r/CyberSleuth • • 10h ago

Viral Rivalry Contest video guide:

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4 Upvotes

Markdown mode destroyed my entire body post I made. :') I'll edit it in later. Enjoy this late video guide. The full YT guide will be out later. Thanks!

Rules

  • Grind to Lv. 99. Digifarm training toggled off.
  • 100 Memory use cap. Standard.
  • +30% more ATK, DEF, INT, and SPD for Virus types.
  • +50% dark skill damage. Auto-attacks included if your Digimon's attribute is dark.
  • Type affinity is reversed. So Datas beat Viruses, and so on. Character Reversal is crucial!

Missions

  • Coin/importance priority: 1 > 3 > 2
  • Mission 01
    • Achieve 5 ~ 15 ~ 30 victories.
    • 3500 Coins
    • Title "Analog Man"
    • Accessory "Golden Crown"
  • Mission 02
    • Battle 3 ~ 10 ~ 20 times with Pumpkinmon in your battle party.
    • Can change them out after battle starts.
    • 1050 coins
    • Title "Pumpkin King"
    • Accessory "Bronze Crown"
  • Mission 03
  • Have 2 ~ 1 ~ 0 or fewer ally Digimon become unable to fight in a single battle.
    • Revive doesn't matter. If they're gone once, it's settled--even if they're brought back before the win screen.
    • 2000 Coins
    • Title "Overprotective Tamer"
    • Accessory "Silver Crown"

Know Your Opponents

  • 9 opponents. 27 enemy Digimon in total.
    • 26/27 are Mega level Digimon. Only one is Ultimate--LadyDevimon.
    • None of them are Vaccine Digimon.
    • Your Datas and Vaccines will thrive in matchups.
    • Your Viruses won't benefit from Vaccines absent. They thrive from the rules instead.
  • 17/27 are weak to primarly Magical dmg.
  • 15/27 are Virus--weak to Data. Of the 15, 9 are weak to magic.
  • 7/27 are Data--weak to Vaccine. Of the 7, 4 are weak to physic.
  • 5/27 are Free. Of the 5, 4 are weak to Magical Light dmg.
  • Out of 27(24), the only attributes worth bringing include:
    • Fire x3, Wind x3, Earth x3, and Light x12.
    • 2/3 of Fire are weak to Physic. Wolkenapalm III or Crusadermon.
    • 3/3 of Wind are weak to Magic. Sonic Void III or Gryphonmon.
    • 2/3 of Earth are weak to Magic. Grand Rock III or GroundLocomon.
    • 6/12 of Light are weak to Magic. Holy Light, Shining Laser, Rosemon BM, Sakuyamon, Leopardmon.
    • 6/12 of Light are weak to Physic. Saint Knuckle III, Gallantmon CM, SuperStarmon, MirageGaogamon BM, MirageGaogamon.

NPCs

Key:

  • Opponent. Strategy to win
  • Digimon
    • Weaknesses
    • Skills
    • Speed check, blocks, and resists.

(I did not test all the status effects extensively. Most of them were blocked the times I paid attention.)

  • 004. Have status resistance and remove Puppetmon first UNLESS Machinedramon sets up Accel Boosting Infinity Cannon
  • PlatinumNumemon
    • Data, N/A, Magic
    • Platinum Junk, ATK/DEF/INT/SPD Break Fields, Chain Loss
    • Slower than ~295 SPD. Vulnerable to all break skills.
  • Puppetmon
    • Data, Fire, Magic
    • Puppet Pummel, Texture Blow, Character Reversal, Support End, Idle Bubble, Destruction, Venom Trap
    • Faster than ~345 SPD. Blocks all break skills.
  • Machinedramon
    • Data, Earth, Magic.
    • Infinity Cannon, Character Reversal, Panic Wisp, Ripping Net, Accel Boost, ATK Charge Field
    • Slower than ~295 SPD. Resists all break skills.

​

  • 007. Character Reversal Piedmon to setup for your Vaccines to clear the field with physical damage accordingly. Have status resistance for this fight if possible. Prioritize whoever's the biggest threat to your frontline.
  • Piedmon
    • Data, Light, Physic
    • Trump Sword, Destruction, Texture Blow, Venom Trap, Guard Charge Field
    • Faster than ~345 SPD. Blocks all break skills.
  • Kuzuhamon
    • Vaccine, Light, Physic
    • Taizoukai Mandala, Accel Boost, Mental Charge FIeld, Mental Break Field, Destruction, Nightmare III, Chain Loss
    • Slower than ~295 SPD. Vulnerable to all break skills.
  • Lotosmon
    • Vaccine, Fire, Physic
    • Seven's Fantasia, Rune Forest III, Support End, Character Reversal, Idle Bubble
    • Faster than ~295 SPD, but slower than ~320 SPD. Resists all break skills.

​

  • 009. Support End on Imperialdramon DM to nullify Dragon Mode passive. Use AOE light magic damage for a quicker win. Use SPD break field if you wish.
  • Diaboromon A
    • N/A, Light, Magic
    • Catastrophe Cannon, Critcal Charge, Destruction Cannon III
    • Slower than ~345 SPD. Resists DEF break. Vulnerable to other breaks.
  • Imperialdramon DM
    • N/A, Water, Physical*
    • Megadeath, Sonic Void III, ATK Charge Field, Meteor Fall III, Heavy Strike III
    • Slower than ~345 SPD. Blocks ATK/DEF/INT break. Vulnerable to SPD break.
  • Diaboromon B
    • N/A, Light, Magic
    • Catastrophe Cannon, Mach Rush III, Critical Charge, Cross-Counter, Destruction
    • Slower than ~345 SPD. Vulnerable to every break skill.

​

  • 011. Any data with AOE magic can thrive here. Easy win. (Side note: I dubbed this opponent the easiest: Susanomon's Heaven's Thunder into Boltmon, then Kuzuhamon AOE, and Pumpkinmon Sonic Voids MetalEtemon for a speedran victory.)
  • MetalEtemon
    • Data, Wind, Magic
    • Banana Slip, Accel Boost, Mirror Reflection, Shock, Awesome Quake III
    • Slower than ~295 SPD. Vulnerable to all break skills.
  • Boltmon
    • Vaccine, Earth, Magic
    • Tomahawk Stinger, Accel Boost, Thunder Fall III, Mirror Reflection, Shock
    • Slower than ~295 SPD. Vulnerable to all break skills.
  • Minervamon
    • Data, N/A, Magic
    • Strike Roll, Accel Boost, Mach Rush III, Mirror Reflection, Shock
    • Faster than ~320 SPD, but slower than ~345 SPD. Vulnerable to all breaks.

​

  • 026. Support End and Character Reversal on MetalEtemon. Setup your Vaccine with AOE physic damage to let it rip. Not enough info was gathered, so just go ham on Plesiomon first, and MetalEtemon last.
  • Rosemon BM
    • Vaccine, Fire, Physic
    • Aguichant Levres, Rune Forest III, Safety Guard, Aura, Mental Charge Field, Shining Laser III
    • Faster than ~295 SPD, but slower than ~320 SPD.
  • MetalEtemon
    • Data, Wind, Magic
    • Banana Slip, Accel Boost, Awesome Quake III, Shock, Mirror Reflection
    • Slower than ~295 SPD.
  • Plesiomon
    • Vaccine, Plant, Physic
    • Sorrow Blue, Mental Charge Field, Hydro Water III, Ocean Wave III
    • Slower than ~295 SPD. Blocks DEF break. Resists INT break.

​

  • 044. Prioritize whoever Accel Boosts first. Otherwise, Titamon is your first priority. Support End on Darkdramon and Titamon is acceptable.
  • Minervamon
    • Data, N/A, Magic
    • Strike Roll, Accel Boost, ATK Charge Field, Guard Break Field, Mach Rush III
    • Blocks ATK/DEF/INT break skills. Resists SPD break.
  • Darkdramon
    • Data, Earth, Physic
    • Dark Roar, Accel Boost, Destruction Cannon III, SPD Charge Field, Chain Loss
    • Faster than ~345 SPD. Blocks ATK break.
  • Titamon
    • Data, Wind, Magic
    • Soul Core Attack, Accel Boost, Awesome Quake III, Mach Rush III
    • Faster than ~345 SPD. Blocks all break skills.

​

  • 045. Support End and Character Reversal on Beelzemon. Prioritize whoever Accel Boosts first. Use Sakuyamon(if you have her) for that AOE neutralizer if they buff too much. Otherwise, setup the flow for your Vaccine/Data~Light~Magicmons to decimate the field.
  • SaberLeomon
    • Vaccine, Electric, Magic
    • Howling Crusher, Accel Boost, Awesome Quake III, Guard Break Field, Critical Charge
    • Slower than ~295 SPD. Blocks SPD break. Resists ATK/DEF/INT breaks.
  • Diaboromon
    • N/A, Light, Magic
    • Catastrophe Cannon, Accel Boost, Critical Charge
    • Slower than ~295 SPD. Resists DEF break.
  • Beelzemon
    • Data, Light, Magic
    • Double Impact, Meteor Fall III, ATK Charge Field, Physical Drain
    • Faster than ~320 SPD, but slower than ~345 SPD. Blocks ATK break. Resists INT break.

​

  • 050. Do whatever it takes to win that you believe is best. Piedmon takes priority, unless Kerpymon Blk spams penetration damage. Kerpymon Blk and LadyDevimon are annoying healers too. Support End on LadyDevimon to neuter their dark skill damage. Chip them down for your Data~Light~Physicalmons in the backline. Or, pick a god and pray you win somehow and someway. If possible, INT break field them to nerf them to the ground. Character Reversal them for your Vaccine~Light~Physicalmons to clean up.
  • Piedmon
    • Data, Light, Physic
    • Trump Sword, Hell Crusher III, Destruction, Texture Blow
    • Faster than ~345 SPD. Spam INT break field.
  • Kerpymon (Blk)
    • Data, Light, Physic
    • Lightning Spear, Hell Crusher III, Mental Charge Field, X-Aura
    • Faster than ~345 SPD. Spam INT break field.
  • LadyDevimon
    • Data, Light, Physic
    • Darkness Wave, X-Aura, Nightmare III, Destruction
    • Faster than ~345 SPD. Spam INT break field.

​

  • 056. Support End and Character Reversal VenomMyotismon. Character Reversal on Dorugoramon if absolutely necessary to avoid fatal damage from Accel Boosted Brave Metal. Nerf them all with ATK break field. Clean up the field with your Vaccine or Virus with AOE light magic damage accordingly. Finish off VenomMyotismon for last.
  • Diaboromon
    • N/A, Light, Magic
    • Catastrophe Cannon, Cross-Counter, Mach Rush III, Destruction, Mirror Reflection
      • Slower than ~295 SPD. Vulnerable to all break skills.
  • Dorugoramon
    • Vaccine, Light, Magic
    • Brave Metal, Accel Boost, Meteor Fall III, Mach Rush III, ATK Charge Field
    • Slower than ~295 SPD. Vulnerable to all break skills.
  • VenomMyotismon
    • Data, Light, Physic
    • Venom Infusion, Texture Blow, Final Aura, Hell Crusher III, Destruction, Panic Wisp
    • Faster than ~345 SPD. Vulnerable to all break skills.

Huge Win Factor: A.O.E (Area Of Effect)

Knowing the right type, attribute, and skills to win games are all great. There's one other important fact, which is the damage class either being magical or physical. And from there, having access to AOE damage of either class can be the difference between an absolute-win and winning while scraping by. These are the opponents summed up with that ideal in mind.

Key: T/A/C is short for Type / Attribute / Class

If no attribute is pinned down, default to dark for that extra +50% dark skill increase. If no, then default to light as second-

Opponent = Problems T/A/C weaknesses The Solutions
004: PlatinumNume, Puppet, Machinedra Data / Dark / Magic Hell Crusher III, Kuzuha
007: Pied, Kuzuha, Lotos Vaccine / Light / Physic Susano, Goldra, or UlforceVeedra
009: Diaboro x2, Imperialdra DM N~A / Light / Magic* (See my sheet)
011: MetalEte, Bolt, Minerva Data / Dark / Magic Hell Crusher III, Kuzuha
026: Rose BM, MetalEte, Plesio Vaccine / N~A / Physic* (See my sheet)
044: Minerva, Darkdra, Tita Data / N~A / Magic Hell Crusher III, Kuzuha
045: SaberLeo, Diaboro, Beelze Data~Vacci* / Light / Magic (See my sheet)
050: Pied, Kerpy Blk, LadyDevi Data~Vacci* / Light / Physic Crickets - Susano, Goldra, or UlforceVeedra w/ extra steps.
056: Diaboro, Dorugora, VenomMyotis Vaccine~Viru* / Light / Magic (See my sheet)

See? It's no wonder why I state that Kuzuhamon and Susanomon are huge win factors. :D Thanks for reading.