r/DnD • • 11h ago

OC [OC] Hilda, the "one-horned Devil"

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734 Upvotes

Hilda, the "one-horned Devil"

Hilda is a fighter Tiefling that I designed recently. She was a dragon hunter, part of a larger crew, and sold dragon skin, teeth, bones, etc., to the black market. She started hunting dragons at a very young age, following her elder brother. Her burn scars and lack of a horn are a mystery; people speculate they are the injury she sustained while hunting Zeroth, the dragon that occupied the abandoned Tiril castle, 10 years ago.

Now, she earns a living as a mercenary, hunting down anyone and anything. She is currently in the Kasafri kingdom.

If you'd like to see more of my art, check out my profiles, thank you!:

Instagram: https://www.instagram.com/adithya.saji/

Cara: https://cara.app/adithyasaji


r/DnD • • 12h ago

Misc My DM asks for a Perception roll before my attack rolls for Eldritch Spear. Any advice on talking points to negotiate with him?

461 Upvotes

Hey all, I'll be chatting with our DM later this week, so I'd appreciate any insight here!

Our combat is strictly theatre of the mind. Basically, I took Eldritch Spear (knowing it's not the most useful invocation, I know — but I liked the idea of sniping people for fun) and every time I've used it, our DM has asked me to roll perception before I roll for attack.

  • Example: An enemy was 200 feet away, nothing blocking my sight. I cast Eldritch Blast, and our DM said, "Roll Perception to see if you can aim that first." But...isn't that literally the point of me taking that invocation?

He's an otherwise great DM, but I don't know where to begin on how to address it besides, "Hey, I know it's already an unpopular Invocation, but I chose it for the fun distance. The RAW didn't state precursor roll, so now that I know you require it, can I at least pick a different invocation?"

NOTE: I'm not looking for advice on why Eldritch Spear isn't a good invocation to take; just some help from the community on how to defend the rationale of keeping it. Thank you! <3


r/DnD • • 5h ago

Giveaway [OC] 🎃 DNDDen Halloween Dice Giveaway! 🎲(Mod Approved!)

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449 Upvotes

r/DnD • • 11h ago

4th Edition Why 4E Failed, According to One of Its Designers

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390 Upvotes

TL;DW is that according to their own research, it was too complicated for the average player. People were not reading the rulebooks or their character sheets. I know here we're all pro-gamers but if I'm being honest most players I encounter offline fit the bill he describes.


r/DnD • • 5h ago

DMing People talk of the Matt Mercer effect. DMs, has there been a Baldur’s Gate 3 effect and what would you say it entails?

241 Upvotes

r/DnD • • 19h ago

DMing Player in our party doesn't seem to get it.

185 Upvotes

I don't post much but wanted to hear some other experienced people's opinions on an issue that I've been having with one of my players.

I've been DM'ing for about 18 years now and have seen my fair share of issues with players. Generally I find that talking things out is the way to go for just about everything, and only rarely removing serious problems if they can't go away; But recently I have encountered a unique situation with one of my players.

I recently started running an online 'The Curse of Strahd' for a few people that I have known for a while. We started with 6 players, but it quickly dropped to 4 before session 1 due to scheduling challenges. However, one of those 4 players I hadn't actually invited to the game. That person is my good friend's wife. While I like her plenty and we get along as friends I generally understood that she wasn't really into tabletop RPGs, but seeing as she wanted to be included, kind of just invited herself. I didn't have an issue with her joining as long as that's what she wanted to do, I was merely surprised. And it worked out because that left us with 4 players.

Quick background that's valuable. 2 players are veterans of D&D including her husband, and one player is still somewhat new but eager to play more. So we have a mixed table of experience. She has played thousands of hours of Baldur's gate and a little Pathfinder so I figured it was a good enough starting point to at least know the rules (decently).

Jump to session 1. We have had this start time set for 2 weeks in advance that everyone agreed on. Her work closes at variable times so it was a possibility that she would get home a bit later. Though, when she did get home she sat in the car for another 30 minutes and then fumbled around the house for another bit. While the rest of us waited to start, and we knew she might be late we weren't expecting to be 1.5 hours late to starting. We all had limited time due to work in the morning, so we valued not wasting time. Unfortunate but this was only the start.

So we start late, and while I'm setting the scene jumping right into it, she immediately starts complaining to another girl in the party that everything is "soooooo slooooow". Which I don't mind critiques, but in a horror setting pacing is everything so taking things slow was very intentional, and continued complaining about pacing despite it not being slow for D&D but perhaps slow compared to a single player game. All the while being minorly disruptive. Again, none of this being overwhelmingly problematic by themselves but it was starting to add up. Then before too long she just left only an hour into gameplay. No explanation, no excuse or reasoning. Just left. I later found out her reasoning was that she was tired and decided to just go to bed.

Now as a DM who spent hours of my time preparing by reading, researching, making maps etc I kind of just felt disrespected at this point like she just didn't care about the game or anyone else playing it. I too have to get up at 5 AM for work so I understand being tired but I still show up because it's a group project. I asked each of the players their feelings on it and they too felt very frustrated by the proceedings. Including her husband. She even passive aggressively complained later that I didn't play her character right in her stead.

So being part of the job as a DM I intend to bring it up in the following session to discuss. I imagine it's just an issue where she doesn't understand that this is a social obligation that you sign up for. Other people rely on you and expect you to do your part. It's fine to miss when things don't line up, but this wasn't "something coming up". So at the very least I wanted to give her some perspective and give her a bit of a picture of how others felt.

Jump to session 2. Same problem. We move the session back to accommodate her schedule a bit more and we still start an hour later than that. She dips almost immediately without an explanation. Later sending me a private message with a half baked excuse of how I should be handling her just "popping in and out" because I guess she just wants to come and go randomly joining at her discretion. Which she did. Despite me attempting to tell her that's now how it works in our game.

Well it all falls pretty much flat. Almost no communication is happening, despite the efforts. Nothing is getting through, and she just doesn't seem to understand that this isn't some single player game where she can do as she likes with no regards for others.

At this point I would usually just cut the line and tell her that she won't be joining at all. But this is the first time that Ive had a player like this so closely linked with another player. And I can't remove them both because that both feels unfair and leaves the game with too few people. It really feels like she just doesn't comprehend what tabletop gaming is, and doesn't want to engage with it, but still needs to be included. I'm trying to be nice and work with her as much as possible both because of our closeness but also because I know she has a lot going on in life separately and I'm not trying to add drama to that.

Any suggestions or thoughts would be greatly appreciated. And I apologize for such a long story. Thanks!

TLDR: New player who is very close to everyone personally doesn't understand how tabletop games work from a social aspect and doesn't seem to respect others time/effort won't listen to requests but can't easily be removed from the game either. Help!


r/DnD • • 20h ago

Art [Comm][Art] Tristan

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156 Upvotes

Here's a character I illustrated: He was born with two marks on his body, one on each hand. During a stormy night, he accidentally killed his father after losing control of the power he was born with. Since then, consumed by guilt, he has worn his father's gloves to conceal his marks and remind himself of what happened. I designed the character to represent someone who is always on the move, exhausted yet constantly aware of his surroundings. With his worn-out clothes and hidden marks, he tries to escape his past, but he can never truly leave it behind. In the end, he will have to embrace the very power he was born with. Created with Photoshop.

How would you play her? Tell me what you think overall :D

Want your own character in my art style? Full-body character commissions are only $25!

If you are interested, you can contact me here.


r/DnD • • 23h ago

OC [OC] Preview of Magna Urbis v2 – my Fantasy City Generator

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114 Upvotes

I’m currently working on Magna Urbis v2, my procedural fantasy city generator.

While v2 is in active development, you can check out the new renders and features in the preview gallery, or try the original v1 in your browser:

Feedback appreciated !


r/DnD • • 7h ago

Art [ART][OC][WIP] Red Dragonborn Work in Progress

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106 Upvotes

Working on the dragonborns! The rendering takes a while and i'm working while studying for College so be patient you guys, i'm not procrastinating

As you can see, i went for a more bulkier build for the red Dragonborn, this can apply for both male and female, but of course, there is room for variation. Also i imagine younger specimens being more Slim, like a Red Dragon Wyrmling. Be free to leave your thoughs and ideas


r/DnD • • 16h ago

Art [COMM] [OC] Custom Character Design Commission for a DnD campaign I've made

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64 Upvotes

Hello everyone! I just wanted to share this lovely custom character design I made. I was commissioned by a client to design their character for an upcoming DND campaign!

A construct formed from the memories and soul fragments of an occultist who blew themselves into little magic bits trying to escape the apocalypse. Their appearance is based on the first thing they saw when they were “born”; a painting of their original self, but with the face ripped from the canvas, thus leaving them without a face.

I had a lot of fun designing them, and I just wanted to share them here! :))


r/DnD • • 20h ago

5.5 Edition Why is there no good cryomancer/ice magic subclass?

52 Upvotes

I love making dnd characters and seeing what fun wacky things i can come up with, so recently i decided to try out what can I make for a cold-based spellcaster. Ive searched far and wide, especially since I own nearly every sourcebook on DnD beyond, Frost sorcery... thats it, the 2 closest was winter walker ranger and everything else that did cold damage was water based. And I wish frost sorcery was good at least, your level 3 lets you make 5 difficult terrain ice squares as a bonus action for free, sounds pretty good. Until you realize it has to start from a point of contact (so you cant use it to block enemies from afar), you can move twice as fast on it (which wouldve been nice if u had more than 5 squares at a time to move on, and they disappear after 1 singular round??? Whats the point then? They do let you expend sorcery points at 5 more squares per point, but thats often such a bad investment for 5 squares of difficult terrain that lasts a single turn. The only point I can give it is since its free you can skate to your hearts content outside of combat which is pretty cool tbh. At level 6 you get 3 whole abilities, 2 nothing burgers and another way to waste away your sorcery points! This time its 15ft of speed per point, and if you make their speed 0 you get a whole 2d6 damage! Thats totally not near nothing at this level when that same 2-3sp can make a hypnotic pattern have disadvantage on its save, nearly shutting down a whole fight rather than a single melee enemy. Level 14 and onwards is decent I guess but nearly nobody ever plays that high so why bother.

TL;DR

Theres no good cryomancy in dnd currently, even in partnered content, where can I find some good ones? Maybe in roll20 idm making a character there

Edit: No I dont care about having enough Ice spells I just want the class/subclass to be ice themed and to actually be good/fun to play


r/DnD • • 11h ago

OC [Oc] DND Crooked Moon Stoneborn Minature

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42 Upvotes

It's impossible to find anything in the minature department for the Crooked Moon races, but we have a player in our group who 3d printed minis for everyone!

I wanted to show off my Stoneborn Paladin I painted. I'm new to miniature painting and I'm using acrylic markers with tips bigger than I thought, IDK why I thought they would be fine, but I can't reach someplaces. Not to mention this 3d printed mini is filament based, not resin based like I'm used to.

That being said, I thought this turned out all right. I'm actually more proud of the terrain. Usually I just do all grey/all brown for stone/rocks and call it good.

I didn't realize how fun and relaxing painting minis could be tbh


r/DnD • • 3h ago

Art Possible Dark Elf Fighter [OC][ART]

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37 Upvotes

Finally getting to play dnd again (Probably) (hopefully) It looks like it’ll be a pirate themed campaign, and I’ve got some ideas I’m working out. I’ve got this fighter, a warlock, and an artificer.
Haven’t played many fighters so if you’ve got a fun subclass rec it’d be greatly appreciated. Also I’ve really gotta start getting better with names.
I’ll prolly be drawing up the other 2 as well, if I’ve got the time.


r/DnD • • 9h ago

Out of Game The pain of booting a friend/player from the group because they are too unreliable with attendance.

26 Upvotes

Our current DM is really good. But also very intense and hardcore about reliable players and timely communication. One of my pals has been too sketchy for him, for months, with same day cancelation game attendance.

I told him I’d break the news, since he’s my friend. It didn’t go well. He’s pissed and not sure if he’ll remain my friend. I wish we could have found a middle ground of making more of an occasional extra player spot for him, knowing he wouldn’t be there every session.

Just venting to people who get it.


r/DnD • • 15h ago

DMing How far ahead do you plan your sessions?

27 Upvotes

Yo, after doing a session 0 how many sessions do you prepare for in like advance? Also how much do yall prepare, since things always can go off the rails and thus improv will always happen. I know that it can depend and generally heard that its like 1 or 2 sessions in advance, but wanted to hear from others.

I have been a DM before but the last and first time I DMed was 5 years ago when my friends and I were still fresh into DnD. This my 2nd time now and I've been preparing A LOT more and better than those years ago, but still wanted others' opinions.


r/DnD • • 2h ago

Art [Art] [OCw] A little character I made for my friend, at least he paid

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25 Upvotes

r/DnD • • 12h ago

Game Tales Stories where a Deck of Many Things didn't disrupt your game?

25 Upvotes

Two game sessions ago, my players discovered a DoMT in the Feywild. As a long-time DM, I should have known better but I wanted to experience it first hand, especially with my current group whom I trust implicitly. But, I was hoping to hear any positive stories where the deck made things better, or more fun!


r/DnD • • 17h ago

5th Edition The Challenge Rating Challenge: CR 3

19 Upvotes

The Premise

Me and a few others decided to hold this game's feet to the fire and see if this stuff really works: the "challenge rating" guidelines from the Monster Manual and the "adventuring day" guidelines from the Dungeon Master's Guide.

For those unaware, Challenge Rating is defined the Monster Manual as:

An appropriately equipped and well-rested party of four adventurers should be able to defeat a monster that has a challenge rating equal to its level without suffering any deaths. For example, a party of four 3rd-level characters should find a monster with a challenge rating of 3 to be a worthy challenge, but not a deadly one.

And the adventuring day guidelines from the Dungeon Master's Guide:

Assuming typical adventuring conditions and average luck, most adventuring parties can handle about six to eight medium or hard encounters in a day. If the adventure has more easy encounters, the adventurers can get through more. If it has more deadly encounters, they can handle fewer.

and

In general, over the course of a full adventuring day, the party will likely need to take two short rests, about one-third and two-thirds of the way through the day.

We also keep in mind the “Adjusting XP for multiple monsters” guidelines from the DMG.

The Party

The characters chosen for this endeavor were intended to be the most classic characters, and ones that will perform the most consistently in each encounter.

Hill Dwarf Fighter: Champion

Lightfoot Halfling Rogue: Thief

High Elf Wizard: School of Evocation

Human Cleric: Life Domain

Not going to go into too much detail about the classes but you can assume we picked the most "basic" and strongest spells and options. I.e., Wizard had Magic Missile, Shield, Sleep, Misty Step, Fireball, etc. and Cleric had Bless, Healing Word, Spiritual Weapon, Spirit Guardians, etc.

No feats, no multiclassing, and no magic items outside of basic +X weapons and armor and potions of healing. We gave ourselves little treasure "hoards" using the Tiers of Play as a guideline from the Dungeon Master's Guide. 500 gp plus 1d10 × 25 gp, one uncommon magic item, normal starting equipment at 5th level; 5,000 gp plus 1d10 × 250 gp, three uncommon magic items, one rare item, normal starting equipment at 11th level; and 20,000 gp plus 1d10 × 250 gp, three uncommon magic items, two rare items, one very rare item, normal starting equipment at 17th level.

The fights all took place in a vacuum 20x20 (or 100 ft by 100 ft) room with both parties rolling initiative about 40 ft apart from the other. We let our characters be surprised if an enemy's "passive" Stealth was higher than our individual characters' passive Perceptions. We just assumed our party wouldn't really surprise anyone because of our two heavy armor wearers and the Cleric always having Light up.

Challenge Rating 3

Encounter 1: One Owlbear

Not too exciting. Fighter took about 30 damage but nobody went down.

Encounter 2: One Manticore

Holy fuck. Manticore flies in the air. 3 tail spikes to down the Wizard in one turn. Shield wouldn’t have helped, and he didn’t cast Mage Armor yet “just in case.” Fighter is trying to use his bow for the first time. Manticore downs the Rogue next. Cleric is spending every turn healing and stabilizing. The manticore has twenty-four tail spikes with a 100-ft range so the manticore is flying around 70 feet off the ground out of the range of most spells. The Cleric can’t keep up and both Rogue and Wizard are down again. We all collectively acknowledge if this were a real fight, we would just pick up their bodies and fucking run.

You’re supposed to fight this thing at level 1 in Dragon of Icespire Peak?? Are the developers literally stupid? This combined with the 4 goblins you fight in Lost Mine of Phandelver and then the cave full of about a dozen more, I don’t think these people had any idea what they were doing.

Eventually Cleric heals the Wizard who then uses Mage Armor and Shield to actually survive and starts throwing out Magic Missile. Collectively we spent seven 1st-level spell slots and two 2nd-level spell slots just on this fucking thing. Fight lasted 7 rounds so the manticore never even ran out of tail spikes. Rogue survived his death saving throws. Party opts to short rest, which the Rogue can’t take because he is unconscious.

Encounter 3: Three Thugs

Wizard opens up with Shatter, which they all fail, but he only rolls 7 damage. Thugs surround the Fighter who lasts a few rounds but inevitably hits zero. Wizard and Cleric get surrounded and take some hits but the Rogue takes out the rest. No deaths. Not as scary as the manticore—somehow—but still a tough fight. We opt to save our last short rest since we don’t really have the spell slots to make up for not having one later. Fighter wakes up with 1 HP uses his Second Wind, and then hopes for the best.

Encounter 4: One Giant Scorpion

Turns out 3 attacks is a lot at this level. Fighter goes down in the first round and we all realize 3 is the magic number to turn any monster into a death machine. Initiative makes it hard to want to heal the Fighter because the Fighter goes before the Cleric, but after the Scorpion. So healing him would mean he just lies there and hopes the scorpion doesn't down him before his next turn. We opt to just push for damage because we know it has bad Wisdom saves.

Wizard took a risk and used a cantrip instead of a leveled spell to kill it, but it survived. He ends up using the spell slot anyway to cast Shield and keep himself alive. Rogue finishes it off next turn.

We can’t take any risks now so we heal the fighter and then take the short rest.

We are not looking great. Wizard has full health but one 1st-level spell slot. Cleric is near full and has one 2nd-level spell slot. Rogue is at about half HP. Fighter is about ¾.

Encounter 5: Two Dire Wolves

Party pushes hard to down one wolf ASAP to avoid the Pack Tactics, but it doesn’t work out well. Wolves jump on the Cleric and down him. Fighter action surges to take out the first wolf. Non-serious IRL drama is forming because the Wizard is refusing to cast anything but cantrips because “I might need the spell slot later.” Whether or not he’s right, it is causing people to get a little spicy.

Rogue is having a hard time getting advantage on his attacks because the wolf’s keen senses, but the Fighter still gives him sneak attack. Against all odds, Cleric jumps up with 1 hp on a critical success death save. Heroically jumps up to hit the wolf, which it tanks, then bites him back and the Cleric goes back down immediately. Wizard finishes off the wolf and proudly announces he didn’t need to use a spell slot to do so. Cleric survives and starts the next fight with 1 HP. Honestly everyone is looking fine except the Cleric.

Encounter 6: Six Goblins

“DM, please. There is no reason for this,” the party cries. Everyone is surprised. Fighter tanks the hits with 3 HP left. Rogue gets a natural 20 and deals 34 damage, killing a goblin so terribly that his reincarnated form dies too. Wizard casts Magic Missile, killing another. Cleric kills another. Damage swapping ensues. Fighter rolls a climactic natural 19 on the last goblin, then deals minimum damage, so it survives. Rogue gets the killing blow. Again.

Conclusion

Okay so the difficulty seemed to spike dramatically here. The manticore and giant scorpion were especially scary and the big clincher here seems to be certain enemies having three attacks instead of two. That third attack just really pushes enemies over the edge to being absolute monsters that will fuck you up. Even the six goblins seemed easier to deal with than the one manticore.

I also now unfortunately have to agree with people who say “you need a tank” though. Even if there is no way to “draw aggro” or anything like that, just having someone with 19 AC who was just bullrushing into enemies was incredibly important here. The Fighter was invaluable.

The Cleric was also invaluable although was mostly relegated to a heal bot who hit things with a mace sometimes.

The Rogue was basically god tier. Never dealt less than 10 damage a turn. Basically had at-will advantage from hiding as a bonus action behind the Wizard, with a +7 bonus to Stealth. I’m not saying I agree, but I at least understand why brand new DMs want to nerf Rogues. They are very powerful at this level.

I don’t know what happened but the Wizard was just a worse version of a Warlock here. The most important thing he did was allow the Rogue Halfling to hide behind him. Enemies usually had too much HP to cast Sleep on. Shatter was good, but never felt like a pivotal move in a fight. It seems like half his spell slots went to keeping himself alive. Eldritch Blast would have been better than Fire Bolt and having six 2nd-level spells would have been so fucking useful here. So we’ll see how he starts to feel at higher levels. The pendulum will probably swing back at 5th level for obvious reasons.

Although I also have to say that at these lower levels, it is apparent spellcasters are sort of self-regulating and kept in check by the number of encounters. If we threw in a few traps and puzzles, I don’t think the Wizard would have been able to cast anything except Detect Magic to help with those. He would absolutely not have used a spell slot to just Misty Step past a trap to turn it off. The party probably would have literally thrown the Rogue across the room since the Rogue is almost always avoiding problems in combat, except from the manticore. Otherwise the Fighter and Rogue were almost always fine and ready to keep going. Cleric was better off than the Wizard because even at 0 spell slots, he still had 18 AC and more HP.

I would consider this a success, though. A lot of close calls, but nobody died. Even though no one died in this part, it just felt much more deadly for some reason. The back and forth and ups and downs and the game resource attrition all seem to be working pretty smoothly. If anything it felt a little harsh on the Wizard, even with Arcane Recovery, but for the overall party it was solid.


r/DnD • • 17h ago

5th Edition For an NPC ally, do i make a character sheet, or a statblock?

21 Upvotes

To put it simply: The PC's are going to meet NPC's that will join their party for some time, do i make character sheets for them, or do i make statblocks?


r/DnD • • 8h ago

Art [Art] The Journey to the Two Towers – Illustration of a D&D group by me

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13 Upvotes

r/DnD • • 20h ago

5.5 Edition 3rd Party Campaign Opinion - Odyssey of the Dragonlords, Raiders of the Sepent Sea, or Crown of the Oathbreaker?

13 Upvotes

Hi all! I'm up next in my table rotation to DM. Our group has already done or touched some of the greatest hits:

  • Mines of Phandelvar
  • Curse of Strahd
  • Tomb of Annihilation
  • Rime of the Frostmaiden
  • Dungeons of Drakkenheim (unfinished)

I'm looking for an epic adventure to run, and since we've played the best of official content looking at 3rd party stuff. I'm impressed by the scope of and seen pretty good things about:

  • Odyssey of the Dragonlords (Remastered)
  • Raiders of the Serpent Sea
  • Crown of the Oathbreaker

Have folks played or DM'd these modules? What were your impressions? If able, would love to hear a compare and contrast. From what I've heard, they are all epic in scope but all need their own fiddling and fixing behind the scenes and a decent amount of DM prepwork. Plot holes and such I can work with, but would prefer LESS fiddling with encounters, so higher % fine out-the-box combat is definitively a plus.

I'd love to hear some example adventures in the module as looking up reviews of each and some casual searching isnt turning up much to compare, especially Raiders!

Welcome to hear any other recommendations as well! Only caveat is campaign needs to have average or more amount of combat (due to player preference), so RP-majority campaigns like Wild Beyond the Witchlight are out.


r/DnD • • 22h ago

DMing help my brain is not working

11 Upvotes

Okay, i need help from creative minds lol. i’m running my first homebrew campaign. i have a beautiful world with wonderful lore and amazing maps and puzzles and all the works. but im missing a key piece of the story and my brain isn’t working.

basically, there’s a mage who sends the entire population of my world into a mirror dimension, where magic is stronger and generally more evil. i’m struggling to come up with her freaking motive though and a situation where the mirror dimension is actually necessary. help lol


r/DnD • • 18h ago

5th Edition Does anyone want to be DM ‘penpals’?

11 Upvotes

Hey Y’all, I’m a DM with around 8 years of experience and I would really like to have a person / a couple of people that would be willing to swap Tips / Ideas and evaluate certain creative choices (like Homebrew Statblocks, Magic Items, Settings etc).

I would like to avoid using AI to evaluate my ideas as in my opinion it takes the creativity out of it. If you have interest at all in this, please drop me a DM with a little bit of info and we can maybe talk over Discord. Looking forward to hearing from y’all.


r/DnD • • 17h ago

OC When the DM says “Roll Initiative,” the entire D&D room goes into battle mode! [OC]

Enable HLS to view with audio, or disable this notification

9 Upvotes

So apparently our group’s sense of humor might be a little questionable. 😂
I recently finished putting together a dedicated D&D room for our party, complete with a custom-built gaming table, Govee smart lighting, and Alexa-controlled music and effects.
Naturally, I decided the first session in the new room needed the most ridiculously over-the-top combat introduction I could come up with.
The result? Lights out, Metallica’s “For Whom the Bell Tolls,” some aggressively questionable trash talk from Alexa, and a room full of grown adults laughing their asses off.
To clarify, this was a one-time gag, not something we sit through every time someone rolls initiative. Our normal combat routine just switches the lights to red and starts the battle playlist.
We’re a group of friends who enjoy D&D, don’t take ourselves too seriously, and occasionally embrace the stupidity. The whole point was to get a laugh, and it definitely delivered.
Anyway, I originally wanted to share the setup and see what other people have done with their D&D spaces. Anyone else running smart lighting, custom tables, sound effects, or other ridiculous additions to their game nights?
Would love to see what everyone else has come up with!


r/DnD • • 20h ago

OC Map ideas for a Halloween session [OC] [Art] [No AI]

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11 Upvotes