A bit about me and my history with horror
My journey into horror started with the first Annabelle movie. A teacher actually played it for our class on Halloween, and something about it just clicked with me. I got hooked. A year or two later, I got into metal and discovered Mortician, a band that describes its music as “Pure Horror Glorifying Death Metal.” I absolutely fell in love with them.
Almost every song starts with a sample from a horror movie, usually an old B-movie or a classic from the '80s or '90s. Naturally, I started tracking down the movies behind those samples. I wanted to know where they came from, so one song led to another movie, which led to another, and before long, finding and watching these films had become a hobby of its own. I've made a lot of great memories along the way.
These days, I've probably got hundreds of horror movies in my personal collection. Part of the fun is discovering something new, finding obscure films, and keeping the ones I enjoy instead of depending on whichever streaming service happens to have them available. I'm also really into true crime and serial-killer documentaries, and I write metal music myself, drawing inspiration from the grim and intense styles I've listened to over the years. Horror has influenced a lot of my interests, and it's even found its way into my own creative work.
The funny thing is that the more horror I watch, the more interested I become in the filmmaking itself. Making a good movie is already difficult, but making a genuinely good horror movie is an art of its own. Atmosphere, pacing, sound design, and knowing what to show versus what to leave to the imagination can completely change the experience. I love thinking about what makes horror work and what allows a film to stick with you long after you've watched it.
And yet, despite all these years of loving horror, I've barely explored it through gaming.
So, why Outlast: Trinity?
My gaming interests have mostly gone in another direction. I've spent a lot of time with games like Dark Souls, Elden Ring, and Sekiro. I love the process of learning how a game works, getting better through experience, pushing through difficult encounters, and eventually overcoming them. That's the kind of challenge I've always gravitated toward, and it's become my comfort zone when it comes to gaming.
Horror games are a different story. I've finished Little Nightmares, and I absolutely loved it. It was a great example of how a game can use atmosphere and dread to make you feel something rather than simply watch it happen. I've also played Subnautica, which has its own tense and frightening moments, although it's quite different from the kind of survival horror that Outlast seems to offer.
I never consciously decided to stay away from horror games. My hobbies just ended up developing separately. Gaming became something I associated with action and overcoming challenges, while horror became something I explored through movies and music. Somehow, that left me with hundreds of horror films, years of listening to extreme music, and very little experience with horror games themselves.
That started to change about a year ago, when I watched a streamer play part of the original Outlast. Its atmosphere immediately reminded me of The Blair Witch Project, [REC], and other found-footage horror films. But what really caught my attention was the perspective. In a found-footage movie, you're watching someone carry a camera into a terrifying situation. In Outlast, you're the one holding the camera.
That idea stuck with me. Instead of watching someone investigate a disturbing place, you're the one exploring it, looking through the camera, and dealing with whatever you encounter. It seemed like a fascinating way to experience the kind of horror I've spent years enjoying as a viewer.
I've been thinking about it ever since. Can a game still scare me in ways that movies no longer manage as easily after hundreds of horror marathons? And what would it feel like to experience this genre from the inside rather than from the safety of a screen? I'm interested in both finding out whether a game can genuinely frighten me and finally exploring a side of gaming I've barely touched.
That's why Outlast: Trinity appeals to me so much. It includes the original Outlast, the Whistleblower DLC, and Outlast 2, giving me three horror experiences to get into. After years of exploring horror through movies and music, I'd love to finally give survival horror a proper chance.
Why can't I buy it myself?
I'm a medical student, and I have to be careful about how I spend my money. Even with a substantial discount, prices in US dollars can be difficult to justify in my circumstances, especially when everyday expenses have to come first.
That's why I'm asking for a $10 US PSN gift card specifically to purchase Outlast: Trinity. It's currently listed at $9.99 on my account, and I'd use the gift card for that purchase. I know that even $10 is real money, and I don't take someone's generosity for granted. If anyone decides to help, I'd genuinely appreciate it.
One last thing
I've been fortunate enough to experience this community's generosity before, and I've also gifted a game to someone here. I appreciate what this subreddit stands for: people sharing something they enjoy with others who might not otherwise have the opportunity. When my circumstances improve, I'd like to continue paying that kindness forward.
Thank you for taking the time to read my request, and thanks to everyone who contributes to this community.
Links
My PSN Profiles account
Outlast: Trinity on the US PlayStation Store