either. I randomized the normals on the gel, so tiny patches catch the light at different angles as it moves.
r/Houdini • u/Virtual-Elk4522 • 4d ago
Hey everyone! I literally got Houdini today and just finished my first project, following the āHoudini Isnāt Scaryā tutorial. Still feel like Iām in a different universe with all the nodes, but Iām loving it so far.
What do you guys think? I know itās a tutorial project, but any tips are welcome.
Iāve had a look at the wiki, but Iād love to hear what youād recommend tackling after a first project like this. Eventually I want to get into FX like fire, smoke and water, but I know thatās a long way off and I need to get the basics down first. What would you recommend learning next?
Thanks!
r/Houdini • u/andrey_krylevskiy • 5d ago
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Crowd sim in Houdini: archers aiming at live targets, arrows that actually stick, death after 1 to 3 hits, and a floor collapsing into the abyss with ragdolls going down with it. First version was rendered in Karma, this one in Unreal - lighting isnāt quite as good, but I got tired of waiting for renders.
The hardest part was the archers: Mixamo animations came with the arrow in the wrong place, so I had to re-attach it to the hand, and then hand off the RBD arrow cleanly to the crowd sim.
P.S. Sorry for posting this twice - the video got embedded in the text the first time and didnāt show up in the feed.
r/Houdini • u/sergioeren • 4d ago
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Hi all! I've been building a lens flare renderer for Copernicus, and today the first public beta (0.1.5) is out.
Instead of painting sprites, Zenith ray-traces a real lens prescription. It follows every two-bounce ghost, where light reflects off one lens surface, travels back and reflects again before reaching the sensor. The ghosts get their shapes, colours and positions from the optics: dispersion, Fresnel reflectance and anti-reflection coatings, after Hullin et al., Physically-Based Real-Time Lens Flare Rendering (SIGGRAPH 2011).
What it does
Speed: runs on the GPU (CUDA, RTX 20-series / Turing or newer), with a CPU fallback.
Requirements: Houdini 22.0, Windows or Linux.
Versions: - Non-Commercial: free for personal projects and learning. Renders up to 1920Ć1080. - Commercial: No resolution limit, and it covers unlimited render nodes.
It's a beta, so scenes may break between 0.x versions. I'd love feedback, bug reports and renders, especially lens files you'd like to see working. I'm reposting with the GR link removed.
For Download & docs: https://sergeneren.com/zenith/