r/Games • • 5h ago

Release Control Resonant is now available on GOG

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836 Upvotes

r/Games • • 6h ago

Witchbrook Coming to PC, Nintendo Switch, Nintendo Switch 2, PS5, and Xbox on January 28th!

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628 Upvotes

r/Games • • 13h ago

Industry News Valve Responds to Developers Fearing AI Slop and Clones

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469 Upvotes

r/Games • • 6h ago

Update No Man's Sky Forsaken Trailer

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390 Upvotes

r/Games • • 4h ago

Insomniac Games’ Upcoming X-MEN Game to Feature Multiple Playable Characters

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343 Upvotes

r/Games • • 7h ago

Update Capcom has temporarily delisted Street Fighter 5 and turned off its servers as it works on PHP security issue

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287 Upvotes

r/Games • • 6h ago

Trailer Sulfur 1.0 | Out Now on PC and Consoles

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199 Upvotes

r/Games • • 13h ago

Discussion The New Trackmania Cheating Scandal

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172 Upvotes

r/Games • • 20h ago

Announcement Rift of the NecroDancer: Mystery Skulls Animated Music Pack Official Trailer

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169 Upvotes

r/Games • • 5h ago

Discussion Revisiting the cloning of Threes by 2028; the reason devs cant rely on making "the best version available" to fight copycats, and why we're going to lose creative indie games as a chilling effect

161 Upvotes

Valve has responded to customer and developer requests for an AI filter and a reduction in AI slop on Steam by saying that it is up to developers to make good ideas that cant be easily copied. Specifically:

Valve has historically not been aggressive with DRM or anti-piracy measures. Instead, it placed weight on making the legitimate version the best version available, and he explained that Valve views AI cloning through the same lens. Giardino said, "Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective."

Threes developers did everything right. Their game was unique. It had personality. It was high quality and polished. They released it for the novel price of $3.

Then they got ripped off immediately by a lesser quality by people who didnt care about the end product but had better marketing skills. They made a "free to play" version called 1048. It ran on ads. Its publisher had a massive marketing budget. They spotlight was stolen from them.

The inventor of the concept, and the people who invested the resources to come up with it, were distraught.

Here is their write-up:

https://asherv.com/threes/threemails/

Threes had everything a great game and small dev should have. They worked hard on the game and new that the game had a flaw, it was a solved game, and designed around it. None of the clones did, and do the game that become more popular had an ending while theirs could be chased forever. Players lost out on the better game.

Valve's stance on AI will stifle creativity. It will let the people who already have the resources copy and clone the smaller indie devs that come up with great ideas.

Giving the inventors a chance to recoup their costs and exploit their ideas is why copyrights exist in the first place. Society already had this debate and we decided that protecting ingenuity was an important thing for the BUSINESS side of capitalism. AI, by creation, destroys this concept. And now Valve wants to take that protection away from every indie developer on his storefront, because Gabe makes the same 30% from the clones as does the original.

AT minimum Steam needs to give customers a filter. Steam (and all storefronts) need to let us decide what we see, not leave us to their algorithms trying to wear us down into submission for paid sponsors shoving slop at us while the real artists dont hav the budgets to reach us because they spent it on the original labor.


r/Games • • 3h ago

Announcement Monster Train 2 - New DLC Announcement

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158 Upvotes

r/Games • • 5h ago

Announcement Cronos - Lazarus DLC Releases Dec 3rd on PC, PS5, Xbox Series. Releases Q1 2027 on Switch 2

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138 Upvotes

r/Games • • 1h ago

Industry News "We basically rewrote the entire State of Decay game": Undead Labs spent years trying to make State of Decay 3 into a full-blown zombie apocalypse MMO

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• Upvotes

r/Games • • 3h ago

EXODUS Gameplay | Liberating the Kay Mission Demo

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116 Upvotes

r/Games • • 9h ago

Announcement MOBILE SUIT GUNDAM GUNDAM BATTLE OPERATION 3 Announced, Releases TBD on PC & PS5

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113 Upvotes

r/Games • • 5h ago

Release Probably Stolen: Cyberpunk Pawnshop Simulator - Launch Trailer

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80 Upvotes

r/Games • • 6h ago

Retrospective The Complicated History of Star Wars: Battlefront

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81 Upvotes

r/Games • • 4h ago

PlayStation Plus Monthly Games for November: Dead Island 2, Tomb Raider IV – VI Remastered, Monster Train 2

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78 Upvotes

r/Games • • 1h ago

Alien: Isolation 2 Team Confirms Physical Edition, Photo Mode, and New Gameplay Details

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63 Upvotes

r/Games • • 3h ago

Trailer CROAK - Official Release Month Trailer

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63 Upvotes

r/Games • • 1h ago

Trailer Threads of Time Release Window Trailer. Coming Summer 2027

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54 Upvotes

r/Games • • 19h ago

Industry News Several Capcom console classics rated in Korea

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50 Upvotes

r/Games • • 7h ago

Review Austin recommends: The Wolf Among Us Remastered (Review)

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44 Upvotes

r/Games • • 20h ago

Aloft V1.0 releases early 2027 on PC & PS5

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34 Upvotes

r/Games • • 5h ago

Verified AMA AMA - We are Total Mayhem Games, creators of the co-op puzzle series We Were Here and the recently launched We Were Here Tomorrow. Ask Us Anything!

35 Upvotes

EDIT: That’s us signing off! Thanks for joining us, asking questions, and sharing your thoughts on We Were Here Tomorrow ❤️

Feel free to keep posting questions here, and we’ll check back when we can. You’re also welcome to join our Discord to chat with fellow Explorers and us.

Thanks for having us!
With love, the Total Mayhem Games Team!

---

Hey r/Games (and fellow Explorers!), we’re Total Mayhem Games. We started out in 2017 as a team of seven in the Netherlands making a free co-op project called We Were Here, and over the years we've grown into an independent studio dedicated to asymmetric two-player puzzle games built around communication, teamwork, and walkie-talkies.

Last week, we launched our newest game in the series: We Were Here Tomorrow. It’s a first-person co-op puzzle adventure where you and a partner wake up inside the retro-futuristic Norček facility while mysterious dimensional rifts tear through the world, stepping away from the medieval halls of Castle Rock.

We’ll be here answering your questions live from 19:00 to 21:00 CET. You'll be chatting with our Executive Producer, Puzzle & Game Designers, Game Artists, and Game know-alls. Several of us have been working on the We Were Here series from the very beginning, so whether you want to go deep into the weeds of the We Were Here Series, co-op puzzle mechanics or life at a Dutch game studio, don't hold back and get as in-depth as you like.

The Total Mayhem Team
(Luite, Marion, Thijs, Jess, Bram, Doris, Kevin, Ben, Luuk, Bram, Stephanie)

We Were Here Tomorrow:
Official Trailer: https://www.youtube.com/watch?v=RCEvJUmaddM
Steam: https://store.steampowered.com/app/2315050/We_Were_Here_Tomorrow/
PlayStation: https://store.playstation.com/concept/10017739/
Xbox: https://www.xbox.com/games/store/we-were-here-tomorrow/9ncv2h01lht4