r/Besiege • u/Raven_Reverie • 1d ago
Original Content Unbreakable Mk2
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Make the body a little less jiggly and wasteful. Still not the most practical, but it cannot be defeated!
r/Besiege • u/SamSpiderling • Mar 10 '26
r/Besiege • u/SamSpiderling • Feb 10 '26
r/Besiege • u/Raven_Reverie • 1d ago
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Make the body a little less jiggly and wasteful. Still not the most practical, but it cannot be defeated!
r/Besiege • u/Raven_Reverie • 1d ago
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This was one of the things born out of the experiments Er3h and I were conducting the last few days. Water and steam can both provide infinite amounts of impulse with their exhaust as the game seems to only care about the relative motion of the particle's source when determining its knockback(?). I actually have no idea. Either way, the faster you are moving, the greater force in that direction the impulse will be applied. It seems to scale multiplicatively with speed.
I've not been able to make a vehicle that can resist tearing apart under the force of a full strength steam jet so far. Maybe something made out of just grabbers so that the extreme sudden shocks of force applied by the steam can't break it. Tune in later for more Raven & Raptor productions.
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Why is the render distance so bad?
r/Besiege • u/Raven_Reverie • 1d ago
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Was screwing around with a silly idea; a vehicle composed of only grabbers so that it cannot be broken or even damaged by any means. The current prototype is prone to flipping (and can spaghettify if you yank on it hard enough or squish it with one of the level crushers) but otherwise has no weaknesses. Not good at ascending narrow ramps due to how wide I made it and how bouncy those drills are. I am sure I could make a more elegant version but this is just too silly to do not play around with. I wonder if it is possible to somehow make reliable indestructible joints as well.
I know things might have to be tweaked for the space expansion but large old maps look terrible while flying around with the constantly visible draw distance cap
r/Besiege • u/Just-Random886 • 1d ago
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731 blocks
1791 block points
30 clusters
PS.: any tutorial on builfd surfaces ?
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I went to school to study the Coandă effect.
And I know the Coandă effect very very well.
I always like when I see the Coandă effect.
r/Besiege • u/Raven_Reverie • 4d ago
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When recently working on my latest tank I noticed some very interesting behavior with how steam knockback was applied. It would add an absurd amount of momentum to the projectile in the direction I was moving regardless of where the jet was aimed. I had noticed similar behavior long ago with steam hitting its own cannon and adding impulse backwards, but never decided to test it specifically until now. Either way, the impulse of the steam jets seems to prioritize the direction the cannon is moving, for some reason. So if you are moving away from your target the jets will act as some bizarre tractor beam.
r/Besiege • u/Raven_Reverie • 4d ago
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Now that the design works well enough I've been practicing with it. It took me several tries to make it under that bridge! I know the 'hat' looks a bit stupid but I didn't have space anywhere else for the yaw reaction wheel
r/Besiege • u/Raven_Reverie • 4d ago
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Seeing a couple newly made VTOL craft here inspired me to make something new myself. I hadn't made one in a while and this central engine setup is not ideal (if the exhaust plume hits the tail it shears it right off so I had to remove the rudder to disallow yawing) but I ended up with a result I'm happy with. I'm quite unfamiliar from using the adjustable panel to make an airfame, this is the first time I've really done it. Sadly the wings are fragile as a result!
r/Besiege • u/Raven_Reverie • 4d ago
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Didn't quite make the cool pass through I was hoping for
r/Besiege • u/Dencodencoden • 4d ago
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r/Besiege • u/kudan0001 • 6d ago
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A working calculator built with Besiege’s standard logic gates and timers. Supports addition, subtraction, multiplication, and integer division, with inputs and results from 0 to 9999.
Features:
Controls
Enter a number, select an operation, enter another number, then press Enter. Wait for the busy indicator to turn off before entering the next command.
Try these:
Multiplication and division run over multiple cycles, so some calculations take a while. Negative results, results above 9999, and division by zero display EEEE.
All arithmetic and display logic run inside the machine. No external calculation scripts are needed.
r/Besiege • u/Curly_commander • 6d ago
Is anybody here did fully autonomous aa in vanilla? i tried and its kinda works but main issue with radar still exists , i do a circle of detectors but they anyway stupid asf
r/Besiege • u/Vecdeath • 7d ago
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r/Besiege • u/Vecdeath • 7d ago
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r/Besiege • u/Raven_Reverie • 8d ago
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I've been toiling away screwing with different kinds of feed mechanisms because I wasn't happy with the gravity-fed magazine on the last iteration. It took an annoying amount of trial and error but I think I finally have something I'm happy with. It is as reliable as I can get it! With the new system it now only holds 48 bombs (what ever will we do now?)
https://steamcommunity.com/sharedfiles/filedetails/?id=3823320844
Cameras: 3rd Person (F), 1st Person Aiming (C), Magazine View (Z), Reload View (X)
Movement: WASD
Aiming (Inverted Y. Sorry, I'm a pilot): Arrow Keys
Fire: LShift
Reload: R
Self Destruct: 0
Toggle Suspension (I do not recommend driving or reloading with it off): (G)
r/Besiege • u/LUCAMOND • 8d ago
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estaba tratando de hacer un vehículo, pero cuando alcanza los 90 kph aproximadamente, las ruedas empiezan a saltar y temblar mucho, a los 60 kph esto también pasa pero las suspensiones lo amortiguan un poco, a 90 kph no he logrado amortiguar este temblor ni con suspensiones normales o otras un poco más elaboradas, alguien sabe porque pasa esto o como solucionarlo?
gracias :)
r/Besiege • u/SomeAustrianVirgin • 10d ago
I built what i believe to be the largesr ship hull yet, this thing is litteraly just the hull, the propellers and the floaters it needs, it has 1727 pieces, this thing lags my pc and it has 32gb ddr5, so it absolutely can crash your game, does any madman want me to post it on the workshop to add armaments?
r/Besiege • u/ConiferCarver • 9d ago
I’m curious to see who's doing a build for the halloween challenge. i’m very excited to see what everyone comes up with. i need to get a move on on my build.
twitter post with rules: https://x.com/spiderlinggames/status/2108200436943708351?s=20
r/Besiege • u/ConiferCarver • 10d ago
r/Besiege • u/ConiferCarver • 11d ago
r/Besiege • u/Raven_Reverie • 12d ago
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Had the idea of a bottom-loaded turret for a while, finally made it a reality! I've done my best to fool-proof the loading mechanism with an inefficient use of logic blocks and detectors. I am quite happy with it! Fits in the spawn box and holds 50 shots